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#26 |
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Join Date: Sep 2008
Posts: 1,793
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The move tutors in gen V are as follows:
Draco Meteor Frenzy Plant Hydro Cannon Blast Burn Grass Oath Water Oath Fire Oath The last six moves are starter-pokemon exclusive.
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In-Game Name: Anthony FC: 3309 2165 3231 I use legal hacks.
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#27 | |
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Join Date: Apr 2009
Posts: 389
Currently In RNG Training
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Quote:
Wow. Bummer. Oh well, so much for that. But Hihi (as I now lovingly shorten its name to) will still be awesome, I know it.
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My Trade Thread. Stop By if You're Bored.
I REFUSE TO BATTLE LEGAL HACKS. Formerly SuperErinMan White FC: 2794 9893 6905 Use White FC for trading. |
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#28 | |
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Join Date: Aug 2005
Posts: 858
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Also, Hihidaruma doesn't learn Zen Headbutt? Such a shame. |
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#29 | |
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Join Date: May 2007
Posts: 181
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#30 |
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Join Date: May 2007
Posts: 573
Toronto, ON
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You can always count on Pokemon Grey to fill those Move Tutor needs.
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#31 |
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April Fools 2009 Participant
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Join Date: Jul 2007
Posts: 1,263
NJ
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I know it's been said before, but I've tested ingame and encourage doesn't prevent recoil from flare blitz or the speed drop from hammer arm (the 2 I tested) so it very likely prevents all negative effects
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#32 | |
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Join Date: Sep 2005
Posts: 1,453
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Quote:
Also does anyoen know if hyper beam went back to the way it was in gen 1 where you didnt have to recharge if you Koed a poke? That might acctually the hyper beam moves usable.
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Friend Codes: Pearl: 1332 5487 4529 Plat: 3223 2722 3987 Storm's Trade Thread: http://www.smogon.com/forums/showthread.php?t=39577 |
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#33 |
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Join Date: Apr 2010
Posts: 35
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Does someone have a sprite of Daruma mode?
I'm pretty curious as to what it looks like. |
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#34 |
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Join Date: Mar 2009
Posts: 1,452
Out getting milk
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I'd rather just go encourage as daruma mode is a gimmick. Although he sits just below the base 100 alot of 4th gen pokes sat at, 5th gen pokes seem to hover around 90, so he outspeeds most of them. I see something like
Flare Blitz/Fire Punch Earthquake Superpower/Focus Punch Encore/Sleep Talk With choice band or life orb. |
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#35 | |
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Join Date: Sep 2008
Posts: 1,793
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Quote:
Water + Fire Oath = Rainbow that can cause confusion. Water + Grass Oath = Swamp that lowers speed. Fire + Grass Oath = Burning field that causes damage.
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In-Game Name: Anthony FC: 3309 2165 3231 I use legal hacks.
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#36 |
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Join Date: May 2010
Posts: 66
Thessaloniki (that's in greece btw)
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I can't think of a single poké that takes more damage from Overheat off base 30 spA than it does from any of Hihi's physical moves. Overheat with no drawbacks is nice, but it doesn't aid Hihi in any way.
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When did I realize I was God? Well, one day I was praying and I realized I was talking to myself. |
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#37 |
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Join Date: Aug 2010
Posts: 33
Quincy, IL
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Didn't think of that, I forgot when posting that how abysmally low Hihi's SPA was. I was just thinking of Encourage abuse, which is unfortunately sounding like it won't work anyway.
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#38 |
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Join Date: Oct 2009
Posts: 166
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In a pinch is 25% if the previous generations' jargon persists
When I first saw this guy, I thought choice scarf. Encourage, 95 Base Speed and 140 Attack. I scanned the new Pokes and Jolly Scarf 95 makes a decent revenge killer. But the guy above said Encourage doesn't negate the negative effects, this probably means it won't boost the attack of its Flare Blitz or Hammer Arms... Daruma Mode seems very very very interesting. Substituting, Flare Blitz recoil, LO recoil and Stealth Rocks will definitely help it get to 25%. But after that, it gets a Super Overheat and a crappy Special movepool... I fear Hihidaruma might be a wasted opportunity... |
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#39 |
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Join Date: May 2008
Posts: 248
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JEZUS CHRIST
ENCOURAGE BOOSTS THE POWER ON ALL ATTACKS NOT ONLY ONE WITH SECONDARY EFFECTS. IT ONLY REMOVES FLICHING/BURNING/PYRALYSIS AND NO STAT DROPS. And CB Flare Blitz will even hurt bulky waters but other than that this guy really isn't too much to worry about. |
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#40 |
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Join Date: Oct 2009
Posts: 166
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If its all attacks that's sweet. Now it's like a fire type rampardos
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#41 | |
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Join Date: Jun 2008
Posts: 1,303
Pennsylvania
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#42 | |
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Join Date: Jun 2010
Posts: 7
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#43 |
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Moderator
Join Date: Jul 2008
Posts: 2,264
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I just tested out Daruma Mode.
Hihidaruma will transform into Daruma Mode at the end of the turn if its HP falls below 50%. If you switch Hihidaruma out, it will revert to its normal form. It is always in normal form when switching in. Therefore, you cannot switch Hihidaruma in when below 50% health and expect it to take an attack with Daruma Mode defenses. If Hihidaruma is in Daruma Mode and its HP rises above 50%, it will revert back to normal mode at the end of the turn. For reference: Normal form stats: 105 / 140 / 55 / 30 / 55 / 95 Daruma Mode stats: 105 / 30 / 105 / 140 / 105 / 55 |
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#44 |
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Join Date: Jul 2008
Posts: 1,226
On a fairy tale. Not cool
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I think Scarf is the way to go with Hihidaruma.
I mean, 140 attack with Flare Blitz boosted by Encourage is nuts. Also, according to Stellar (right above me), it when it switches out when in Daruma mode it reverts back to normal. So, it can abuse Scarf pretty well.
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M-BLADE: Saying nonsense since 1988. Owner of the best signatures ever. Ditto. |
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#45 | |
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Join Date: Apr 2009
Posts: 295
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#46 |
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Banned deucer.
Join Date: Jun 2008
Posts: 4,253
not here, thank god
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Honestly if the positions were switched this would be way better. Super defensive til 50% HP and then super offensive after, I would think. I just think this will be a gimmick, sadly. Look at regigigas as an example: tremendous power but takes care to access it and by then half your move pool and most likely half your life (or more) is gone. I just think there are things that do the job better than this half-life mode garbage. Interesting pokemon, but competitively I think this won't see much, if any, light of day.
Fangren: What stellar said is pretty clear. If its HP rises above 50%, it will revert back to normal mode at the end of the turn so it's assumed lefties are calculated before the revert stage. |
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#47 |
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Join Date: May 2009
Posts: 96
Ontario, Canada
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Your opinion would apply only to Daruma mode Hihi, then. Encourage Hihi is still absurdly powerful, especially if Flare Blitz gets boosted due to that 10% burn rate.
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#48 |
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Join Date: Oct 2009
Posts: 166
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Just saw a battle http://www.youtube.com/watch?v=OUSHOSN_ge4
Hihidaruma is indeed very very powerful... Daruma mode is Fire-Psychic Type (it was posted as Grass Psychic before). Overheat gets stab... That is all |
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#49 | |
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Join Date: Mar 2007
Posts: 152
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Quote:
I totally agree with you on the Scarf thing. I can see some noob trying to run a Belly Drum set as well :/
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If you still play Guitar Hero/Rock Band and you live in Europe message me. |
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#50 |
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Join Date: Oct 2009
Posts: 166
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