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#76 |
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Join Date: Oct 2009
Posts: 1,072
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SD breloom, is still without a doubt a threat. The only thing to do is try and take a +1 seed bomb with gyarados and roar it away, because it OHKOs rotom. But that's just one uncommon threat, and most people will just use the spore puncher, which is handled well with rotom/gyarados. Lucario isn't doing much to this team with gyarados and tyranitar alive.
EDIT: @LiverpoolFC I know gyarados survives to roar it away but that's it really. It sets up easily with spore and gyara can't roar it more than once. Breloom also completely walls gyara. Last edited by Eggbert; Oct 2nd, 2010 at 8:02:57 PM. |
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#77 |
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Join Date: Jul 2010
Posts: 29
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^
+1 Breloom Seed Bomb vs 248/252+ Gyarados - 59.5% - 70.2% +1 Breloom Mach Punch vs 248/252+ Gyarados - 15% - 17.6% More often than not Rocks are spun meaning you'll never ko gyara unless it switches in on a +1 seed bomb already or has signifigant prior damage. Stone Edge is pointless because if Breloom has stone edge then it lacks seed bomb, so Rotom walls it 100%. 4 moveslot syndrome, the way this team beats most threats also beats SD Breloom. |
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#78 | ||
Join Date: Aug 2005
Posts: 599
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Quote:
1HKO'd after SR. Did you even read the EVs? This Hippowdon is all specially invested. It's not your normal Hippowdon Scarf Tyranitar does revenge, but I've had occasions where Lucario runs SD/Crunch/Bullet Punch/CC (which is actually viable because Extremespeed doesn't hit Gengar). Which can suck. Quote:
I'm not stating this team isn't near perfect, because it is, but I'm just stating the flaws of the team, which is that Gyarados might be overwhelmed with physical threats sometimes. I've considered changing Hippowdon's EVs Also another nitpicky problem that I've found is bulky SD roost Scizor. You're going to think I'm crazy, but without a fire attack, this Scizor eventually becomes the last pokemon and gets +6 because nothing can do enough damage to beat his Roost. The only way I've found beating this Scizor possible is hoping Rotom-H is still alive at the end and using Thunderbolt to paralyze it so it can be killed within a full paralysis. Let me reiterate though, this team is still practically perfect. It is an amazing team, really.
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In those days, we really believed that to be the world's one and only truth. |
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#79 | |
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HEE-KUH
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Join Date: Dec 2009
Posts: 1,140
Southlake, TX
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Quote:
However, that's fairly irrelevant. Gyarados is by far the preferred switch-in to Lucario, if only for its Intimidate ability. I personally can't think of any more changes to make to this team that would increase its effectiveness, as it seems more of a "retirement from 4th gen" team. |
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#80 | |
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is a competitor
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Join Date: Jan 2008
Posts: 3,237
Passaic County, NJ
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Quote:
Aside from a very small number of random threats that can give this team problems, the hardest things to deal with are combinations of threats. It's the same for all teams in DPP. The term "team advantage" is thrown around more than it should, but it is a real thing. It is not style x > style y. A bad team advantage is when your opponent has multiple threats that give you little problems on their own, but when combined can be difficult to overcome. From what I have seen, this team fits my personal style. I have talked to people who have used it or something similar and everyone likes to alter a few things. That's great and means this thread completed its objective. If you find physical threats overwhelming, feel free to use the physical Hippowdon EVs I used for a long time. It is in the description somewhere. One final note, for Curse Swampert, it's the same as Snorlax and Suicune. You get your entry hazards out and force it to Rest. After it's been phazed in a few times, it won't have a lot of health to work with upon waking up. That's where Tyranitar or something can finish it off. Worst case scenerio is that you are forced to PP stall Curse with Gyarados' Intimidate.
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