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#26 | |
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Join Date: Jun 2007
Posts: 4,486
PKMN Trainer Hijiri at your services
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BTW, do you need to use that sprite update jar file to update yourself with the changes or that only implies towards new CAP sprites?
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Diamond: Rinneth (3222 2619 1334) Platinum: Remilia (5328 9611 0881) White: Hijiri (3138 5947 0732) I can clone in B&W now. PM/VM if you need any. Everything I ever RNG'd is here What you buying stranger? Last edited by Gothic Togekiss; Jan 26th, 2010 at 5:43:47 PM. |
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#27 |
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Join Date: Mar 2007
Posts: 1,141
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That's only the sprites. The changes to the CAPs should automatically happen when you open up the Team Builder on the server.
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#28 |
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Join Date: Jan 2009
Posts: 667
The AI is catching on....
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Been testing out Flash Fire oak, specifically in the lead slot. Using a set of
Careful Nature @ Lefties Flash Fire 168 HP / 68 Def / 252 SpD / 20 Spe ~Rock Slide ~Leaf Blade ~Sleep Powder ~Will-o-wisp / Stealth Rock It's designed as an antilead, ohkoing lead Syclant with Rock Slide (2hko through sash). It deals a minimum of 89% to lead Strata with Leaf Blade, and is 3hko'd back with these evs (Modest strata 2hkos). Sleep powder is mostly for stratagem/other pyroak. The last slot is dependent on whether you already have SR support covered or not. WoW lets oak beat lead metagross/skarmory, burning both, but SR is nice on a lead. The evs are pretty much self explanatory; 168 hp evs hits 417 HP, a lefties number +1, so oak can come into SR 5 times instead of 4. 252 SpD is to cushion paleo waves and draco meteors. 20 Spe lets oak outspeed both lead gross (8 Spe) and spiker skarmory (16 Spe). The rest was placed in Def to help take syclant megahorns.
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Soul Silver (Trades): 2709 5214 9088
White2 (trades/battles): FC Pending |
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#29 | |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,885
Massachusetts
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#30 |
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Posts: 4,742
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Rock Slide is just to beat other Pyroak leads, though Fire Punch is better with his given attack stat being higher than his SpA.
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#31 | |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,885
Massachusetts
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Fire Punch vs. Standard Lead Gross (No Occa Berry): 134 - 158, 36.8% - 43.4% Flamethrower vs. Standard Lead Gross (No Occa Berry): 168 - 200, 46.2% - 54.9%. You have to remember that not all targets are equal. Even on a target like Lucario (a functional stand-in for Clant defensively) Fire Punch vs. SD Lucario: 224 - 266, 79.7% - 94.7% Flamethrower vs. SD Lucario: 204 - 242, 72.6% - 86.1%. Both of these are 2HKOs. If you removed the negative nature: 228 - 270, 81.1% - 96.1%. Meaning the only reason Flamethrower wouldn't be flat-out superior to Fire Punch on that set is the reducing nature. Though in all honesty I'd recommend to Zari the set use an Atk reducing nature (Calm) with Wood Hammer to KO Strata instead of Leaf Blade, which allows the normal-powered Flamethrower to comfortably 2HKO what it needs to. Occa Berry carrying Gross still won't be taken out I don't think, but you'll reliably 2HKO every variant.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#32 |
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Posts: 4,742
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Lead strata carry sash, so leaf blade is preferable in that case as it'll always be a 2HKO and the recoil will cause you to be 2HKOd as well by Paleo Wave. Your points on Flamethrower are good ones, I agree with you there.
You could probably get away with a -Spe nature, since you're not aiming to outrun any of the leads you're facing. |
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#33 |
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Join Date: Oct 2008
Posts: 3,188
kiss my ass, this is a holy site.
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Swampert uses a -Spe nature; i think it's appropriate here as well.
i'm debating on the inclusion of a lead set in the analysis. certainly the only reason to use such a set would be for Stealth Rock, so that's automatic. after that, i need to see a good reason to run Flash Fire with Flamethrower + Leaf Blade instead of just going with the more powerful Rock Head. Will-o-wisp seems kind of silly to me, when so many leads are running Lum or Taunt...
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows |
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#34 |
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Posts: 4,742
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Lead Strata, Roserade, Azelf, Aerodactyl, and Syclant all use a Sash. Lead Metagross uses an Occa Berry. I can't think of anything else common that I've seen that runs a Lum Berry in the lead slot mostly due to either being not bulky enough to survive a OHKO or particularly weak to something and meriting a type-reduction berry. (Shuca Berry Heatran leads)
Also, all of the common leads are 2HKOd between Leaf Blade and Flamethrower (including Aerodactyl, and Rock Slide only has a 10% chance to 2HKO you back) or crippled by Will-o-wisp (You resist Bullet Punch and Meteor Mash, EQ is neutral and can't even 3HKO you even before being burned, and Explosion deals 69.2 - 81.5% to Pyroak after burn). Metagross only wins if he explodes as soon as he sees you, and even then he doesn't get SR up. Also, this is the set I'm running: Pyroak @ Leftovers EVs: 228 HP / 32 Def / 248 SpD Nature: Sassy (+SpD, -Spe) Ability: Flash Fire - Leaf Blade - Flamethrower - Will-o-wisp - Earthquake I am still convinced that as an Anti-Lead - not as a typical lead - SR isn't that valuable. In general, all of the leads he threatens are able to kill him before he can kill back if he takes a turn to SR. There are also way better choices for a slow SR lead than Pyroak, most notably Metagross, so we should play to Pyroak's strengths here. He also needs EQ with Flash Fire because it turns him into the perfect Heatran counter at any stage of the game. With a neutral attack nature, EQ OHKOs Heatran 100% of the time after SR damage. The 32 leftover EVs can be put in attack to guarantee the 2HKO on Aerodactyl leads, or you can put them in defense to soak physical hits a bit better. I've tried with both, and generally its up to personal preference. |
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#35 | |
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EAT A DICK
Join Date: Apr 2008
Posts: 956
New Jersey
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Quote:
So yeah. Mind supplying some logs that would show how this Pyroak fares against teams that aren't really weak to a lead Pyroak? This IS cap. I honestly can't trust any anti-lead from such a minuscule ladder unless it really is an anti lead, not an anti-team pokemon who just so happens to fuck a certain team over 6 times up the ass, especially something that seems pretty odd, and could have been modified 3 times for reasons unknown. I would have no problem switching into something like Revenankh or Fidgit, and setting up some Spikes, or simply using Bulk Up. After all, what's the backside to it? You're not getting SR up or putting me in a tight spot, so I might as well just set up on that lead anyways. I could give a shit about Burn or an EQ without any attack ev/nature support on Fidgit, and you could have fun dealing with Spikes/TS then. Case in point: It's awesome that you can 2hko most leads with this, so can many other leads in the lead game, or most glass sweepers with sashes anyways, but the thing that makes or breaks an anti lead is that it not only beats the lead but shifts the advantage to your side. Calcs don't sway me, good logs do.
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#36 |
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Join Date: Apr 2008
Posts: 985
Is inside an enemy AC130 above.
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I agree with Plus that the set isn't really an anti lead. It's just a Defensive set with attack options coupled with WoW, kind of like Rotom. It just has good coverage and can take on many Pokemon. The thing is, it can probably take on them at any time, and you're just using it as a lead because it works. Anti leads usually block out certain moves of other leads, and can usually kill them with specific sets. But if it works, hell, it works.
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#37 |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 4,742
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Never really thought about it being anti-team rather than anti-lead. Part of the real value as a lead is that it immediately threatens the most common leads I see. I'll try it out in a different position in the team and see how it stacks up - while getting some logs that don't suck because I suck.
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#38 |
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Join Date: Oct 2008
Posts: 3,188
kiss my ass, this is a holy site.
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Just as a heads-up:
As of right now, Sleep Powder and Stun Spore are illegal with Dragon Dance. As in: they're physically illegal on the server, no reason to try. This was decided during the revisions.
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9.9 dan likes to ramble <@Fatecrashers> im really gay <@Fatecrashers> and i might fart rainbows Last edited by tennisace; Feb 3rd, 2010 at 3:54:18 PM. Reason: insert funny message |
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#39 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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As a lead, Pyroak should play very similarly to Swampert, but with better overall offenses (for the lead game) and defenses balanced out by a nasty SR weakness and fewer resistances to play around, somewhat limiting its overall usefulness later on in the match unless you carry a Spinner to clear away hazards. Just like Swampert, it can reliably set up SR on most common leads and 2HKO the Azelf/Aero Taunt leads that can halt this strategy. Rock Head is still advantageous, as Flash Fire wouldn't really be useful on lead Pyroak except to wall Heatran/Infernape leads better. It makes sense to run -Spe, but I see no reason not to try and outrun standard 8 EV Metagross so it can't set up SR and Explode on you if you choose to attack right off the bat. I was thinking something like this:
Pyroak @ Leftovers / Lum Berry Ability: Rock Head Nature: Bold EVs: 252 HP / 244 Def / 12 Spe Stealth Rock Fire Blast Wood Hammer Earthquake / Roar / Protect / Sleep Powder I've laddered with this lead a few times under an alt (the rest of the team members have been admittedly hastily thrown together, but I just wanted to test the lead) and it's been fairing pretty well overall. Bold + Wood Hammer / EQ looks dumb, I know, but the drop in attack really only loses you the guaranteed OHKO on Swampert (down to ~53%) and not too much else, while maintaining SpA and Spe allows you to 2HKO standard Metagross before it KOs you, something that should be considered. Due to Pyroak's higher BP STABs, it hits harder than your standard Mixpert, athough with obviously different targets. I slashed in a bunch of things for the fourth slot because they're all pretty useful. Earthquake is a generally useful coverage move and gives you a clean 2HKO on Heatran and Infernape while neither can 2HKO if you're running Leftovers (Heatran technically can w/ FB + Explosion, but then it won't get SR up). Roar and Protect are carryovers from Swampert's lead set and can work in much the same fashion, although Pyroak's SR weakness and general lack of resistances limit its mid to late-game Phazing abilities somewhat. Sleep Powder is a cool option to put things like Swampert (or whatever Swampert switches out to except Fidgit), non-Lum Metagross, Smeargle, Roserade, Heatran or basically anything that doesn't run Taunt to sleep if you trust its accuracy. Since Metagross is the only common lead that can OHKO Pyroak (by Exploding), it's very likely you'll get a chance to get the move off and continue on from there. I've been using it with Leftovers, though, since Roserade and Smeargle leads don't really exist in CAP, but Lum is still an option if you want to be prepared for them for some reason. Offensive Calcs:
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Defensive Calcs
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I'm getting somewhat tired of calcs, so I'll just leave it at that. You get the idea.
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Feb 3rd, 2010 at 6:09:27 PM. |
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