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#76 |
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Join Date: May 2008
Posts: 651
Plant City, Florida
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vonFiedler,
If you plan on doing something like a card system, I've been planning a Yu-Gi-Oh The Abridged Series mafia. Perhaps we can work together since a card system as well as a HP (LP in the case of this mafia) system can work in it. What do you think? |
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#77 |
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Join Date: Mar 2010
Posts: 3,159
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It wouldn't be a bad theme, but the cards themselves wouldn't play anything like Yu-Gi-Oh. Maybe a "Blue Eyes White Dragon" would be a card you can play as a hook, or cards could be themed after jokes from the abridged series.
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I will always go to sleep, even in a house where I just murdered a couple of cops. - Lightwolf |
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#78 |
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Join Date: May 2008
Posts: 651
Plant City, Florida
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Well, that's what I was thinking of. Cards would also be like some sort of key of winning for neutrals while also being useful tools for various factions. For example, Jinzo prevents any effects of meme-based cards from affecting its holder. Maybe we can talk in more detail about this in IRC when we have the time.
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#79 |
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Join Date: Jun 2009
Posts: 579
spanking the mankey
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^ I like the sound of a YGOTAS themed mafia.
Anyway, it's not exactly experimental in design, but rolewise I think it would be interesting to create a mafia centred around the roles on EpicMafia.com. I realise there are some interesting and viable roles on there that haven't exactly been tried out yet (correct me if I am wrong and these have already been explored). Obviously some of them would be unuseable, like the fool or granny. Just my suggestion.
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'hell yea i'm responsive now huh nigga'
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#80 |
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Join Date: Jun 2010
Posts: 507
Minnesota
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Yeah, I don't think that anybody wants to deal with a role whose win condition is "You win if you are lynched." Its an incredibly harmful neutral in that his victory causes to town to lose a lynch.
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[20:42] Aura_Guardian ... I think I might need to limit free actions per turn |
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#81 |
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Join Date: Dec 2009
Posts: 991
i found a better dancing cactus, but i cannot use it :(
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every mafia from now on should have one of those lyncher guys
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#82 |
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Join Date: Oct 2009
Posts: 469
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I've been thinking about a three village game, where there is no night killer. everything revolves around he daytime lynch.
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ALL GLORY TO THE HYPNOTOAD |
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#83 |
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Join Date: May 2007
Posts: 986
Location: Inner Space
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boring
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i'm selling these fine leather jackets |
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#84 |
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Join Date: Dec 2009
Posts: 991
i found a better dancing cactus, but i cannot use it :(
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a mafia with anonymous votes in which one village has most actions during night and lynches during day, and the other village has this in reverse.
like, most actions during day and lynches during night. two mafias could be added with the same thing |
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#85 |
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Join Date: Mar 2009
Posts: 1,422
Avatar by Lorak
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For that to work, there would have to be more than one lynch during the day. Otherwise the game would take an extremely long time to finish.
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∩_∩ Ľ_Ľ φ_φ
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#86 |
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Join Date: Oct 2009
Posts: 469
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@interwebs
The only problem i find in that, would be that all canceling roles would be of no use. What's the point of a bodyguard who cant use his action when the enemy can night-kill? same with the safeguard, and the hooker, and the redirecotor or martyr.
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ALL GLORY TO THE HYPNOTOAD |
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#87 |
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Join Date: Apr 2009
Posts: 191
I'm fixin' a hole where the rain gets in...
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Isn't that kinda the same problem with your no nightkill mafia? I guess some stuff can just be used to prevent/control inspections but really? The game will go forever, and by d5 or 6 at the absolute latest, everyone will know everyone's faction just from lynch votes.
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#88 |
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Join Date: Jan 2008
Posts: 555
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Necro post go! o_O
So a concept that came up accidentally in a conversation was that of "Lose Conditions." Basically, every player's role has something they're trying to avoid/prevent/whatever. If it happens, then they lose. This can be instead of or in addition to the regular Win Condition. Obviously, the "basic" LC is death. But some existing roles already essentially have LCs built in. Lynchers, for example. If the Lyncher's target is nightkilled, then the Lyncher's WC cannot be met, which means he automatically loses. LCs are essentially an expansion of that sort of situation. My other ridiculous ideas are generally kept to myself, but this one's general enough that I think people could take it to places I'm not going to go. That said, it'd be cool if this thread got revived a bit :O |
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#89 |
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Join Date: Jul 2010
Posts: 694
a fistful of quarters
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Daenym, the problem I see with that though is that the person who lost will more likely then not become inactive, and possibly hold up the game as a result.
One Idea I was pondering by myself was a multi-faction Big game system where some users are part of multiple factions, and can choose what side to join up with. This could be combined with other things like wolves that need the multi-faction people dead to win that show up as members of factions to create a large amount of mindgames, which could make for an interesting game.
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"I am an overachiever and proud of it! Put this in your signature too if you agree!"
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#90 |
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Join Date: Jan 2008
Posts: 555
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Losing, like winning, would presumably eject you from the game, KoK. Though that'd be entirely up to the host.
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#91 |
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Join Date: Jan 2010
Posts: 1,973
Yoshino is Yoshino, and Yoshinon is Yoshinon!!
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So the idea is to not complete your LC in order to win? I guess that makes sense, but isn't it just easier to call the alternative a WC instead? Like for example:
The win condition for a person is to have a certain someone killed. But they need a certain role alive. Isn't it safe to say that their WC would be "Kill so-and-so, and(or "while winning") win the game with so-and so still standing."? I just don't see how this is so much as experimental as it is just an extra win condition for someone to fulfill.
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This week's Avatar is from: Date a Live |
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#92 |
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Join Date: Jun 2011
Posts: 1,501
Texas, y'all
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I just had an idea for a game where roles are entirely item-based (everyone is vanilla without an item). Thoughts?
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<%minwu> happy feet, wombo combo, that ain't flacco Mafia players might be interested in this pun battle 2012 |
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#93 | |
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Join Date: Apr 2011
Posts: 456
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Quote:
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#94 |
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Join Date: Jun 2011
Posts: 1,501
Texas, y'all
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Oh wow... I didn't read back through the thread or anything, it just came into my head... I should really make sure that my "new" ideas are actually new.
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<%minwu> happy feet, wombo combo, that ain't flacco Mafia players might be interested in this pun battle 2012 |
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#95 |
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Join Date: Aug 2011
Posts: 57
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Well I was thinking of makeing a mafia game (I know I'm new on here but I have played a few mafia games else where and am in line to host an AC one) but I was thinking of haveing clues in it with no role revele like how I leart to play, I know some members (Red_Kryal), but it would be something new to this forum (or so I am told), also it will use chatango for talk and a few roles that might be new to here, people that claim roles or quote role pms get godkilled, I will not do subs since in my expeince there can ruin games. Well I hope this is ok guys
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Laa shay'a waqi'un mutlaq bale kouloun mumkin |
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#96 |
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Join Date: Mar 2008
Posts: 2,882
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Smogon had clue-based games like 2-3 years ago, but it was so long ago that it is essentially new to most people playing now.
Just posting to say that.
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[01:05] <DixieNormous> Rodan x pookar: Just Do It |
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#97 |
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Join Date: Aug 2011
Posts: 57
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oh, ok then
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Laa shay'a waqi'un mutlaq bale kouloun mumkin |
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#98 |
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Join Date: Mar 2008
Posts: 2,882
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I wasn't criticizing the idea, just saying :x
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[01:05] <DixieNormous> Rodan x pookar: Just Do It |
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#99 |
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Join Date: Aug 2011
Posts: 57
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I know, its just I was told that this place had never had them, thats all
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Laa shay'a waqi'un mutlaq bale kouloun mumkin |
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#100 |
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Alas poor player!
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Join Date: Nov 2006
Posts: 1,818
I knew him, Neku, a fellow of infinite jest, of most excellent fancy.
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An idea I've always had but I don't recall ever seeing would be a combination of the anonymous mafia that is done on a random forum, and a mafia game on the smogon forums.
Each player would have a role in each, the two may be different, but they have the same alliance. I feel that this would allow users to have some interesting combinations. You could be inspector on one side, but a vanilla role in the other. Bonus win conditions would be if you keep both identities alive, and some powers could be based on linking the two identities together or targeting both.
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