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#776 |
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Join Date: Mar 2010
Posts: 17
Lavender Town
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There is nothing special about Lucario's typing. He is a fighting pokemon that is weak against fighting. He's weak to earthquake, fire, and phychic. (all of which I carry regularly) not to mention that his movepool is split between special and physical. the only way to satisfy such a movepool is to run mixed. But then lucario isn't wholly either is he?
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#777 |
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Join Date: Dec 2009
Posts: 301
The Great Beyond (GMT -4)
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Lucario's typing is special maybe because no other pokemon has it? Fighting/Steel belongs to only Lucario. He is also neutral to psychic, not weak, and it is a rarely used type in any case. I am utterly confused by what point you are attempting to reach.
Edit: I've been theorymonning and subsequently using this Scizor set. Shield Scizor Scizor@Leftovers Relaxed / Impish 248 HP/ 252 Def/ 8 SDef -Roost -U-Turn / Baton Pass -Bullet Punch / Light Screen -Swords Dance / Light Screen / Rain Dance I've had trouble deciding the last slot, and the EV spread is iffy but the idea behind the set is this- to go after the opponent and serve as a physical shield for your team. In every set I take from the Smogon analysis I add an extra 4 EV's to speed to avoid speed ties, but do the opposite with Scizor, wondering why you would ever want your U-Turn to go first. With a minimum speed Scizor (you could toss in 0 speed IV's but you don't go after anything too significant) you can go before many attackers and use U-Turn as a safe switch move as well as a scouting move. No longer do you have to wait for a Pokemon to faint to bring in your glass cannon, Scizor can absorb the blow and roost it off later. If U-Turning is not your cup of tea you may also like baton pass, a dry baton pass has the same effect sans damage and when paired with Swords Dance or Substitute it can turn your safe switch into a huge gain in momentum. Agility is possible but not recommended due to it offsetting your low speed. The last two slots are the iffy ones. Bullet Punch is the signature move of Scizor and gives him a good way to deal damage. With Swords Dance he can set up safely while roosting off damage. However with no investment in attack the damage output is underwhelming, instead you can focus more on his defensive prowess. With leftovers and his EV spread there is no physical attack in OU (that I'm aware of) that can 2HKO save for a Flare Blitz coming off of Infernape. To resist the very popular special fire attacks aimed at Scizor you can carry Light Screen, a move not mentioned once in Scizior's analysis. If your plan is to make Scizor absorb the attacks that are the very bane of his existence you can add rain dance to half fire damage and safely switch in a rain sweeper however he might fancy a damp rock more in that case. In any event very few Special Fire attacks 2HKO when Scizor is in rain with a light screen and an alternate spread of 248 HP/ 8 Def/ 252 SDef Sassy. I'd really appreciate feedback on making this set the best it can be while maintaining the same principle (using Scizor as a shield). An optimal EV spread would be the best seeing as I cannot make one to save my life. Also hearing other opinions on what to do with the moves especially the last 4. I've been running through all the possible combinations with no real preference, so a more definitive moveset would be great. My only other consideration is a possible Light Clay.
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Fun fact: ASB Ho-oh, Groudon, Kyogre, Dialga, Palkia, Reshiram and Zekrom have more stars than Arceus. Mewtwo is one of the more average legends, having less stars than the fairies. Last edited by Chomper The Sharptooth; Apr 3rd, 2010 at 8:44:11 AM. Reason: Added Scizor Moveset |
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#778 | |
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Join Date: Dec 2009
Posts: 2,123
RW's avatar > James Cameron's Avatar
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Quote:
To claim that there's nothing special about Lucario's typing just because he has three x2 weaknesses is pretty dumb. He has nine resistances (including three x4 resistances) and one immunity. His typing is incredible. Also, are you really trying to find fault with Lucario for having too wide of a movepool? That's pretty ridiculous. |
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#779 |
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Join Date: Aug 2009
Posts: 2,091
WARE WA KURENAI NO WYVERN!
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chomper, on that set i would probaly stick with roost,u-turn,light screen and some random filler, roost is a must-have like you showed but the other 2 moves have some good uses, u-turn is all around good for scouting and light screen can support the team, scizor got a good movepool so the filler depend on the team. also echo...by your logic any steel type or any pokemon with 2 or 3 common weakness got a horrible typing despite the amount of types he resist...man...what a FNG....
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EmissaryofDarkness: is u only won beacuse u u use some strange ass tar EmissaryofDarkness: u do realize i am one of the best players on here EmissaryofDarkness: ur a terrible player luke EmissaryofDarkness: any one can win with the element of suprise |
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#780 |
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Join Date: Oct 2009
Posts: 1,074
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Hippo-Anti Lead:
![]() Hippowdon@Choice Band Adamant 252 HP/252 Atk/6SpDef ~Earthquake ~Crunch ~Ice Fang/Stone Edge ~Fire Fang/Stealth Rock/Ice Fang I tried to think of a lead that would be unexpected and simply KO the foe outright and break through the focus sash. Sand or hail was needed, so hippo was the natural choice. Unlike Tyranitar, hippo is unexpected to KO you on the first turn, and has bulk and better defensive typing. If they taunt, or SR, you get a free KO. Grass knot cannot KO unless infernape uses fake out + grass knot. Crunch KOs Azelf 100% of the time, EQ KOs metagross and heatran 100% of the time, ice fang can KO gliscor. Aerodactyl is a problem due to sandstorm immunity though. The main problem is the foe setting up on you after. But a free KO is a free KO. Hippo has the bulk to return later and get SR up. Last edited by Eggbert; Apr 3rd, 2010 at 1:54:56 PM. Reason: Fire Fang |
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#781 |
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Join Date: Jan 2010
Posts: 2,715
get the reptile to me
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Eggbert, its a nice moveset, and sounds good on paper, but someone leading with Skarm or Forry more or less wall you, actually Forry dies probably after a couple of EQs, but thats enough time to get spikes up at least one layer, and then switch.
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#782 | |
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Join Date: Oct 2009
Posts: 1,074
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#783 |
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Join Date: Aug 2009
Posts: 2,091
WARE WA KURENAI NO WYVERN!
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to tell the true i see forry leads kind often...well just once in a while but i still take then into consideration when building a team or a pokemon set, you can try fire fang in the last slot for forry because from what i could see its really just a filler.
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EmissaryofDarkness: is u only won beacuse u u use some strange ass tar EmissaryofDarkness: u do realize i am one of the best players on here EmissaryofDarkness: ur a terrible player luke EmissaryofDarkness: any one can win with the element of suprise |
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#784 |
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Join Date: Mar 2009
Posts: 337
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I support Fire Fang slashed into the last slot.
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#785 |
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Join Date: Oct 2009
Posts: 1,074
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Fire fang works well with ice fang, because ice fang already hits dragons that stone edge would hit, and with higher accuracy. Still, the low power of fire fang is a problem.
58.8% - 70.1% (fire fang vs. forry) 30.5% - 36.5% (vs. skarm) |
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#786 | |
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Join Date: Mar 2007
Posts: 978
Texas (loetke's home)
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Quote:
Sub 1, down to 12. Sub 2, down to 9. Sub 3, down to 6, Oran activates (so back to 15) and can be recycled.
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Pikachu pwns Groudon, Kyogre, and Rayquaza! Pikachu used Grass Knot! Groudon fainted! Pikachu used Thunder! Kyogre fainted! Pikachu used (ice) Hidden Power! Rayquaza fainted! Pikachu is the winner! (Smogon's Damage Calculator to Verify!) YouTube, My Pokécheck Box, My Scramble Compendium |
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#787 |
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Join Date: Jul 2009
Posts: 20
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SubChargeSalac Gonz
Porygon-Z @Salac Berry Ability: Adaptability Evs 252 Spe 252 SpA 4 HP Timid (or modest) -Recover -Substitute -Charge Beam -Tri Attack (Tested a bit but not thoroughly tested yet) Made as a late game sweeper, I created this set when I started making a sub plot Gonz, but I wanted a 5th move. I settled upon this set. To use this set, you must have support. I try for at least one layers of spikes and stealth rocks. I usually have dual screens up for the first turns to help gonz to get up two charge beam boosts. Timid is used to try and out speed a lot of guys before salac and most after, but the main counters to this set are priority users. Modest gives it a chance to 2HKO scizor with a charge beam and +1 Tri Attack with a layer of spikes and stealth rock damage (considering its its biggest enemy, thats a big thing) Obviously blissey walls this set, which is why I have three guys who can explode on her, as well as magnezone to trap steels, and dual screens to help Gonz to set up, and forry to get one or two sets of spikes up, all set up to help late game sweeps. More testing will be done, hope you guys are interested... :) |
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#788 | ||
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Join Date: Nov 2009
Posts: 918
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It sounds good...I just can't imagine seeing it become that popular because, as you said:
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While SR is not that big a deal, 3 Pokemon specifically to set up gonz and 2 layers of spikes is a lot unless you don't mind basing your entire team around it. It also doesn't help that it takes even longer to set up if Forretress/Zong are taunted (but this isn't too big a problem, either). |
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#789 |
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Join Date: Feb 2009
Posts: 767
Bossier City, Louisiana
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+1 Porygon-Z Tri Attack with a Timid nature against Standard CB Scizor does 47.2% - 55.7%
Which means you would only need Stealth Rock to 2HKO him. A modest nature does 51.9% - 61.2% And that means a guaranteed 2HKO without Stealth Rock. |
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#790 | |
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Join Date: Jul 2009
Posts: 20
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Quote:
Spikes are easy enough though, but maybe to make it easier I'll try a frosslass with a scarf (or something) to guarantee at least one layer of spikes, seeing how that is the most benifical layer (beats things that get beat by it, and adds 12.5% residual damage as opposed to 6.25) thanks for the feedback. My future analysis in going to see if its worth using over sub-plot. Last edited by DanTheMan111; Apr 3rd, 2010 at 7:46:11 PM. Reason: to correct something |
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#791 |
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Join Date: Aug 2008
Posts: 1,053
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@Dan: When is P-Z going to ever use Recover though? It's not holding LO, and many things will be 2HKOing it, so most of the time P-Z will be attacking/subbing/charge beaming. Wouldn't having another move for coverage (or... simply going back to the sub-plot with dark pulse>charge beam) be better?
It's not that Charge Beam is bad, but Nasty Plot would be better if Recover is never going to be used anyway. |
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#792 |
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Join Date: Aug 2009
Posts: 2,091
WARE WA KURENAI NO WYVERN!
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sorry but does anyone else feel like togekiss could do this but better? i dont know, its just...a feeling i got just now....
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EmissaryofDarkness: is u only won beacuse u u use some strange ass tar EmissaryofDarkness: u do realize i am one of the best players on here EmissaryofDarkness: ur a terrible player luke EmissaryofDarkness: any one can win with the element of suprise |
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#793 | |
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Join Date: Feb 2009
Posts: 122
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Quote:
![]() Don't worry about this set anymore though, it won't work perfectly on Shoddy because the simulator makes her "fully paralyzed" when paralyzed instead of just slow. Avoiding that is important to her stall. This set is too advanced for shoddy. :/
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Pokemon Platinum FC:0474-3697-1999 Name: Pollux "All who believe in Psychokinesis, raise my hand" |
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#794 |
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Join Date: Feb 2008
Posts: 101
Digital Wolrd
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Pokemon Name:Umbreon Moveset Name:S.Def Cleric Move 1: Protect Move 2: Toxic Move 3: Wish Move 4: Heal Bell Item: Leftovers Ability: Synchronize Nature: Calm (+SpD, -Atk) EVs: 248 HP / 248 SpD / 12 Spe In need of a massive special defense wall in UU or even OU? Looking for a cleric that has access to Heal Bell? How about Wish to support your bulky stall team? Would you like all of those in one without being made fun of for resorting to Uber-ass Blissey? Look no further. Umbreon is also fully capable of bringing down an uncalculable number of pokemon with Toxic, while stalling the foe to the end with it's wealthy bulk. I already gave selling points.. to be used inplace of Blissey (OU) or Chansey (UU) Should you bore of using them and decide on a new replacement special wall / cleric. Mean Defense Stat Bold 252HP Blissey = 387.5 Bold 252HP Umbreon = 337.5 Bold 252HP 252DEF Blissey = 422 Bold 252HP 252DEF Umbreon = 372 Overall a 34.5+ Defense difference infavor of Blissey. Should the user of Bliss give her any HP EVs. Bold Blissey = 356 Bold Umbreon = 306 With no Defensive EVs in place the differance soars by 50. Now that you mention it though, It's faster then standard Blissey by 23 points. Blissey is unable to use Aromatherapy with Wish -another selling point. Synchronize with Heal Bell allows Umbreon to come in on T-waves, Will-o-Wisps and heal itself right after. Blissey is also widely predictable. It's there to stall. Umbreon could be Trapping, Cursing, Passing, Wishing, Taunting ect. It could even scare away a Rotom! Blissey is also torn between moves other then Toxic, such as T-wave and Seismic Toss, Icebeam / Flamethrower. With Umbreons terrible movepool there will be no back and forth dilemma between the usual (Toxic? Or Twave?, Icebeam? Or Flamethrower? Softboiled? Or Wish?) Mean Special Defense Stat: Calm 252HP 252SpD Blissey = 559.5 Calm 252HP 252SpD Umbreon = 394 165.5 Differance is fairly massive. But Blissey is the unparalleled wall in the entire metagame. So cut Umby some slack woulja?? Calm 252HP 252SpD Chansey = 521.5 127.5 Differance for Chansey is massive too. There is reason to use other pokemon other then the prime. There are other Special Defense walls out there other then Blissey. If you are interested in using them maybe for a change of pace. Start with this Dark Cleric Umbreon! Otherwise what is the point of using Flygon when you could use Salamance? Salamance is clearly better, it can also be scarfed. It just doesn't get access to U-turn. Which isn't much of a big deal, because 99% of Flygons are scarfed and carry U-turn. It's predictable. It's not like Flygons ground typing doesn't make it neutral to Grass type. Last edited by Fleursily34; Apr 4th, 2010 at 5:12:53 AM. |
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#795 |
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Join Date: Dec 2009
Posts: 2,123
RW's avatar > James Cameron's Avatar
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I don't see any point to using that if its best selling point is "It's not Blissey/Chansey!" Why would you use this over Chansey or Blissey? What does it do better? What advantages does it have? That's what you need to explain, or else all that post says is "Buy a Ford! Why? Because it's not a Lexus!"
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#796 |
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Join Date: May 2008
Posts: 1,510
NJ-
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It is a sad day when you resort to Umbreon because people "make fun of you." Blissey has all 4 of those moves with a lot more Special Defense, making it pretty much 100% superior to that set. The only way for Umbreon to stand out is to give it Payback so you can hurt Latias (especially those Calm Minders), as well as Gengar.
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#797 |
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Join Date: Jun 2008
Posts: 2,481
Mystery Zone
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I considered trying a sort of bait Umbreon set a while ago with something like Yawn/Protect/Wish/Payback. Yawn can force switches and is the only way Umbreon will ever be able to do something to Scizor. Protect allows you to prevent Scizor (and potentially Flygon) from using U-turn to switch out of Yawn and will basically take it out of the game unless it decides to switch. Wish would be to support the team and give it something to do after it takes out Scizor and Payback is for STAB. You could try Yawn over Toxic on that Umbreon as well to give it something above Chansey/Blissey.
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#798 |
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Join Date: Oct 2009
Posts: 556
California
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I made this set mainly because I hate Heatran and it works great in doubles too.
Singles-Doubles Swapping Jirachi Jirachi@ExpertBelt EVs: 6 HP / 252 Att / 252 Speed Jolly Nature -Skill Swap -Iron Head -Fire Punch -ThunderPunch/Substitute Iron Head is definitely the favorite flinching move but the main point of this set is to use Skill Swap on a Heatran, powering up your FlashFire and hitting him back with Fire Punch that he's no longer immune to. ThunderPunch is for the Water-types that are resist Iron Head and Fire Punch. I was considering Zen Headbutt but Empoleon resists that so ThunderPunch it is. For doubles, using Skill Swap on partner Lanturn/Jolteon has a lot of benefits. 1) Lanturn/Jolteon's Discharge will start healing Jirachi because of Volt Absorb. 2) Lanturn/Jolteon will gain Serene Grace which would be a 60% paralysis rate on both of the opponent's Pokemon. Thanks to wavedash, Substitute is a good substitute ( haha =] ) for ThunderPunch if you're unsure if Heatran will use EarthPower or FireBlast. Last edited by Proboscidea; Apr 6th, 2010 at 3:56:10 PM. |
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#799 |
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Join Date: Jun 2008
Posts: 2,481
Mystery Zone
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In singles, you'll have to hit Choice Scarf Heatran on the switch and it can still hit you with Earthpower and Jirachi would be better off using HP Ground. Using it on Gyarados, Salamence, Vaporeon, and Magnezone as they switch in might be nice, though. Expert Belt is probably better so you can fake a Choice Scarf.
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#800 |
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Join Date: Oct 2009
Posts: 556
California
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That's true. I've used this guy before and all the Heatrans I've faced used FireBlast on Jirachi. I haven't met a Choice Scarf one though.
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