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#626 |
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Dies, died, will die.
Join Date: Jun 2010
Posts: 302
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last night when i posted the jolteon i had said it was impossible without an emulator, but thinking about it now it probably is do-able. like you said, just loads of practice. you might want to do it on an emu first and count the amount of time between hitting A on the "xxx warped to the high link!" and when the mtrng reseeds. then you'll know how much time to give between pressing a and hitting it on a real cart.
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#627 |
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blatant Nintendo fanboy
Join Date: Mar 2009
Posts: 4,328
your mom sucked at e3
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There were a lot of people who said that RNGing the stationary Lati@s in HG/SS was impossible aside of an emulator, but I've done like 3 of them each on a normal cart. Just takes a crap ton of patience, and an easy to hit seed.
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#628 | |
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Join Date: Jan 2011
Posts: 4
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However I have another question, can you RNG prior to Latios being released. I RNGd for shiny egg, hit my seed, confirmed with elm calls, and got a non shiny pokemon when hatched. Hatched same egg multiple times, never shiny. So I don't know if it was a fluke, or perhaps latios not being released had something to do with it. Other roamers had been caught. |
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#629 | |
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Join Date: Aug 2008
Posts: 14
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I also found that catching the Sudowoodo caused my entry frame to increase by 1. |
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#630 |
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Dies, died, will die.
Join Date: Jun 2010
Posts: 302
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if anyone is going to start abusing wondercards, both kagome town and the elite 4 are usable, as the PIDRNG doesn't advance in those pokemon centers.
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#631 |
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Join Date: Aug 2008
Posts: 14
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Using a white cartridge, MAC address CA544C, I did the following while saved inside the house but about to step outside:
1) Set my game time to 2011-02-07 20:30 2) Started my run. 3) Soft reset after 43 seconds. 4) Said yes to the CGear 28 seconds later. 5) Stepped out of the house and pressed A quickly at each opportunity until the scene ended. 6) Caught the roamer and IV'd it. 7) Nature: Jolly, IVs: 11/3/16/21/17/6 I ran this through RNG Reporter 8.40 capture tab with a max frame of 20 and delay ranging from 1600 all the way to 7000 and did not get a hit. Can anyone tell me what I am doing wrong? I have repeatedly studied Matt J's and Kaphotic's posts but still can't figure out what I am doing wrong. The only thing I can think is that the frame is too low, but it sure takes a long time to look through large delay ranges also with a large Max frame. Any help would be appreciated; I am getting ready to faint the roamer and verify that it is regenerated by beating the elite 4; I have already verified this for the 3 Justice Heart Pokemon and Randorosu. |
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#632 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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chrish: that post belongs in the help thread, not here. But I'm getting the feeling that you are turning on the C-Gear immediately after selecting Yes from the Continue menu, not from in-game. It messes up the second the C-Gear starts. That is like 95% of the cause of problems with people's C-Gear seeds not working.
I've discovered something interesting while resetting with save states for a shiny Thundurus. On many occasions the PID defaults to a PID on frame 695, If we can figure out under what conditions it defaults to another PID, we can get much greater control over the PID of the roamers. |
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#633 | |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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IDSID Abuse for Shiny PIDs with only RNG Reporter (currently beta3)
1) Get a Non-CGear seed with the IV spread you want. 2) Get a PID from that Non-CGear seed that you can hit Be sure that the frame is high enough so that the 40+ advancements from the initial seed is already factored in3) Split the PID into SID and ID. Convert to decimal. 4) Open up [Time Finder], be sure your same parameters are loaded. 5) Select Method 5 (Natures) Theoretical, select 5th Gen Roamers. 6) Enter the PID (converted into IDs) into the ID/SID field. Order doesn't matter. 7) Max frame is 100 8) Generate your "Shiny Roamers" 9) [Delete your old save so that you can start a new game] 10) Take a "Shiny Roamer" non-cgear seed and hit it. Start the new game. 11) Take the IDs you got, convert them back into a seed (SID_ID) to see what frame you hit. 12) Determine how many times you have to say "No" to the Professor so that what you hit would be what you want to hit (the shiny roamer PID). 13) Hit your non-cgear seed again, say "no" the proper amount of times on the second question from the Professor (name is correct). 14) You should have the IDs that you were wanting to hit (shiny roamer PID) 15) That seed from step 1 (the IV spread / PID) will now be shiny on whatever frame you took it from. Quote:
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#634 |
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Join Date: Feb 2011
Posts: 1
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Really cool. Just a couple questions since I am a newbie.
I assume that you can save after you get your new ID/SID. Then in step 15, we can restart and hit the initial seed from step 1 before getting your starters. Correct? Also do we know the exact number of advances from the initial seed there are? You said 40+. Does this also apply to the frames for getting your SID/ID in step 8? For finding the IV seed, are starters considered roamers or not in RNGReporter Timefinder? Finally, in step 15, what are the ways to advance your frame after hitting the seed from step 1? From what I have seen, the only option is saving advances by one since this is at the very start. Thanks |
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#635 | ||||
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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Quote:
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(super manageable)=== Somewhat related, the IDs you get from the roamer seed result with an SID / ID(-1). It's got a 1/8 chance of not being right, but with a bunch of roamer seeds you'll get shiny IDs. Only reason I posted it is for those wanting to do it now, but it'll be a little easier to do when Pandora's Box gets updated in RNG Reporter. |
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#636 |
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every battle has a smell!
Moderator
Join Date: Jan 2007
Posts: 3,790
Southwestern Connecticut
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Since I started RNGing B/W on my R4 I have been noticing for each second there could be 4 possible seeds. In revisiting, I have at first determine there were 2 possible RWTimers but could not understand where the other pair came from. In taking a given second from my DS, I tried getting all the frame 1 IVs to see how the DS Parameters in the beta version would react, and while 2 of them only differed by RWTimer, another 2 seeds, both with the same different RWTimer values were apparently unsearchable so I wonder if there is perhaps another switch out there. So here were my results as follows:
Date/Time: 02/01/2011 02:11:21 Mac address: 0017AB88585F GxStat=6 VFrame=9 (these 2 were searchable in DS parameters) seed vcount rwtimer HP attack defense sp.atk sp.def speed 31F36527 50 A77 20 5 13 6 22 25 E733759E 50 A78 31 6 31 31 31 31 (these 2 were not searchable somehow) seed vcount rwtimer HP attack defense sp.atk sp.def speed BBCAFE56 50 A77 20 13 13 14 28 4 66D00A5D 50 A78 0 18 12 24 0 22
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EE's Official trade thread: G.O.A.T. EE - Mark 2 4th gen trade = 4383-6929-7278 | 5th gen trade = 2493-9641-2031 | 5th gen battle = 4126-7225-2545 Also be sure to join #smogonwifi on IRC for faster communication If you want to be cool, read and obey the rules especially the ones for WiFi.
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#637 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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Startup Key States
If you haven't pressed anything: 0x2fff If you just pressed the A button: 0x2ffe That's what this situation is. Magnemite has this noted on his site where the hashing is discussed. So yeah, you have your two RWtimer values, and then you have this keypress variable that is dependent on your input. It's discussed in a later post :) edit1: fixed link edit2: removed speculative sentence, fixed translation |
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#638 |
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Dies, died, will die.
Join Date: Jun 2010
Posts: 302
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just FYI, the amount of delay between hitting A on the "XXX warped to the high link!" screen and the game reseeding is exactly 0x128 delay(296 delay in dec).
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#639 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Quote:
EDIT: oh wow, I got a third set of seeds just by holding down B at the start. EDIT #2: So it looks like the encryption also depends on which button(s) you are holding down at the start of the game. 2FFF = No button 2FFE = A 2FFD = B 2FF7 = Start, Down 2FFB = Select, Up 2FDF = Left 2FEF = Right 2EFF = R 2DFF = L 2BFF = X 27FF = Y Apparently the effects of buttons also stack, too. But only up to two buttons; if you add a third it reverts to 2FFF. 2FFC = A + B 2BFE = A + X 2BFD = B + X 27FE = A + Y 27FD = B + Y 2FF3 = Start + Select Certain combinations count as a single button (and thus can be stacked with a third): 2FAF = Up+Right 2F9F = Up+Left 2F6F = Down+Right 2F5F = Down+Left 2F97 = Up+Left+Start etc. |
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#640 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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preserved scratch notes
Single/Double/Triple (Same Group) Key Press Chart Code:
2FFx |2FxF |2xFF 2FFF None |2FFF None |2FFF None 2FFE A |2FEF Right |2EFF R 2FFD B |2FDF Left |2DFF L 2FFC A+B |2FCF Impossible |2CFF R+L 2FFB Select |2FBF Up |2BFF X 2FFA Se+A |2FAF U+Ri |2AFF X+R 2FF9 Se+B |2F9F U+Le |29FF X+L 2FF8 Se+A+B |2F8F Impossible |28FF X+R+L 2FF7 Start |2F7F Down |27FF Y 2FF6 St+A |2F6F D+Ri |27FF Y+R 2FF5 St+B |2F5F D+Le |25FF Y+L 2FF4 St+A+B |2F4F Impossible |24FF Y+R+L?? (doesn't work, pauses initial game loading) 2FF3 St+Se |2F3F Impossible |23FF X+Y 2FF2 ??? |2F2F ????Imposs |22FF ??? 2FF1 ??? |2F1F ????Imposs |21FF ??? 2FF0 ??? |2F0F ????Imposs |20FF ??? ?? is unverified but assumed ??? is unobserved thus assumed ???? is assumed (Up+Down lol) It also works for two singles from different groups, as pointed out in the above code box. The noted triple button press has a double from one and a single from another. A massive increase in the amount of seeds that are hittable!! |
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#641 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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A question for the researchers. Have DSi and DSLL timings been figured out yet?
I ask because in my search of various sources of information (this forum and Japanese pages like rusted coil's and kxtad's) the values mentioned are for the original DS or DS lite. I've verified the values of GxStat, what you guys call VFrame, VCount, and Timer0 for my DSLite using a program I wrote (using a White retail cart with no AR) and I can use those values to generate usuable seeds fine, but I've not been successful in doing the same for my DSi. All the comments I've seen on Japanese pages indicate that no one has gotten it working yet, but I know that RNGReporter 9.0 is currently being beta tested, so I thought maybe the DSi stuff had been figured out. (Edit) Here's my DSi / seed info: Pokemon White JP Retail on JP Retail DSi MAC Address: 002331c8d2e8 20:59:25 2/15/2011 Tue(2) (This is when the game was started from the DSi menu, so I'm assuming actual time was 1-2 seconds later.) TID 1: 16759 TID 2: 20684 TID 3: 39591 TID 4: 45921 (For verification purposes) TID 5: 57371 IVs (no AR, but caught at high level): (22,23), (16,17), (27,28), 9, 5, 30 TID seed: xxxx41789fe04cf6 f88841789fe04cf6 found to lead to below initial seed when rolled back 19 times. Initial Seed (where PIDRNG and MTIVRNG split): 6a6af7e4be9ef132 On my DS Lite (JP retail) and same White cart, I used the same procedure to find my initial seed, which when rolled back one tick was found to match the output of the SHA-1 hash (first two 32-bit words with endian-swapped bytes) constructed as described by Rusted Coil here.
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#642 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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We haven't figured it out yet, but that's due in part to nobody around here having a DSi capable of playing Black\White. The data you just gave us will be a huge help in figuring out the DSi variables before the US release, thank you so much.
EDIT: Also, hey I described that hash construction first. :/ |
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#643 | ||
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Quote:
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Not to burst any bubbles, but I did find that others had been talking about the hashing and the message contents for some time, though.
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#644 | ||
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Quote:
I'm going to have Bond697 start a search on his 8-core server. The seed encryption is built into RNG Reporter 9, and has multi-core optimization (I don't know if that's true of Rusted Coil's programs). Quote:
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#645 | |||
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Quote:
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And I don't know about Rusted Coil's programs either, as being on a Mac I can't run them. That's been a big motivator for me working on my own stuff, actually (along with general curiosity). Running RNG Reporter in Mono is buggy and painfully slow (through no fault of it's developers, obviously). Wichu's recent Mac release helps out for Gen 4 (and I was a bit sad to get ninja'd so soon after I'd started on some Gen 4 stuff) but there is still Gen 5 stuff to do. I have a set of tools and demo programs in the works that I hope to release at some point for Mac users, though they're all just individual command line programs at the moment. Making GUIs was never much fun... Quote:
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#646 |
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Dies, died, will die.
Join Date: Jun 2010
Posts: 302
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just FYI, the search is going. rng reporter is spread across 8 cores at 80% usage and is absolutely FLYING through the search. hopefully we'll have some good stuff in a day or two.
thanks a lot for your data, chiizu. it's being used for this parameter search. :) e: we have a hit! not gonna stop the search, though. |
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#647 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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I take it that it doesn't show the result until it's finished? I'm very keen to try it out on my side, obviously. :-)
Edit: Could you let me know the search parameter ranges you used?
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#648 |
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Dies, died, will die.
Join Date: Jun 2010
Posts: 302
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#649 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Quote:
GxStat, VFrame: 0-F Seconds: 24-32 I'm doing the same thing with mattj's earlier data on a DS Lite + AR right now, but by using only three cores on a laptop the search isn't nearly as fast. |
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#650 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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Same Nationality Breeding without Ditto:
Already implemented.Same Nationality Breeding with Ditto: DW calc is not present. Everything else after that is shifted to accommodate this loss.International Breeding without Ditto: Calculate the PID once (n), then again (n+2), then again (n+4), and again (n+6). If one is shiny, stop. Else stop at n+6.International Breeding with Ditto: Still being tested. If same, Calculate the PID once (n), then again (n+2), then again (n+4), and again (n+6). If one is shiny, stop. Else stop at n+6. I suspect that everstones will NOT change any calculation routine, meaning that Everstones will work for the Masuda Method. Also we have to make sure there's no difference for the male + ditto, but this is highly unlikely. I'll update this later with the routine. Ditto + IV Inheritance: Ditto will always give the A no matter the positioning (while female is B) Ditto will always give the B no matter the positioning (while a male is A) International with Everstone yielded different results, have to test more later. === @bonds post 0000-FFFF x2 = 16^8 possibilities 0-F x2 = 16^2 possibilities 24-32 = 9 possibilities 16^10 * 9 = 9 trillion possibilities :S |
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