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| View Poll Results: Trades or no trades in Rochester? | |||
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15 | 51.72% |
| No trades |
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14 | 48.28% |
| Voters: 29. You may not vote on this poll | |||
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#26 |
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Join Date: Jul 2006
Posts: 1,699
NoVA
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I think the most important thing to figure out isn't how to draft the pokemon but rather which pokemon to have in the draft. Most importantly, whether or not to have multiple entries of the same species or not. Take the top 9 most used OUs for example. If there are more than 9 players drafting from a pool that contains only one of each of them the nine players that get them are going to have a huge advantage over other players. (Maybe not so much the guy that gets haxrachi, but I digress.) Some of those top nine are akin to having a guy like Peyton Manning on your team. They are heads, shoulders, and elbows above the next most comparable pokemon.
I think a draft with multiple but different entries from the same species could be alright. Maybe having two Scizors, but one of them has Technician the other has Swarm. Or two of the same pokemon but with different natures. Limiting them to specific movepools and EVs would be too restrictive but I think limiting them to specific natures and abilites would work alright. The only problem would be cheating as there is no way to tell the nature of a pokemon in battle afaik. |
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#27 | |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,448
Italy
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#28 |
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Join Date: May 2009
Posts: 228
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As I mentioned in the first post, the problem with drafting specific sets is that you might not get the right sets you need with 9x Pokemon in the pool (where x is the number of players). Additionally, Clefable has 15 sets listed on its analysis page, whereas Ninjask has three. While the Ninjask sets do pretty much the same thing and can be worked around, the chances of getting the Clefable set you need are very, very low. You may want a set that can wall special attackers, but instead, the Clefable in the pool might be a Life Orb attacker.
To compensate for this, you'd have to generate more Pokemon to put in the pool and their sets (a painstaking process). Imo, fixed sets create more problems than advantages over freed sets.
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<Witz> !bid Witz <DraftBot> Unable to start draft: need at least 100 participants. Pokemon Draft! Join #pokedraft on SynIRC at 8 PM EST to participate in that night's draft tourney! |
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#29 |
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Join Date: Jan 2006
Posts: 985
Richmond, VA
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Posting simply to say that I would be very interested in playing a game of "Draft Pokemon," if such a game ever saw Shoddy support.
I could theoretically run a DS Draft game myself, having a flash card (and therefore unlimited resources), but I don't have enough free time between my two jobs to do anything but grab a few games, let alone plan and orchestrate everything myself.
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#30 |
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Join Date: Dec 2009
Posts: 457
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Allow me to elaborate on my problems with hidden-pack drafting. Since each player will only draft eight Pokemon, there is a distinct likelihood of taking a Pokemon with intent of picking up another type of Pokemon later (say, Salamence with the intent of later getting a bulky Water to absorb Ice damage) and being unable to find a Pokemon which fits the bill, either because everyone took them or the pool is simply lacking in the type needed. That is more comparable to drafting a one-drop in trying to force an aggressive deck, but never finding the offensive curve to flesh out your idea. Cube solves this problem, by giving you a much wider choice of Pokemon to fill each role, and never stymieing you for a possible solution.
If you're looking for a good place to host the draft, I would have thought the answer to be rather simple. Just use these forums, set a time for everyone to draft at and draft away in a thread dedicated to the purpose! |
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#31 | |
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Join Date: Jul 2006
Posts: 1,699
NoVA
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Also, the problem with snake drafting is that people at the extreme ends of the snake have a huge advantage over people towards the middle. I have learned this from years of fantasy drafts in Madden with multiple people. |
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#32 |
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Live for the nights you can't remember
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Cool Idea, as Zwing said you should talk to a Tournament Director if you want to make this serious.
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#33 | |
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Join Date: Mar 2009
Posts: 29
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I don't think the majority of the smogon players taking place in this draft will have drafted pokemon before, so I strongly recommend making the draft only OU. I'd do this just to make it easier on drafters, since most people know which pokemon work for an OU team, and how they work in one. I'm 100% behind this idea, and am willing to help you organize a tournament if that is your aspiration. I don't think that the rarity discussion necessarily needs to be fleshed out in this thread, and I would recommend that everyone interested in helping out discuss this via PM or over irc. If you still want to gauge the amount of interest, I suppose we could leave this thread open, or get it moved. From what I know about "cube drafting", is that it is the same as a regular draft, just that the TOs create the pool deliberately rather than randomly, and that the "cub" is made public before the draft. I am fairly certain that the individual packs are still randomized though. I'd rather keep a completely random draft for all of OU, and just have each person draft more than 8 pokes, perhaps 10 or 12, to compensate for variability. If it doesn't work out at first, a cube draft is certainly an option. Please let me know if I don't understand the concept of a cube draft. I know that DJXO9 said he had some interest in helping, which is awesome, anyone else interested should let it be known. |
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#34 | ||
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Join Date: May 2009
Posts: 228
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Yeah, I understand the snake drafting issue, but wouldn't the last player always be disadvantaged otherwise? Quote:
I do feel like I'm completely misunderstanding your interpretation of a Cube draft for this, though. Would you mind clarifying? As for the forums as an organizational place, drafting would require rapid communication between the players in order to make picks. As such, I don't think the forums are a good place for this. A single thread for every draft would get messy, and a thread for each individual draft would clog up the forums. I opened #pokedraft for a reason (just connect through mibbit if you don't want to download mIRC).
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<Witz> !bid Witz <DraftBot> Unable to start draft: need at least 100 participants. Pokemon Draft! Join #pokedraft on SynIRC at 8 PM EST to participate in that night's draft tourney! |
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#35 |
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Join Date: Mar 2009
Posts: 29
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A question about the Rochester type draft (which will probably be the first draft type):
What do people think would be a good pool size? If each person is allowed to draft a total of 8 pokemon for a 4 person 4 pool draft, each pool will go around the table twice. In order for there to be enough picks to make synergistic teams, yet at the same time make the drafting aspect of the tournament matter we were having trouble coming up with a good number for pool size. When pool sizes are too small synergistic teams are hard to come by, and when pool sizes are too large the drafting aspect doesn't really matter, and people mine as well make teams the old fashion way. Each pool will probably have a 1:1:2 ou:lowou/bl:uu ratio, and leftover pokemon after each round will just be discarded. ex. Pools of ten pokemon would have two pokemon that would be discarded each round (8 total discarded). |
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#36 |
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Join Date: Mar 2006
Posts: 92
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As I mentioned on Shoddy, I think this is a very interesting idea. My inclination is that Rochester has the best balance of enforceability, strategy, and getting done in a reasonable span of time. I assume you can even put a cap on the time players get to make a pick and guarantee that it gets done in a certain timeframe with a DraftBot of some sort? I would think some sort of bot is the easiest way to generate packs and keep track of what's what.
Twin Scimitar brings up a good point, by the way. Having the packs go around the table more than once seems like it adds depth to the draft, but you really don't want to give players too large a pool to work with. If you've got four people with packs of 10 Pokemon, every player sees 34 possible first picks (10 when you open, 9 from your neighbor, 8 from his neighbor, 7 from the last player), which seems a good number even though some of them are going to be unusable. You also see 18 total second pick options, though depending on the pack distribution it's unclear how good they're going to be on average. You draft 8 Pokemon and end up not using two of them. With five people, and packs of 12 (2*(number of players) + 2 seems like a logical number), you see 50 possible first picks and an additional 25 possible second picks. You draft 10 Pokemon and discard four. Nothing is really fixed yet so it's not terribly useful to theorymon up whether that is too few or too many, but those are the numbers for anyone trying to get a feel for things. Based really only on gut feeling, I think this implies that tables can't really get much bigger than five, but who knows. The bidding variant is also potentially quite intriguing but also threatens to take a long time to get done, as you need to give people enough time to reasonably consider their move every time a Pokemon comes up and every time someone places a bid, and that's just asking for it to take a day and a half. By the way, I'm not sure if dividing things up by usage is necessarily going to be the best way to do things. It's a fairly logical means of sorting guys, but you run into the problem that the top OUs really are much stronger than low OUs, and I'm pretty sure a lot of stuff in UU is actually going to be unusable crap. Compare to Magic where, at least when I played, rares were usually going to be the strongest cards, but some of them were trash, and you could get some pretty strong things at uncommon or common (Psychatog and Wild Mongrel respectively come to mind, although those are perhaps extreme examples). There's also the important difference that in draft, if you get some ridiculous bomb, you still need to draw it before you can use it to crush your opponent into paste, whereas in Pokemon, you have access to it whenever you want it to come out. Add to this that if we're drafting movesets, even a lot of the "good" UUs are going to have sets that are bad in the environment, and thus are not going to be realistic options. I'm not sure if you can get around this by any means, to be honest, and perhaps those of us who are interested in the format are going to just have to accept it as inevitable, but I'd at least like to see if I (or anyone else) can come up with a more balanced way to work it. |
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#37 | |
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Join Date: Dec 2009
Posts: 457
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#38 |
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Buffalo Soldier
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Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
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I think if you did this in large tournaments you would do it where you have groups of four that play each other round-robin style to advance or something along those lines. Or you could continue to copy from mtg and just assign people a pool of 10 or 8 pokemon to make a team from the start, and then the later rounds would be drafts
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The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love |
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#39 |
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Join Date: May 2009
Posts: 228
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Okay, so we had our first four-way draft tonight and we did it in the form of a mini-tournament. I think it's safe to say that it was a success. A huge thanks to Twin_Scimitar, reachzero, bigfoots, and yankees123 for playtesting, and congrats to reach for winning!
If anyone was curious, here were the packs: Code:
Azelf Flygon Yanmega Dusknoir Hippowdon Hariyama Blastoise Regirock Feraligatr Slowbro ----- Jirachi Dragonite Roserade Aerodactyl Heracross Chansey Houndoom Miltank Torterra Gardevoir ----- Tyranitar Metagross Smeargle Staraptor Ninjask Toxicroak Claydol Gallade Omastar Scyther ----- Starmie Blissey Shaymin Smeargle Mamoswine Milotic Aggron Drifblim Alakazam Lanturn And additionally, here were each player's picks in the order that they were picked: Code:
1st place--reachzero: Flygon, Slowbro, Jirachi, Roserade, Gallade, Smeargle, Mamoswine, Drifblim 2nd place--bigfoots: Yanmega, Regirock, Dragonite, Miltank, Tyranitar, Claydol, Milotic, Aggron 3rd--yankees123: Dusknoir, Feraligatr, Aerodactyl, Gardevoir, Metagross, Ninjask, Shaymin, Alakazam 4th--Twin_Scimitar: Azelf, Hippowdon, Heracross, Torterra, Staraptor, Scyther, Starmie, Blissey This following is the summary of the rules which we played by (a four-player Rochester draft):
These rules worked so well that they most likely will be kept for future drafts. Speaking of which, at the draft last night that bigfoots and I have agreed to hold another one Sunday (December 20th) at 7:00 PM MST. PM me if you're interested, as this draft will be small and will likely not exceed eight people. This draft took approximately one and a half hours (with four people), so be ready to stay on the server for that long if you do decide to play.
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<Witz> !bid Witz <DraftBot> Unable to start draft: need at least 100 participants. Pokemon Draft! Join #pokedraft on SynIRC at 8 PM EST to participate in that night's draft tourney! Last edited by Old Man Reaver; Dec 19th, 2009 at 9:04:37 AM. |
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#40 |
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Join Date: Feb 2009
Posts: 873
Grand Rapids
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Well, I participated in the most recent draft.
I love the concept, and it went fairly smoothly. The problem with it is that it is hard enough with 4 people each drafting. Maybe what could happen is an auto-draft. That would help smooth things up, but that takes away from the uniqueness of this, and makes it seem more like a Random Battle. Another thing I would like is if the packs were tightened up, meaning it would be better pokemon being chosen. Again, this can take away a bit from point of this, but I hate having to face random threats. Those are my two cents. Any thoughts? |
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#41 |
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Join Date: Mar 2009
Posts: 908
Kentucky
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Hey, I was wondering about a Trade turn or phase. What would that be like, and could it be implemented?
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#42 |
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Join Date: May 2009
Posts: 228
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Heh, we've already established a trading phase. Basically, after picks are completed and organized (before people build teams), players have a short span of time to negotiate trades (about five minutes) within their same draft pool (i.e., you can't trade with another pool). Obviously, both participants in the trade must agree to the trade, and they should tell the organizer in order to complete it.
Well guys, we've been having a LOT of fun the past few nights. reachzero won the four-way draft on Friday and kingclown50 won the four-way on Saturday (the tournament wasn't completed Sunday due to leavers). Tonight, during the eight-person tournament, reachzero and kingclown50 faced each other in the finals after three grueling rounds, and when the dust cleared, reach emerged victorious 2-0. Tonight's tournament was a collaboration of all of the previous nights' worth of work. The trading phase was included, pack rotation was firmly established, and we've gotten more people interested in the format. We've pushed back the tournament times to 8 PM EST on most days (not tomorrow night; I have a conflict, but we're gonna do one on Wednesday) to make it more accessible for people to join as well. Just find us on Shoddy at that time.
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<Witz> !bid Witz <DraftBot> Unable to start draft: need at least 100 participants. Pokemon Draft! Join #pokedraft on SynIRC at 8 PM EST to participate in that night's draft tourney! |
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#43 |
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Join Date: Dec 2009
Posts: 457
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Eight, you say. Convenient time. I might go for one on Wednesday. What do you think about the (now clarified) Cube draft? If you have the get-go to continue making individual packs, then those are great, but Cubes are far easier to construct.
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#44 |
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Join Date: May 2009
Posts: 2,441
the fall of every season
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This is pretty sweet guys, good stuff for actually getting this up and running. I'm going to have to join in on this.
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#45 |
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Join Date: Mar 2009
Posts: 98
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Well I've played in 3 of these now, and it's a lot of fun. It forces you to use things you normally wouldn't and counter threats that would never otherwise be threats. However, I actually don't think that the trading was a good addition. I liked being forced to play with what you drafted, and not having leeway to trade your way into building exactly what you want to. I think part of the fun is trying to make what you drafted work.
As a side note, stall teams made through the draft can work, but only if you're willing to sit there PP-stalling multiple Pokemon for close to an hour (not that it wasn't a fun battle). |
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#46 | |||
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Join Date: May 2009
Posts: 228
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However, don't let that dishearten you. I am a supporter of democracy, and if a fair few people want to play the Cube version during a particular night, I'd be happy to oblige. Quote:
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I also have some good news and bad news. Let's start with the good first. The good news is that PokeN3rd Pwnz0r (5 posts above me in this thread) may be hosting a draft tournament on Serebii sometime soon. From what he told me, I believe that it will be larger in scale in comparison to the nightly ones we've been having here. Hopefully, I can get some feedback on how the tournament went. If so, a draft tournament larger in scale than our nightly ones will get going. ;) The bad news is that something came up today and I will NOT be able to host the Wednesday night tournament. I've sent Twin_Scimitar, who has been of great help during the past couple of tourneys, a PM asking if he would like to organize it, but if anyone else would like to help host, send me a PM and we'll figure something out. I'm truly sorry about this, and I was looking forward to actually playing tomorrow night, but I'm inclined to believe that the tournament will happen anyway if we can get the necessary organization going. I'm also going to get off my ass and revamp the first post soon. Once again, I'm really sorry about not being able to host the tournament tomorrow, but again, hopefully people will host it anyway. Tell me how it went if you participate! (Watch this space. I will edit in a confirmation if someone agrees to host.)
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<Witz> !bid Witz <DraftBot> Unable to start draft: need at least 100 participants. Pokemon Draft! Join #pokedraft on SynIRC at 8 PM EST to participate in that night's draft tourney! |
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#47 | ||
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Join Date: Feb 2009
Posts: 873
Grand Rapids
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I could see why it would be useful, and most people who don't trade just use that time to start building there team anyways, so whatever. I don't have that much of an opinion. Quote:
I would be willing to host tonight Reaver. I'lll talk to you on IRC sometime today. This isn't official yet for those reading it... |
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#48 |
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Join Date: Feb 2009
Posts: 873
Grand Rapids
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Sorry for the double post, but to make sure everybody sees this,
There will be a Draft tonight, and I will be hosting it. I'll be on the Smogon Server at 7:30 EST, with it starting at 8:00 EST. Also 200 posts! I think this is a pretty good way to do that. |
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#49 |
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Join Date: Jun 2008
Posts: 216
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I'll try to be there.
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#50 |
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Join Date: Mar 2009
Posts: 908
Kentucky
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I'll try to be there as well. Do you have any advice for a newcomer? (This goes to anyone who has played, not just DJXO9.)
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