Go Back   Smogon Community > Contributions & Corrections > Archives
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools
Old Mar 19th, 2006, 8:44:57 AM   #26
dynamo
 
dynamo's Avatar
 
Join Date: Oct 2005
Posts: 1,782
England
Default

Great guide Basics. Really specific and helpful for making teams including the combo and countering it (without using Skarm). There are loads of variations though - Joltwak, Joltloom, Jaskloom. It would be nice if you went into them a bit.
__________________
well you know I used to have a friend code here but then my wifi decided to be gay
dynamo is offline  
Old Mar 19th, 2006, 10:09:51 AM   #27
Mosh
 
Mosh's Avatar
 
Join Date: Feb 2005
Posts: 632
Brasil sil sil =p
Default

People have the tendency to say that something doens't work in pokemon because it can miss or because X pokemon counters it. If you are using Sing it will hit sooner or later and then you will disable your opponent's main (or only) Marowak Counter and get a free turn to Swords Dance.
Mosh is offline  
Old Mar 28th, 2006, 7:29:17 AM   #28
Deathskull
 
Join Date: Mar 2006
Posts: 12
Default

Great guide, I tryed the strategy you suggested and it really works. I had a team with Ninjask, Marowak, Magneton and Suicune and some other stuff like that so mainly I would pass a swords dance and +3 speed to marowak, and if it worked, it would almost be always a 6-0. Magneton would kill skarmory if it came in the way.

Incase you are wondering, I tried both Jaskwak and Joltwak - I found Jaskwak to be much better. First of all, you can baton pass swords dances over to Marowak, and sweep your opponent's team right away without needing Marowak to swords dance itself and get damaged. Magneton in your team can easily shut down your skarmory problem, meaning you will have no problem with Skarmory PHazing you.

And again, great guide.
Deathskull is offline  
Old Mar 28th, 2006, 7:50:04 AM   #29
Mekkah**
pfbwowbfobwobwobfwowbf
is a Tutoris a member of the Smogon Site Staffis a Smogon IRC SOpis a Contributor to Smogon Mediais a Contributor to Smogonis an Administrator
 
Mekkah's Avatar
 
Administrator
Join Date: Feb 2005
Posts: 13,836
Most of them are good
Default

Sing is good because it
a) can shut down the main counter
b) punishes Skarmory for staying in, trying to Drill Peck or Spike you
c) can get you a free Swords Dance
d) gives you a chance to sleep something that gets in the way of a secondary recipient, might Marowak fail to sweep
Mekkah is offline  
Old Mar 28th, 2006, 10:14:24 AM   #30
m800_runner
 
m800_runner's Avatar
 
Join Date: Mar 2006
Posts: 117
NYS
Default

Looks pretty good i just tried it and it is very arse. I better stick with EVs because I am not really good at this.
m800_runner is offline  
Old Mar 28th, 2006, 11:31:02 PM   #31
moomoonerd
 
Join Date: Dec 2005
Posts: 519
Default

I recently tried passing Zapdos' agilities to Scizor, who would SD up, Endure or Sub depending on what pwned me last, and sweep with Reversal/HP Ghost. It worked ok, but I think I got kind of unlucky. I guess Zapdos could easily be replaced with Jolteon or Ninjask...

As to the debate over Jolteon/Ninjask, IMO Jolteon is better because even though he can't BP any attack (other than a liechi boost I guess), he isn't easily countered because when the counter comes you can just BP. Ninjask is easily countered by any hazer/p-hazer, unless you're BPing to a Soundproof/Suction Cups poke.

Heh, enough of my balderdash. (sorry, I've recently become addicted to the word balderdash...)
__________________
skaspaakssa on Shoddy.
moomoonerd is offline  
  Smogon Community > Contributions & Corrections > Archives

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 5:56:34 PM.