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Old May 9th, 2011, 3:59:02 AM   #1
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Default Generation V RMT Archive Index

Welcome to the RMT archive. Well-built, excellently presented, successful teams will be linked here to chronicle the development of the 5th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!

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Overused

I used to hate Rain Dance - shrang
December 2010 - Offense

Importable

Shrang's team is an excellent Rain build that shows how powerful Drizzle + Swift Swim teams were during their time in the metagame. With Politoed's rain support, Choice Specs Kingdra could easily plow through opposing teams with doubled speed and a boost to its Water attacks. This team also features the now-banned Manaphy that was capable of easily sweeping teams with as little as a single Calm Mind under its belt, thanks to automatic full recovery in Rest + Hydration. Another set this team introduced into the metagame was the dangerous Calm Mind Virizion (referred to as Birijion), who not only sees its Fire weakness removed thanks to the Rain, but also acts as an excellent game finisher after Kingdra has left severe dents in special walls. Ferrothorn (referred to as Nattorei) is a very important member of the team, not only because it sets up the almost-mandatory Stealth Rock, but also because it acts as the primary check for opposing Rain teams. Jirachi is used to patch up a few weaknesses, such as Swords Dance Toxicroak, while having solid offensive presence of its own.

Layla - Iconic
January 2011 - Offense

Importable

Iconic's Layla is the definitive and ideal offensive team of the early Black and White era, a time when behemoths such as Darkrai and Shaymin-S were still allowed in OU. This team is a perfect example of team synergy between bulky offensive Pokemon, using anti-metagame sets such as specially defensive Lum Berry Swords Dance Scizor to surprise kill Darkrai. This team’s unique Tyranitar and Gliscor sets eventually became the metagame's standards. Shaymin-S, the team's lone suspect, showed just how much of a menace it was and why it was the first unanimously banned Pokemon in the history of Smogon’s suspect testing. As a bonus, the presentation is impeccable, featuring a neat layout, detailed descriptions for each team member, and a comprehensive threat list.

Solum's Core - Kevin Garrett
April 2011 - Balanced

Importable

Kevin Garrett's Solum's Core represents balance – it relies on team synergy between bulky Pokemon that are capable of dealing considerable damage to the opponent while covering each others' weaknesses. The team was built around Substitute + Swords Dance Garchomp, a large threat in the metagame at the time, using Tyranitar's Sand Stream to inflict passive damage on the opponent while activating Garchomp's Sand Veil. This team spurred the use of the Rotom-W + Jirachi + Gliscor defensive core in the metagame, as they feed off each others' weaknesses to spread status. The underrated Sigilyph makes an appearance, using its Magic Guard to avoid passive damage and annoy stall teams. Kevin Garrett once again makes a magnificent RMT presentation-wise, with length descriptions for each team member and creative artwork made by Nastyjungle. A comprehensive threat list and an export to text makes this thread a perfect example of what an RMT should look like.

Team WOLF GANG - franky
May 2011 - Balanced

Importable

franky's WOLF GANG was built to abuse the suspect-nominated Excadrill. This team was partly responsible for popularizing the use of Nasty Plot Celebi as a defensive check to rain teams and as a powerful offensive sweeper. The underrated Slowbro makes an apperance as a counter to some of the metagame’s top physical threats, such as Garchomp and Terrakion. Tyranitar is used for Sandstorm and Stealth Rock support as well as a solid check to powerful rain threats such as Tornadus and Thundurus, using Chople Berry to halve damage taken from quad-effective Fighting attacks. On the offensive side, franky made use of the then-rare Hidden Power Ice Landorus to lure in and KO Excadrill’s most common counter, Gliscor. The mole’s other common counter, Skarmory, is lured in and severely dented by Swords Dance Scizor. Excadrill is abused fully as both an excellent revenge killer thanks to his blistering speed under sand, and as a late-game sweeper, with his most common counters lured and destroyed by franky’s other team members. This team also features a neat formula devised to help sand teams combat opposing rain teams.
Enter The Dragon - PK Gaming and JabbaTheGriffin
July 2011 - Heavy Offense

Importable

PK Gaming and JabbaTheGriffin's Enter the Dragon is notorious for introducing the DragMag strategy to BW OU. The underrated Choice Band Haxorus shows just how destructive it can be through sheer raw power, leaving the opponent scrambling to counter it and thus leaving them open to being run over by one of the team's other two Dragons. Magnezone is used to trap and remove the one type of Pokemon that resists Dragon attacks, Steel, thanks to its ability, Magnet Pull. Another underrated threat this team utilises is Life Orb Mamoswine, who can leave devastatation in its wake with extremely powerful STAB Earthquakes, while also checking opposing Dragon-types with its strong STAB Ice Shard. Choice Scarf Politoed may seem out of place on a team that does not abuse rain in the slightest but its use is in making sure the team doesn't get run over by certain Sand threats such as Garchomp and Excadrill.

Tabloo - tab and Bloo
July 2011 - Semi Stall

Importable

The Frontier-winning Bloo utilized this team constructed by tab, designed to deal with all types of weather teams without using its own weather. Tabloo is partly responsible for the sudden increase of the Gastrodon + Heatran + Skarmory core in the metagame. With this beautifully constructed unit of six, Tabloo is able to beat all types of weather by using solid defensive Pokemon to beat common weather sweepers. However, this team is not full stall, as it is capable of holding its weight offensively with the combination of Toxic Spikes + SubSplit Gengar. The team was nearly perfect around the time it was created because it held the upper hand on many standard weather teams. Tabloo leaves its mark as one of the best non-weather teams ever created and proves that you can remain victorious in this weather-infested metagame without using it at all.

Rain Man - undisputed
September 2011 - Stall

Importable

Rain Man was one of the first really successful rain stall teams in the early BW metagame. With this team, undisputed established the standard rain stall core of Politoed, Tentacruel, and Ferrothorn. Tentacruel acts as an amazing Rapid Spinner thanks to essentially holding double Leftovers under rain, while Ferrothorn has its fire weakness halved, allowing it to hold off a few threats it couldn't otherwise, while setting up stall's necessary Spikes. Blissey acts as a nearly unbreakable special wall while using the numerous free turns it gets to set up Stealth Rock. This team also showed the first use of Substitute Gliscor as both a counter to numerous physical threats while being capable of stalling out entire teams in conjunction with Toxic Spikes. The final key to the team is Substitute Calm Mind Jirachi, who was capable of turning some of its counters into set-up bait since at this point, most players expected a Specially Defensive set. This team's immense success and impact on the metagame definitely earns its spot in the archive.

no Rain, no Gain - McMeghan
September 2011 - Offense

Importable

This team was responsible for the rise of offensive rain teams. No Rain, no Gain strives to steamroll the opponent with high amounts of offensive pressure. The offensive benefits of rain transforms Nasty Plot Thundurus and Swords Dance Toxicroak into major nuisances for the opponent. With a slight tweak in their standard sets, McMeghan was capaple of bypassing usual threats such as Tyranitar and Gliscor with Substitute and Ice Punch in their movesets respectively. Furthermore, no Rain, no Gain takes full advantage of this by pairing Thundurus and Toxicroak with entry hazards and great momentum builders in Scizor and Rotom-W, who forced and abuses switches via U-turn and Volt Switch. The tone setter of the team lies within the use of Choice Specs Politoad, very often netting a KO within the first couple turns due to its sheer strength. Overall, no Rain, no Gain was notorious for dishing out intense damage, giving the opponents very little wiggle room.

5 Minute Excadrill Sand Team - Super Mario Bro and Yee
September 2011 - Stall
Importable

This team shows how stall looked during the Excadrill-era. Bulky Hippowdon to set up the Sandstorm, which not only helps with stalling but it also activates Excadrill's Sand Rush. A combination of Slowbro and Jirachi is used to cover most threats in the metagame, including opposing Excadrill. Roserade sets up Spikes and provides the team with additional Aromatherapy support. A original Dragonite set is used to stall thanks to Multiscale as well as phaze with Dragon Tail. And then there is Excadrill, acting as both the Rapid Spinner and as an offensive check for a lot of pokes in the offensive meta.

French Orgy with Belzebuth - Grimm70
October 2011 - Offense

Importable

French Orgy with Belzebuth is one of the best offensive Drought teams of the B\W era. Grimm70 popularizes sunny day Ninetales, that is designed specifically to counter other weather-inducing Pokemon such as Tyranitar and Politoed. Ninetales along with magma storm Heatran and Arena Trap Dugtrio make a lot easier for this team to fight against other weahter based strategies. The team goal is to sweep with either Venusaur or Volcarona, that uses a bulky set with morning sun to heal HP while setting up as many quiver dances as possible. Technically the RMT is unexceptionable, with a very pleasant format and with detailed descriptions for each Pokemon.

IR: The Art of Rain Stall - M Dragon
October 2011 - Stall

Importable

The title of this team speaks for itself; it is, in fact, the art of rain stall. The team's success and nearly flawless synergy makes it arguably the best rain stall ever created. The steady rise of this play style was quite noticeable around the time; however, this team stood out the most. It is said that any team who attempted to make a full rain stall showed striking similarities to this. It's not surprising as the team can fend off a sizable amount of threats in the metagame with its unique core. The most noticeable Pokemon used in this team is Dragonite - instead of using the typical offensive set, M Dragon cleverly tweaks Dragonite to a defensive variant to hold off some of the most common threats to rain teams, such as Celebi and Reuniclus. The rest of the team features ideal stall weapons: Rapid Spin, entry hazards, and the ability to counter nearly every offensive threat in the game. IR: The Art of Rain Stall is one of the greatest forms a BW OU rain stall team will ever assume and is more than deserving of a spot in the archive.

Reflections - Stone_Cold
October 2011 - Heavy Offense

Importable

This team defines speed and pure momentum. Not a single hint of low Speed (bar Dragonite) is showed in this team, as it features a slew of fast Pokemon. Reflections makes an ideal offensive team by minimizing the the threats to cover, while maximizing the amount of victims to kill. The synergy is simple and is reliant within the revolutionary two-punch combo in Dugtrio and Dragonite. These two in tandem make quite the lethal combo by trapping Steel-types and paving a clear path for Dragonite to sweep. The team itself is nothing too fancy, but it does hold quite the perfect synergy. Technically, the presentation is akin to the synergy: straight to the point and effective. Reflections is responsible for the sudden rise of heavy offensive teams and is quite exemplar to the community around the time this was posted.

Apocalypse - mostwanted
October 2011 - Offense
importable

This is the team that spurred the use of dual hazard suicide lead Deoxys-S in the metagame. Utilizing a heavy offense playstyle, mostwanted uses Gengar to provide a potent offensive threat while protecting his Deoxys's multiple layers of entry hazards against Rapid Spin. This team also popularized Choice Scarf Rotom-W as a way to keep common spinners that Gengar can't beat, such as Starmie and Tentacruel, in check. With the use of the devastatingly powerful wallbreaking Choice Band Terrakion, as well as exceptional overall offensive synergy, mostwanted is able to pressure his opponents to sweep late-game with Dragon Dance Dragonite, who also serves as a check to sun teams. This team peaked at #1 on the ladder, was copied by several people right up until Deoxys-S's ban, and was very influential on Heavy Offense in B/W OU, which makes it a prime candidate for the RMT Archive.

Brute Force - Eggbert
November 2011 - Heavy Offense
importable

This team is an excellent example of Deoxys-S's other trademark suicide lead set, the dual screener. With its unmatched base 180 Speed, it's able to throw up Reflect and Light Screen at the beginning of a match to allow any of Eggbert's 5 monstrously powerful sweepers to set up and start wreaking havoc. The goal of this team is to use so much combined offensive power that the opponent's physical wall will eventually succumb, and then the remaining sweepers will win the game. Swords Dance Virizion is used as an anti-metagame threat, almost single-handedly deconstructing Rain Stall teams that were extremely common at the time. Dragon Dance Gyarados without Substitute is rarely seen in B/W OU but Eggbert makes full use of its classic Life Orb set to catch his opponents off-guard and open up holes for his other sweepers. The deadly Haxorus is used to its full potential here, with Lum Berry to shrug off status and Taunt to prevent its #1 counter, Skarmory, from phazing it out. Overall, this is an excellent example of Dual Screens Offense from the Deoxys-s era of B/W OU and it's therefore deserving of a spot in the RMT Archive.

Volt Turning My Way To The Top! - Sir Azelf
November 2011 - Offense

importable

This team defines Excadrill/Thundurus-era bulky sand offense and made the Volt-Turn strategy popular in BW OU. This team was so influential on the metagame that nowadays when a player uses this team with an Excadrill replacement, which is pretty common, they is said to be using "standard Volt-Turn". Besides popularizing an entire playstyle that was so dominant it even inspired teams in other tiers, Sir Azelf also reached the first spot on the ladder and held it for three weeks. While Volt-turn teams tend to have trouble dealing wit multiple Entry Hazards, Sir Azelf smartly paired his pokemon with the best offensive spinner the OU tier has ever seen, Excadrill. This team was notorious for putting immense offensive pressure on opposing teams due to how powerful Volt-turn was while paired with Sir Azelf’s Sand sweepers.

Christmas - Delko
December 2011 - Balanced

importable

Delko's Christmas is an excellent showcase of a balanced Hail team. The fact that Hail is the least used weather doesn't stop this team from being able to combat all the top threats the OU tier has to offer. This team also features the surprising qualities of Kyurem, an oft-overlooked threat that has the potential to destroy unprepared team. Delko uses a physical variant of Abomasnow with priority Ice Shard to keep the tier's powerful Dragons in check. While Hail teams and Ice-types in general are weak to hazards, Tentacruel is used to patch up that problem, while also setting up Toxic Spikes. Reuniclus can sponge attacks from the strong Fighting-types in OU and is also Delko's main way to handle Stall. Heatran is used to stop Sun teams that naturally have an advantage over Hail. Last but not least, Conkeldurr adds a Rock-resist and the ability to check threats in a pinch with its powerful priority Mach Punch.

Lysergic Acid Diethylamide - Stone_Cold & Alice
February 2012 - Offense
importable

Most offensive Drought teams run Venusaur as their Chlorophyll sweeper of choice; however, Stone_Cold and Alice break away from the norm, abusing the underrated Lilligant to much success on the ladder. Substitute Hydreigon, another underrated Pokemon, makes an appearance, preying on the switches it forces to protect itself from attacks while striking back with its huge 383 Special Attack stat. Specially Defensive Heatran makes an appearance to patch up the weakness to Latios and Latias that most Drought teams have, as well as providing consistent Stealth Rock support. Overall, this unique Sun team has been very influential on the metagame, mainly in showing how effective Lilligant can be, and deserves a place in the RMT Archive.

Toxic Invasion - Ojama
March 2012 - Stall

Importable

Toxic Invasion was an early team that utilized the now incredibly popular Toxic Stall Gliscor. A proficient balanced team created by Ojama for the Official Smogon Tournament, Scarf Tyranitar is used to checkmate numerous troublesome pokemon such as Gengar, Starmie, Latios, Latias, and Celebi. Skarmory and Heatran are Ojama’s entry hazard setters of choice, while also walling opposing Sand and Sun teams. Ojama also added a very clever Celebi set to cover threats he was weak to, specifically Rotom-W, Reuniclus and strong Water-type attacks. Starmie was finally added to due to the team's need for a Rapid Spinner and bulky water. Toxic Stall was Gliscor's most popular set in late BW1, due largely to this team and the success it had.

Sloop John B - Snunch
March 2012 - Balanced

Importable

In a metagame filled with weather, Snunch went against the grain with his Smogon Tournament-winning team. A perfect example of a balanced team, Snunch uses three offensive Pokemon to keep up pressure while relying on a core of three defensive Pokemon to take hits. His three offensive Pokemon are all underrated threats -- Swords Dance Virizion decimates the common Rain Stall team of the era; Nasty Plot Mew is a threat that continuing surprises his opponents due to its most popular set, Taunt + Will-o-Wisp, having completely different counters; and the ever-fearsome Substitute Dragon Dance Dragonite, who can completely turn the tide of a battle in one turn. Snunch’s defensive core utilizes Heatran to counter Sun teams while setting up Stealth Rock, Forretress to lay down Toxic Spikes while Rapid Spinning his opponent’s Stealth Rock to keep Dragonite’s Multiscale intact, and finally Jellicent to stall-break and prevent enemy Rapid Spinners from ridding Snunch of his hazards. This team proved its worth by going 7-0 on Snunch’s victory-earning Smogon Tournament run.

The Great Southern Trendkill - Funkasaurus and BKC
May 2012 - Balanced
Importable

The Great Southern Trendkill is an original team created by Funkasaurus and BKC. This team is largely responsible for popularizing Hippowdon in the final stages of BW1 OU; the seventh Official World Cup in particular saw a massive influx of teams utilizing the hippopotamus, who was an uncommon sight prior to this team. Hippowdon is used over its Sand Stream counterpart, Tyranitar, thanks to its superior bulk and longevity, along with its lack of vulnerability to Dugtrio, which made it much more effective at fighting sun teams. The pair of team builders took a balanced approach by supporting Hippowdon with a strong defensive core consisting of Forretress, Jellicent, and Roserade. Forretress contributed physical walling ability, Spikes and the ability to Spin. Jellicent complimented Forretress by switching into Fire-type moves and blocking attempts to Rapid Spin away the hazards Hippowdon and Forretress had set up, while functioning as a solid weapon against stall teams. Roserade was added as a sand team’s obligatory switch-in to the Water-types capable of inflicting burn, such as Rotom-W and Politoed, earning the spot over the more common Celebi thanks to its access to Sleep Powder and its Poison typing allowing it absorb Toxic Spikes upon entry. The team’s main offensive presence is found in Jirachi and Gliscor. Jirachi acts as an uncommon yet effectiveChoice Scarfer, with the ability to revenge kill a slew of threats, and a general source of speed on an otherwise slow team, while Gliscor is used in a Garchomp-esque manner, using Sand Veil’s evasive effects to set up with Substitute and Swords Dance. Overall, this was one of the best and most influential balanced sand teams in late BW1.

Eriatarka - Iconic
June 2012 - Offensive
Importable

Eriatarka is a unique offensive Rain team that was incredibly successful during the BW1 metagame. Iconic used it to peak #1 on the ladder numerous times, while also performing well in many large-scale tournaments. The main feature of the team is the one-two punch of Choice Specs Politoed and Choice Specs Starmie. Very few teams were able to weather the absurd brute power of their rain-and Specs-boosted STAB Surfs without crumbling. Iconic added a double steel core to help check the rampant dragons of the OU metagame. Ferrothorn sets up Stealth Rock while Jirachi acts as a strong pivot and sweeper; both are capable of handling many of the metagame's top threats. Latios helps the team against Rotom-W while weakening opposing walls even more for one of its teammates to clean up. Choice Scarf Landorus patches up any remaining weaknesses by revenging any extra threats, using the rare Hidden Power Flying to destroy the otherwise-threatening Breloom. Overall, one of the best and most well-known offensive rain teams makes its way to the archive.

The Schwein - Blue_Blur
August 2012 - Stall

Importable

Blue_Blur’s The Schwein is the definition of consistency. Originally created in 2011 for suspect testing, this teams staying power shows as Blue_Blur was able to still excel with the team a full year later, with minimal changes. At its core, The Schwein is a sand stall team that utilizes Choice Band Tyranitar to eliminate troublesome Pokemon, such as Reuniclus, Jellicent, and Latios and Latias. Tyranitar also gives Blue_Blur weather control, allowing him to better take on Rain and Sun teams. Blue_Blur then added the strong defensive core of Blissey/Gliscor/Quagsire. Blissey handles the majority of the Special Attackers in OU while Gliscor and Quagsire together handle most Physical attackers. Latias is, in many cases, the glue that holds the team together. It can dismantle Sun teams almost single handedly and is Blue_Blur’s best bet for a sweep. Its Calm Mind set allows it to ravage opposing teams after they’ve been stalled out by the rest of his ‘mons. Latias also gives Blue_Blur a top notch check against the infamous Volt-Turn core of Scizor and Rotom-W. Forretress was added last and provides both Rapid Spin and Spikes support. Blue_Blur’s team has stood as one of the most solid stall teams to ever grace the OU metagame.

Highway to Hell - dragonuser
August 2012 - Balanced

Importable

If you want to see what Sun teams tended to look like at the end of the BW1 era look no further than dragonuser’s Highway to Hell. This team was built for World Cup VII where dragonuser’s team USA East made it all the way to the Finals. The team was centered around the offensive core of Latias and Dugtrio as Dugtrio removes most of Latias’ most common counters, including Tyranitar and Heatran. dragonuser also employed a rather novel set for its time, Weather trapper Heatran. This Heatran uses a combination of Magma Storm, Sunny Day, and SolarBeam to remove enemy Politoed, who Dugtrio struggles more against. The team is also supported by Forretress who spins and lays Toxic Spikes, which makes Calm Mind Latias all the stronger. Rounding off the team is Venusaur with a more unorthodox bulky spread. This team is the picture of Sun as BW1 finished, because of this, and its impressive track record it deserves to be put in the RMT archive.

Simulation of a Drought - Lavos Spawn
September 2012 - Offense

Importable

This right here is the interesting Sun team that took the metagame by storm after Genesect’s incursion into the OU metagame. Lavos Spawn formed the unorthodox core of Dugtrio, Genesect, Victini, and Xatu and proved its power by dominating the OU ladder. The true strength of this team lies in the synergy shared by all the members. Choice Scarf Genesect provides enormous momentum and when paired with Dugtrio doesn’t have to worry about its number one counter, Heatran. Xatu, who was a rare sight in the OU metagame before, makes sure that Lavos’ side is kept clean of entry hazards, which is especially key for both keeping Ninetales alive, and preserving Dugtrio’s Focus Sash. To finish Lavos’ U-Turn core Victini aids in nuking the opposition with its powerful Choice Banded Sun-boosted V-Creates. Venusaur rounds off this team by giving Lavos Spawn a top-notch sweeper who finishes off weakened teams. This team prompted the rise of usage of Genesect on Sun teams, and Xatu. For all of these reasons, it’s easy to see why Simulation of a Drought belongs in the RMT archive.

Sexual Showers - Valentine
September 2012 - Balanced

Importable

Valentine’s and TFL’s Sexual Showers is as sweet as it sounds. With the induction of Genesect into the OU metagame, a powerful core was found, Genesect and Dugtrio, Genesect’s most notorious counter Heatran was easily removed by Dugtrio who was often given a free switch-in thanks to Genesect’s U-Turn. Valentine and TFL utilized this core, and surrounded it with near perfect support. Another huge threat at the time was Choice Specs Tornadus-T who abused a massively powerful Hurricane and its awe-inspiring speed to demolish most teams without a dedicated counter. The beauty of adding Tornadus-T to the already powerful Genesect and Dugtrio core is that Dugtrio also removes many checks to Tornadus-T, including Jirachi and Tyranitar. Once the offensive Pokemon were in place the pair of team builders added the tried and true defensive core of Politoed, Tentacruel, and Ferrothorn, though they used uncommon sets such as Sub-Toxic Tentacruel and Rest Ferrothorn. This team was the face of Drizzle times until Genesect’s ban from the OU metagame, and represents a major period of BW2.

White Fang's Revolution - H-C
November 2012 - Balanced

Importable

H-C’s White Fang’s Revolution won the 2nd #Pokemon cup by accumulating the most wins when used by the players of the tournament. The team is based around the offensive core of Sheer Force Landorus and Sand Rush Stoutland. H-C found that these two Pokemon worked well in tandem as Landorus lured in many of Stoutland’s checks and counters as many players assume Landorus is physical. Hippowdon was added next to provide the necessary support for the offensive pair and allows the team to better combat opposing weather teams. A classic Water-Fire-Grass core was then added to provide useful resistances and an overall defensive backbone to the team. Heatran checks many special threats, including Genesect who was the most popular Pokemon at the time of this teams creation. Amoonguss is a great addition to the team as it can combat Drizzle teams thanks to its typing and ability. Starmie provides an extra Water-type resistance and Rapid Spin support, which allows H-C’s other defensive Pokemon to stick around much longer.

Optical Overload - Trinitrotoluene
November 2012 - Offense

Importable

Trinitrotoluene’s Optical Overload was built to abuse two of the strongest sweepers available at the time of its conception, Rock Polish Genesect and Landorus. These two special sweepers boast huge attacking strength and few teams could handle the both of them when paired together. With these special sweepers Trinitrotoluene knew Special Walls like Chansey and Blissey would be a problem, so he added the two Fighting-types Terrakion and Keldeo to combat them head on. Terrakion abuses its high power STAB moves along with Swords Dance, Substitute, and a Salac Berry to destroy any Special walls that stand in either Genesect or Landorus’ path. Keldeo utilizes its powerful Choice Scarf set, allowing Trinitrotoluene to check the myriad of common offensive threats in the BW2 OU metagame. To round off the team Hippowdon and Rotom-W were fit onto the team. The two of them give the team a defensive cushion against threats like enemy Terrakion and Tornadus-T, ensuring that the teams sweepers will be healthy when its their time to shine.

Swimmin Pools - CTC
January 2013 - Offense

Importable


(°ᴥ°) - Harsha
January 2013 - Offense

Importable


Liberation Transmision - Fiction.
February 2013 - Balance

Importable


Aromaticity - Meru
February 2013 - Stall

Importable


Uber

Drown All - trickroom
May 2011 - Balance

Importable

With the introduction of monstrously powerful new threats such as Reshiram and Zekrom, many thought that rain teams would be less effective in BW. This is, however, far from the truth. Kyogre is still the most dominant force in Ubers. Drown All utilizes a few underrated movesets rarely seen in the tier. While the standard Lugia dies to status easily, trickroom's uncommon Lugia set with Substitute easily solves that issue. The uncommon Lustrous Orb Palkia also makes an appearance on this team as both a cleaner and Kyogre counter. Thanks to the solid presentation of the RMT, amazing synergy between all the team members, and massive effect this team had on the metagame, Drown All is very deservingly the first archived Uber team of Generation V.

Rock All - Shrang
June 2011 - Balanced
Importable

In Rock All, Shrang proves that Sandstorm can be a viable weather option in the Uber tier. Tyranitar is used to set up Sandstorm and acts as the special wall of the team, while also weakening Choiced Kyogres locked into Ice Beam or Thunder. There are many Psychic-types in Ubers, and Tyranitar can handle nearly all of them. Excadrill is used for its excellent Rapid Spinning abilities, which lets Shrang's Ho-Oh come in and out of battle to continuously check Sun teams and Calm Mind Arceus formes without being inhibited by Stealth Rock. The team also uses the rare Choice Scarf Hydreigon as a revenge killer thanks to its Levitate ability letting it avoid damage from the omnipresent Spikes. Giratina's rare Calm Mind set makes an appearance, capable of easily sweeping several teams that think it is nothing more than set-up fodder. Arceus-Grass is used as the team's obligatory Kyogre counter as well as for Stealth Rock support. The team is well presented with lengthy descriptions and a comprehensible threat list, even featuring a Dream World variant of the team.

Where There's a Chomp, There's a Way - Faint
February 2012 - Bulky Offense

Importable

Comments

Underused

Subfreeze - Jubilee
July 2011 - Semi-stall

Importable

Jubilee's hail team is incredibly solid as hail teams go, making use of entry hazards and Hail to wear away the opponent's HP gradually. While synergy is normally a problem for Hail teams, Jubilee's team is definitely well equipped to deal with normally dangerous Fire-types and the like. Froslass is incredibly annoying when Hail is up, as it makes use of Substitute and Snow Cloak to fish for misses while it sets up Spikes with ease. If Froslass is annoying under Hail, you'd have to come up with a whole new word for Walrein, as it is incredibly hard to break through, especially with the Toxic Spikes support it recieves from Nidoqueen. "SubFreeze" is a perfect example of a great UU Hail team, and Jubilee was using it quite a while before Hail became popular.

Fight against Racism - kd24
August 2011 - Stall

Importable

kd24, in the face of overwhelming offense and racism, managed to produce this excellent stall team. Chansey and Ferroseed, a pair of fantastic NFEs, are put to excellent use on this team, and are as effective in UU as their evolved counterparts are in OU. During the era of this team, UU was inhabited by a surplus of powerful physical attackers such as Mamoswine, and kd24 makes these normally overwhelming Pokemon laughable with Reflect Suicune and two Intimidate Pokemon in Arcanine and Hitmontop. Mismagius rounds off the team with a very unique moveset, giving it the ability to act as a spinblocker, and a revenge killer for dangerous Pokemon like Alakazam.

Won't You Stay - August
September 2011 - Bulky Offense

Importable

"Won't You Stay?" is about as unique as unique teams go. For one, it contains a selection of Pokemon that were uncommon at the time, and as if that wasn't enough, they all use choice items. Hitmontop is the only Pokemon that is not choiced on the team, and it is there to provide Rapid Spin support, which this team desperately needs, as all the choice items will result in a lot of switching, as well as the fact that the team is terribly weak to Stealth Rock without Hitmontop. With a team as unique as this, it is evident that August put a great amount of thought and effort into crafting it, and this can also be seen in the little intricacies in the Pokemon's movesets, like Hidden Power Flying on Zapdos or Sunny Day on Yanmega, for example.

Blazefire Saber - Snunch
September 2011 - Bulky Offense

Importable

Snunch's team makes use of a very powerful threat in Moltres. The basic premise of the team is to get entry hazards up and then use Choice Specs Moltres' overwhelming power to roast the enemy. Moltres' flaws are overcome through skillful team building, as Blastoise provides Rapid Spin support to aid Moltres' crippling weakness to Stealth Rock, and Heracross can eliminate any special wall (Chansey) that can sponge its attacks (Chansey). Blazefire Saber is well built, powerful, and is a force to be reckoned with if used in capable hands; a perfect example of an offensive team in early UU.

Darmanation - Heysup
October 2011 - Bulky Offense

Importable

Darmanation is an excellently built team that focuses on spikestacking and luring Darmanitan's counters in, only to U-turn out to the appropriate Pokemon to beat that counter. Roserade and Rhyperior can handle anything that gives Darmanitan a hard time, namely bulky Water-types and Flash Fire Pokemon such as Chandelure and Arcanine. Froslass and Donphan are an incredibly efficient duo, and between them they have two types of entry hazards, a Rapid Spinner, and a spinblocker. The pair provide excellent support for the offensive core of the team. Life Orb Zapdos is an excellent attacker that maintains the offensive nature of this team, while also adding to the team's synergy.

Download Destruction - Reachzero
November 2011 - Bulky Offense

Importable

This team did something very special for UU: it popularized offensive Porygon2. Before, people thought that all Porygon2 could do was switch into every attack that wasn't named Close Combat, but people began to realize that it could do all this while hitting extremely hard too. Download and a base 105 Special Attack stat allow Porygon2 to hit very hard with perfect coverage, while its amazing bulk, Recover and Eviolite ensure that it is almost never taken down easily. Porygon2 praising aside, this team is incredibly solid, containing a manner of bulky Pokemon, most of which hit incredibly hard. Gligar is the only member of this team that doesn't hit like a truck, although it is just as important, as it sets up Stealth Rock and keeps Heracross in line.

Welcome to Jamrock - Fatty
November 2011 - Semi-Stall

Importable

If someone were to ask what was considered to be a "standard" Sandstorm team in UU during the Hippowdon era, then fatty's Welcome to Jamrock would be the answer. It showcases how a well-built Sandstorm team can be frustratingly solid. The formula for building a Sandstorm team during this era was as follows: Hippowdon, Roserade, Stoutland, a bulky Water-type, a spinblocker, and a filler Pokemon. For the most part, nothing is unique about this team, although the clever use of Aerodactyl—which is normally seen merely as a suicide lead—to take advantage of the benefits of Sandstorm and shut down stall gives it an advantage over other typical Sandstorm teams during this era.
Straw Hat Pirates - PK Gaming
Januari 2012 - Bulky Offense

Importable

PK Gaming's team is a perfect example of an offensive team in the post Hippowdon era of UU. PK Gaming makes use of popular bulky Pokemon, namely Blastoise, Rhyperior and Roserade, although Life Orb Roserade is used, which was usually cast aside in favor of bulkier variants beforehand. This team also makes use of Choice Scarf Krookodile and Nasty Plot Mew; two underrated Pokemon that don't get enough usage in UU. The whole premise of this team was to show that Life Orb Darmanitan should definitely not be overlooked in favor of faster Choice Scarf variants, and "Straw Hat Pirates" certainly delivers.

100 Million Volts - Davy Jones
January 2012 - Bulky Offense

Importable

This impressive offensive team peaked in the final days of Deoxys-D's reign in the UU tier. Deoxys-D leads off by providing the crucial entry hazards that make any offensive team's job easier. Davy Jones then uses five extremely powerful Pokemon to completely overwhelm the opposition. Substitute Chandelure ensures that Deoxys-D's hazards can't be spun away; he may die in the process of protecting the hazards, but he'll definitely leave a dent before he goes thanks to his base 145 SpAtk. Choice Band Heracross is the main wallbreaker of the team while Choice Scarf Flygon is used to revenge kill any speedy enemies. Davy Jones' main offensive duo is the Calm Minding pair of Suicune and Raikou; they set up on each others' counters and are capable of finishing off any team.

Glitch Mob Stall - Harsha
May 2012 - Full Stall

Importable

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Rarelyused

Ultimate Balance - SuperPascal
August 2011 - Bulky Offense

Importable

Ultimate Balance is a team that demonstrates some of the reasons Cresselia and Bug-types dominated the early RU metagame. Substitute + Calm Mind Cresselia was the dynamic setup sweeper of the metagame, kept in check by the two Bug-types—Yanmega and Venomoth—and the rare Steel-types with enough offenses to bust through Cresselia. Bulky Quiver Dance Venomoth was a rarer approach this team wildly popularized, sweeping unprepared teams with ease. Omastar completes the triumvirate of setup sweepers: if any of them are given a free turn, you're in for a tough ride. In order to support the sweepers, Thunder Wave Rotom-S is a great choice to buy free turns and slow down the opposing team, all the while checking the Bug-types that threatened Cresselia. Ferroseed provides Stealth Rock, and serves as the main check to opposing rain teams. Hariyama functions as the team's main revenge killer and wallbreaker. As with most other teams in a developing tier, this team has multiple flaws: the teams best check to opposing Cresselia was Cresselia itself, never a guarantee of success. Still, it managed to overwhelm the opponent with superior offenses while covering the main threats.

Team Eggs and Bacon - BTzz
October 2011 - Offense

Importable

Team Eggs & Bacon was a successful bulky Sunny Day offense team that thrived in the face of the Bug-types, Cresselia, and Rain Dance teams that defined early RU. Weather supporter Cresselia is a rare set; 8-turn Sunny Day and Lunar Dance provides incredible team support, and Moonlight makes it nigh indestructible. Exeggutor, Lilligant, and Emboar are the three sun abusers of the team, each armed with wide coverage. Lilligant and Exeggutor are already lightning-fast thanks to Chlorophyll, while Emboar and Lilligant have their ways to boost their own speed. Drapion and Munchlax round out the team; Drapion provides Toxic Spikes and Taunt support in order to bypass dominant special walls and break stall, while Munchlax is a great countermeasure against opposing Bug-types and weather teams. This team suffers from low initial speed and lack of Stealth Rock support, but it deserves a place in the archives for its originality and effectiveness.

Blasphemy! - Texas Cloverleaf
October 2011 - Balanced

Importable

Blasphemy was a unique team in the Yanmega and Cresselia era, in that it utilised none of the original suspects and yet still achieved great success. A defensive core of the hazard-laying Ferroseed, special tank Gastrodon, and Rapid Spinner Cryogonal effectively checked the majority of the metagame; Cryogonal saw a significant rise in popularity after the RMT was posted. The primary offensive threats of the team were SubPunch Golurk, the best spinblocker of the time, and the non-standard Sub+3 attacks Honchkrow. Honchkrow was the centrepiece of the team, often grabbing a late-game KO with Pursuit and procedding to sweep the opposition. Round off the team is Choice Scarf Medicham, an incredibly powerful Pokemon that took advantage of the Ghosts removed by Honchkrow to clean up an opponent with STAB Hi Jump Kicks. The team successfully functioned in a tier with high powered threats by utilising one of its own, and is therefore worthy of a spot in the archives.

Save the World - Pearl.
October 2011 - Balanced

Importable

Save the World was one of the most metagame defining teams of early-RU, with Pearl utilising the deadly combination of Moltres alongside Spikes to rampage through opponents. With Spikes support, not even Slowking, the best special wall in the tier, is capable of countering Moltres, and the rest of the team is based around supporting this sweep. Claydol was one of the most effective Rapid Spinners, removing the Stealth Rocks that plagued Moltres while also setting Rock itself. Ferroseed supplied the necessary Spiking abilities Moltres required, and alongside the spinblocking abilities of Dusknoir created a dangerous situation for the opponent. Lanturn fit into the team as a cleric, a catch-all tank, and mostly importantly a Volt Switch user, which provided plenty of opportunities for Moltres to switch in safely after the slow switch. With Scarf Drapion removing Rotom, one of the few checks to Moltres, the fiery bird was free to rampage. Save the World was one of the most successful RU teams ever, winning the first RU tournament, and is more than deserving of a place in the archives.

∞ Infinity ∞ - Windsong
October 2011 - Bulky Offense

Importable

Infinity was a metagame-defining team that introduced the concept of trapping to RU. With this team, Windsong used Dugtrio and Wynaut to trap and eliminate opposing threats to the team. This strategy, in tandem with the strongest special attackers in the tier, proved to be deadly. Porygon-Z and Alakazam were two of the hardest Pokemon to counter, and with Dugtrio and Wynaut combining to remove those counters, this pairing annihilated any team with shocking ease. The two semi-bulky Pokemon on the team, Lilligant and Lanturn, round off the team’s synergy by providing both key resistances and team support. Lilligant is the answer to sun teams, and is also able to put an opposing Pokemon to sleep which makes it even more difficult to face this team. Lanturn handles rain and hail, also supporting the team with Heal Bell and Thunder Wave. Furthermore, Volt Switch allows Dugtrio or Wynaut to switch in freely, trapping whatever comes in. Infinity was no doubt one of the toughest teams to play against, and Windsong successfully made great use of the most powerful threats in RU.

qht - Nails
December 2011 - Balanced

Importable

This team is an excellent example of a balanced RU team, being the best of its time. This team effectively covered most of the prominent threats in the RU metagame by utilizing a core consisting of Gligar and Qwilfish to decimate opposing physical attackers and to set up entry hazards. Nails used Rotom as the designated spinblocker, popularizing the SubWisp set. In combination with the rather unique defensive core, the offensive core, consisting of Bulk Up Gallade and Substitute + Calm Mind Uxie, was successfully able to set up on the majority of the metagame and provide the team with a sweep. Nails rounds off the team with the final Pokemon, Krookodile, who patches up the remaining holes by serving as a revenge killer and late-game sweeper. All in all, qht defined balance teams in the RU metagame and popularized the playstyle.

Choice team etc - Ginku
March 2012 - Offense

Importable

Choice teams have been a somewhat rare sight since the DPP age. While some people talk about how strong their attacks are, and therefore, how tough to deal with the teams are, others say that they are too reliant on prediction, and that a mistake will usually cost you a Pokemon. In this RMT, Ginku showcases one of the most successful RU teams in SPL, going undefeated. The team uses a very famous defensive core in Slowking and Tangrowth, and a good momentum keeper in Rotom-C to help ease prediction and make sure that the player has a somewhat bigger margin for mistakes. The Regenerator Core also hits very hard on the special side of the spectrum, with Slowking's Psyshock knocking out one of the best special walls in RU—Roselia. On the physical side, Choice Band Entei and Aggron can annihilate almost everything between them with Flare Blitz and Head Smash alone. Entei's ExtremeSpeed is also very useful for revenge killing purposes, removing some pressure from the most controversial member of the team: Choice Scarf Haunter, whose main purpose is to deal with Omastar, which would otherwise be very annoying.

Final Attack Orders - ShakeItUp
March 2012 - Offense

Importable

ShakeItUp's Final Attack Orders was an extremely powerful heavy offense team during its time, showcasing just how deadly Heavy Offense could be in RU. Uxie starts off the team by setting up Light Screen, Reflect, and Stealth Rock for ShakeItUp's team, giving him a strong start right off the bat. From there, ShakeItUp has five incredibly lethal set-up sweepers at his disposal: Belly Drum Linoone, Shell Smash Omastar, Shift Gear Klinklang, Swords Dance Drapion, and Offensive Trick Room Cofagrigus. Belly Drum Linoone is the star of this team, and while it was a very underrated sweeper at the time, ShakeItUp shows just how deadly it can be. With both screens up, Linoone had no problem setting up a Belly Drum, and it could easily tear through teams with its +6 STAB Extremespeeds. To compliment Linoone, ShakeItUp uses the increasingly common Offensive Trick Room Cofagrigus set, which sets up on almost all of Linoone's checks and counters, and tears through teams at +2 with Trick Room up. To compliment these two Pokemon, ShakeItUp uses Shell Smash Omastar as a secondary special sweeper, as well as Swords Dance Drapion, whose main purpose was to absorb Toxic Spikes while posing a significant offensive presence, and Substitute + Shift Gear Klinklang, which helps this team deal with Pokemon with Substitute. After this team was posted, Linoone saw a significant rise in popularity, almost rising to RU at one point, while Offensive Trick Room Cofagrigus soared to #3, then #1 once Honchkrow and Claydol moved up to UU, showing just how influential this team was.

Dancing Free - SilentVerse
March 2012 - Bulky Offense

Importable

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Daylight - Zebraiken
March 2012 - Bulky Offense

Importable

Daylight was a incredibly metagame-defining team that revived a forgotten strategy in RU - Spikestacking with two Ghosts - and easily dominated the ladder upon its debut. Zebraiken starts off the team with Smeargle, an underrated lead at the time, which could easily get at least one layer of Stealth Rock, as well as one or more layers of Spikes against most teams. From there, Zebraiken ensures that the team's entry hazards will basically never be spun away by pairing Smeargle with two durable Ghost-types in Offensive Trick Room Cofagrigus and SubWisp Rotom. Between the two of them, they successfully prevented every single common Rapid Spinner from spinning, bar Cryogonal, who could be easily taken advantage of by the rest of Zebraiken's team. The rest of Daylight consists of two "glue" Pokemon in Hitmonchan and Bouffalant, the former checking fast sweepers with Mach Punch while posing a strong offensive threat, and the latter stopping pesky Grass-types like Lilligant from ripping through Zebraiken's team, while hitting things hard with its powerful Head Charges. All of these Pokemon are designed to help Zebraiken's last Pokemon, Sharpedo, successfully sweep. With Stealth Rock and Spikes up, Sharpedo suddenly becomes absurdly difficult to wall, and thanks to Speed Boost, it could easily rip through offensive teams. While Sharpedo moved up to UU soon after this team was posted, this team was responsible for popularizing Smeargle, who became the go-to entry hazard layer for most offensive teams.

Neverused

Goodbye - Zebraiken
December 2011 - Balanced

Importable

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Too Many Mices - Amarillo
January 2012 - Offense

importable

Too Many Mices shows that you should never judge a book by its cover. This was one of the scariest teams in its era, even going to the point where people brought Pokemon specifically to counter it! Amarillo used a peculiar but devastating Butterfree set to cripple the opposing team with Sleep and Paralysis. Tailwind and U-turn make sure Too Many Mices keeps up the momentum early on in the match. Golem is Amarillo's Stealth Rock setter and bird check, and the combination of Normal Gem and Explosion often meant death for the opponent's Pokemon. Pikachu is Amarillo's strangely effective wallbreaker, forcing a surprising amount of switches. The electric mouse could often get a Substitute up and beat many of Gorebyss and Raticate's counters in the process. Raticate and Dodrio were Amarillo's offensive backbone. Because they share many of the same counters, one could wear down the other's checks and open up a hole for a clean sweep. Dodrio was also Amarillo's revenge killer, outspeeding the entire metagame and packing quite a punch. Lastly, Gorebyss was Amarillo's late game sweeper. Gorebyss could easily break through Dodrio and Raticate's counters. At the time nobody really prepared for Gorebyss, many of its viable counters at the time couldnt stand the power boost given by Life Orb, meaning Gorebyss could often sweep the opponents team clean. Too Many Mices was one of the most successful troll teams of its time, and is not to be underestimated.

The Neon Hail Mary - Honus
February 2012 - Stall

Importable

The Neon Hail Mary was the defining stall team of NU and served as a model for all other aspiring stall teams. His team used the incredibly effective “TangelQuag” core which was nearly impossible for any physical attackers to break through. Lickilicky and Hypno formed a very powerful core as well while Tentacool and Probopass provided the necessary hazard support needed to make this team as effective as it was. Honus showed us all that stall can work, even in the very offensive Jynx meta.

Iron Maiden Can't Be Fought! - shnen
February 2012 - Offense

Importable

shnen’s ‘Iron Maiden Can’t Be Fought’ brought a new playstyle into the NU limelight for a short while: Dual Screens Offense. NU contains numerous strong set up sweepers such as Gorebyss and Linoone, and shnen’s team aimed to take full advantage of this by utilising Dual Screens to set up and quickly sweep the opponent’s team. Two Pokemon are used to set up Reflect and Light Screen: Mesprit and Ampharos. Mesprit sets up Stealth Rock, which was/is extremely important in NU, while Ampharos covers a number of threats for the team, such as Drifblim and Rotom-S. Both of these Pokemon also have a ‘getaway move’ i.e. one of the volturn combination, allowing them to take a hit and bring one of shnen’s sweepers in unscathed. Shnen uses Gorebyss, Linoone, and Substitute + Swords Dance Leafeon, (which was popularised by this team), as his set up sweepers to dismantle the opposing team. This team was used at the time that Gorebyss was a suspect, so it was pretty much the de facto set up sweeper at the time. Belly Drum Linoone has been known as a ferocious one turn set up sweeper since its inception, increasing pressure on the opponent vastly, and it also allows shnen to revenge low health Pokemon with Extremespeed. Sub SD Leafeon was first popularised in this team, as the NU metagame at the time lacked Grass-types such as Tangela, making it a very potent set at the time. Finally, shnen used Cinccino to clean the opponent late game if needed. Cinccino was not particularly common at the time, as Skill Link’s tier-shaking release had not yet occurred, and so counters to it such as Tangela were not as wide spread. Shnen’s team was an innovative and successful team in NU, and as such it deserves its place in the RMT archive.

The Little Lizard that could - Molk
March 2012 - Balanced

Importable

'Underrated' is an excellent word to describe Molk's ladder-topping RMT. It manages to use some interesting sets to great effect, and is the team responsible for the rise of Bulk Up Scraggy, once thought to be completely ineffective. Molk utilizes an excellent defensive FWG core along with Stealth Rock support to wear down the opposing team. Quagsire and Tangela stop every major physical attacker in the NU metagame, while Flareon, an uncommon sigh even now, is used to great effect as a special wall, as well as a cleric with Heal Bell. Jynx is also used in an uncommon way here, as a Choice Scarf revenge killer with the ability to outspeed almost the entire relevant metagame. Overall, while not the most defining team of the early NU metagame, Molk used the little lizard that could to prove, once and for all, that surprising Pokemon can work very effectively.

Fiery Bombardment - FLCL
March 2012 - Offense

Importable

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Little Cup

Little Cup - Elevator Music
July 2011 - Balanced

Importable

"Little Cup" was an incredibly successful team which was made during an era of very dangerous Pokemon such as Meditite, Misdreavus, Gligar and Dragon Dance Scraggy. It uses a four Pokemon core that allows him to deal with these top threats. Not only does this team cover all of the dangerous threats in Little Cup, but it is well equipped for every style of play, too. The aim of the team is to aquire residual damage over time with entry hazards supplied by Dwebble, and Hail provided by Snover. Overall, Elevator Music's is one of the most well-built teams around, and is a perfect example of a successful team during an era of very powerful Pokemon.

Little by Little - Saijo
September 2011 - Bulky Offense

Importable

Little by Little is a good example of team containing the top threats in LC. Dragon Dance Scraggy and Drifloon with Unburden have the potential to sweep a lot of unprepared teams. The team also features Bronzor and Munchlax to check the majority of offensive threats out there. Mienfoo is another great sweeper and is actually pretty bulky with the Eviolite attached. It's here to keep the pressure up and of course to have answer for opposing Scraggy. All these pokemon are also supported by Rapid Spin Staryu who keeps hazards of the field.

We've Made It - Furai
November 2011 - Bulky Offense

Importable

Furai's team is another excellent example of a bulky offensive team in the LC tier. The idea here is to sweep with the underrated Larvesta but the other parts of the combo; Chinchou and Mienfoo can do the same thing. Choice Scarf Mienfoo makes a great late-game sweeper but it also serves as an emergency counter for the dangerous DD Scraggy. This team also utilizes Croagunk who provides useful priority to keep threats at bay while to a lesser extent it also absorbs Toxic Spikes which can stand in the way of a sweep. Bronzor keeps Drilbur and Brave Bird spammers in check and Staryu is here to provide Rapid Spin for Larvesta.

Shell Ya Later - blarajan and Soviet
February 2012 - Bulky Offense

Importable

Comments

VGC

◕‿◕ - muffinhead
November 2011 - Goodstuff

muffinhead paints a picture of what the VGC 2012 environment was like shortly after the rule set's creation back in November of 2011. ◕‿◕ is a near standard goodstuffs team for its time with plenty of options at hand. The star players of the team are Cresselia and Garchomp, still a common and effective core by today's standards. However, muffinhead innovates the core with a few newoptions such as using Thunder Wave over Icy Wind for better speed control versus rain and Substitue over Rock Slide on Garchomp to take advantage of its fantastic defensive typing. Some of muffinhead's more unconventional choices like Tentacruel and Breloom have been eclipsed as the metagame has progressed, but are an interesting glimpse into what was viable early on. On a similar note, it's interesting to see what muffinhead accesses as threats in team archetypes with currently rarely seen Pokemon like Typhlosion and Yanmega included.
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Old Dec 15th, 2011, 6:38:44 PM   #2
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The RMT Archive now comes with an "importable" feature. Each team has a hide tag enclosed with a particular team. This allows for easy copy & paste access for those looking to try the teams!
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