http://www.smogon.com/dp/pokemon/dragonite
EDIT: Made skeleton Edits after Salamence's Uber status.
[SET]
name: Mixnite
move 1: Draco Meteor
move 2: Fire Blast
move 3: Superpower / Earthquake
move 4: Extremespeed / Roost
item: Life Orb
nature: Mild / Lonely
evs: 56 Atk / 252 SpA / 200 Spe
[SET COMMENTS]
<p>Mixed Dragonite functions as an effective wallbreaker in the current metagame. Draco Meteor is the main weapon, dealing hefty damage to any non-steel pokemon not named Blissey. Fire Blast and Earthquake are used to hit those steels. Superpower can be used in place of Earthquake to hit Heatran, Blissey, and Tyranitar better but you will be stuck with a weaker Fire Blast against steels assuming Draco Meteor has already been used. Since the combination of Draco Meteor, Fire Blast, and Earthquake or Superpower hit everything in OU for neutral damage, the final slot is preference. Extremespeed is ever useful priority that can save you from a devastating sweep. Roost can be used on predicted switches to "death fodder," thus giving Dragonite a second life. However, between Stealth Rock, Life Orb recoil and potential Sandstorm it will take keen prediction to pull off before Dragonite bites the dust. Thunderbolt gives good neutral coverage against many opponents and can OHKO Gyarados and 2HKO Suicune and Vaporeon without lowering Special Attack (the latter two may require Thunderbolt + Draco Meteor depending on their spread).</p>
<p>In addition to being useful in revenge kills, Extremespeed also gives Dragonite an advantage against most leads. Azelf, Aerodactyl, and Infernape more often than not will dedicate their first turn to laying down Stealth Rock while Draco Meteor (or Earthquake in Infernape's case) will OHKO all three, thus breaking their sash so Extremespeed can finish them off. Slower leads such as Hippowdon, Swampert, Heatran, and Metagross are 2HKOed by Draco Meteor, a pair of Fire Blasts or Superpower.</p>
[Additional Comments]
<p> The given EVs allow Dragonite to outspeed Jolly Tyranitar and most defensive pokemon EVed to beat it such as defensive Celebi and Zapdos. Max Special Attack is used to give Draco Meteor and Fire Blast the highest damage output. Mild nature is most efficient at breaking stall, however a Lonely nature can power up Extremespeed to the same power as Adamant Lucario's. It should be noted that when using a Mild nature, 112 Attack EVs is the minimum required to always OHKO Bold Blissey with Stealth Rock.</p>
[Team Options]
<p>When playing this Dragonite one must remember that it is tougher to switch in than Gyarados despite sharing similar resists due to lack of Intimidate. Therefore, it is recommended that Dragonite is paired up with other offensive pokemon with good type synergy. Jirachi and Heatran effectively lure out walls thus giving Dragonite the opportunity switch in on incoming Ground (and Fire in Jirachi's case) attacks. Wish support is also a good way to get Dragonite in. Vaporeon, Blissey, and Jirachi all complement Dragonite well by absorbing namely Ice-type attacks and passing Wish to Dragonite and fellow team members. The latter two are especially helpful through spreading paralysis to help circumvent Dragonite's mediocre Speed. Scizor, Weavile, and Mamoswine, among others, can defeat Dragonite easily with priority and as such a sturdy physical wall will be necessary. Skarmory with its enormous Defense and spectacular typing walls said Pokémon fairly easily, and the Spikes it provides are incredibly valuable to this Dragonite. With Spikes on the field Dragonite has a better chance to OHKO Pokémon such as Swampert, Vaporeon, and Hippowdon with Draco Meteor.</p>
<p>Since Dragonite relies heavily on prediction, it would be wise to first scout the foe's Pokémon. Scizor with U-turn is able to come in with relative ease, force a switch, and then retreat to a counter while getting in a bit of damage. Flygon can accomplish something similar. With a Choice Scarf, it also makes a decent check to Jirachi, Heatran, and Salamence. It is able to OHKO all of them with its powerful STAB moves. Once you know the foe's whole team, overcoming stall will be much easier. Swampert is an effective user of Roar, which can help reveal the foe's team. Swampert is also able to set up Stealth Rock, while countering Flygon who will surely defeat Dragonite. Be sure to have a Stealth Rock user on your team so Dragonite gets all the KOs he needs. Forretress and Skarmory can also set up Spikes and/or Toxic Spikes which will further aid Dragonite's rampage; however you should then make sure there's a reliable counter to Flygon in the wings who can often beat it with ease, along with Dragonite.</p>
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake / Fire Punch
move 4: Roost
item: Leftovers / Life Orb
nature: Adamant
evs: 252 HP / 52 Atk / 204 Spe
[SET COMMENTS]
<p>This is the bread and butter Dragonite set. Dragon Dance and Roost work well in conjunction, so Dragonite can stat up and heal when needed. Dragon Claw is the more reliable STAB attack but Outrage can be used for raw power, which can really prove useful in some situations. Both Earthquake and Fire Punch are secondary attacks that allow Dragonite to achieve near perfect type coverage. However, the difference will always be what pokemon your team is better able to eliminate. Earthquake will leave Dragonite helpless against Skarmory and Bronzong, as well as potential Explosions from Forretress or having to take two Bullet Punches from Scizor. Fire Punch as an alternative can defeat all the aforementioned Pokemon but will leave Dragonite at the mercy of Heatran. Fire Blast can also be used over Fire Punch, as it will have more immediate power than Fire Punch despite the stat-reducing nature due to higher base power.</p>
<p> The choice of item on Bulky Dragon Dance depends on offensive the set aims to be. Leftovers is the main option due to the prevalence of Sandstorm and residual damage, greatly enhancing Dragonite's longevity. This will often allow Dragonite to secure that extra Dragon Dance to cement your victory. However, with Life Orb Dragonite gains a significant boost in power. If one chooses to use a Life Orb, an EV spread of 224 HP / 80 Atk / 204 Spe becomes more efficient, by reducing damage from Life Orb recoil and placing the extra points into attack. After a single Dragon Dance, Metagross is almost always OHKOed with Earthquake after Stealth Rock, a feat that can only be achieved with a Life Orb boost. It should be noted that Earthquake is the superior option if using both a Life Orb and Outrage because it can defeat some grounded pokemon on power alone, where as Fire Punch is normally too weak to do so. This will help prevent premature use of Outrage.</p>
[Team Options]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Extremespeed / Fire Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This set takes a more offensive approach to Dragon Dance by foregoing Roost for an extra attack. Find an opportunity to Dragon Dance on one of Dragonite's resists and go for blood. Dragon Claw and Outrage are the choices for STAB, the latter being 50% more powerful at the cost of locking Dragonite in for several turns. Earthquake yields the best coverage with Dragon STAB by hitting most grounded steel-types for super effective damage. The final moveslot is based on preference; Extremespeed will make Dragonite harder to revenge kill and Fire Punch offers additional coverage against Skarmory, Bronzong, Forretress, and Scizor.</p>
<p>Dragonite's nature should be dependent on the move combination selected. A combination of Dragon Claw / Earthquake / Extremespeed is most effective with an Adamant nature, as it will power up Extremespeed which can be used against Pokemon Dragonite cannot outspeed after a Dragon Dance such as Jolteon and faster Scarfers like Flygon. This also allows Dragonite to use Extremespeed and potentially knock out Mamoswine and Weavile before they Ice Shard it. Alternatively, Outrage can be used on this combination for maximum power, as it can still 2HKO most steel types. A combination of Outrage / Earthquake / Fire Punch is most effective with a Jolly nature because it is able to outspeed every non-scarfed Pokemon in OU as well as Scarf Heatran after a Dragon Dragon Dance. Additionally, Dragon / Ground / Fire achieves perfect coverage.</p>
[Team Options]
<p>Like all Dragonite sets, this set will appreciate Rapid Spin support to alleviate the 25% toll Dragonite will have to pay for switching in while Stealth Rock is up. Starmie, Forretress, and Tentacruel are the most popular and effective choices in OU for Rapid Spin. Forretress and Tentacruel can also lay entry hazards to weaken opposing teams for a sweep. Like most offensive sweepers, Dragonite appreciates Stealth Rock and Spikes support to turn potential 2HKOs into OHKOs.</o>
<p>Offensively, Dragonite loves being paired with Pokemon that can lure and defeat steel-types so it can freely use Outrage. Magnezone is the obvious candidate for this due to its ability to trap and eliminate any steel type depending on its set. Ironically, Magnezone can also switch into Choice Scarf Heatran attempting to revenge Dragonite with Dragon Pulse or Hidden Power Ice and proceed to kill with Thunderbolt. Trick + Iron Ball Metagross is also an effective partner as it can bring common counters Rotom, Skarmory, and Bronzong "down to earth" by making them susceptible to Earthquake and Spikes. Defensively, Dragonite pairs perfectly type-wise with Jirachi, who can use Wish to keep it healthy. Jirachi can also attempt a sweep itself on the other side of the spectrum with Calm Mind.</p>
name: Choice Band
move 1: Extremespeed
move 2: Outrage
move 3: Fire Punch
move 4: Dragon Claw / Superpower
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
What is changed?
move 1: Dragon Dance
move 2: Heal Bell
move 3: Roost
move 4: Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe
What have I changed?
name: Agility
move 1: Agility
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Thunderbolt
item: Life Orb
nature: Naughty / Adamant
evs: 252 Atk / 52 SpA / 204 Spe
Why this deserves a set?
EDIT: Made skeleton Edits after Salamence's Uber status.
[SET]
name: Mixnite
move 1: Draco Meteor
move 2: Fire Blast
move 3: Superpower / Earthquake
move 4: Extremespeed / Roost
item: Life Orb
nature: Mild / Lonely
evs: 56 Atk / 252 SpA / 200 Spe
[SET COMMENTS]
<p>Mixed Dragonite functions as an effective wallbreaker in the current metagame. Draco Meteor is the main weapon, dealing hefty damage to any non-steel pokemon not named Blissey. Fire Blast and Earthquake are used to hit those steels. Superpower can be used in place of Earthquake to hit Heatran, Blissey, and Tyranitar better but you will be stuck with a weaker Fire Blast against steels assuming Draco Meteor has already been used. Since the combination of Draco Meteor, Fire Blast, and Earthquake or Superpower hit everything in OU for neutral damage, the final slot is preference. Extremespeed is ever useful priority that can save you from a devastating sweep. Roost can be used on predicted switches to "death fodder," thus giving Dragonite a second life. However, between Stealth Rock, Life Orb recoil and potential Sandstorm it will take keen prediction to pull off before Dragonite bites the dust. Thunderbolt gives good neutral coverage against many opponents and can OHKO Gyarados and 2HKO Suicune and Vaporeon without lowering Special Attack (the latter two may require Thunderbolt + Draco Meteor depending on their spread).</p>
<p>In addition to being useful in revenge kills, Extremespeed also gives Dragonite an advantage against most leads. Azelf, Aerodactyl, and Infernape more often than not will dedicate their first turn to laying down Stealth Rock while Draco Meteor (or Earthquake in Infernape's case) will OHKO all three, thus breaking their sash so Extremespeed can finish them off. Slower leads such as Hippowdon, Swampert, Heatran, and Metagross are 2HKOed by Draco Meteor, a pair of Fire Blasts or Superpower.</p>
[Additional Comments]
<p> The given EVs allow Dragonite to outspeed Jolly Tyranitar and most defensive pokemon EVed to beat it such as defensive Celebi and Zapdos. Max Special Attack is used to give Draco Meteor and Fire Blast the highest damage output. Mild nature is most efficient at breaking stall, however a Lonely nature can power up Extremespeed to the same power as Adamant Lucario's. It should be noted that when using a Mild nature, 112 Attack EVs is the minimum required to always OHKO Bold Blissey with Stealth Rock.</p>
[Team Options]
<p>When playing this Dragonite one must remember that it is tougher to switch in than Gyarados despite sharing similar resists due to lack of Intimidate. Therefore, it is recommended that Dragonite is paired up with other offensive pokemon with good type synergy. Jirachi and Heatran effectively lure out walls thus giving Dragonite the opportunity switch in on incoming Ground (and Fire in Jirachi's case) attacks. Wish support is also a good way to get Dragonite in. Vaporeon, Blissey, and Jirachi all complement Dragonite well by absorbing namely Ice-type attacks and passing Wish to Dragonite and fellow team members. The latter two are especially helpful through spreading paralysis to help circumvent Dragonite's mediocre Speed. Scizor, Weavile, and Mamoswine, among others, can defeat Dragonite easily with priority and as such a sturdy physical wall will be necessary. Skarmory with its enormous Defense and spectacular typing walls said Pokémon fairly easily, and the Spikes it provides are incredibly valuable to this Dragonite. With Spikes on the field Dragonite has a better chance to OHKO Pokémon such as Swampert, Vaporeon, and Hippowdon with Draco Meteor.</p>
<p>Since Dragonite relies heavily on prediction, it would be wise to first scout the foe's Pokémon. Scizor with U-turn is able to come in with relative ease, force a switch, and then retreat to a counter while getting in a bit of damage. Flygon can accomplish something similar. With a Choice Scarf, it also makes a decent check to Jirachi, Heatran, and Salamence. It is able to OHKO all of them with its powerful STAB moves. Once you know the foe's whole team, overcoming stall will be much easier. Swampert is an effective user of Roar, which can help reveal the foe's team. Swampert is also able to set up Stealth Rock, while countering Flygon who will surely defeat Dragonite. Be sure to have a Stealth Rock user on your team so Dragonite gets all the KOs he needs. Forretress and Skarmory can also set up Spikes and/or Toxic Spikes which will further aid Dragonite's rampage; however you should then make sure there's a reliable counter to Flygon in the wings who can often beat it with ease, along with Dragonite.</p>
name: Bulky Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake / Fire Punch
move 4: Roost
item: Leftovers / Life Orb
nature: Adamant
evs: 252 HP / 52 Atk / 204 Spe
[SET COMMENTS]
<p>This is the bread and butter Dragonite set. Dragon Dance and Roost work well in conjunction, so Dragonite can stat up and heal when needed. Dragon Claw is the more reliable STAB attack but Outrage can be used for raw power, which can really prove useful in some situations. Both Earthquake and Fire Punch are secondary attacks that allow Dragonite to achieve near perfect type coverage. However, the difference will always be what pokemon your team is better able to eliminate. Earthquake will leave Dragonite helpless against Skarmory and Bronzong, as well as potential Explosions from Forretress or having to take two Bullet Punches from Scizor. Fire Punch as an alternative can defeat all the aforementioned Pokemon but will leave Dragonite at the mercy of Heatran. Fire Blast can also be used over Fire Punch, as it will have more immediate power than Fire Punch despite the stat-reducing nature due to higher base power.</p>
<p> The choice of item on Bulky Dragon Dance depends on offensive the set aims to be. Leftovers is the main option due to the prevalence of Sandstorm and residual damage, greatly enhancing Dragonite's longevity. This will often allow Dragonite to secure that extra Dragon Dance to cement your victory. However, with Life Orb Dragonite gains a significant boost in power. If one chooses to use a Life Orb, an EV spread of 224 HP / 80 Atk / 204 Spe becomes more efficient, by reducing damage from Life Orb recoil and placing the extra points into attack. After a single Dragon Dance, Metagross is almost always OHKOed with Earthquake after Stealth Rock, a feat that can only be achieved with a Life Orb boost. It should be noted that Earthquake is the superior option if using both a Life Orb and Outrage because it can defeat some grounded pokemon on power alone, where as Fire Punch is normally too weak to do so. This will help prevent premature use of Outrage.</p>
[Team Options]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Extremespeed / Fire Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This set takes a more offensive approach to Dragon Dance by foregoing Roost for an extra attack. Find an opportunity to Dragon Dance on one of Dragonite's resists and go for blood. Dragon Claw and Outrage are the choices for STAB, the latter being 50% more powerful at the cost of locking Dragonite in for several turns. Earthquake yields the best coverage with Dragon STAB by hitting most grounded steel-types for super effective damage. The final moveslot is based on preference; Extremespeed will make Dragonite harder to revenge kill and Fire Punch offers additional coverage against Skarmory, Bronzong, Forretress, and Scizor.</p>
<p>Dragonite's nature should be dependent on the move combination selected. A combination of Dragon Claw / Earthquake / Extremespeed is most effective with an Adamant nature, as it will power up Extremespeed which can be used against Pokemon Dragonite cannot outspeed after a Dragon Dance such as Jolteon and faster Scarfers like Flygon. This also allows Dragonite to use Extremespeed and potentially knock out Mamoswine and Weavile before they Ice Shard it. Alternatively, Outrage can be used on this combination for maximum power, as it can still 2HKO most steel types. A combination of Outrage / Earthquake / Fire Punch is most effective with a Jolly nature because it is able to outspeed every non-scarfed Pokemon in OU as well as Scarf Heatran after a Dragon Dragon Dance. Additionally, Dragon / Ground / Fire achieves perfect coverage.</p>
[Team Options]
<p>Like all Dragonite sets, this set will appreciate Rapid Spin support to alleviate the 25% toll Dragonite will have to pay for switching in while Stealth Rock is up. Starmie, Forretress, and Tentacruel are the most popular and effective choices in OU for Rapid Spin. Forretress and Tentacruel can also lay entry hazards to weaken opposing teams for a sweep. Like most offensive sweepers, Dragonite appreciates Stealth Rock and Spikes support to turn potential 2HKOs into OHKOs.</o>
<p>Offensively, Dragonite loves being paired with Pokemon that can lure and defeat steel-types so it can freely use Outrage. Magnezone is the obvious candidate for this due to its ability to trap and eliminate any steel type depending on its set. Ironically, Magnezone can also switch into Choice Scarf Heatran attempting to revenge Dragonite with Dragon Pulse or Hidden Power Ice and proceed to kill with Thunderbolt. Trick + Iron Ball Metagross is also an effective partner as it can bring common counters Rotom, Skarmory, and Bronzong "down to earth" by making them susceptible to Earthquake and Spikes. Defensively, Dragonite pairs perfectly type-wise with Jirachi, who can use Wish to keep it healthy. Jirachi can also attempt a sweep itself on the other side of the spectrum with Calm Mind.</p>
name: Choice Band
move 1: Extremespeed
move 2: Outrage
move 3: Fire Punch
move 4: Dragon Claw / Superpower
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
What is changed?
- Earthquake is unnecessary, Fire Punch 2HKOs every steel in the game.
- Extremespeed is most important
- Dragon Claw for not getting locked in
- Extremespeed is 90% as strong as CB Scizor Bullet Punch with better neutrality
- Outrage 2HKOs every non-steel physical wall
- Fire Punch 2HKOs every steel except Heatran, which loses to Superpower
- Jolly outspeeds Adamant Lucario and Gyarados
- Everything said above in Why?
- Cleans house with Spikes
- Rapid Spin support helpful
- Pursuit rids Ghosts for Extremespeed onslaught
move 1: Dragon Dance
move 2: Heal Bell
move 3: Roost
move 4: Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 216 SpD / 40 Spe
What have I changed?
- Nothing, just the EV spread. Outspeed Timid Ros / Jolly Luke after dance, along with neutral base 100s.
name: Agility
move 1: Agility
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Thunderbolt
item: Life Orb
nature: Naughty / Adamant
evs: 252 Atk / 52 SpA / 204 Spe
Why this deserves a set?
- Outspeed ScarfJirachi and Flygon after Agility, OHKO both
- Outrage is just as strong as +1 Dragon Claw so I'm missing how this isn't powerful enough...?
- Fire Blast beats Impish Skarm, does a lot to Special Defensive Skarm.
- Dragon Claw picks off weakened and frail offensive pokemon and Outrage bait (OHKOs Gengar, Salamence, Kingdra with Stealth Rock, for example) without locking yourself in.
- Outrage OHKOs Scarf Rotom 100% of the time.
- Residual damage
- still susceptible to priority
- Won't beat dedicated defensive walls.