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Old Oct 23rd, 2012, 3:56:41 AM   #1001
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Is playing an english (UK) White 2 Version on a german DSi a special case you guys need data for? Or is it just the version language that matters for RNG purposes?
Also, is RNG'ing (including the calibration process, finding your parameters and such) significantly easier on a DS Lite than on a DSi? Or is there no difference?
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Old Oct 23rd, 2012, 5:48:45 AM   #1002
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Quote:
Originally Posted by Fat RotatingAtom View Post
Is playing an english (UK) White 2 Version on a german DSi a special case you guys need data for? Or is it just the version language that matters for RNG purposes?
Also, is RNG'ing (including the calibration process, finding your parameters and such) significantly easier on a DS Lite than on a DSi? Or is there no difference?
It's language specific so you're fine. I'm actually shocked that it works on the German DSi for you. The DS Lite is slightly easier because you can set the clock with the A button instead of being forced to use the touch screen and it has a second hand on the main menu. Really though it's a very minor difference and you should be fine with either.
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<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.
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Old Oct 30th, 2012, 4:10:16 PM   #1003
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My results:

Game: Spanish White 2
Console: Spanish 3DS
Mac Address: 2C10C1074ABA
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?p=detail&uid=2378831
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=2378833

I couldn´t capture a Chatot, so I saved the game ONE time in order to advance ONE frame the PIDRNG. I assumed that save the game is the same in BW2 that in BW. If it´s wrong, tell me and I will make another test the weekend, including Black 2 results.
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Old Nov 2nd, 2012, 4:52:20 PM   #1004
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Saving still advances the PIDRNG so that works fine. Thanks, I'll try to get Reporter updated for Spanish games ASAP, probably waiting on the Black 2 results.

Initial seed: 5F9C5140EF3E439A
Nazo = 0x27a5fb0, Second = 33, timer0 = 1662, vcount = ac, vframe = 8
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My Pokécheck Pokémon
<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.

Last edited by Slashmolder; Nov 3rd, 2012 at 5:00:04 AM.
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Old Nov 3rd, 2012, 6:08:54 PM   #1005
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OK, thanks. BTW, B2 results:

My results:

Game: Spanish Black 2
Console: Spanish DSi
Mac Address: 0024F3FCE2C2
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: http://www.pokecheck.org/?p=detail&uid=2426955
Second Pokemon: http://www.pokecheck.org/?p=detail&uid=2426965

Same process that my previous test. Made it in Castelia's City secret grass (no idea if PIDRNG has random advancements in this place, but is the only available place without NPCs atm...)
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Old Nov 4th, 2012, 12:45:18 AM   #1006
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Quote:
Originally Posted by Fat AdroMaster View Post
OK, thanks. BTW, B2 results:

My results:

Game: Spanish Black 2
Console: Spanish DSi
Mac Address: 0024F3FCE2C2
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: http://www.pokecheck.org/?p=detail&uid=2426955
Second Pokemon: http://www.pokecheck.org/?p=detail&uid=2426965

Same process that my previous test. Made it in Castelia's City secret grass (no idea if PIDRNG has random advancements in this place, but is the only available place without NPCs atm...)
Initial: 8601231516C1EF36
Nazo = 0x27a6070, Second = 26, timer0 = 187e, vcount = bc, vframe = 8
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<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.
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Old Nov 7th, 2012, 1:28:38 AM   #1007
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the egg seed bug in bw2 also applies to ivs, so the ivs will be set for the first egg. they make, no joke, 18 ivs for a given egg and only use the middle 6. this is very depressing. they really drive me crazy sometimes.
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[14:48] <~Nexus> Pokemon has no magic after OmegaDonut ruined it with his RNG

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Last edited by Bond697; Nov 8th, 2012 at 1:01:33 PM.
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Old Nov 9th, 2012, 12:52:04 AM   #1008
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I just got Korean White 2, which was released yesterday. I have only it and Korean/Japanese DSL. Can I help anything with them?
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Old Nov 9th, 2012, 3:33:36 AM   #1009
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Quote:
Originally Posted by Fat nitricacid View Post
I just got Korean White 2, which was released yesterday. I have only it and Korean/Japanese DSL. Can I help anything with them?
Unfortunately the only way to obtain the data we need is to do the process on a DSi or 3DS. Thanks for offering.
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<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.
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Old Nov 20th, 2012, 2:25:20 PM   #1010
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Move Recommender in Humilau



rand(5) for the recommended move. Simple.

Code:
Hey, Trainer! The move I recommend for you is none other than Roost! Roost is a move that can restore HP! Also, if a Flying-type Pokémon uses it, it won't be Flying type during the turn, which means the type matchup will change. A supereffective move will be an ordinary move, or a move that would otherwise have no effect will land on it. It's a quite tricky move.
Hey, Trainer! The move I recommend for you is none other than Synthesis! Synthesis is a move that can restore HP! When the sunlight is harsh, the Pokémon can restore a lot of HP. But in rain, hail, or a sandstorm, the Pokémon cannot restore HP very much. So, watch out for the weather!
Hey, Trainer! The move I recommend for you is none other than Heal Bell! Heal Bell can heal status conditions of allies. It's a loving move to heal status conditions of all the party Pokémon!
Hey, Trainer! The move I recommend for you is none other than Tailwind! Tailwind doubles the Speed of all party Pokémon the turn the move is used and for the next three turns. If Pokémon can act before their opponents, they can have an upper hand!
Hey, Trainer! The move I recommend for you is none other than Pain Split! Pain Split adds the user's HP to the target's HP, divides it by two, and has the Pokémon share it. Use it when the target's HP is higher than your Pokémon's HP. You can reduce the opponent's HP while recovering your Pokémon's HP.
Was just a test so I could see how the game gets random stuff by just using scripts. The game uses script command 00CB to get a random number with a certain max value (in this case, 5) and then displays an entry of text corresponding to the resultant random number. Slash and I were discussing other ways to calibrate besides catching... the TV is much more 'random' so that'd probably be a better route. That's for later :)

Last edited by Kaphotics; Nov 20th, 2012 at 2:40:58 PM.
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Old Nov 22nd, 2012, 9:50:17 PM   #1011
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Quote:
Originally Posted by Fat Slashmolder View Post
Unfortunately the only way to obtain the data we need is to do the process on a DSi or 3DS. Thanks for offering.
What's the process? I've got a DSi, I'd like to help. Sorry if I missed it, only read Mingot's first post.
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Old Nov 23rd, 2012, 12:20:10 PM   #1012
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Quote:
Originally Posted by Fat Gahagan View Post
What's the process? I've got a DSi, I'd like to help. Sorry if I missed it, only read Mingot's first post.
http://www.smogon.com/forums/showpos...&postcount=977
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if I didn't know better, I'd say a car driving by your house would advance your frame.
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Old Dec 3rd, 2012, 3:10:39 AM   #1013
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Alright, met with a few friends over the weekend and one of them had an Italian White 2.

Game: Italian White 2
Console: Italian 3DS
Mac Address: 58BDA32F0D0F
Date Started: December 11th, 2011
Time Started: 10:15:25 (actual second might be something like 33, since I find there tends to be an 8 second delay on the 3DS)
First Pokemon: https://www.pokecheck.org/?p=detail&uid=2841732
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=2840953

Since he was somewhat early in the game, I believe the only area with no WNPCs was the castelia park, so I went for that. The only NPC there is static and I believe it's not tied to the rest of castelia, so there should be no extra frame advancements.
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I was hatching eggs, on the DS, and it was like BLIPBLIPBLIPBLIPBLIP. And then, like, half of my eggs were gone. And I was like... uh?
It deleted... my eggs. They were really good eggs. But then I had to breed them again and they weren't as good. It's kind of... a bummer.
RNG. Breed different.
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Old Dec 4th, 2012, 11:42:33 AM   #1014
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Quote:
Originally Posted by Fat mirkosp View Post
Alright, met with a few friends over the weekend and one of them had an Italian White 2.

Game: Italian White 2
Console: Italian 3DS
Mac Address: 58BDA32F0D0F
Date Started: December 11th, 2011
Time Started: 10:15:25 (actual second might be something like 33, since I find there tends to be an 8 second delay on the 3DS)
First Pokemon: https://www.pokecheck.org/?p=detail&uid=2841732
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=2840953

Since he was somewhat early in the game, I believe the only area with no WNPCs was the castelia park, so I went for that. The only NPC there is static and I believe it's not tied to the rest of castelia, so there should be no extra frame advancements.
Thanks for helping us out.

Initial Seed: 6C613FEFCA843731 He memory linked and there was one PIDRNG advancement probably caused by NPCS.

Nazo = 0x27a5ed0, Second = 33, vframeBase = 0x8, timer0 = 165e, vcount = ac, vframe = 8
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<CDXCIV> kittens is not a Pokemon.
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Old Dec 22nd, 2012, 2:36:40 AM   #1015
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I bought 3DS XL few days before, so I cannot get Victory Road or Route 9 yet. That's why I captured pokemons in Castelia Park like other people.

Game: Korean White 2
Console: Korean 3DS XL
Mac Address: 34AF2CFAE853
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?p=detail&uid=3030147
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=3030193
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Old Dec 22nd, 2012, 2:38:45 AM   #1016
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FYI just south of Virbank is the earliest spot with no NPCs. Music is the same as the town, not in the area where the map and bgm changes.
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McGillicuddy's Bazaar - Hidden Grotto encounter RNG guide for RNG reporter - Emerald Egg PID RNG guide - Misc 3rd gen info - incl. Emerald frontier/Orre Colosseum, frame offsets - Free events
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Old Dec 25th, 2012, 8:06:02 PM   #1017
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Castelia Massage +Happiness

Code:
rand(100)
	if     <=5  then increase Happiness by 30
	elseif <=25 then increase Happiness by 10
        else             increase Happiness by 5.

 6% to +30   (0-5)
20% to +10   (6-25)
74% to +5    (26-99)

ingame script code
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Old Dec 25th, 2012, 10:25:54 PM   #1018
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Quote:
Originally Posted by Fat nitricacid View Post
I bought 3DS XL few days before, so I cannot get Victory Road or Route 9 yet. That's why I captured pokemons in Castelia Park like other people.

Game: Korean White 2
Console: Korean 3DS XL
Mac Address: 34AF2CFAE853
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?p=detail&uid=3030147
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=3030193
We won't be able to use this data until we have some data from the game running on an original DS or DS lite. If you have access to one of those, could you do the same procedure there as well?

Also, do you have access to Korean Black 2, Black 1, and/or White 1? We need DSi/3DS info for those games as well.
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Last edited by chiizu; Jan 19th, 2013 at 11:11:17 PM.
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Old Dec 28th, 2012, 10:17:44 PM   #1019
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Pickup Changes in B2W2

Different table, that's all. No more lucky eggs ;(

decompressed overlay9_0166.bin @ 0x7E2

Common Item Table:
Rare Item Table:
Notes:
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Old Jan 1st, 2013, 12:10:22 PM   #1020
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Obedience in BW2:
If the Pokemon's level is above number of badges * 10 a random call is made to see if the Pokemon will listen to you. The check is
if (rand(badges * 10 + level + 1) < badges * 10)

If this fails the Pokemon won't attack, there's a few different possible results.
First if some flag on the Pokemon is set it will always loaf around.
rand(0x100) is called and compared to (level - badges * 10).
Depending on the result of this comparison it'll fall asleep, display "wont obey" or display "is loafing around". I'm a bit tired so I haven't managed to exactly grasp the C code behind the comparison for these 3 different states. I'm mostly mystified by sub_21A0B68. Here's the assembly:
Code:
ROM:021A0B22 loc_21A0B22
ROM:021A0B22 MOVS    R0, 0x100
ROM:021A0B26 BL      _brng__
ROM:021A0B2A LSLS    R0, R0, #0x10
ROM:021A0B2C LSRS    R0, R0, #0x10
ROM:021A0B2E STR     R0, [SP,#0x18+var_18]
ROM:021A0B30 LDR     R0, [SP,#0x18+var_18]
ROM:021A0B32 SUBS    R1, R4, R6
ROM:021A0B34 CMP     R0, R1
ROM:021A0B36 BGE     loc_21A0B48
ROM:021A0B38 MOVS    R0, R5
ROM:021A0B3A MOVS    R1, R7
ROM:021A0B3C BL      sub_21A0B68
ROM:021A0B40 CMP     R0, #0
ROM:021A0B42 BNE     loc_21A0B48
ROM:021A0B44 MOVS    R0, #2
ROM:021A0B46 POP     {R3-R7,PC}
ROM:021A0B48 ; ---------------------------------------------------------------------------
ROM:021A0B48
ROM:021A0B48 loc_21A0B48                             ; CODE XREF: sub_21A0A84+B2j
ROM:021A0B48                                         ; sub_21A0A84+BEj
ROM:021A0B48 SUBS    R2, R4, R6
ROM:021A0B4A LSLS    R0, R2, #0x10
ROM:021A0B4C LSRS    R1, R0, #0x10
ROM:021A0B4E LDR     R0, [SP,#0x18+var_18]
ROM:021A0B50 SUBS    R0, R0, R1
ROM:021A0B52 LSLS    R0, R0, #0x10
ROM:021A0B54 LSRS    R0, R0, #0x10
ROM:021A0B56 CMP     R0, R2
ROM:021A0B58 BGE     loc_21A0B5E
ROM:021A0B5A MOVS    R0, #3
ROM:021A0B5C POP     {R3-R7,PC}
ROM:021A0B5E ; ---------------------------------------------------------------------------
ROM:021A0B5E
ROM:021A0B5E loc_21A0B5E                             ; CODE XREF: sub_21A0A84+D4j
ROM:021A0B5E MOVS    R0, #4
ROM:021A0B60 POP     {R3-R7,PC}
This check is done by sub_21A0A84. This fn is called for every Pokemon. It returns a value based off what the result of the check is.
0 = attack
1 = ??? (impossible)
2 = Began to nap
3 = Won't Obey
4 = is loafing around

Inputs:
R0 (moved to R5) = pointer to trainer information
R1 (moved to R7) = pointer to Pokemon information
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<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.
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Old Jan 7th, 2013, 5:18:44 AM   #1021
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wishmkr berries:

Code:
RAM:0201336E             loc_201336E                             ; CODE XREF: sub_20132F0+74j
RAM:0201336E 60 1C                       ADDS    R0, R4, #1
RAM:02013370 00 06                       LSLS    R0, R0, #0x18
RAM:02013372 04 0E                       LSRS    R4, R0, #0x18
RAM:02013374 03 2C                       CMP     R4, #3
RAM:02013376 F1 D9                       BLS     loc_201335C
RAM:02013378 FD F7 D8 F8                 BL      rand
RAM:0201337C 03 21                       MOVS    R1, #3
RAM:0201337E 01 F0 A5 F9                 BL      __divsi3
RAM:02013382 01 21                       MOVS    R1, #1
RAM:02013384 01 40                       ANDS    R1, R0
RAM:02013386 00 29                       CMP     R1, #0
RAM:02013388 0A D0                       BEQ     loc_20133A0
RAM:0201338A 04 49                       LDR     R1, =byte_2018A08
RAM:0201338C A9 20                       MOVS    R0, #0xA9
RAM:0201338E 09 E0                       B       loc_20133A4
RAM:0201338E             ; ---------------------------------------------------------------------------
RAM:02013390 28 8A 01 02 off_2013390     DCD dword_2018A28       ; DATA XREF: sub_20132F0+Cr
RAM:02013394 50 5C 00 03 dword_2013394   DCD 0x3005C50           ; DATA XREF: sub_20132F0+12r
RAM:02013398 99 01 00 00 dword_2013398   DCD 0x199               ; DATA XREF: sub_20132F0+20r
RAM:0201339C 08 8A 01 02 off_201339C     DCD byte_2018A08        ; DATA XREF: sub_20132F0+30r
RAM:0201339C                                                     ; sub_20132F0+9Ar
RAM:020133A0             ; ---------------------------------------------------------------------------
RAM:020133A0
RAM:020133A0             loc_20133A0                             ; CODE XREF: sub_20132F0+98j
RAM:020133A0 0B 49                       LDR     R1, =byte_2018A08
RAM:020133A2 AA 20                       MOVS    R0, #0xAA

(rand() / 3) & 1 (yes, division)

if 0, ganlon berry; if 1, salac berry (this might be backwards, i don't know the gen 3 item numbers very well)
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[12:27] <xfr> it's game freak doing it wrong as always

[14:48] <~Nexus> Pokemon has no magic after OmegaDonut ruined it with his RNG

[19:52] <~Shii> I NEED MAT'S TOUCH
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Old Jan 13th, 2013, 11:13:40 PM   #1022
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korean white 2 nazos:

209B62C
203A501
2200770
22007C4
22007C4
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[12:27] <xfr> it's game freak doing it wrong as always

[14:48] <~Nexus> Pokemon has no magic after OmegaDonut ruined it with his RNG

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Old Jan 14th, 2013, 12:31:38 AM   #1023
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Quote:
Originally Posted by Fat nitricacid View Post
I bought 3DS XL few days before, so I cannot get Victory Road or Route 9 yet. That's why I captured pokemons in Castelia Park like other people.

Game: Korean White 2
Console: Korean 3DS XL
Mac Address: 34AF2CFAE853
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?p=detail&uid=3030147
Second Pokemon: https://www.pokecheck.org/?p=detail&uid=3030193
Initial Seed: A9805B34E5B774CA
Nazo = 0x27a57b0, Second = 32, timer0 = 1666, vcount = ac, vframe = 8
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My Pokécheck Pokémon
<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.

Last edited by Slashmolder; Jan 14th, 2013 at 12:55:07 AM.
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Old Jan 17th, 2013, 5:45:05 PM   #1024
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Here is my little contribution to the RNG Research. I hope it will help you.

Game: French White 2
Console: French 3DS
Mac Address: D8-6B-F7-1D-BA-D9
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?pk=3271669
Second Pokemon: https://www.pokecheck.org/?pk=3271671
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Old Jan 19th, 2013, 8:38:13 PM   #1025
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Quote:
Originally Posted by Fat Kraalp View Post
Here is my little contribution to the RNG Research. I hope it will help you.

Game: French White 2
Console: French 3DS
Mac Address: D8-6B-F7-1D-BA-D9
Date Started: December 11th, 2011
Time Started: 10:15:25
First Pokemon: https://www.pokecheck.org/?pk=3271669
Second Pokemon: https://www.pokecheck.org/?pk=3271671
Initial seed: 3CC837C5A88EAD7B
Nazo = 0x27a5ef0: Second = 32, timer0 = 187a, vcount = bc, vframe = 8

Korean Black 2 DS Nazos:
209B60C
203A4D5
2200750
22007A4
22007A4

Credits to https://twitter.com/GayHerrington/st...76612068700160
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My Pokécheck Pokémon
<~Nexus> Mat's seen things that would make you wake up screaming in the middle of the night NO MORE RNG NO MORE RNG
<CDXCIV> kittens is not a Pokemon.

Last edited by Slashmolder; Jan 19th, 2013 at 8:59:41 PM.
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