(OU) Giga Baton Pass

REGIGIGAS BATON PASS

Well, this team all started with my looking at Regigigas and wanting to do something crazy with it. Despite its abominable ability, its stats are obscenely high for the standard metagame, and if you can keep it out for 5 turns it completely outclasses nearly all threats. I wanted to play around with it, so I vouched for a baton passing team that functions upon passing the following things to it:

  • Aqua Ring
  • Ingrain
  • +Defense, +Speed
  • Substitute (If Possible)
Ingrain and Aqua Ring combine with the Leftovers I give him to return 18% of his life at the end of each turn. With enough bonus speed, even during Slow Start he outspeeds most threats and can set up his own Substitutes. This strategy allows him to stall the first 5 turns out with incredible ease, making him unstoppable once that's happened. I've been tuning the team to the OU metagame over time, and have actually brought an alt up 300 CRE with using it. It suffers the "Lol, it's a Baton Pass team" gimmicks a bit and lacks a soundproofer, making it susceptible to pseudo-phazing if I don't get Ingrain out, but it operates very reliably in a vast expanse of matches.

Allow me to introduce you to it.

At a Glance:
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The basic function of the team is to play into immunities. I chose all of the Baton Passing members of a team that carry at least one common immunity and serve the purpose I need them to. At a glance, you'll notice that Smeargle is immune to ghost, Gliscor to both electric and ground, and Vaporeon to water. These immunities allow me to Baton Pass them in as needed to soak damage and get free turns of setting up.

The team has typical Baton Passer problems, but responds to them adequately. Things it really doesn't like, as expected, are:

  • Toxic Spikes
  • Taunt
  • Phazing
These are dealt with as best as possible within the confines of the Baton Pass archetype, and I have won against teams focusing in them before. It's really a mind game, though, and predicting appropriately is critical.

Individually:
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Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 180 Def / 80 Spe
Nature: Jolly (+Spe, -SpA)
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Protect
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Swords Dance
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Baton Pass
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Substitute

Ninjask is popular for many reasons. First of all, I chose him as a lead because he's the one baton passer that can reliably beat a Taunt in the first turn. His protect nets him a speed boost that gives him the first move on the second turn. This isn't one of the standard sets, and it forgoes an attacking move entirely for the combination of both Substitute and Swords Dance. This makes him initially vulnerable to Taunters, but that is dealt with by a shallow sweeper if necessary. Standard procedure is to Protect first, unless I predict something like SR coming up first. This lets me net the most from my initial Ninjask setup. (+3 speed, +2 attack) Even despite the hearty SR weakness, Ninjask more often than not gets two chances to set up the team. Since I only have two sweepers at all, that's all I need it to perform.

This is the lead threat list and my response to each.

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Aerodactyl:
Expect a taunt, so Protect first. Shallow toss to Metagross and attempt to Iron Head it to death.
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Azelf:
Expect a taunt, so Protect first. Shallow toss again to Metagross and Iron head it to death. If it explodes, you resist, if it Flamethrowers, kill it faster.
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Bronzong:
Protect first in case it tries to trick or something. Substitute is good if it tries a Trick for Iron Ball, Swords Dance if it Gyro Balls, Protect third turn, keep the chain alive.
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Dragonite:
Protect and escape. ExtremeSpeed is a guarantee, so you need to shallow sweep this to death.
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Empoleon:
Assume an Aqua Jet variety. It barely scratches even Ninjask, though, so attempt a Swords Dance first turn in case it SRs. Protect second turn and get out of there.
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Gliscor:
Expect Taunt. Protect and flee to Metagross.
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Heatran:
Protect first since they tend to attack. Either bounce to Vaporeon and continue the chain.
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Hippowdon:
It'll almost always lead with SR, but Sandstream ends your sash. Substitute first to try to catch the SR, Protect, and flee.
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Infernape:
Protect the Fake Out, standard procedure afterward.
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Jirachi:
Protect to figure out what it's going to try to do. If it tried Trick, Substitute and set up on it.
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Machamp:
Hate the confusion. Protect and jump to Gliscor or Vaporeon if you're daring.
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Mamoswine:
Protect first turn, pass second. Assume Ice Shard.
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Metagross:
Protect first turn, pass second. Assume Bullet Punch.
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Ninjask:
Swords Dance first since most won't attack and you've got your Sash anyways. Substitute and pass it on.
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Roserade:
It'll likely set up those disgusting toxic spikes, which are nasty. Protect first in case of Sleep Powder, Substitute if it tried to put you to sleep, otherwise Swords Dance and get out of there.
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Skarmory:
This thing is brutal and will likely beat you no matter what. It can either lead with a Taunt or a Whirlwind. It'll likely SR first knowing it can beat the pass with the Taunt/Whirlwind, so baton pass immediately to Smeargle with no speed and Spore it. (You're still faster) If it Taunted first, it gets a free layer of Spikes or SR on the switch. If it Whirlwinded, hope you get bounced to Gliscor so you can Taunt it back.
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Smeargle:
Substitute initially to block spore. Set up on it, pass out.
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Starmie:
Bizarre lead, but take a standard approach. Protect first, set up as needed, get out of there.
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Swampert:
Assume the worst in that it carries Roar. Same deal as Skarmory, instant pass to Smeargle and try to put it to sleep. If I'm feeling particularly daring, I might attempt a Ninjask setup on it.
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Togekiss:
Protect, get faster, standard set up.
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Tyranitar:
Protect, get faster, standard set up. Sand stream is ugly, so don't take chances with that sash. Instead, use substitute to stall turns so you outspeed whatever he might send in later.
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Weavile:
Assume Ice Shard, protect and pass.

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Smeargle @ Leftovers
Ability: Own Tempo
EVs: 96 HP / 124 Def / 244 Spe / 44 SpD
Nature: Jolly (+Spe, -SpA)
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Spore
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Ingrain
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Baton Pass
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Substitute /
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Amnesia

Smeargle needs to come in under a Substitute or with a lot of Acid Armor support. If he comes in with any sort of speed bonus, he will Spore whatever he's against and proceed to set up. Ingrain is important if the enemy has phazers and is Smeargle's main contribution to the team besides putting something to sleep. He's vulnerable to Taunt, so again having a shallow early-game sweeper to deal with those pesky Pokemon is crucial. Amnesia gets a special mention for allowing the team to beat many of the teams' biggest special threats. Starmie, Suicune, Rotom-A, and Latias all become manageable with even a single Amnesia under the belt. With +4 SpD and Ingrain, he outheals most of their hits. Be wary of Scizor on the switch-in without a Substitute, since without defense boosts Bullet Punch OHKO's with priority.

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Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant (+Atk, -SpA)
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Substitute
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Confuse Ray /
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Earthquake
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Return
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Fire Punch

Regigigas is the bread and butter of the team. He's the ultimate behemoth that needs all of that Baton Passing support. Once he's got a few bonuses and stalls the Slow Start turns, he can bust through anything that stands in his way. Tyranitar falls with some defense boosts, Substitute, and Confuse Ray. Gengar is 2HKO'd by Fire Punch, OHKO'd by a +2 Fire Punch on full stats. Rotom-A is even beaten down to size on any set it takes. If it tries to Will o Wisp Gigas, Substitute and Confuse Ray keep it at bay. If it's scarf'd, it picks its poison and Gigas' impressive defenses across the board wall it. With +2 speed, he outruns every fighting type Pokemon in the game that comes in on him and OHKOs them, including those with scarfs.

Biggest problem with him is Heatran, but even Heatran can't break Gigas. Eventually, with Confuse Ray, Regigigas wins the fight. He can even Substitute the Explosion and walk out losing virtually nothing. Even Explosion will barely scratch him if he has any defense boosts. Gengar with Focus Blast is about the best chance enemies have, and its shaky accuracy will let Gigas eventually keep a Substitute alive. Once that's done, Fire Punch 2HKOs even the bulkiest varieties. If Smeargle can pass even a single Amnesia boost to Gigas, he beats Gengar with ease. If Amnesia is run on Smeargle, Earthquake becomes much more useful than Confuse Ray for decimating Tyranitar and Heatran.

If he gets out with any semblence of proper setup and without Toxic Spikes eating him away, he doesn't get taken down. Period.

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Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 60 Spe / 196 SpD
Nature: Adamant (+Atk, -SpA)
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Rock Polish
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Baton Pass
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Earthquake
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Taunt

60 Speed EVs guarantees that it outspeeds the typical Skarmory for the Taunt. Hyper Cutter keeps incoming Gyarados and Salamence from wasting the attack of my chain and hurting the sweepers in the end. Gliscor is used primarily for his dual immunities, though. He covers the electric attacks that Vaporeon lures and threatens to OHKO Jolteon, Electivire, and anything else weak to ground with his speed boosted earthquake. He can also come in on the ground attacks that oftentimes get thrown at Vaporeon or Smeargle as STAB attacks. Finally, he serves as a pinch speed booster for the team if SR or something else has incapacitated Ninjask.

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Metagross @ Leftovers
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant (+Atk, -SpA)
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Ice Punch /
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Iron Head
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Substitute
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Earthquake /
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Iron Head
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Thunderpunch

When I talk about shallow and early sweeping in this thread, I'm talking about Metagross. He has numerous advantages that let him come in and simply demolish his counters. He's immune to Toxic Spikes, which is very threatening for Regigigas, he's immune to status drops from the likes of Gyarados and Salamence, both of which will die horribly if they stay in for a hit, and he's reasonably bulky in his own right. Substitute is necessary for blocking the ever present status effects that can neuter him as well as the occasional desperate Explosion. His other moves exist simply to deal as much damage and cover his threats as much as possible. Thunderpunch beats the common taunters Gyarados and Skarmory. Ice Punch with any speed boost keeps Salamence, Gliscor, Flygon, and Dragonite hiding in the back rows. Earthquake breaks Heatran and other ground weak things. Iron Head gets a mention as a possible replacement to either Ice Punch or Earthquake as it successfully beats both Azelf and Aerodactyl, along with having a very healthy 30% chance to flinch. It is chosen over Meteor Mash for the 100% accuracy, as Metagross really cannot afford to miss anything and the power difference won't really cost you any important OHKOs. Its flinch rate is also great against things that will be 2HKO'd.

He's usually used as the first round Baton Pass sweeper to eliminate the bigger threats such as Taunt Gliscor, Taunt Gyarados, Taunt/Whirlwind Skarmory, and DDMence. Once they're out of the way and Metagross finally goes down, round 2 commences and Regigigas cleans house. If these threats aren't present, usually Metagross never sees the light of day and Regigigas 6-0's the enemy's team.

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Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Nature: Calm (+SpD, -Atk)
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Acid Armor
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Baton Pass
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Aqua Ring
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Substitute

Vaporeon rounds out the team with another great immunity. Barring Gyarados having Taunt, which usually gets figured out pretty early, Vaporeon gets a free set up on it. It also comes in on Crocune and sets up with impunity. Finally, if it can get a free switch into Pokemon like Scizor locked into Bullet Punch or Tyranitar or anything physical with some speed boosts, it will set up Acid Armor and laugh at them.

It fears nasties like Rotom and Jolteon, but with enough speed boosts it can Baton Pass to Gliscor/Smeargle and deal with them accordingly. Scarf'd Rotoms are the easiest to deal with, as between Smeargle and Gliscor you carry an immunity to their STAB options and get a free turn of set up.

Final Glance:

This team has as few holes as is possible with a Baton Pass team. Short of sacrificing setup options for more attacking options, there's not much that can be done to fix its problems. It is particularly Taunt weak, which is why I carry my fast taunter Gliscor, but even if attacking options were available, Pokemon like Ninjask and Vaporeon do not want to spend turns sitting around and attacking and letting the enemy have their way.

I'll go over the threat list in the next post. A lot of things are setup fodder, but some things pose serious threats to the team. You'll see. Thanks for reading thus far, I welcome opinions and thoughts on the team. It's pretty solid right now and plays really well, but maybe there are a few improvements to have here and there.
 
Threat List:

The threat list is mostly comprised of threats during the Baton Pass chain. Once the chain is complete, the appropriate mode of dealing with each Pokemon is picking a move that smashes it the hardest.

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Aerodactyl:
Major Threat
Its Taunt is annoying. Gliscor also can't beat it since it flies and outspeeds him. Eliminate him ASAP or send him out. Shallow Baton Pass to Metagross and punch it hard.
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Alakazam:
Mediocre Threat
No special notes here. Focus Blast hurts Gigas/Metagross hard, but if he's faster he smashes it with Return/Earthquake respectively.
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Azelf:
Major Threat
Basically the same as Aerodactyl, but instead of Earthquake threatening Metagross it's Flamethrower. Shallow pass and try to kill it fast. Messing up here can actually cost the passing team the game.
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Blissey:
No Threat
Setup fodder for anything with a 101+ Substitute up (Almost everyone). It will run or let me finish my chain.
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Breloom:
Low Threat
Set up on it. Spore is useless if I have a speed boost, and even sometimes when I don't. Gliscor's Taunt hurts it a lot and he's at worst neutral to Seed Bomb. Vaporeon can come in under a substitute and set up with impunity.
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Bronzong:
Low Threat
Beware of trick Iron Ball, since that can be a real problem. Once that's scouted, let it do whatever it wants as you do the same. You'll win. Substitute block explosion.
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Celebi:
Mediocre Threat
Generally an annoying Pokemon to deal with. It has good coverage and with Thunder Wave can really mess things up if I'm not constantly under a substitute. The fact that it hits on the special side of things makes Acid Armor ineffective as a mode of countering. Try to kill it fast with something. Smeargle is good with Spore, as if it switches he can Spore whatever else comes in and get a free turn.
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Cresselia:
No Threat
Beware of Thunder Wave with Substitute, otherwise set up with impunity.
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Dragonite:
Mediocre Threat
ExtremeSpeed is brutal with its stats and coverage, so take it down fast with a shallow sweep from Metagross.
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Dusknoir:
Low Threat
Set up on it. Will o Wisp is nasty if somehow you forget to use Substitute, and it'll take a lot of Fire Punches to kill it. Be careful, but otherwise use it as fodder.
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Empoleon:
Low Threat
Its Aqua Jet is weak and Vaporeon absorbs it. Make sure you carry enough speed boosts to beat Agility Empoleon, and smash it with Metagross' Thunderpunch early on.
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Electivire:
No Threat
It has no electric attacks to switch in on and Gliscor/metagross destroy it with Earthquake.
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Flygon:
Mediocre Threat
As with most dragons beware. Make sure you're faster and Ice Punch it to death.
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Forretress:
No Threat (Major Threat if Toxic Spikes)
This really depends on the type it is. If it is Spikes, it's setup fodder. If it carries Toxic Spikes it becomes a red beacon of bad, though, switch in Smeargle fast and Spore it. If it gets two layers, Regigigas is neutered and Metagross has to clean house.
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Gengar:
Low Threat
Be careful of Destiny Bond. It'll try to take out Gigas with it before Slow Start wears off. Focus Blast hurts, beat it with Fire Punches. You get a OHKO if you have a +2 attack stat on Gigas.
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Gliscor:
Major Threat
Gliscor is hard to deal with if it carries Taunt (likely). You have to beat it in a shallow sweep from Metagross. Scare it off/kill it and try to avoid an Earthquake on the Baton Pass switch in.
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Gyarados:
Major Threat
Same as Gliscor, really. Major threat with Intimidate passing and Taunt. Furthermore, Gliscor is faster and can Taunt, but takes those Waterfalls hard. Try to shallow sweep it with Metagross' Thunderpunch.
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Heatran:
Mediocre Threat
Annoying if you have Regigigas out as Fire Punch is absorbed and Return is resisted. You can beat it to death, though. Otherwise, bring out Vaporeon and set up on it. Beware of HPGrass.
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Heracross:
Low Threat
It's physical and it's one-dimensional. Bring out Vaporeon and set up Acid Armor and then Substitute. It runs or you'll win the game.
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Hippowdon:
Low Threat
Sand stream is very annoying, but manageable. It lacks real coverage on the team otherwise, and Vaporeon can scare it off.
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Infernape:
Mediocre Threat
Same deal as Heracross in most cases. If it's physical, it dies miserably. If it carries HPGrass for the likes of Swampert, you're going to be running into trouble. If it uses Nasty Plot Vacuum Wave, you need to kill it fast. Use Gliscor.
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Jirachi:
Low Threat
Jirachi can be dealt with by Earthquake or Fire Punch on the shallow sweep stage. Vaporeon walls Iron Head and with enough speed boosts, it'll never get a flinch off even if scarf'd. Be wary of trick, always stay under a Substitute when it comes out.
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Jolteon:
Low Threat
Scares the crap out of Vaporeon, so flee to Gliscor and wave a OHKO in its face. Gliscor resists or walls whatever else it does, so just kill it or set up on it.
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Kingdra:
Mediocre Threat
Scary if it gets a Dragon Dance and a Rain Dance. Use Vaporeon to absorb water hits and Acid Armor to try to tank it if it's physical. If its special, it might sweep you, so try to kill it early in that case. (Unfortunately Thunderpunch is neutral, so the OHKO from Metagross won't happen)
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Latias:
Mediocre Threat
Can be scary if you're not faster. If you are, beat it with Ice Punch on Metagross. Always Substitute first in case it tries to Trick-kill one of your passers.
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Lucario:
Low Threat
Not only is Luke more often than not physical, it's going to try to SD on the first turn. I have a Gliscor that can OHKO it, although isn't faster. They don't know that, though, and usually won't sacrifice Luke so easily. Usually it comes in on a few defense boosts or Aqua Ring or something, too, so it won't threaten anyone. The specs set is annoying, but lacks the power to really break any of my Pokemon.
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Machamp:
Mediocre Threat
Very annoying. Unless I have enough defense boosts to keep a Substitute alive after a hit, Dynamicpunch is going to mess things up. Other than the confusion, it's mostly useless and doesn't scare anyone on the team.
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Magnezone:
Low Threat
This thing scares Vaporeon, but Gliscor eats it. Otherwise, put it to sleep, Substitute, or set up on it somehow.
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Mamoswine:
Low Threat
Priority immediately makes it kind of scary, though Metagross resists ice and so does Vaporeon. Set up on it with Vaporeon.
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Metagross:
Low Threat
Vaporeon resists its Bullet Punch, so set up a Substitute to dodge the inevitable desperate Explosion. You can also use Acid Armor once and tank the Explosion effectively, but it's not really worth the life loss.
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Ninjask:
No Threat
Let it do what it wants while you do what you want. It'll die in the end and whatever it sets up won't beat what you set up unless it gets really lucky.
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Porygon-Z:
Mediocre Threat
Doesn't really pose a threat and is really slow, but it can be painful if you can't break it apart early on. Adaptability and Download both give it good options to break you apart with. Also, Tri-Attack is scary if it gets lucky and burns/freezes something.
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Roserade:
Major Threat
This thing will always set up Toxic Spikes. As soon as you see it, Spore it fast. One layer can be dealt with, but two is crippling. Baton Pass to Smeargle the second you see it as it lays the Toxic Spikes, preferably under a Substitute to block Sleep Powder if its trying to be sneaky. Spore it and try to set up on it, hopefully they switch it out.
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Rotom-A:
Mediocre Threat
It's only a moderate threat because it blocks Gigas' Return and takes a few hits from Fire Punch to break. Be careful with it around Vaporeon, but you can usually dance between Smeargle and Gliscor to beat whatever it tries to do.
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Salamence:
Major Threat
Isn't it always? The DDMence set can be walled effectively by Vaporeon, but it may try to spam DD and outspeed your boosts. MixMence is disgustingly powerful as it will Draco Meteor smash something on your team. Fortunately, Gliscor and Vaporeon both survive the hit with enough to Substitute. Get to Metagross fast and smash it with Ice Punch. Try to avoid passing too many Intimidates to Metagross, though.
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Scizor:
Low Threat
It's physical and Vaporeon walls its Bullet Punch. Set up an Acid Armor, then your Substitutes won't be broken by anything it does and its worthless for the rest of the game.
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Skarmory:
Major Threat
This thing can carry Taunt and Whirlwind, which is devastating. Try to get Gliscor to Taunt it before it can wreck havoc or use Smeargle to put it to sleep. If it lacks Taunt, Smeargle beats it by leading with Ingrain. (It's faster) Kill it with Metagross' Thunderpunch or Gigas' Fire Punch.
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Smeargle:
Mediocre Threat
Substitute block Spore, figure out what it's point on the enemy team is and deal with it. In the rare case that it has Toxic Spikes, kill/stop it fast. It is a major threat with its versatility and capacity to lay those Toxic Spikes, so watch out.
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Snorlax:
No Threat
Set up on it. It's slow and physical and you will rip it in half if you can finish the set up. Acid Armor silences it completely.
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Starmie:
Mediocre Threat
It hits on the special side and carries Surf and Thunderbolt and possibly Ice Beam, which can be nasty for Vaporeon and Gliscor. It can be dealt with in an early sweep by Metagross, which is your best bet.
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Suicune:
Major Threat
It's a major threat if it deviates from the standard Crocune and carries HPElectric. If it doesn't, Vaporeon sets up on it freely. If it does carry HPElectric, then it's in the same boat as Starmie, but worse so because it will Calm Mind up and devastate things. Things get even worse if it carries Roar. Try to kill it with Metagross fast.
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Swampert:
Mediocre Threat
Big threat if it carries Roar, but otherwise perfectly wall-able. Standard mixpert lead is generally neutered by Vaporeon's Acid Armor set up. Ingrain or Taunt it (Gliscor fears Ice Beam) if it has Roar.
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Tentacruel:
Major Threat
Only a problem for Toxic Spikes, which it will definitely carry. As soon as you see it, pass to Smeargle and Spore it. One layer is manageable. Once it's asleep, set up fast if it stays in and get Gigas out before it wakes and throws down the second layer.
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Togekiss:
Low Threat
It really doesn't do anything scary if it's slower than you. Paraflinch won't work if you've got a substitute up, which you likely will since it hits very weakly with Air Slash against you. Set up under the Substitute.
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Tyranitar:
Low Threat
It's a big thing that normally scares a lot of teams. Sand stream is unwelcome and messes with Ninjask's sash, but otherwise really doesn't bother the team too much. Metagross is also immune to sandstorm, which is great. Break it with Earthquake or set up on it with Vaporeon if it's physical/choiced. If it's the rare special set, it doesn't hit hard enough to stop you unless it has Thunderbolt.
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Umbreon:
No Threat
You're faster, it's going to Mean Look, you have Baton Pass, you'll win eventually. It can tank some things, but Gigas will break it in half and so will Metagross.
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Vaporeon:
Low Threat
Bring in your own Vaporeon and set up on it. If it has HPElectric, bring out Gliscor and smash it with Earthquake while under a Substitute. It can be as annoying as Starmie with HPElectric, but is generally less problematic. It's going to have Wish and Protect most likely, which won't save it once you get Metagross/Gigas set up.
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Weavile:
No Threat
Whatever it is going to try to do it will fail at. Be careful of ice on Gliscor, but otherwise bring out Vaporeon and use it as setup fodder with Acid Armor. As a lead it can bother Ninjask and force him out early, but he'll still get a speed boost to someone first.
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Zapdos:
Mediocre Threat
It's Zapdos, so it has the possibility to be really annoying. Gliscor covers him fairly well and can get speed boosts in as it tries to break him with Heat Wave or HPGrass. Vaporeon is scared of it, so try to bring out a boosted Metagross on something like Thunderbolt (Not Heat Wave) and kill it with Ice Punch. You can also Spore it and put it to sleep if need be.

Threat List Conclusion:

So yeah, I know there are a lot of major threats and mediocre threats to the team, but they're covered by something in the team somewhere. It requires good prediction and so forth, but they're very beatable even if extremely threatening.

As I said in my first post, I appreciate feedback. :)
 
Baton Passing to Regigigas is a cool idea, but there are honestly far better options in OU, such as Scizor, Lucario, or Gyarados. While Ninjask can swing the momentum in your favor quickly, a smart opponent will have something to Taunt/Roar it, and they won't leave it in if it loses to Metagross, meaning that you'll likely get met with something like Rotom-A that will force it out if you only manage to pass a Speed Boost. To put it simply, I don't think that your team adequately handles common threats to most Baton Pass teams (mostly Taunt/Roar users). You have no Stealth Rock user to discourage your opponent from constantly switching, whether it's to abuse Intimidate, have a less useful Pokemon take the Spore, or simply bring in a Pokemon that can take out your current one before it boosts its stats enough to be dangerous.

As Ninjask is an extremely predictable lead, I suggest trying dual screen Azelf or Uxie, depending if you prefer Taunt and Speed to bulk. This allows your Pokemon to take many more hits as you set up your chain, and Stealth Rock helps to wear your opponent's team down. If you do choose to keep Ninjask, give it only 248 HP EVs so that it can survive two switches into Stealth Rock with no prior damage. Your 4 EVs in Attack are pointless with the moveset it has, and Ninjask doesn't need max Speed as it outruns everything but itself and Electrode with just 80 EVs and a Jolly nature. So I'd suggest a spread of 248 HP/180 Defense/80 Speed, allowing you to take more hits from things like Metagross.

In terms of the rest of the team, it would be wise to have another Pokemon who can pass Swords Dance. You could have Smeargle use Agility (instead of Substitute) so it can Baton Pass Ingrain without fear of faster Pokemon, and then Gliscor can pass Swords Dance instead of Rock Polish. Without Reflect or Speed/Defense boosts, Swords Dance Lucario with Ice Punch can sweep through your whole team after one turn of setup. Since you probably won't want to use so many EVs on Gliscor in order to outspeed Lucario, a Yache Berry will allow you to beat it, and gives you some protection against Ice Shard as well. Other setup sweepers like Dragon Dance Salamence and Gyarados can definitely cause you problems- you really need screen support and Stealth Rock to be able to take them out before they set up on you. Good luck!
 
To be honest, it seems like a cool idea, but so much can go wrong, basically, you have to fight the perfect team in order for this to work. A simple stall team could obliterate your strategy. Your team also hates heavy offensive teams. Like I said, cool idea, probably won't work in practice....

5/10
________
G-series vans
 
imrandom said:
focus sash and substitute on ninjask, wtf?
It lets me adjust my plan to the lead I face. This way I can cover and set up on Pokemon like Roserade and Smeargle while at the same time surviving a Bullet Punch from Scizor/Metagross on the turn I Baton Pass. It works really well, honestly.
ChernobylOverseer said:
To be honest, it seems like a cool idea, but so much can go wrong, basically, you have to fight the perfect team in order for this to work. A simple stall team could obliterate your strategy. Your team also hates heavy offensive teams. Like I said, cool idea, probably won't work in practice....
Hrm, well, semi-stall, which is rather popular right now gets beaten by this rather reliably. Full stall, assuming they're going to try for Toxic Spikes, gets beaten sometimes if I can set up Metagross properly or keep 2 layers of the TSpikes out. Without TSpikes, I always win against stall teams. (Although they usually use that, so..) Heavy offensive teams aren't too bad; Gyarados and Salamence are troublemakers but otherwise the common physical threats are setup fodder.
iliketurkeybacon said:
As Ninjask is an extremely predictable lead, I suggest trying dual screen Azelf or Uxie, depending if you prefer Taunt and Speed to bulk. This allows your Pokemon to take many more hits as you set up your chain, and Stealth Rock helps to wear your opponent's team down. If you do choose to keep Ninjask, give it only 248 HP EVs so that it can survive two switches into Stealth Rock with no prior damage. Your 4 EVs in Attack are pointless with the moveset it has, and Ninjask doesn't need max Speed as it outruns everything but itself and Electrode with just 80 EVs and a Jolly nature. So I'd suggest a spread of 248 HP/180 Defense/80 Speed, allowing you to take more hits from things like Metagross.
That's a good point, actually. I had forgotten about even life making him have only two switch-ins to SR. I'll consider a DS lead like Azelf, since that could work on two fronts (SR and fast Taunting). It loses reliably to Aerodactyl, though, and puts my team in a terrible situation against that. At least Ninjask can outspeed Dactyl after a Speed Boost and pass it along. Definitely if I lose the Ninjask, I'll have to put a speed boost elsewhere, but your recommendations for Ninjask are clutch. Thanks.

I have been wanting SD on Gliscor, too, but it's tough as he really needs the other 3 moves. Heck, I've actually tried a Yache on him, but it seems that the bigger threats against him are bulky waters with HPElectric or Thunderbolt and Surf. Usually Smeargle has to hide under his own Substitute in case the enemy has Sleep Talk or wakes up on the first turn. I'm not sure if him carrying Agility will be wise, but I'll give it a try.
iliketurkeybacon said:
To put it simply, I don't think that your team adequately handles common threats to most Baton Pass teams (mostly Taunt/Roar users). You have no Stealth Rock user to discourage your opponent from constantly switching, whether it's to abuse Intimidate, have a less useful Pokemon take the Spore, or simply bring in a Pokemon that can take out your current one before it boosts its stats enough to be dangerous.
Azelf is a good idea, since you're right; things I've wanted are SR, a faster Taunt, and a threatening Explosion to deal with major threats. I'll really need to tailor the rest of the team to adjust for losing Ninjask, though, since he's pretty critical to its success. I'll test it out.
 
Nice looking team, one thing I'd like to suggest is a change to Smeargle...

Smeargle @ Salac Berry (Technician / Own Tempo)
Jolly
252 Hp 252 Spe 4 Def
Spore
Endure
Baton Pass
Ingrain

This way, smeargle comes in after/if something dies. You Endure the first hit, Salac Berry kicks. +1 Smeargle outruns most things without scarfs, and you spore whatever is out. At that point, you can Ingrain. You then get to pass +1 speed and Healing with Smeargle.

(Sorry, wasn't thinking.)
 
Nice looking team, one thing I'd like to suggest is a change to Smeargle...

Smeargle @ Salac Berry (Technician / Own Tempo)
Jolly
252 Hp 252 Spe 4 Def
Spore
Endure
Endeavor
Ingrain

This way, smeargle comes in after/if something dies. You Endure the first hit, Salac Berry kicks. +1 Smeargle outruns most things without scarfs, and you spore whatever is out. At that point, you can either Endeavor or Ingrain, either way, they're probably swapping right now. If you choose to Ingrain, you get to pass +1 speed and Healing with Smeargle, or you can choose to Endeavor and essentially guarantee a kill on one pokemon. If you find yourself choosing Endeavor more often than Ingrain, you can easily replace Ingrain with any priority move along with Technician for the free kills, but seeing as Gigas is your main man, you'll probably stick with Ingrain.

okay i might be missing something but where is baton pass.

Anyway have used that ninjask lead before but with the attack boosting berry as the item (lechi i think) and in my opinion it only works on certain leads. it is great on metagros , heatran (espacily if they miss fire blast :naughty:0) and roselia. however if you go agaisnt a taunt lead your screwed. taunts ninjask, sets up stealth rock still with focus sash, attacks or taunts your switch in. i think you should give ninjask an attack cause if its taunted it will come back (if it gets the chance) at only 50% i know you have protect but it will probaly be obivous that your switching so they may just throw an attack out. also i would rather pass to a lucario, or maybe even a medicham (which i believe carries baton pass)
sorry about the bad English/spelling/grammer
 
Ira Aeternam said:
Smeargle @ Salac Berry (Technician / Own Tempo)
Jolly
252 Hp 252 Spe 4 Def
Spore
Endure
Baton Pass
Ingrain

This way, smeargle comes in after/if something dies. You Endure the first hit, Salac Berry kicks. +1 Smeargle outruns most things without scarfs, and you spore whatever is out. At that point, you can Ingrain. You then get to pass +1 speed and Healing with Smeargle.
That could work, but I'd really have problem with TTar/Hippo/Abomasnow. Him being able to pass substitutes after putting something to sleep is pretty useful, and I've used it to great success in many cases. I'll give EndureSalac a try.
shuckles my hero said:
however if you go agaisnt a taunt lead your screwed. taunts ninjask, sets up stealth rock still with focus sash, attacks or taunts your switch in.
You can Protect against Taunt and shallow pass the +1 speed to Metagross, who cleanly beats Aerodactyl and Azelf. Once you've forced them out/killed them and punched something, you can switch in Vaporeon on a fire attack or Gliscor on a ground attack and chain up again until the Taunter comes back once more. Quick pass from any pokemon to Metagross and go again. You can keep this going as many times as necessary to beat the Taunter.

I know it's not a 'reliable' method of beating Taunt, but with Ninjask as the lead it's the best can be done. I'm experimenting with Azelf and winning/losing just as many matches as before, so I'm not sure how much it's really doing for the team to improve it.
 
Your EVs on ninjask should be adjusted. Needs more defense, less speed. I forget what the optimum spread is, but you hardly need any speed and you have the bulk to take Ice Shards, Bullet Punches, and Extremespeeds. Look in the ninjask analysis and maybe steal that spread.
 
Confuse Ray is so wasteful on Regigigas. After you pass him a few Speed boasts, you can just use Substitute a few times to get rid of his Slow Start, then proceed to sweep from there.

Remove Confuse Ray for Earthquake would be much, much better. That way, you can deal with Heatran and Tyranitar easily.
 
Phantom_IV said:
Your EVs on ninjask should be adjusted. Needs more defense, less speed. I forget what the optimum spread is, but you hardly need any speed and you have the bulk to take Ice Shards, Bullet Punches, and Extremespeeds. Look in the ninjask analysis and maybe steal that spread.
Already adjusted, but thanks. :)
Unohana said:
Confuse Ray is so wasteful on Regigigas. After you pass him a few Speed boasts, you can just use Substitute a few times to get rid of his Slow Start, then proceed to sweep from there.
Confuse Ray lets him beat Gengar, who with SR has a 94% chance to OHKO Regigigas with Focus Blast and non-scarfed is faster than even a +3 speed Regigigas before Slow Start ends. If he's not passed a Substitute, he always loses to Gengar.

I had considered Earthquake over Confuse Ray, and I think I'll try it to see how it plays. I welcome beating Heatran and Tyranitar, but I'll have to fight a standard Gengar to see how he fares.

Thanks for the recommendation.
 
Already adjusted, but thanks. :)

Confuse Ray lets him beat Gengar, who with SR has a 94% chance to OHKO Regigigas with Focus Blast and non-scarfed is faster than even a +3 speed Regigigas before Slow Start ends. If he's not passed a Substitute, he always loses to Gengar.

I had considered Earthquake over Confuse Ray, and I think I'll try it to see how it plays. I welcome beating Heatran and Tyranitar, but I'll have to fight a standard Gengar to see how he fares.

Thanks for the recommendation.
Well, if you don't pass boasts to Regi, then what's the point? You strategy failed since Regi is merely dead weight without the stat boasts. Confuse Ray really does nothing to beat Gengar, unless you're behind a Sub already and get a luck here and there. Also, You see A LOT more Heatran and Tyranitar than you'll ever see Gengar. But yeah, see whichever works best for you.
 
Smeargle should have a Shed Shell. If a Pokemon that threatens Smeargle e.g. Scizor swaps in as it uses Ingrain, Smeargle cannot swap out. Shed Shell solves this. Leftovers does little to help Smeargle when so many Pokemon OHKO it. Also use this EV spread: 96 HP / 120 Def / 40 SpD / 252 Spe. It improves Smeargle's overall defensive capability whilst retaining the same Speed.

Seeing how this is a pretty full on Baton Pass chain, Gliscor should have Swords Dance in place of Earthquake. It gives you another stat to Baton Pass, which is handy as Ninjask will not always be able to pass a SD boost (and it is incapable of passing more than one). You would rarely be using Earthquake as it is anyways, and if you are, you are not in a good position. Replace Leftovers with a Lum Berry, as it allows Gliscor to swap into any status attack and then Taunt, neutralizing the status threat. This is handy if you are not in a position to set up Substitute to avoid status from Breloom, Rotom-A etc.
 
I just stopped by to say:
Holy crap,dude.Your team left me in absolute AWE.There's so much stradegy and complication,it makes me feel like complete crap that I spent like 2 days on my nooby team and it would be useless against your team.XD! This isn't a bad thing for me because I find your team extremely inspiring,specially since I just got back into the meta game.Its people like you that make Pokemon fun to play,honestly.The usual folk just thinks "lolpikachu" and I wish I could show them your team.

Damn,I give over 9,000/5 for effort and creativity for including Regigigas.5/5 battle wise because I sure as hell can't stop it with my team.XD Regigigas is an awesome Pokemon despite its ability;I'm glad it gets to shine in your team.It would be really destructive if you used an OU sweeper but the team's charm is Regigigas.And I think I might be able to pull off a Ninjask lead of my own even though I don't run Baton Pass.

I look completely ghei now so I'm gonna shut up.XD But seriously,keep up the amazing work.
 
Unohana said:
Well, if you don't pass boasts to Regi, then what's the point?
Notice that right now I don't pass any special defense boosts, so even after a proper pass with +3 speed in it, Gengar will beat it reliably. I'm actually experimenting to great success right now with Smeargle carrying Amnesia instead of Substitute. So far it's been great for setting up and beating things like Suicune, Starmie, Rotom-A, and so forth that used to threaten the team. I've been very pleased with it, and with the +SpD passed to Gigas I can use EQ and not fear Gengar at all. Best of both worlds. :)
Darkmalice said:
Smeargle should have a Shed Shell. If a Pokemon that threatens Smeargle e.g. Scizor swaps in as it uses Ingrain, Smeargle cannot swap out. Shed Shell solves this. Leftovers does little to help Smeargle when so many Pokemon OHKO it. Also use this EV spread: 96 HP / 120 Def / 40 SpD / 252 Spe. It improves Smeargle's overall defensive capability whilst retaining the same Speed.
Scizor usually appears early in the chain and Vaporeon walls it totally and sets up with no problems. With 1 or 2 defense boosts, Smeargle takes hits fine. Generally, Vaporeon gets defense boosts before Smeargle goes in, so it should be okay. You're right, though, Scizor OHKOs with bullet punch if Smeargle has no defense boosts, so he can be a threat there.

I definitely like that EV spread more, though. After testing it once, Smeargle's definitely more defensively capable. I went over the speeds in OU and found that with a +1 boost from Ninjask, I can get away with only 244 speed EVs to hit 406 and beat Aerodactyl, Crobat, Jolteon, most Suicune, Kingdra, and Heracross. At +2 speed, he hits 542 and beats +1 base 115s (Azelf, which is important).

I'll go with a 96 HP, 124 Def, 244 Spe, 44 SpD. That rounds him out pretty well. Thanks a ton for pointing me in the right direction!
Darkmalice said:
Seeing how this is a pretty full on Baton Pass chain, Gliscor should have Swords Dance in place of Earthquake. It gives you another stat to Baton Pass, which is handy as Ninjask will not always be able to pass a SD boost (and it is incapable of passing more than one). You would rarely be using Earthquake as it is anyways, and if you are, you are not in a good position. Replace Leftovers with a Lum Berry, as it allows Gliscor to swap into any status attack and then Taunt, neutralizing the status threat. This is handy if you are not in a position to set up Substitute to avoid status from Breloom, Rotom-A etc.
Hrm... I'll experiment with that. The threat of having a speed boost and Earthquake really beats those pesky Jolteon. It might give certain Pokemon a free switch-in, though, and the truth is that I would like a second Swords Dance available on the team and a status absorb is nice (with his already being immune to Toxic Spikes and Thunder Wave). You may be onto something there. I will play around with it and see if it works out well. Thanks again.
Gengar said:
It would be really destructive if you used an OU sweeper but the team's charm is Regigigas.
Sometimes I wonder. Regigigas stats are so great after the Slow Start wears off (which is easy with decent setup) that he walls as well as Cresselia and hits as hard and as fast as Slaking. Regigigas is definitely the charm of the team, though. There are so many times that people just laugh and get really excited when I send him in, even when they're about to be 6-0'd by him. It's definitely a good feeling.
Gengar said:
I look completely ghei now so I'm gonna shut up.XD But seriously,keep up the amazing work.
Nah, you're good. I appreciate a bit of flattery here and again. Thanks for all the kind words. :)
 
Anytime.:D And its really great how people will remember you in the long run as the person who beat them with a Regigigas,who is very always overlooked and skipped when building teams.
Again,a really fun and creative set up you got here that definitely packs a punch after those 5 turns.
 
Confuse Ray lets him beat Gengar, who with SR has a 94% chance to OHKO Regigigas with Focus Blast and non-scarfed is faster than even a +3 speed Regigigas before Slow Start ends. If he's not passed a Substitute, he always loses to Gengar.

I had considered Earthquake over Confuse Ray, and I think I'll try it to see how it plays. I welcome beating Heatran and Tyranitar, but I'll have to fight a standard Gengar to see how he fares.

Thanks for the recommendation.

1 - Focus blast can't have 94% OHKO, since it only has a 70% hit rate. It comes out to 65.80% chance for OHKO, which still doesn't fare well for you.

however, that brings us to reason 2 for Earthquake

2 - Which is a threat you'll more commonly face...Heatran and/or Tyranitar, or Gengar? I'm thinking the former is much more common.

Just a suggestion, but I'd go with the EQ, unless you REALLY fear Gengar.
 
Yeah, I ended up trying EQ and it's working out fairly well. It works especially well with Amnesia passing, since then Gengar can't beat Gigas at all. EQ was probably the better option anyways, so I'll concede that point. I just sometimes like the safety net of Confuse Ray. :p
 
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