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#826 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Actually just sent you a PM about this before seeing this post. I've got a volunteer for the German games lined up.
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#827 |
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Join Date: Aug 2011
Posts: 46
Chicago, Illinois
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I can buy some different language games or consoles. What do you guys need. I am going to be super bored this winter.
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#828 |
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Join Date: Apr 2010
Posts: 141
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Just wanted to throw a quick note of thanks to all involved in researching for your hard work.
Also, my shiny Misdreavus in a Battle CD in Pokemon XD doesn't provide any revelations in regards to shinies, does it? I was going to volunteer to take a snapshot, but I believe that the data on my GC memory cards was all lost. I'll check tomorrow when I can, but I'm pretty sure it's gone =( Last edited by Njb013; Dec 1st, 2011 at 9:50:45 PM. Reason: Spelling fail. |
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#829 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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German DSi/3DS Parameters.
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Thank you to Kokoromori for doing the leg work to get the seeds. This guy was super consistent on his timing! We still need volunteers for: Korean
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RNG Abuse for Mac Users: PPRNG 1.15.0 Last edited by chiizu; Feb 17th, 2012 at 8:22:42 AM. |
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#830 |
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Join Date: Dec 2011
Posts: 11
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I don't know if the two following routines have been already analyzed by somebody, but I'll post them
Feebas tiles determination in R/S/E An unsigned 16bits number, called "feebas seed" is generated everyday, or when changing the "trendy phrase" in Dewford city. It is used to determine the feebas tiles. The tiles are arranged like this : from left to right, then from up to down. From tile #133, the order is modified : the row is in fact : #133, #134 etc ... However, I cannot locate tiles #296 to #299 (included)
...
Oh, I have made some CBA codes to retreive the seed (and replacing the first party Pokémon's Attack stat), but I can't get them to work.
CBA Codes that don't work
Code:
08084AB0 0400 lsl r0,r0,10h ; this is at 0x080B49F2 in Emerald (U), 0x0808196C in R/S (J), 0x080B414A E (J), 0x08084FEC R/S (FR), 0x080B4A06 Emerald (FR)
08084AB2 0C00 lsr r0,r0,10h
08084AB4 2831 cmp r0,31h ; see post #749
08084AB6 D907 bls 8084AC8h
08084AB8 E03E b 8084B38h ; if the calculated slot is not feebas's ([0;49]), skip the feebas tile determination routine
08084ABE 0202 lsl r2,r0,8h
08084AC0 DC00 bgt 8084AC4h ; DIFFERENT ON R/S JAP and FR
08084AC2 0839 lsr r1,r7,20h
08084AC4 2001 mov r0,1h ; feebas = true
08084AC6 E038 b 8084B3Ah
08084AC8 481F ldr r0,=2025734h ; r0 = 0x03005D8C (pointer) in Emerald (U)
08084ACA 4B20 ldr r3,=2DD6h ; 0x2E6A in Emerald.
08084ACC 18C0 add r0,r0,r3 ; 0x0202850A in R/S (U and FR), 0x02028896 E (U), 0x0202826A R/S (J), 0x02028542 E (J), 0x02028882 E (FR)
08084ACE 8800 ldrh r0,[r0] ; load feebas seed on r0
08084AD0 F000F850 bl 8084B74h
08084B74 0400 lsl r0,r0,10h
08084B76 0C00 lsr r0,r0,10h
08084B78 4901 ldr r1,=202FF80h ; store r0 in 0x202FF80 (R/S U)
08084B7A 6008 str r0,[r1]
08084B7C 4770 bx r14
08084AD4 2500 mov r5,0h ; r5 (loop counter) = 0;
08084AD6 4E1E ldr r6,=1BFh ; r6 = 0x1BF
08084AD8 F000F83C bl 8084B54h
08084B54 4A04 ldr r2,=202FF80h
08084B56 6811 ldr r1,[r2] ; load full seed
08084B58 4804 ldr r0,=41C64E6Dh
08084B5A 4348 mul r0,r1
08084B5C 4904 ldr r1,=3039h ; 0x3039 NOT 0x6073 !
08084B5E 1840 add r0,r0,r1
08084B60 6010 str r0,[r2] ; store full (u32) result of (0x41C64E6D * seed + 0x3039) at 0x202FF80
08084B62 0C00 lsr r0,r0,10h ; r0 (output) >>= 16
08084B64 4770 bx r14
08084ADC 0069 lsl r1,r5,1h ; r1 = 0
08084ADE 466A mov r2,r13 ; r2 = sp
08084AE0 1854 add r4,r2,r1 ; r4 = r2 + 0
08084AE2 0400 lsl r0,r0,10h
08084AE4 0C00 lsr r0,r0,10h
08084AE6 1C31 mov r1,r6 ; r1 = 0x1BF
08084AE8 F15CFA0E bl 81E0F08h ; r0 = r0 mod r1
08084AEC 8020 strh r0,[r4] ; store r0 ( tile ) on the stack
08084AEE 0400 lsl r0,r0,10h
08084AF0 2800 cmp r0,0h ; if r0 is null
08084AF2 D100 bne 8084AF6h
08084AF4 8026 strh r6,[r4] ; store 0x1BF instead
08084AF6 8820 ldrh r0,[r4] ; load calculated feebas tile
08084AF8 3801 sub r0,1h
08084AFA 0400 lsl r0,r0,10h
08084AFC 0C00 lsr r0,r0,10h
08084AFE 2802 cmp r0,2h ; if tile is either 1,2, or 3, (unacessible) don't increment the loop, so generate new tiles number to be checked with
08084B00 D902 bls 8084B08h
08084B02 1C68 add r0,r5,1
08084B04 0600 lsl r0,r0,18h
08084B06 0E05 lsr r5,r0,18h ; increment r5 by 1.
08084B08 2D06 cmp r5,6h ; if r5 < 6;
08084B0A D1E5 bne 8084AD8h ; calculate another feebas tile to check with.
08084B0C 464B mov r3,r9
08084B0E 2100 mov r1,0h
08084B10 5E58 ldsh r0,[r3,r1] ; r0 = rod->map.x
08084B12 4642 mov r2,r8
08084B14 2300 mov r3,0h
08084B16 5ED1 ldsh r1,[r2,r3] ; r1 = rod->map.y
08084B18 1C3A mov r2,r7
08084B1A F7FFFF33 bl 8084984h ; from (fishing) coordinates return current tile in r0
08084B1E 0400 lsl r0,r0,10h
08084B20 0C01 lsr r1,r0,10h
08084B22 2500 mov r5,0h
08084B24 0068 lsl r0,r5,1h
08084B26 4468 add r0,r13 ; r0 = sp
08084B28 8800 ldrh r0,[r0]
08084B2A 4281 cmp r1,r0 ; is the current tile a feebas tile ? SET A BREAKPOINT THERE TO SEE THE CURRENT TILE AND ALL YOUR FEEBAS TILES.
; in emerald, this opcode is located at 0x080B4A6C (U)
08084B2C D0CA beq 8084AC4h ; if so, feebas = true
08084B2E 1C68 add r0,r5,1 ; increment r5
08084B30 0600 lsl r0,r0,18h
08084B32 0E05 lsr r5,r0,18h
08084B34 2D05 cmp r5,5h
08084B36 D9F5 bls 8084B24h ; if r5 <= 5 increment
08084B38 2000 mov r0,0h ; The current tile is not a feebas tile (feebas = false)
08084B3A B004 add sp,10h
08084B3C BC18 pop r3,r4
08084B3E 4698 mov r8,r3
08084B40 46A1 mov r9,r4
08084B42 BCF0 pop r4-r7
08084B44 BC02 pop r1
08084B46 4708 bx r1
Code:
inline u32 RNG(u32 seed){
return (0x41C64E6D * seed + 0x3039)
}
bool isFeebasTile(u16 feebasSeed, u16 currentTile){
u32 fullRNGResult = (u32) feebasSeed, i = 0;
u16 tile = 0;
while(i <=5){ // Not exactly done this way, but equivalent
fullRNGResult = RNG(fullRNGResult);
tile = ((fullRNGResult >> 16) & 0xFFFF % 0x1BF);
if (tile >= 4) i++;
if (tile == currentTile) return true;
}
return false;
}
Munchlax trees determination Code:
021F5138 B5F8 push r3-r7,r14
021F513A 1C0C mov r4,r1 ; r4 = current slathered tree
021F513C 0E02 lsr r2,r0,18h ; r0 = SIDTID. For example r0 = 0x78CA5E96 when TID = 0x5E96 and SID = 0x78CA
021F513E A900 add r1,sp,0h ; r1 = sp
021F5140 700A strb r2,[r1] ; set (SID >> 16) & 0xFF on the stack
021F5142 0C02 lsr r2,r0,10h
021F5144 704A strb r2,[r1,1h] ; set SID & 0xFF on the stack (+1)
021F5146 0A02 lsr r2,r0,8h
021F5148 708A strb r2,[r1,2h] ; set (TID >> 16) & 0xFF on the stack (+2)
021F514A 70C8 strb r0,[r1,3h] ; set TID & 0xFF on the stack (+3)
021F514C 7808 ldrb r0,[r1] ; for each byte of the SID then the TID (byte #0)
021F514E 2115 mov r1,15h
021F5150 F6F6ED96 blx 20EBC80h
021F5154 A800 add r0,sp,0h
021F5156 7001 strb r1,[r0] ; store : byte mod 0x15 (=21). It corresponds to a tree number.
021F5158 7840 ldrb r0,[r0,1h] ; same order than precedently (byte #1)
021F515A 2115 mov r1,15h
021F515C F6F6ED90 blx 20EBC80h
021F5160 A800 add r0,sp,0h
021F5162 7041 strb r1,[r0,1h]
021F5164 7880 ldrb r0,[r0,2h] ; byte #2
021F5166 2115 mov r1,15h
021F5168 F6F6ED8A blx 20EBC80h
021F516C A800 add r0,sp,0h
021F516E 7081 strb r1,[r0,2h]
021F5170 78C0 ldrb r0,[r0,3h] ; byte #3
021F5172 2115 mov r1,15h
021F5174 F6F6ED84 blx 20EBC80h
021F5178 A800 add r0,sp,0h
021F517A 70C1 strb r1,[r0,3h]
021F517C 2000 mov r0,0h ; r0 = 0
021F517E 2301 mov r3,1h ; r3 = 1
021F5180 A900 add r1,sp,0h ; r1 = sp
021F5182 1C02 mov r2,r0 ; r2 = 0
021F5184 1C15 mov r5,r2 ; r5 = 0
021F5186 2B00 cmp r3,0h ; if r3 <= 0, r3++
021F5188 D90E bls 21F51A8h
021F518A 5D4F ldrb r7,[r1,r5]
021F518C 5CCE ldrb r6,[r1,r3] ; load two tree IDs
021F518E 42B7 cmp r7,r6 ; if a same tree is chosen two times
021F5190 D105 bne 21F519Eh
021F5192 1C76 add r6,r6,1 ; increment the second one
021F5194 54CE strb r6,[r1,r3] ; store it
021F5196 5CCE ldrb r6,[r1,r3] ; reload it
021F5198 2E15 cmp r6,15h ; if the chosen tree, r6, has an ID >= 21 (tree #21 doesn't exist)
021F519A D300 bcc 21F519Eh
021F519C 54C8 strb r0,[r1,r3] ; store 0 instead
021F519E 1C6D add r5,r5,1 ; r5++
021F51A0 062D lsl r5,r5,18h
021F51A2 0E2D lsr r5,r5,18h
021F51A4 429D cmp r5,r3 ; if r5 >= r3
021F51A6 D3F0 bcc 21F518Ah
021F51A8 1C5B add r3,r3,1 ; r3 ++
021F51AA 061B lsl r3,r3,18h
021F51AC 0E1B lsr r3,r3,18h
021F51AE 2B04 cmp r3,4h ; (if r3 >= 4, stop comparing trees)
021F51B0 D3E8 bcc 21F5184h ; r5 = 0
; r5 will take the following values : 0 0 1 0 1 2
; r3 will take the following ones : 1 2 2 3 3 3
021F51B2 2200 mov r2,0h ; r2 = 0
021F51B4 A900 add r1,sp,0h ; r1 = sp
021F51B6 5C88 ldrb r0,[r1,r2] ; load each tree ID
021F51B8 4284 cmp r4,r0 ; is the tree being slathered a Munchlax one ?
021F51BA D101 bne 21F51C0h ; if not ...
021F51BC 2001 mov r0,1h ; if the tree being slathered is a Munchlax tree, stop comparing, and return 1
021F51BE BDF8 pop r3-r7,r15
021F51C0 1C50 add r0,r2,1
021F51C2 0600 lsl r0,r0,18h
021F51C4 0E02 lsr r2,r0,18h ; ... increment r2
021F51C6 2A04 cmp r2,4h ; if r2 >= 4 stop comparing
021F51C8 D3F5 bcc 21F51B6h
021F51CA 2000 mov r0,0h ; and return 0
021F51CC BDF8 pop r3-r7,r15
Code:
bool isMunchlaxTree(u8 currentTree, u16 TID, u16 SID) //Not done this way, but equivalent
u8 trees[4];
for(u8 num = 0;num < 2; num++){
trees[num]= ((sid >> ((1-num) * 8)) & 0xFF) % 0x15;
trees[num+2]= ( (tid >> ( (1-num) * 8)) & 0xFF) % 0x15;
}
u8 i = 0, j = 1, k = 0;
while(j < 4){
if(trees[i] == trees[j])
if(++trees[j] == 21) trees[j] = 0;
if(++i == j){
i = 0;
j++;
}
}
while(k < 4){
if(currentTree == trees[k]) return true;
k++;
}
return false;
}
Last edited by Tux; Dec 9th, 2011 at 1:49:16 PM. |
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#831 |
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Join Date: Nov 2011
Posts: 12
Galicia, Spain
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Hi! I can help you to add DSi Spanish support. I understand basic english. Tell me the steps and I will give you the results as soon as possible.
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#832 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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I can't believe I didn't think of this sooner. We don't need to give ourselves a headache by messing around with a New Game and multiple trainer ID possibilities in order to calculate an initial seed for DSi research.
We just need to get people to catch just two wild Pokemon on sequential PIDRNG frames, that have the IVs of the initial IVRNG seed. That is all we need to calculate the initial seed, and we know both Pokemon come from the same timer0 because of the IVs. New procedure: Quote:
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#833 |
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Join Date: Nov 2011
Posts: 12
Galicia, Spain
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Hi OmegaDonut. Here are the Pokémon:
WHITE
First Pokémon
Second Pokémon (After a Chatot Call)
Characteristics:
First Pokémon
Second Pokémon (After a Chatot Call)
Characteristics:
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Last edited by AdroMaster; Dec 13th, 2011 at 8:08:57 AM. Reason: Add Black information |
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#834 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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That's perfect! Yes, it would be great if you could do the same for Black, because Black and White could RNG differently.
chiizu: AdroMaster's initial seed for Spanish White is 83FA39C71957E373. For Spanish Black it's 29F0C5F9E14ED208. Last edited by ΩDonut; Dec 13th, 2011 at 8:52:09 AM. |
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#835 |
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Join Date: Nov 2011
Posts: 12
Galicia, Spain
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I added Black Spanish Pokémon in my previous post. I hope that serves for all Spanish community.
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#836 | |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Quote:
Edit: Nothing found yet in the close range of other known values for seconds 25, 26, or 27, though still plenty to cover. I just wanted to check regarding the seeds, since I'm assuming you're using the PIDs in this process. Is the wild encounter PID modification is being accounted for?
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RNG Abuse for Mac Users: PPRNG 1.15.0 Last edited by chiizu; Dec 14th, 2011 at 11:25:56 AM. |
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#837 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Quote:
Example with Boldore (PID 4466412A) and Axew (PID CF77155F) Code:
Set 1 = a & b 4467412A4B4F0374 4467412AC22843FD Set 2 = a & b (XOR'd) 4467412A18D16D07 <- seed, when rolled back matches the IVs obtained Set 3 = a (XOR'd) & b C467412A18D16D07 Set 4 = a (XOR'd) & b (XOR'd) C467412A4B4F0374 C467412AC22843FD |
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#838 |
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PPPPPPPPPPPPPPPPPPPPPPPPP RNG
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Join Date: Nov 2010
Posts: 369
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Seeds matched on second 28, a longer delay than I would expect for a start on 25 on a DSi.
Spanish Dsi Parameters
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RNG Abuse for Mac Users: PPRNG 1.15.0 |
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#839 |
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Join Date: Nov 2011
Posts: 12
Galicia, Spain
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My friend will borrow me a 3DS to make the procedure. When I finish it, I will post the results in the same way that DSi. Probably tomorrow (Saturday).
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#840 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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#841 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Entralink PID Calculation
As Bond showed us earlier, the PIDs of Entralink Pokémon have the lower byte zeroed out and replaced with an unknown random value that forces a Pokémon to be either male or female, depending on the Pokémon caught in the Dream World. Bond and I did some debugging yesterday and uncovered more of the mystery: (Gender threshold comes from the table of gender values listed here.) Code:
For genderless Pokémon: 0 Initial 1 PID 5 Nature No other modifications. For all-male Pokémon such as Tyrogue: 0 Initial 1 PID 2 PID lower byte ((u32 * 0xF6 >> 32) + 8) 6 Nature For all-female Pokémon such as Kangaskhan: 0 Initial 1 PID 2 PID lower byte ((u32 * 0x8 >> 32) + 1) 6 Nature For all other males: 0 Initial 1 PID 2 PID lower byte ((u32 * (0xFE - gender threshold) >> 32) + gender threshold 6 Nature For all other females: 0 Initial 1 PID 2 PID lower byte ((u32 * (gender threshold - 1) >> 32) + 1 6 Nature
Relevant ASM
Last edited by ΩDonut; Dec 17th, 2011 at 3:11:53 PM. |
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#842 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,692
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Kaphotics was testing the 3rd Gen Shiny Egg feature in (the yet unreleased) RNG Reporter 9.93, but found that none of the spreads he saw matched the IV inheritance he saw here. This really shouldn't come as a surprise to anyone by now, but Ruby\Sapphire also has a "split" breeding method like Emerald does. For split egg frames, the base IVs come from a Method 4 frame (which was what was programmed into RNG Reporter), while Kaphotics only saw Method 1 frames.
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#843 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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RuSa Inheritance Spreads (Reference)
Split Spreads
Non-Split Spreads
Alternate spread was recently added to RNG Reporter; don't feel like making another list. There's only one flawless spread for Alternate Inheritance in the first 10 minutes. Flawless Spreads: Code:
18825 5:13.75 72F9 B / A / 31 / 31 / 31 / B Note: Split Spread 23746 06:35.8 F0DB A / 31 / 31 / 31 / B / A Note: Alternate Spread Last edited by Kaphotics; Feb 3rd, 2012 at 4:21:02 AM. Reason: added flawless alt, done |
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#844 |
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Join Date: Apr 2010
Posts: 126
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I've RNG bred several pokemon on my retail Ruby cart, and most of the spreads I've seen use the inheritance from HGSS breeding 3 frames (not 4) after the Method 1 frame the base IVs come from. I have also seen spreads like the non-split ones Kaphotics listed.
I think the base IVs I've been seeing may have come from Method 2. I'm not experienced with Emerald egg abuse, but is this similar to its Alternate Inheritance? Last edited by GoldenBanana; Dec 23rd, 2011 at 10:29:58 PM. |
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#845 |
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Join Date: May 2011
Posts: 746
Italy
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Well, i'll (if i can) do that, during holidays :)
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On hiatus due to parents [AWE]MichaelK: Ive been doin lc for a bit and I gotta say its kinda fun Billy Pones: Is LC overcentralized as OU? I was planning to start testtestaway: Nothing is as overcentralied as OU. I'd rather drink diarrhea than play OU. |
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#846 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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If people are looking to help research, you can chip in observations or data from gen3/4/5. We forgot about these abilities and their generation effects.
Code:
Cute Charm -- Might reinitiate the PID routine again, either ignoring the predefined Nature or not. Or, it can modify the PID (unlikely). Vital Spirit -- Either Inflates the default levels, or Selects higher level slots. Probably inflates levels. Intimidate/Keen Eye -- See above. u16%(maxlevel-minlevel)+minlevel - - - base calc Magnet Pull -- Replaces certain slots with a different table, or only selects from valid slots if the calc passes. Probably the latter. Static -- Same as above. Open for research, this may allow different spreads to be hit in the same effect of a synchronizer. Emerald (no RSFRLG) onward. Last edited by Kaphotics; Jan 5th, 2012 at 1:21:32 AM. Reason: CuteCharm done |
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#847 |
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RNGenius
Join Date: Feb 2011
Posts: 1,181
Orre
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Some results with encounters in Emerald with an Intimidate pokemon in the lead slot :
Picture
I know 50 results is extremely low but if not a single pokemon is lower than the range given in the encounter slot info I'm willing to bet that Intimidate doesn't simply lower the levels of the encounters when it kicks in. This was done on a retail cart btw so I can't tell what method was used for the encounters btw. Tomorrow I will take a look at Petalburg Woods on an emulator for some more information.
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McGillicuddy's Bazaar - Hidden Grotto encounter RNG guide for RNG reporter - Emerald Egg PID RNG guide - Misc 3rd gen info - incl. Emerald frontier/Orre Colosseum, frame offsets - Free events If I CMT in your thread please respond in mine. If I really wanted a Pokémon that is more common than herpes, I'd get it myself from Pokécheck. ![]() |
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#848 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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Petalburg Woods with Vigoroth (Vital Spirit)
Data Examples
Basically another calc in between ESV and Nature, but there's still a level calc involved. Here's my guess - pass 50% to bias the level calc to higher numbers; kinda like sync. For now we don't care what the calc is, but we just need to know it operates with another calc in between ESV/Nature. Last edited by Kaphotics; Jan 5th, 2012 at 1:19:34 AM. Reason: guess added |
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#849 |
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Join Date: Sep 2010
Posts: 576
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I've been meaning to test Cute Charm for awhile (mainly to see if I can use my female adamant spread to catch a male ralts) so when I saw Reject's post I leapt into action.
English (US) HG rom used. Memory viewer used to find my seed (40160205) Pokemon were caught in Ilex Forest while riding the bike. Female CC Igglybuff, standard Oddish SweetScenter and a boring Skiploom were used. The Zubats are available below as PKM. files if anyone more knowledgable wants to look at them under different programs. Zubat caught with Skiploom lead. Zubat caught with CC Iggly lead. Another zubat caught with Iggly Lead. (1 irwin call used to advance frame) Note that Legal.exe lists the CCed Zubats as unknown/hacked, i'll be testing some more later (getting late here) but it looks to me like Cute Charm modifies the PID, not just causes a re-roll. |
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#850 |
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Remodeling Kitchens
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Join Date: Apr 2009
Posts: 758
Berkeley, CA
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0x000000A3 first CC zubat,
IVs appeared Method 1 frame 2. 0x000000A5 second CC zubat IVs appeared as Method 1 frame 3. what the @$*# is this &*@%? Those are the most grotesque PID's I've ever seen. Either way, it's a PID method akin to Chain Shiny. When it's convenient, can you keep going until you find a fail? So far all dem zubats have passed. Cool stuff! Last edited by ΩDonut; Dec 22nd, 2011 at 6:30:04 PM. Reason: :D |
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