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#26 |
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Join Date: Jul 2009
Posts: 36
Italy
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Ok, I want to help too. I've been testing this new RNG on the eevee that Bill gives you.
And I can confirm that this eevee is abusable (I got a shiny one) and is generated as a method 1 pokemon with a starting frame of 3 (not confirmed). Well, if someone could double check the starting frame it would be great since I am not 100% sure, I just did the save state as soon as I entered the game. As ClikC (thank you) said the lower right radio station advance the frame by 1. (that's how I advanced the frame) Also, there is a girl in Bill's house who can advance the frame, but I took the eevee before she moved. I'll post if I find something new, good luck to everyone who is testing. ;)
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Diamond FC:2449 4856 0340 Platinum FC (Battles):3523 9484 6104 New Platinum FC:0174 0292 4963 |
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#27 |
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Join Date: Mar 2009
Posts: 1,781
Michigan
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Now that you mention a pokemon you are given, I did some tests on the shuckle you receive. The shuckle IVs are preset. I am not sure if it is the same in all the games, or if it is generated when you defeat the gym leader or at some other point in time.
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#28 | |
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Join Date: Apr 2009
Posts: 324
Da Shire Yo! (Devon England)
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Quote:
Red_Phoenix; can you do a quick check of your map for me? I want to know how many roaming pokemon are on your map screen (Both Kanto and Jhoto), particularly Jhoto, where you get that Eevee given to you.
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My Trading Post - My Battle Rules - Tips and Tricks: 4th Generation
Platinum (Battles) Friend Code: 3781 8135 0415 Pearl (Trades) Friend Code: 5369 7243 9927 |
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#29 | |
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Join Date: Jul 2009
Posts: 36
Italy
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Quote:
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Diamond FC:2449 4856 0340 Platinum FC (Battles):3523 9484 6104 New Platinum FC:0174 0292 4963 |
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#30 |
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Join Date: Jun 2009
Posts: 13
Berlin
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Well normally I would say that the Shuckle's IV's are set because it gets
the IV's of the Traded Pokemon. That was the case always before. So try trading a Flawless Pokemon to recieve a Flawless Shuckle. Maybe it's different now but from what I know that type of In game Trades never changed so I would say: Traded Pokemons IV's = Recieved Pokemons IV's and btw Thx for the explanation with the method K. I resetted the Mewtwo normally and it has pretty decent IV's so I more than fine with it.
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At the beginning of time Freezer was Born and destructed by the Hand of God and after a cleansing sleep he was Reborn as the Dance Soldier :P |
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#31 | ||
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Join Date: Apr 2009
Posts: 324
Da Shire Yo! (Devon England)
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Quote:
If you want to confirm that and have back-up saves to work from, defeat/ capture Entei and Raikou, then collect Eevee again and check. Quote:
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My Trading Post - My Battle Rules - Tips and Tricks: 4th Generation
Platinum (Battles) Friend Code: 3781 8135 0415 Pearl (Trades) Friend Code: 5369 7243 9927 |
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#32 | |
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ACUPRESSURE
Join Date: May 2007
Posts: 1,508
Cambridge, England
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#33 | |
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Join Date: Jul 2009
Posts: 36
Italy
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Quote:
Yeah, eevee's starting frame should be 1, thank you for correcting me.
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Diamond FC:2449 4856 0340 Platinum FC (Battles):3523 9484 6104 New Platinum FC:0174 0292 4963 |
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#34 | |
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Join Date: Apr 2009
Posts: 324
Da Shire Yo! (Devon England)
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Quote:
Syberia obviously did some testing on lugia, and radio reception is none existent in the whirl islands. So further testing, and hopefully finding a newer and better method of advancing the offset is required.
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My Trading Post - My Battle Rules - Tips and Tricks: 4th Generation
Platinum (Battles) Friend Code: 3781 8135 0415 Pearl (Trades) Friend Code: 5369 7243 9927 |
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#35 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Does Method K, like Method J, basically use the Method 1 list and then have some technique to decide which Method 1 frame to land on? If so, you can find your seed catching a Method K Pokemon as well.
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#36 |
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Join Date: Apr 2009
Posts: 324
Da Shire Yo! (Devon England)
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Yes, in short. You can defiantly check what seed you are on. Of course it's not much use for knowing how far it is you have to go, which is why save states are being used.
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My Trading Post - My Battle Rules - Tips and Tricks: 4th Generation
Platinum (Battles) Friend Code: 3781 8135 0415 Pearl (Trades) Friend Code: 5369 7243 9927 |
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#37 |
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Join Date: Jun 2009
Posts: 13
Berlin
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As of what I noticed is that the Method K advances in an unpredictable way so far casue I had differnet frame jumps
from what I just caught and stood right in front facing this "K" and the Frame "Jumps" were : 6,8,17,19,36,82,117,171 from my testing phase. So as long as noone tells me how to look into the Gamescript I can't help you further with that. Hey Guys It would be great if someone could make a List of Interactable Pokes/ Gift / Legends and note their respective Method. So a simple Question which Pokemon in the Game are generated by which Method? Thx in advance greets DS
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At the beginning of time Freezer was Born and destructed by the Hand of God and after a cleansing sleep he was Reborn as the Dance Soldier :P |
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#38 |
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Join Date: Apr 2009
Posts: 686
Brazil
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Has someone tested that thing you get from the cientist on Unown Ruins? I don't quite remember the name, but each Unown has a 'word' assigned to it. It has two pages, so I was wondering if that would advance the RNG (I just pwned Whitney, so I can't RNG abuse Eevee or Dratini yet, and I can't play right now because my DS is at home).
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DarkLynx's Yotube Channel Platinum Friend Code: 0517 3141 5995 [Always use this, unless I state otherwise on my thread] [I'll be back on trading next month]
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#39 |
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free agent
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Join Date: Jun 2008
Posts: 3,045
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Method K (With Syncher) =
seed(0): If even, synchronize If odd: target nature = seed(1) mod 24 And then pairs of RNG calls to generate PIDs to test. Very much the same thing as Method J with slightly different math. I am about 95% sure this is what I am seeing, just need to write some code and then verify. I'll probably release an interim version of RNG reporter to a few folks on IRC tonight who have time to test. Yay me. EDIT: For cases with no synchronizer: target nature = seed(0) mod 24 And then pairs of RNG calls to generate PIDs to test.
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#40 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Quote:
Good to hear Method K's been mostly finalized. Any idea how it works without a Syncher? (Wait, never mind, it's seed(1) mod 24, isn't it?) |
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#41 |
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free agent
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Join Date: Jun 2008
Posts: 3,045
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I strongly suspect it is just going to be the change from the old division to the MOD math, but I need to check into it. This is what happens when I get homw a few hours early and have no family around ;) They are here now, though, so I will probably have to wait until later tonight to finish testing this all.
You on IRC would be so nice. All the other researchers are there :P
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#42 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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I'm getting some inconsistent results with the radio so far.
I'm starting on frame 3 (two runners out), and the radio is preset to start on the bottom-right station. Click the top-left station: frame 4 Click the top-left station, then click bottom-right: frame 5 Click the top-left station, then click bottom-right, then click top-left: frame 3 Click the top-left station, then click bottom-right, then click top-left: frame 4 I'll be doing some more tests tonight. Normally I have a difficult time connecting to IRC at work, which is where I am a lot because I only have dial-up at home. So that's why I'm not on IRC. But I'll see if I can be there tonight. Which room? |
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#43 |
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free agent
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Join Date: Jun 2008
Posts: 3,045
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I have had problems getting the radio to do much of anything, but I may not be doing it right. . . #smogonwifi, #smogon, #stark, or the indie scoop if you want to help out. I just finished adding Method K to RNG Reporter, but it needs some serious testing since I am having some issues capturing legendaries.
I will PM you the link shortly.
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#44 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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After checking my original Silver (which HOLY SHIT still works, most people's internal battery died three years ago), I rediscovered that some of the radio programs change depending on the day of the week. So, for consistency, people should also record that when testing the radio. I think it's the bottom-right station that does.
Some of the programs choose Pokemon and phrases at random, which is probably why the RNG advances. It also might mean that the RNG will keep advancing if you leave a station playing. EDIT: Yeah, I just turned on the radio without clicking anything, and I let the song finish playing. The RNG advanced 3 frames without any other intervention. Moreover, the radio script doesn't restart if you change stations. It will start where it left off before you switched stations. I think this pretty much shoots down flipping through stations as a controllable method for RNG advancement. I *could* figure out how far the RNG advances through one playthrough of a song, but that's so time-consuming you might as well keep 5 Pokemon in your party and walk 17152 steps to advance the frame by 670 or whatever. I'll look into talking to your Pokemon next. |
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#45 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Double-posting because a) it's been a while and b) this is worthy.
I think the responses from talking to your Pokemon are key. I'm pretty certain that each individual response advances the RNG by a set amount. Well, most of them anyway - there's one that seems to increase by a variable amount, a "dancing box" response. I'm still trying to figure it out. I'll post my results once I finish testing all of the responses. Once we figure out what response we get on which frame, we can have RNG Reporter list the pattern of Pokemon responses to determine if you've hit the correct seed, like with coin flips. It could also say "talk to your Pokemon x times" to get the frame you want. EDIT: Here's the data on some of the things I've tested. I won't have any more time tonight to do stuff with this, so any other interested people can make use of this. Code:
Seed Delay Frame Increase Expected Method EF1401F2 3 0 open radio only 3 0 open radio only 41601FC 4 1 switch to upper left 251601FC 499 5 2 switch to upper left, back to lower right 121701FA 497 3 0 switch to upper left, back to lower right, switch to upper left FE170238 559 4 1 switch to upper left, back to lower right, switch to upper left 20401F4 491 7 4 switch to upper left, back to lower right, switch to upper left 190601FE 501 17 14 speak to Pokémon (… response) F21501FE 501 17 14 speak to Pokémon (… response) 1501F4 491 22 19 speak to Pokémon (!… response) 41501FE 501 25 22 speak to Pokémon (dancing box) 381501FE 501 36 33 speak to Pokémon (?, yes, item gotten) 501501F6 493 45 42 41 speak to Pokémon (!… response, then dancing box) F21601F2 489 36 33 speak to Pokémon (?, no, happy dance) 141601FC 499 41 38 38 speak to Pokémon (!… response) x2 41701F0 487 45 42 42 speak to Pokémon (… response) x3 11701F2 489 75 72 60 speak to Pokémon (!… response) x2, then dancing box 31170200 503 76 73 speak to Pokémon (happy dance) EA0201FA 497 29 26 speak to Pokémon (heart) F0201F6 493 63 60 60 speak to Pokémon (!… response) x2, then dancing box |
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#46 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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Unfortunately, it appears that walking 128 steps no longer works, at least in Suicune's area
EDIT: It's definitely doing something with no syncher, but with a syncher my results may be inconsistent EDIT2: I see what's happening. With a seed of F30004C2, no syncher, and 3 roamers out, I get a starting frame of 4. With a syncher, playing from the same save state, I get a starting frame of 5. With a syncher, walking 256 steps, I get a frame of 15. Without, I get 14. EDIT3: Maybe my calculations were off, as now I am getting a frame of 15 after walking 256 steps with 5 pokes in my party both with and without a syncher. However, in previous testing (with different seeds), I was getting an offset of 4 with a syncher, and either 4 or 5 without. This is weird.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#47 |
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free agent
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Administrator
Join Date: Jun 2008
Posts: 3,045
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Actually, I can verify that it does work. I have walked in that area under debugger.
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#48 |
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Join Date: Jun 2005
Posts: 4,905
Irvine, CA
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Yeah, it works, I was being dumb. But the offset thing did happen, I tested 3 times under each case.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#49 | |
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Iron Bahbs
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#50 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Quote:
Still doesn't explain the >2000 frame, though. |
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