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#1 |
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Join Date: Jun 2010
Posts: 4
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![]() Forretress - Lead Bug/Steel Calm Nature, Ability - Sturdy Item - Leftovers 252 HP, 4 Def, 252 SpD ~Spikes ~Toxic Spikes ~Rapid Spin ~Giga Drain OR ~Signal Beam My basic entry hazard abuser. I use Giga Drain because of my team's weakness to Ground and Water. Also, it enables Forretress to stick around for another set of Toxic Spikes if, let's say, they have them absorbed by an opponent. Otherwise, I use Signal Beam due to: STAB, coverage, and its 10% confusion rate. ![]() Lunatone - Baton Passer Rock/Psychic Bold Nature, Ability - Levitate Item - Leftovers 252 HP, 120 Def, 136 Spe ~Ice Beam ~Rock Polish ~Hypnosis ~Baton Pass Not typically considered an impressive pokémon; however, I've had some good fortunes with this Lunatone. It'll take a hit to set up the Hypnosis, and if typing calls for it, Ice Beam them away! Polish it up with Rock Polish, then let the passing begin! ![]() Solrock - Baton Acceptor And Passer Rock/Psychic Jolly Nature, Ability - Levitate Item - Leftovers 252 HP, 80 Spe, 176 SpD ~Explosion ~Grass Knot ~Calm Mind ~Baton Pass Typically, I pass Solrock the speed boosts from Lunatone, hoping its Hypnosis can stay in effect so I can have some advantages to set up more boosts for Baton Pass. Either way, Solrock can take some abuse, and with speed and SpD boosts, it gets even better. Also good for a late-game revenge with Explosion. ![]() Cradily - Stealth Rock, then candidate for accepting B. Pass Grass/Rock Calm Nature, Ability - Suction Cups Item - Leftovers 252 HP, 4 SpA, 252 SpD ~Energy Ball ~Stealth Rock ~Recover ~Toxic Regardless if you pass Cradily any boosts or not, it is capable of stalling, entry hazard, and especially helpful during those late-game Sandstorm switch-in kills. I use Energy Ball instead of Seed Bomb because of Calm Mind B. Pass. ![]() Gliscor - my castle in the sky Flying/Ground Jolly Nature, Ability - Sand Veil Item - Leftovers 252 HP, 132 Def, 124 SpD ~Aerial Ace ~U-Turn ~Earthquake ~Roost Typically I will try to switch him into Heatran. He is also good to spam the U-turns and with his Sand Veil, a lot of the non-100% accuracy attacks miss. I really like him and he's bulky, too. ![]() Tyranitar - The Finale Rock/Dark Modest Nature, Ability - Sand Stream Item - Expert Belt 252 HP, 4 Spe, 252 SpA ~Earth Power OR ~Hidden Power Rock ~Ice Beam ~Surf ~Dark Pulse Basically my Special stabbers, using the boosts provided to it from the rocks. He makes using the rocks with it, because I think they're the only two rock-types who can use baton pass and cosmic power/calm mind AND rock polish :) Thank you for reading my post and I can't wait to read your responses! Last edited by coitis2002; Jul 18th, 2010 at 8:12:10 AM. |
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#2 |
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Join Date: Jul 2010
Posts: 60
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don't think Cradily works on the Special side, sure its Specially bulky in sandstorm and due to this his a good Curser. Pass him Spd boosts, he curses and rests wakes up and u got a monster.
Cradily @ chesto berry, careful Rest/Sleep Talk/ Curse/ Seed bomb or Rock Slide ( what u need) 252 HP 4 Atk 252 Spd Use EQ/Explosion on Forry or Rest for Recover over Giga Drain because without Explosion or EQ hes set up bait to alot of pokes like Gyarados and Lucario. I can see that Luna and Sol have alot of Bulk but they are weak to Taunters and Scizor/T-tar, I would let Gliscor pass Rock Polish and another passer the other boosts like Smeargle or even Mr Mime |
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#3 | |
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
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You need to expand your descriptions for Gliscor and TTar or I'll have to lock this thread.
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