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Old Jun 18th, 2010, 10:27:07 PM   #301
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Maybye the lady luck just hates, but i've got to ask. Is the chance of fully paralizing and hiting your self in confustion chance higher in shoddy? In my heartgold, i was paralised my times, but was only fully paralized once or twice, where on one battle on shoddy, a was parlize a grand total of 7 times. What gives? ( and in other battles i've been fully more then i haven't) i get Jirach's iron head, beacuse you only of 40% chance of moving, where parlise you have 75% chance of atacking. Can any on explain?
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Old Jun 18th, 2010, 11:49:59 PM   #302
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nope. it feels that way sometimes though huh?
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Old Jun 19th, 2010, 3:13:42 AM   #303
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What's the best IV spread for a Suicune with HP Electric 70? The "normal" HPElectric spread doesn't work.
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Old Jun 19th, 2010, 9:30:40 AM   #304
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Quote:
Originally Posted by Fat agiyr View Post
What's the best IV spread for a Suicune with HP Electric 70? The "normal" HPElectric spread doesn't work.
Well, it depends on the nature of Suicune. If you are using Timed there is no need for any change but if you are using modest then it will be; 31/23/31/31/30/31
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Old Jun 19th, 2010, 4:23:52 PM   #305
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How often is the leaderboard updated?
EDIT: And,
What is the best HP grass spread for Modest Zapdos? Normal one doesn't work.
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Old Jun 19th, 2010, 11:01:02 PM   #306
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Quote:
Originally Posted by Fat Despotar View Post
How often is the leaderboard updated?
EDIT: And,
What is the best HP grass spread for Modest Zapdos? Normal one doesn't work.
The Leaderboard is updated instantly. If your rating gets high enough for you to gain entry onto it, just refresh the page and you'll see yourself on it.

According the Moltres' analysis page, a Modest Hidden Power Grass spread would include 26 Atk IVs and 30 SpA IVs.
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Old Jun 21st, 2010, 2:50:49 PM   #307
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is Empolain a legit pokemon? i've been using him on Shoddy, and he does great.
I just want to know if you think he's good. What's his usge stats? doen't any one know? i want to know if you is the 21st used pokemon last month or 39th. Thanks!
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Old Jun 21st, 2010, 3:19:35 PM   #308
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Whenever I bring up Shoddybattle in Ubuntu 10.04, a file called Shoddy_Battle.desktop is placed on my otherwise-empty desktop. Is there any way to keep it hidden?
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Old Jun 21st, 2010, 6:13:08 PM   #309
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@auramaster - Just select no when it asks to make an icon. That should only happen the first time anyways.
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Old Jun 21st, 2010, 10:43:55 PM   #310
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@Mr br kill - You mean Empoleon? He's the 34th most used Pokemon, mostly because of the moveset Substitute/Agility/Surf/Ice Beam with a Petaya Berry. The idea is to Agility so you outspeed almost everything, then Substitute. They break the sub, and you do it twice more until you have 25% health, when the Petaya berry gives you a Special Attack boost. Then you sweep.

By the way, this thread is meant for the program itself. For questions about the Pokemon, you could check http://www.smogon.com/dp/pokemon/ for analysis on each Pokemon, and http://www.smogon.com/forums/forumdisplay.php?f=43 for talking about the metagame. Hope this helps!

@Duck92 - I could have misunderstood you, but that sounds like a Windows solution. I'm not using Windows, I'm running Ubuntu Linux. Whenever Shoddybattle runs, it automatically adds a file to my desktop called Shoddybattle.desktop, without permission to run. If I give it permission to run, it becomes a shortcut to Shoddybattle.

Problem is, I prefer to hide all the icons on my desktop to make it look nicer, and show off the wallpaper I "borrowed" from Fedora :). If I move it to trash, then run Shoddybattle again, it reappears. Mine is set to hide desktop icons, but it doesn't hide this one.
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Old Jun 21st, 2010, 11:59:53 PM   #311
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@Auramaster - Nope, I've used linux for years. I've read books on it, and programmed a little on it. But here is a simple way to.

Original ShoddyBattle:
Code:
<?xml version="1.0" encoding="utf-8"?>
<jnlp
    spec="1.0+"
    codebase="http://shoddybattle.com/client/"
    href="shoddybattle.jnlp">
    <information>
        <title>Shoddy Battle</title>
        <vendor>Colin Fitzpatrick &amp; Benjamin Gwin</vendor>
        <homepage href="http://shoddybattle.com" />
        <description kind="short">An extensible Pokemon simulator</description>
        <description>A pokemon simulator that is free as in freedom</description>
        <shortcut online="true">
            <desktop />
            <menu />
        </shortcut>
        <icon href="http://shoddybattle.com/client/icon.gif" width="64" height="64" />
    </information>
    <resources>
        <j2se version="1.4+" />
        <j2se version="1.5+" />
        <j2se version="1.6+" />
        <jar href="ShoddyBattleClient.jar" />
        <jar href="ShoddyBattle.jar" />
        <jar href="PokemonSprites.jar" />
        <jar href="swing-layout-1.0.2.jar" />
    </resources>
    <resources os="Windows" arch="x86">
        <nativelib href="ShoddyHelper.jar" />
    </resources>
    <security>
         <all-permissions />
    </security>
    <application-desc main-class="shoddybattleclient.WelcomeWindow">
    <argument>sprites.PokemonSprite</argument>
    <argument>http://shoddybattle.com/client/dpmovesets.db</argument>
    </application-desc>
</jnlp>
Modded ShoddyBattle:
Code:
<?xml version="1.0" encoding="utf-8"?>
<jnlp
    spec="1.0+"
    codebase="http://shoddybattle.com/client/"
    href="shoddybattle.jnlp">
    <information>
        <title>Shoddy Battle</title>
        <vendor>Colin Fitzpatrick &amp; Benjamin Gwin</vendor>
        <homepage href="http://shoddybattle.com" />
        <description kind="short">An extensible Pokemon simulator</description>
        <description>A pokemon simulator that is free as in freedom</description>
        <shortcut online="false">
            <desktop />
            <menu />
        </shortcut>
        <icon href="http://shoddybattle.com/client/icon.gif" width="64" height="64" />
    </information>
    <resources>
        <j2se version="1.4+" />
        <j2se version="1.5+" />
        <j2se version="1.6+" />
        <jar href="ShoddyBattleClient.jar" />
        <jar href="ShoddyBattle.jar" />
        <jar href="PokemonSprites.jar" />
        <jar href="swing-layout-1.0.2.jar" />
    </resources>
    <resources os="Windows" arch="x86">
        <nativelib href="ShoddyHelper.jar" />
    </resources>
    <security>
         <all-permissions />
    </security>
    <application-desc main-class="shoddybattleclient.WelcomeWindow">
    <argument>sprites.PokemonSprite</argument>
    <argument>http://shoddybattle.com/client/dpmovesets.db</argument>
    </application-desc>
</jnlp>
I changed the create shortcut to false. Copy that modded code into a text document, and save it as client.jnlp, and test it out.
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Old Jun 22nd, 2010, 12:20:52 AM   #312
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@Duck92 - Thanks, but where do I save the file? I tried putting it in the folder with Shoddybattle.jnlp, to no effect, and also in the hidden .shoddybattle folder.
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Old Jun 22nd, 2010, 1:42:42 AM   #313
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Try this.
Code:
<?xml version="1.0" encoding="utf-8"?>
<jnlp
    spec="1.0+"
    codebase="http://shoddybattle.com/client/"
    href="shoddybattle.jnlp">
    <information>
        <title>Shoddy Battle</title>
        <vendor>Colin Fitzpatrick &amp; Benjamin Gwin</vendor>
        <homepage href="http://shoddybattle.com" />
        <description kind="short">An extensible Pokemon simulator</description>
        <description>A pokemon simulator that is free as in freedom</description>
        <icon href="http://shoddybattle.com/client/icon.gif" width="64" height="64" />
    </information>
    <resources>
        <j2se version="1.4+" />
        <j2se version="1.5+" />
        <j2se version="1.6+" />
        <jar href="ShoddyBattleClient.jar" />
        <jar href="ShoddyBattle.jar" />
        <jar href="PokemonSprites.jar" />
        <jar href="swing-layout-1.0.2.jar" />
    </resources>
    <resources os="Windows" arch="x86">
        <nativelib href="ShoddyHelper.jar" />
    </resources>
    <security>
         <all-permissions />
    </security>
    <application-desc main-class="shoddybattleclient.WelcomeWindow">
    <argument>sprites.PokemonSprite</argument>
    <argument>http://shoddybattle.com/client/dpmovesets.db</argument>
    </application-desc>
</jnlp>
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Old Jun 22nd, 2010, 10:48:45 AM   #314
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I'm having trouble with Shoddy Battle on my Mac.
I keep getting this error:
"Failed to find the sprite loader. Please redownload the jnlp file."

When I redownload the jnlp file, I get the same error. Help please, as I really need Shoddy to test my team.
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Old Jun 22nd, 2010, 5:49:21 PM   #315
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How do I upload the HG/SS moves to my team?
ExtremeSpeed Dragonite to be exact
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Old Jun 22nd, 2010, 6:16:42 PM   #316
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Quote:
Originally Posted by Fat jolteon14 View Post
How do I upload the HG/SS moves to my team?
ExtremeSpeed Dragonite to be exact
Sign on to a server like Smogon University or any other server with the moves added, and then open team builder. If the team was made previously, you'll have to remake it.
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Old Jun 22nd, 2010, 7:09:16 PM   #317
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How come Pikachu's Atk doesn't get double with Light Ball?
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Old Jun 22nd, 2010, 7:34:38 PM   #318
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Quote:
Originally Posted by Fat Xing View Post
How come Pikachu's Atk doesn't get double with Light Ball?
It is doubled by Light Ball, it's just that the Team Builder only shows the effect of it on Special Attack. In battle though, it will double Pikachu's Attack just fine.
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Old Jun 22nd, 2010, 9:33:01 PM   #319
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I need to create a rule for my antivirus program to allow shoddybattle to access the server. Just which folder contains the program for it?
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Old Jun 22nd, 2010, 10:10:29 PM   #320
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@JRT - It's Java.exe.

C:\Program Files\Java\bin\java.exe
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Old Jun 23rd, 2010, 2:22:01 PM   #321
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Can anyone help me with my issue?
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Old Jun 23rd, 2010, 11:00:15 PM   #322
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I think this was brought up before, but I can't remember.

It says that Wish + Leaf Storm is illegal on Exeggutor, but Leaf Storm is a level up move which should be compatible with pretty much any move that Exeggutor can learn. Possibly an error?

This is for both the Smogon University and Doug's Create-a-Pokemon Server, team builder on Exeggutor.
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Old Jun 24th, 2010, 1:35:06 AM   #323
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hey guys as you can probably tell i'm extremely new to this haha but how much megabytes/kilobytes does downloading and using shoddy battle take? i have limited internet so i can't use it if it takes too much. thanks :)
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Old Jun 24th, 2010, 2:45:50 AM   #324
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@snorgel - The executable itself is around 2mb. The chats, and battles and sprites etc, can add to that. Since chat is infinite, I guess it keeps going up.
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Old Jun 25th, 2010, 2:51:36 PM   #325
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Are the event moves for the dogs gonna be added into the database anytime soon?
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