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#26 |
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Join Date: May 2007
Posts: 74
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Octillery@Leftovers/Wise Glasses
Modest 252Sp.att 252 Spe Icy Wind/T wave Water spout Fire Blast Energy ball Bring Octo in on something slow that fears it, such as donphan, defensive rhyperior, etc. (best to do with a slow U turn or baton pass), Icy wind/t wave the switch in, and attack accordingly. Icy wind lowers their speed while doing some damage, while thunder wave lowers their speed even more but without damages. I haven't been able to test this because I'm on shoddy ban for a while, but I'm thinking icy wind is the better option because of grasses who like to switch in expecting a water attack get hit hard and you can finish them off with Fire Blast, and without it, this set is defenseless against altaria. |
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#27 |
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Join Date: Jan 2008
Posts: 158
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Typhlosion @Life Orb/Liechi Berry
Jolly EVs: 4 Hp 252 Atk 252 Spe -Flare Blitz -Howl -Earthquake/Thunder Punch -Thunder punch/Rock Tomb/Double Edge/Substitute The biggest question about this set is probably 'Why use this over Arcanine?'. Mainly Blaze, 5 extra speed (which allows him to beat base 110 neutral natured enemies, Drapion and, of course, Arcanine himself), extra coverage and surprise factor. Switch him in on something scared of the incoming eruption and either Howl or, if you're using it, hit the incoming counter with Rock tomb for the speed drop. Thunderpunch is often much more useful due to the reliable accuracy, extra base power and increased power against waters. Rock tomb is mainly useful against Moltres, Altaria or anyone who's faster due to the speed drop (a heads up; EQ + Rock tomb deals equal damage to a SE t-punch). Subbing prevents Paralysis as well as allows a sub down to blaze/liechi (if you want it). Double Edge should only be used with Earthquake (or you get walled by almost every rock pokemon); it provides Typhlosion with extra fire power and another move to get down past the 33% mark. Additionally, no-one resists the combo of Fire, Ground, Normal. This guy gets countered hard by Rhyperior unless you go Naughty and run Hidden Power Grass, but I doubt most would switch Rhyperior in because of his horrible base 44 special defense, since the move automatically assumed when Typhlosion comes in is Eruption (which has more base power than non-stab EQ on Rhyperior). Unfortunately, since I haven't tested this yet, I can't exactly tell you how it fairs and I haven't done any calculations. Opinions? |
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#28 | ||
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Join Date: Oct 2009
Posts: 71
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#29 | ||
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Join Date: May 2008
Posts: 1,929
It's as addictive as a kick from the bass drum.
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#30 | ||
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Join Date: Apr 2009
Posts: 1,283
Proud Supporter of USA South!
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Venusaur (M) @ Leftovers
Ability: Overgrow EVs: 68 HP/188 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Sludge Bomb - Energy Ball - Earthquake - Synthesis I've been running this vensaur set. Max Satk with a modest nature actually lets it hit pretty hard, albeit not as hard as rosie =/. I use EQ to deal an average of 40% to the average CMraikou, iirc. I uses sythesis to keep it around and take advantage of the little extra bulk provided by the 68 Hp evs. I honestly haven't missed Sleep powder once. All it did before was make me want to use it, hence overpredicting, or frustrate me when it missed. The only problem I do have with this set is that it is more susceptible to stall, which is never a good thing in my book. Maybe not all that creative, but it works. Quote:
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Last edited by Flamewheeler; Oct 25th, 2009 at 1:09:27 AM. |
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#31 |
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Join Date: May 2008
Posts: 1,929
It's as addictive as a kick from the bass drum.
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Whats the speed Ev's for? I'd go... -Spe +SpA nature if I were you.
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#32 |
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Posts: 2,419
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Yeah, I run a similar set Flamewheeler. Instead I use Hasty Nature with 6 Atk / 252 SpA / 252 Spe at a Jolly Nature with the item Life Orb to actually hurt stuff. I run Leaf Storm / Sludge Bomb / Earthquake / Synthesis. Most Honckrow and Moltres love to come in on Venusaur, expecting a Power Whip, but Sludge Bomb hits hard and actually OHKOs them if they have taken previous damage and if Stealth Rock is down. Doing this, they bring in Raikou to grab a free CM expecting Earthquake to 2HKO them (from my experience). Synthesis shows the opponent that I don't have Sleep Powder, making Honchkrow and Moltres an even better lure.
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#33 |
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Join Date: Apr 2009
Posts: 1,283
Proud Supporter of USA South!
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I actually thought about running Leaf Storm, but it still only has a 92.31 chance to OHKO without LO. Either way Energy ball is a 2HKO with my spread. Also, I actually like the bulk over the speed in this case, which is weird for me lol. I used Timid before and it really didn't make a difference. Why do you use Jolly over Timid? Timid still breaks subs, and with LO is even more powerful...
Jolly nature Atk on Standard Raikou (analysis standard): 59.76-70.41% Timid nature Atk on Standard Raikou: 53.25-63.31% Both factored with LO and your spread. They each generate a 2HKO 100% of the time, so your spread seems to be counterproductive... |
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#34 |
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Join Date: Sep 2009
Posts: 3
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Here's a set I've been working with over the last couple of weeks with reasonable success;
Moveset Name: Tail Wind Sweeper (Mixed) Move 1: Tail Wind Move 2: Superpower Move 3: Dark Pulse Move 4: Sucker Punch/Pursuit/Brave Bird Item: Life Orb Ability: Super Luck/Insomnia Nature(s): Naughty EVs: Ordered 252Att/80SpAtt/176Spd Moveset Explanation Tail Wind: With a great mix of offensive stats, it's only really honchkrow's speed that's been holding it back from being a real monster. The new addition of Tail Wind goes some way to remedying this. With it's speed doubled for three turns, honchkrow can merrily take on the faster attackers that would normally come in to neutralise it. Superpower: Superpower acts as the primary bludgeoning force behind 'Krow, capable of felling some of the best physical walls in UU with ease, going so far as to even managing the occasion 2HKO against standard 252HP/6Def regirock, the biggest defence stat in the tier, with the attack drop factored in. Dark Pulse: Of the 15 pokes in UU with the highest Def stats, only four are resistant/immune to Superpower (Uxie, Slowbro, Weezing and Spiritomb). In comes STAB dark pulse, capable of garenteed 2HKOs on uxie and slowbro, a 2HKO on weezing with SR in play, and can manage a 3HKO on the most defensive of spiritomb sets (RestTalk varian, 252HP/160SpDef @Calm). Conversly, Superpower can scare the bejeezus out of any special tank in UU that isn't already scared by dark pulse, and the two together have almost perfect neutral coverage. Sucker Punch/Pursuit/Brave Bird: The final slot is open for a variety of options. Sucker Punch defends against priority (Something a poke this fast is bound to attract) as well as providing a physical Dark STAB. Pursuit is great all-rounder, coming in third on the list of STAB-boosted users of the move. Finally Brave Bird is a hugely powerful STAB when not resisted, aswell as neatening up the coverage by hitting toxicroak (the only UU to resist the first two moves) for super effective damage. Drill Peck can also be used here if two types of recoil is off putting. Item, Ability, EVs and Nature Explanation Item: Being a typical sweeper, a life orb is a great option on Honchkrow. The recoil is not of much concern for a poke that is so defensively poor, while the significant boost in damage definately makes up for it. Ability: Either ability can work with this set. Insomnia aids in switching in which is always handy, while the increased crit rate for the entire moveset is also very cool. EVs: With superpower being Honchkrow's primary offensive option, max attack was a must (The most effective options for the final slot all happened to be physical too). The given speed EVs allow Honchkrow to hit 444 speed after Tail Wind, outspeed +natured base 85s with scarves and neutral natured base 95s with scarves. The final 80 EVs are bunged into SpAtt, which coincidentally garentee Honchkrow will 2HKO standard 252HP/6SpDef Uxie and Slowbro with lefties included. Nature: A +Att nature was necersarry, a lot of KOs would be missed out on without it. From here I deemed a -SpDef nature would be marginally more efficient, since keeping the Def stat intact improves Honchkrow's chances of surviving the occasional weak ice shard- the only priority move that's super effective. |
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#35 |
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Join Date: Jul 2008
Posts: 1,226
On a fairy tale. Not cool
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A really REALLY gimmick set here, but it can be damn annoying to the enemy:
Pokemon Name: Glaceon Moveset Name: Evaseon, or evasive Glaceon Item: Brightpowder/Leftovers Evs: 252 hp/252 sp.atk/6 spd Nature: Modest Ability: Snow Cloak Move 1:Mud Slap Move 2:Ice Beam Move 3:Toxic/Substitute/Wish Move 4: HP Fighting/Substitute/Toxic The thing here with Glaceon is to be as evasive as it can. Its ability(Snow Cloak) means it has a nice 20% evasion boost in hail. Coupled with Brightpowder and Mud-Slap the enemy will have problems actually hitting you. Ice Beam is your reliable STAB attack(and a damn strong one coming from a 130 base attack) and it hits many things immune to Mud-Slap (named flying pokes) with a SE attack, probably OHKO them. Substitute makes things easier for you but it needs Leftovers to be more effective. Wish can be used to recover health if you use Brightpowder as a item. Toxic helps bring down anything that resists Ice Beam or has a 50% recovery move(except Steels and Clefable). HP Fighting means you can do something to those steels out there(Mud-Slap is too weak for that). Of all the evasive ability users out there, Glaceon is the only one that can attack in the special side, and it has nice defense stats too. Really gimmicky, but it can work on hail teams to annoy the hell out of your enemy. Note that this set is much more effective with entry hazards in the field(with Toxic Spikes, it lets you forego Toxic for another move).
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#36 | |
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Join Date: Jun 2007
Posts: 1,679
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Another thing I would suggest is to run at least enough speed to outrun Hitmontop. I am guessing that entry hazards, in particular Toxic Spikes, are key to your success, so you want to make sure you don’t give the most common spinners an easy time to come in and do their job. Mud Slap is pointless here as well, because even after one, Hitmontop has a 77% chance of getting off a spin over two turns, as opposed to 72% over one turn without it. You are therefore better off going for the 2HKO with Ice Beam straight away. Obviously Donphan is no issue, but Blastoise might be, and for this reason I would suggest HP Electric instead of HP Fighting as this can 2HKO standard 252 / 0 variants on average with any kind of entry hazard, which should obviously go without saying. Ice Beam hits Clefable, Steelix and other similar things harder anyway, you only really fare worse against Registeel. If you do decide to do this, it is up to you whether it is worth sacrificing the bulk in order to outrun 4 EV variants with 194 speed. HP Electric also allows you to 3HKO ResTalk Milotic and get a super-effective hit on Moltres without wasting precious Ice Beam PP, though Roost will annoy you. Ice / Electric is also pretty good coverage overall, so you don’t lose all that much for specializing in this way. So overall I’d go with Ice Beam / HP Electric / Substitute / Wish with Brightpowder. Of course all of this is assuming that you are planning to stall out the opponent with Toxic Spikes and other entry hazards, as your post doesn’t make your intentions all that clear. Last edited by Lemmiwinks MkII; Oct 27th, 2009 at 7:34:47 PM. |
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#37 | |
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Join Date: Jul 2008
Posts: 1,226
On a fairy tale. Not cool
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At least with TS in the field you can somewhat stall out the enemy until it dies. Hail will help speed up things a bit. I listed Mud Slap because for nostalgic reasons, so i wondered if there was some use for the move. The best i could do is that. Nevermind. I'm gonna think about some more sets for some nice pokes. How about this Clefable lead? Pokemon name: Clefable Moveset name: Lead Clefable Item: Leftovers/Toxic Orb Evs: I hate evs. I don't know how to make an effective one lol so just help out here Nature: wat/ Help here too Ability: Magic Guard Move 1: Copycat Move 2:Facade/Double Edge/Thunderbolt Move 3:Softboiled Move 4: Ice Beam/Encore So the thing here is to use Copycat. As a lead, she can grab Stealth Rock, Spikes, Dual Screens, Thunder Wave, U-Turn, Rapid Spin... all in one simple move! Of course, it depends on the set of the enemy. The rest is self-explanatory: Softboiled to cure yourself, Thunderbolt with Ice Beam, Double Edge or Encore. Facade if you go with Toxic Orb. Any comments? And rate my errors lol
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M-BLADE: Saying nonsense since 1988. Owner of the best signatures ever. Ditto. Last edited by M BLADE; Oct 27th, 2009 at 9:22:36 PM. |
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#38 |
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Join Date: Apr 2009
Posts: 1,283
Proud Supporter of USA South!
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I'm pretty sure that copycat only copies attacking moves...
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#39 | |
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Join Date: Jul 2008
Posts: 1,226
On a fairy tale. Not cool
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I'm done with moves no one cares that i'm trying to put a use for them...
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M-BLADE: Saying nonsense since 1988. Owner of the best signatures ever. Ditto. |
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#40 |
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Join Date: May 2009
Posts: 1,141
busyTIME
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UMBREON moveset name: Cleric/The UU Blissey ~Wish ~Protect ~Heal Bell ~Assurance/Payback ITEM: Leftovers ABILITY: Synchronize NATURE: Careful EV: 252/136/28/0/92/0 Set explanation: This set is meant to play like a lesser WishBliss (except for the fact that this can take physical hits too =)). The first two moves are a clone from WishBliss. Support the team with Wish, or stall your opponents. Heal Bell is there for Cleric Support. The last move is of most debate. I personally find Assurance to be a real asset as I use it on a stall team and I can still run 31 Speed IV's with a neutral nature. However, I feel that, in general, for most teams, Payback would be the move of choice. With Payback, I'd use a Sassy nature and 0 Speed IV's. Damage Calculations and EV reasoning: With the blows of UU being softer than OU, Umbreon's 95/110/130 Defensive spread needs less investment allowing for more EV's in Attack to make sure Umbreon doesn't become set up bait. Some damage calculations with this spread: Timid Raikou, +2, no LO, Thunderbolt=49.0% - 57.9% Timid Raikou, no LO, Thunderbolt=24.6% - 29.2% Will add more calculations if needed, but the main point of this set is to pass Wish and cure the team with Heal Bell. However, It's still a little vulnerable on the physical side, so one could take some EV's from ATK to DEF if needed, but my specific team has other physical spongers, so Umbreon isn't needed to do that. (Note: this is my first time posting something like this, hopefully it's sufficient)
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My Joint Thread With Jubilee --Main Wants (Updated Mar. 17, 2011) Platinum FC: 2149 5124 8962 HG FC: 0603 8522 2148 (Battles only) White FC: 3653 6175 9442 I'm quite active on #smogonwifi, so you can reach me there too! Last edited by timetwister; Oct 27th, 2009 at 10:52:12 PM. |
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#41 |
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Want my opinion?
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Join Date: Mar 2007
Posts: 2,907
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The huge problem that I see with that Umbreon is that it lets stuff like Blaziken and Gallade (two Pokemon that you -definitely- don't want to have to face on a stall team) for pretty much free. Yeah it gets some utility for being a huge threat to Raikou (which is very common right now), but you're letting some ridiculously huge threats just waltz right in and potentially ruin your party. It seems counterproductive.
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#42 |
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Join Date: Jan 2009
Posts: 1,603
Location: Chicago
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(not that chansey lets blaziken and gallade in for essentially free as well...)
toxic could go over heal bell if you have another cleric also you don't need any atk evs to break standard raikou's subs with payback (just a note) -- i would probably shift a ton of evs into spdef from atk (especially if i used toxic) 166 Atk vs 186 Def & 338 HP (100 Base Power): 96 - 114 (28.40% - 33.73%) |
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#43 | |
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GO JETS GO
![]() ![]() Join Date: Jun 2008
Posts: 5,090
CanaJew
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Alright, I think it's time I released the big secret to my broken Froslass theory!
-- Moveset Name: PROslass Move 1: Spikes Move 2: Ice Beam Move 3: Taunt / Trick Move 4: Destiny Bond / Pain Split / Rest / Light Screen Item: Leftovers / Choice Scarf Ability: Snow Cloak Nature(s): Timid EVs: 252 HP / 224 Def / 32 Spe Ya, WTF right? This thing is actually so hilariously good, I'm wondering why people don't use it more often. You really get the best of Froslass from this defensive-ish set. I thought to myself one day, "Why is Froslass broken?". Then I quickly answered my own question. "Oh, cause it's fast, sets up spikes, and blocks spin.....wait why does it need Max SpA to do that?". I decided to try out a defensive Froslass! And it is awesome. Role Summary: Simple. Set up Spikes without getting easily KOed by common threats. After Spikes are set up block spin. Taunt the Foresight Spinner, or just simply Destiny Bond the Pursuit spinner. EVs: Froslass is EV'd to not be 2HKOed by Pursuit from Ambipom or Spiritomb (even LO variants) and still out speed neutral nature base 95s (Arcanine I'm looking at you), and +Nature base 80s (Gallade, Blaziken, Medicham, Venusaur, etc...) should it need to Destiny Bond or get one last layer of spikes up. Move set: Ice Beam hits Donphan hard, as well as getting surprise KOes on Krow as well as still being farely strong even with no EVs. Spikes are obviously the only reason to use Slass. Taunt / Trick are very important, it stops Foresight / os spinners. Destiny Bond is a cool move to use after Froslass has done its job. Rest and Pain Split allow it to live longer. Light Screen balances out Froslass's physically bias EVs. Item: Least important aspect of the set, it depends whether or not you want to risk not tricking the right Pokemon for the sake of not having to spam taunt on that Pokemon if you trick it. Quote:
OWNT
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#44 |
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Want my opinion?
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Join Date: Mar 2007
Posts: 2,907
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Pokemon: Kabutops
Moveset Name: Rapid Spin Move 1: Rapid Spin Move 2: Aqua Jet Move 3: Stone Edge Move 4: Swords Dance / Stealth Rock Item: Leftovers Nature: Adamant EVs: 252 HP / 252 Atk / 4 Def Role Summary Ok, so few people would switch in a Ghost-type to block Rapid Spin coming from this guy, and for good reason, considering the threat of Swords Dance / Stone Edge / Aqua Jet will pretty much OHKO all of the Ghosts before they ever get a chance to react. You would be surprised at what Pokemon this thing can actually come in on, Brave Birds from Honchkrow (to which they will generally switch out fearing a faster Stone Edge), Fake Outs from Ambipom, even the Spike Queen Froslass herself. It generally always gets its spin off, and with Swords Dance / Stone Edge / Aqua Jet (and its base 80 Speed), it can still threaten Stall teams. |
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#45 | |
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Join Date: Jun 2007
Posts: 1,679
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Gallade isn't exactly getting a free 'switch' into Gallade, given that Payback strips off around 60% on the switch, putting it in KO range of Spiritomb's Shadow Sneak.
@ Heysup: Yeah, I love bulky Froslass! Used to work great as a mid-game transition supporter back when I used her in the first test, almost to the point of being cheap. Though I'm not so sure if such support is enough to make her broken anymore. She is similar to Qwilfish in many ways, albeit with the option of running much more speed and always blocking spin by herself. They set up on different things too. Quote:
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#46 |
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Join Date: May 2009
Posts: 10
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Empoleon uses a Sub/Peteya set, so I figured why not have Ferligatr do the same thing, but just in the UU tiers. Although it's Special Attack is inferior, and it doesn't have nearly the amount of resistances as Empoleon this set is still a viable option. Not only will nobody expect this, but it may help Feraligatr get passed his physical counters.
Feraligatr @ Peteya Berry Modest - Torrent 252 SpcAtk/ ? Speed (If somebody wants to figure out a good spread, feel free) - Substitute - Agility - Surf - Ice Beam With a berry boost and torrent boost, Surf will severely dent anything that doesn't resist it. Ice Beam will hit all Grass types attempting to wall this set.
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Pearl FC: 2407-1156-8292 "Splode In Your Mouth" |
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#47 | |
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Join Date: Aug 2007
Posts: 3,617
In the Hall of the Goblin King
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#48 |
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Join Date: Aug 2009
Posts: 363
Memphis, TN
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That set is from before Feraligatr got access to Aqua Jet. SubSalac with SD, STAB and Torrent could dish out a severe beating when you add a priority move to the mix. I believe that this was one of the most-hyped sets when we first learned that Feraligatr was getting Aqua Jet in HGSS, although I have yet to see it on Shoddy. Maybe add Return in the last slot, as Water and Normal is walled by very little, mostly just Empoleon in OU.
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Diamond FC: 1505 4243 2479 |
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#49 | |
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Join Date: Aug 2007
Posts: 3,617
In the Hall of the Goblin King
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Just because something is new does not mean that it is superior, keep that in mind. However, in UU, that set rocks. I used a set with Aqua Jet/Return as my two attacks, with SD and Substitute. Problem was Registeel walls him, and Steelix as well. Tangrowth is more of a nuisance than ever, while Torterra and Venusaur still give him a hard time. I've found that a solid bulky fire type(I'm looking at you Arcanine) is a great answer to these threats. Nasty Plot Mismagius tends to attract Registeel in, lowering his health enough for Feraligatr to 2HKO with +2 Aqua Jet. |
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#50 |
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Join Date: Oct 2009
Posts: 274
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Cloyster@Life Orb
252 HP / 252 ATK /6 DEF Adamant Skill Link Ice Shard Rock Blast Spikes Explosion My lead Cloyster. you can generally setup Spikes on Uxie, Spirtomb and Registeel. Rock Blast decimates Frosslass and can break through the sub of Azumarril and hitstopping the focus punch. Rock Blast OHKO's most arcanine if it takes prior damage, (SR, Flare Blitz recoil etc,) with intimidate factored in. Ice Shard does 79~95% to min/min sceptile and 67~79% to mim/min Venusaur. Last edited by Godsend; Oct 28th, 2009 at 3:01:04 PM. |
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