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#2501 |
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Join Date: Sep 2007
Posts: 113
ジョウト
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I'm assuming that Porygon2 and Dusclops would be holding Eviolite, yes? Also, why Banette? It seems like its defenses wouldn't cut it.
Hmmm... That's a tough call between Scrafty and Hariyama. Scrafy has Drain Punch and Crunch, yet Hariyama is slower and has a beastly Close Combat.
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Pokémon White - JaySlug - 3954 6397 8535 2011 Autumn Friendly: 13 - 2 ; 1638 Local GameStop Toughest Trainer: 1st |
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#2502 |
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blatant Nintendo fanboy
Join Date: Mar 2009
Posts: 4,328
your mom sucked at e3
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Guts Hariyama 1HKOs so much crap.
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#2503 |
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Join Date: Sep 2007
Posts: 113
ジョウト
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Thank you, my good sir, for reminding me about abilities.
Hariyama it is!
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Pokémon White - JaySlug - 3954 6397 8535 2011 Autumn Friendly: 13 - 2 ; 1638 Local GameStop Toughest Trainer: 1st |
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#2504 | |
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Join Date: May 2011
Posts: 150
The Land of Ooo
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Quote:
Nature: Brave Ability: Insomnia Item: Focus Sash IVs: 0/31/0/31/0/0 EVs: 255 Att/ 255 SpA Moves: Trick Room/Destiny Bond/Taunt/Shadow Claw BTW, the reason you put 255 EVs in each attacking stat is because the EVs are useless anywhere else. Hope this helped! |
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#2505 |
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blatant Nintendo fanboy
Join Date: Mar 2009
Posts: 4,328
your mom sucked at e3
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pardon the obvious question, but why would you put 252 in SAtk if it doesn't have a move that uses its SAtk stat
If you want to use Banette for some reason, personally I would suggest something like: Banette (354) Mental Herb Insomnia Brave 31/31/31/X/31/0 252 HP / 252 Atk / 4 Def Trick Room, Shadow Claw, Shadow Sneak, Protect Obviously it won't survive any big hits, but with the proper partner supporting it you have a good chance of setting up TR, and don't have to worry about Spore or Taunt. Plus, if they bring out an Imprison Chandelure (or most any imprison mon) you can hit it with a substantial Shadow Claw.
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#2506 |
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Join Date: May 2011
Posts: 150
The Land of Ooo
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It's meant to die so, all of its defensive IVs will be zero. It's used for Trick Room, so its speed IV will be zero. Special Attack is the only other stat besides attack that doesn't completely suck, and the EVs have to go somewhere.
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#2507 |
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blatant Nintendo fanboy
Join Date: Mar 2009
Posts: 4,328
your mom sucked at e3
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respectfully,
no they don't have to go anywhere if you're not going to use your SAtk stat, don't invest anything in it unless you want the effort ribbon for sentimental reasons or something
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#2508 |
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Join Date: Dec 2009
Posts: 880
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And if you want no speed no defence Bannette with no real attacking options, why not go for as low a level as possible?
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#2509 |
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Join Date: Jul 2010
Posts: 142
Vancouver, BC
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I don't understand the point of having a suicide lead. Why not invest those SpA EVs into HP? I mean, at least then it can survive some attacks.
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| FC | 4298 2307 8692 - Black Version VGC 2011 Seattle Regionals: Lost First Round |
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#2510 |
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Join Date: Apr 2009
Posts: 931
i'm the kinda trainer that's built to last if you battle me i'll put ma foot in ya ass
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Lol a suicide lead is basically handing your opponent 25% of their game win on a plate.
Just don't do it, it's a terrible strategy that will only make you lose.
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World's best Brit, magical girl and SERIAL REPROBATE. Want to become a genius like me? Buy me a drink and we'll talk, pal. ゆっくりしていってね YUKKURI SHITEITTE NE!!! yaranaika!!! |
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#2511 |
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Join Date: Dec 2009
Posts: 880
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Well, it's not meant to just suicide with no benefit. It's meant to set up Trick Room and take down an opponent with Destiny Bond. But it's total Taunt bait.
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#2512 |
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Join Date: Jul 2010
Posts: 142
Vancouver, BC
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That basically means if you don't set up TR, you just cost yourself the battle...
That really is a bad strategy. I would go with more along the lines of a Cripple lead, such as a Whimsicott.
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| FC | 4298 2307 8692 - Black Version VGC 2011 Seattle Regionals: Lost First Round |
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#2513 |
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Join Date: Sep 2007
Posts: 113
ジョウト
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Thanks for clarifying on the purpose of using Banette. I'm not much of a suicider in this game, so I'll probably go with one of the other Trick Room users. I just need to figure out who has the best bulk while being able to cover the spots that Hariyama lacks.
New Questions: 1) When running a TR team, is it recommended to bring a mon that does not rely on TR to succeed? 2) How many TR users are recommended for double battles per 4 that you send out?
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Pokémon White - JaySlug - 3954 6397 8535 2011 Autumn Friendly: 13 - 2 ; 1638 Local GameStop Toughest Trainer: 1st Last edited by DoubleJG; Oct 23rd, 2011 at 8:59:26 PM. Reason: Added a question |
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#2514 | |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Quote:
I've used a Rain team that where Surf is the water attack, and found it to work very well, but my non-water types on the team all had Protect. Then again, I rarely ever had to use Surf while they were on the field so even if they didn't have protect things could probably still work out. Thus, I think it can work to have Surf as your only water attack if you play your cards right. |
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#2515 |
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Join Date: Dec 2010
Posts: 401
Georgia
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Would running a sandstorm team be a good or bad idea in VGC 12?
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#2516 | |
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Join Date: May 2009
Posts: 217
North Carolina
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Quote:
What is the optimal spread for a Eviolite Pory2? Would it be more efficient to run 252 HP or 128 Def/128 SpD?
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#2517 | ||
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Apply directly to the forehead
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Moderator
Join Date: Oct 2010
Posts: 2,965
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Quote:
Quote:
252 HP. Eviolite shouldn't make a difference, since it increases overall bulk by the same amount regardless of EVs.
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Check out Smogon's new Doubles metagame! White FC: 4126-4421-4056 Black 2 FC: 3311-0920-4475 My Pokécheck Pokémon RNG is kind of like firing a gun. Why shoot blindly in every direction until you're lucky enough to hit the target when you can just take the time to aim properly and hit it with one shot? |
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#2518 |
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Join Date: Jul 2010
Posts: 142
Vancouver, BC
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I have never run a weather team before, so I decided that this year I would run one. Does anyone have any suggestions on which weather team is the easiest to get a hang of? For example, Rain, Hail, Sandstorm,etc...
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| FC | 4298 2307 8692 - Black Version VGC 2011 Seattle Regionals: Lost First Round |
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#2519 |
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I did my best, I have no regrets!
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Join Date: Apr 2007
Posts: 7,261
Vancouver, BC
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If you require a specific weather to succeed, you're looking at an uphill battle.
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#2520 | |
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Join Date: Aug 2007
Posts: 636
Salt Lake City,UT
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Quote:
Also, the pokemon that go on these teams have great move coverage. Toxicroak, Ludicolo, Lanturn, Poliwrath, and Kingdra are all excellent pokemon for a rain team for the typing. |
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#2521 |
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Join Date: Sep 2010
Posts: 876
StatenIsland, NY
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I'm just curious but is jp having vgc this year, or no one knows still?
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FC: 2709 6546 0200 |
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#2522 |
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Join Date: Jun 2011
Posts: 100
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What is the best Fire Type to use in VGC that doesn't not have more than a few weaknesses and has enough bulk to survive a super effective hit that also has an expansive movepool(like Grass, Ground, Electric... lol sounds like I should use overheat Manetric xD)? (My team requires a huge partner for like Metagross, Fire Fang aerodactly got ScarfSwitched by rotom way to much and I hate him)
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#2523 | |
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Join Date: Sep 2010
Posts: 876
StatenIsland, NY
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Quote:
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FC: 2709 6546 0200 |
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#2524 |
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Join Date: Dec 2009
Posts: 880
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Arcanine might be a possiblity - Flare Blitz is powerful, Close Combat and Wild Bolt for powerful coverage moves, and it can also get Extremespeed to pick things off. Not sure how it fares to ever present Rock Slides, though.
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#2525 |
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Join Date: Oct 2007
Posts: 3,303
Between the Devil and the Deep Blue Sea
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What're the fastest commonly used Pokemon with and without Scarf (and not boosted by a weather ability)? I'm trying to come up with EV spreads, and I was thinking to plan for Accelgor and Scarf Latios...is that a good speed tier to aim for? Is there anything above that, or is that overkill?
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