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#851 |
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Join Date: Aug 2007
Posts: 299
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According to Serebii, there is an item called "Pressure band" which "increases damage of attacks which apply pressure to the opponent."
What does this mean? Has anyone tested this item yet?
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It's safe to say that Mudkip dominates the meme metagame. With Bidoof being its only counter, and even then it can STILL use attract to make you like it. |
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#852 | |
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Join Date: Apr 2009
Posts: 9
Puerto Rico
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Quote:
Use Ctrl+f and type in what you are looking for.
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No Need To Worry I Am Just Another Monster. Check out my Youtube Channel Pokemon White FC: 3224 1031 7978 |
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#853 |
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Join Date: Aug 2010
Posts: 33
Quincy, IL
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I'm pretty sure I heard that was for attacks like Fire Spin, Wrap, Sand Tomb, etc...
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#854 |
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Posts: 4,742
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We know now that Focus Sash is broken by multi-hit moves and can KO the opponent, but I have a question arising from that. If I use Icicle Spear, for instance, against a Garchomp with Yache Berry, does the Berry still reduce damage from all hits or just the first?
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#855 |
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Join Date: Jul 2007
Posts: 632
Australia with an s
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Just the first hit. Was playing online and had Cloyster Icicle Spear a Garchomp. Yache Berry reduced the first hit damage, but the other hits were fully powered.
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#856 | |
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just came to say hello
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Phil and I did some testing and here are our reports: Unaware does not negate Sand Throw's Speed boosts. That is, my slower Moguryuu used Sandstorm turn 1 against a faster Unaware Bibarel, then the next turn outsped it. In a rotation battle, you cannot Baton Pass to a Pokémon on the rotational grid, only Pokémon in their PokéBalls. Similarly, you can't U-turn to a Pokémon on the rotational grid, only Pokémon in their PokéBalls. If you try to U-turn and there are only Pokémon in the rotational grid left, it will do damage but not switch.
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#857 |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Now that we've figured that out, can we test to see if each hit of a multi-hit attack like Fury Swipes has its own chance to flinch? That's how it worked with King's Rock/Razor Fang in 4th gen, but I wonder if Stench works the same way.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#858 |
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Join Date: Apr 2009
Posts: 77
London
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Just to confirm - in a Rotation battle, the act of 'rotation' does take place before any move. I tested with Helping Hand, Feint, and Aqua Jet/Mach Punch; in all cases, the rotation occured first, followed by the move. Also, I believe that you don't take entry hazard damage when you rotate in a pokemon; however, if one of your three pokemon is knocked out, you send in another to replace it (well, you do in-game, at least) and in that case, you can take damage from entry hazards.
So, in effect, you can see a rotation battle as a triple battle in this regard; all of the pokemon who are 'rotating' are on the field, and don't take entry hazard damage from rotating; however, U-turning and so on is no different to a normal switch in that it incurs damage from entry hazards, as normal. Edit: I just remembered that when I was testing Fire Burst, or whatever it's called, it did neutral damage to a fire type and a grass type (the overspill part of the effect, that is). I didn't test it on a flash fire user or another immunity, or on magic coat, however. Last edited by Coram_Boy; Oct 2nd, 2010 at 4:31:03 PM. |
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#859 |
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Join Date: Sep 2010
Posts: 83
Stopped playing Pokémon
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Brick Break doesn't break neither Reflect nor Light Screen anymore if it targeted a Ghost-type. Rayquaza and Rotom were used for this test, it went like this:
Turn 1: Rayquaza used ExtremeSpeed (to stall out), Rotom is unaffected, Rotom used Light Screen Turn 2: Rayquaza used ExtremeSpeed, Rotom is unaffected, Rotom used Reflect Turn 3: Rayquaza used Brick Break, Rotom is unaffected and didn't break any screen at all Turn 4: nothing interesting Turn 5: Light Screen wore off at the end of the turn. Turn 6: Reflect wore off at the end of the turn. |
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#860 | |
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Join Date: Nov 2009
Posts: 1,908
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Questions:
-Have the algorithms for the item EXP share changed? If so, How? Here's what we have right now: Quote:
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#861 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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Out of those 50 times, 16 paralyzed Shinboraa or 32% I suppose this confirms that Miracle Skin doesn't effect Thunder's paralyze rate. Seeing as the chance of landing 16 paralyzes with only 15% chance seems virtually unexistant Last edited by ΩDonut; Oct 2nd, 2010 at 7:01:35 PM. Reason: updated through here |
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#862 | |
Join Date: Dec 2007
Posts: 2,592
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Also, it does not deal damage to the user. |
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#863 | |
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Join Date: Feb 2007
Posts: 439
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I'll test this a bit once I finish the main game, but if someone wants to crack the Experience formula before then, it'd be useful. I've also heard that a lot of Base Experience values were changed, as well.
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Still a novice after 12 years. |
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#864 |
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Join Date: Sep 2010
Posts: 12
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Can anyone confirm whether Psycho Break (the special move that hits for physical damage) is reflected back by the move Counter, or the move Mirror Coat?
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#865 | |
Join Date: Dec 2007
Posts: 2,592
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Edit: Actually never mind, I heard Theorymon was doing this and it seems like he's in a better position for it already than I am. Last edited by Sixonesix; Oct 2nd, 2010 at 9:04:00 PM. |
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#866 |
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Join Date: Jul 2010
Posts: 55
Wild JIGGLYPUFF fled... happily!
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Just posting to say that I tested Cursed Body a little bit.
-I used Bubble, Absorb, and Night Shade, which activated against Pururiru. -The duration of the disabled effect was consistently 3 turns. -Switching removes the disabled effect from Cursed Body. -Things like Leech Seed, Sleep Powder, etc. do not trigger Cursed Body from the few tests I have run. -It seems that Cursed Body will not activate when hit by a move from a Pokemon that is currently disabled by Cursed Body. (Cannot have two moves currently disabled by Cursed Body?) |
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#867 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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Without Iron Fist: 77 - 91 (from smogon's damage calc not tested by me) With Iron Fist: 92-109 damage(both min and max damage confirmed after 60! times) The boost from Iron Fist is 20% which is the same as in gen 4 |
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#868 | |
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Join Date: Oct 2006
Posts: 1,492
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"I don't mind betting on tough odds!" |
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#869 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#870 |
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Join Date: Apr 2009
Posts: 77
London
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I'm *pretty* sure that it will cancel it out, but do we know if Lucky Chant is superseded by the auto-crit moves? By the way, I'm going to test the rotation battle with pursuit to see if that goes before a rotation, too.
Also, Mien - I'm impressed at your diligence, 60! is almost a Gogol =P |
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#871 |
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Join Date: Feb 2008
Posts: 778
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#872 |
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Join Date: Aug 2010
Posts: 260
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Definitely not 100%. I have already attacked many Burunkeru's in-game, with his ability activating in the 2nd/3rd hit. Oh, and Cursed Body still activates if the Pokemon is KO'd with the attack.
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#873 |
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Join Date: Feb 2007
Posts: 87
Irvine, CA
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is there any way to find out exactly what/who is allowed in random wi-fi (3v3)? i've heard conflicting information, like battle tower rules, everyone's allowed, etc..
more specifically, which legends are banned, including lati@s (soul dew?), sleep clause, etc etc. |
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#874 |
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Join Date: Apr 2009
Posts: 77
London
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Using pursuit in a rotation battle has no effect; it doesn't 'catch' a pokemon that's rotating out. However, 'switching out' and not 'rotating' lets pursuit activate as normal. Additionally, Leftovers do not activate (and, I assume, neither do any other held items) when a pokemon is rotated out.
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#875 |
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Join Date: Sep 2009
Posts: 55
DFW, Texas
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What are the effects surrounding the ability Self-Conscious?
Serebii's ingenious definition: "There are types you are self-counscious around of and raise your speed." How are types determined (I'm guessing type-effectiveness chart) and how big of a speed boost are we talking? (+1?)
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I'll stop procrastinating tomorrow. Last edited by Redneck; Oct 2nd, 2010 at 10:39:17 PM. |
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