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#1301 | |
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Join Date: Aug 2008
Posts: 1,320
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Quote:
As a result, stuff like King's Rock, Toxic Orb, Flame Orb, Yache Berry, Expert Belt, Flame Plate, etc, which only do one thing, should act normally even on Pokemon with Encourage. It's items that have multiple effects, like Life Orb (and potentially the Choice Items), just like the moves Encourage boosts, that it's curious as to how they might interact, considering this information. Iron Ball's probably a stretch, but I definitely think it's worth testing how the Choice Items interact with Encourage, considering this information (Encourage stopped only one effect of an item with multiple when it activated, and one that it usually has no effect on (recoil) at that).
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Chirp. Last edited by Naxte; Oct 23rd, 2010 at 8:15:04 PM. |
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#1302 | |
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Join Date: Jun 2008
Posts: 2,481
Mystery Zone
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#1303 |
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Join Date: Feb 2007
Posts: 439
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Multiplicative. Very rarely in Pokémon are stackings additive.
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Still a novice after 12 years. |
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#1304 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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#1305 |
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Join Date: Sep 2010
Posts: 1
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Does the move Dragon Tail Phaze Shedinja?
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#1306 |
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Join Date: Feb 2010
Posts: 2,934
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I would assume no because Dragon tail (and overhead throw for that matter) are entirely blocked by Wonderguard; thus their effect cannot occur
But I don't know, good thing to test.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#1307 |
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Join Date: Feb 2007
Posts: 439
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It's only within multipliers, such as Assist Power's boost per stat increase.
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Still a novice after 12 years. |
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#1308 |
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Join Date: Feb 2010
Posts: 2,934
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I have an interesting question: does shell bell work when endeavor is used?
If so, Aron can use Endeavor in the sandstorm against anything without multiple hit moves or status moves and get back to full health.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#1309 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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#1310 | |
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Join Date: Nov 2009
Posts: 1,908
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Quote:
Feint doesn't bypass Fast Guard, Feint has higher priority than Fast Guard
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#1311 | |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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Quote:
Did you test it, or what? |
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#1312 | |
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Join Date: Oct 2010
Posts: 623
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#1313 |
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Join Date: Nov 2009
Posts: 1,908
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Yes, unless I got my move wrong
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#1314 |
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Join Date: Jun 2005
Posts: 4,915
Irvine, CA
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I assume Roar/Whirlwind are still affected by evasion modifiers, but we might want to be 100% certain of that.
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Black/White Friend Code: 1721 2578 4968 My Pokemon | Free Pokemon | YouTube | Wonder Cards (now with Movie Celebis for Platinum and HG/SS!) |
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#1315 |
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Join Date: Nov 2009
Posts: 1,908
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Nevermind, turns out it wasn't fast guard, it was protect, didn't check it properly. Sorry for the hassle, I'll check feint + fast guard now and get back to you
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#1316 |
Join Date: Dec 2007
Posts: 2,592
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Feint mechanics:
- 30 base power (down from 50 in gen 4) - Priority = +2 - Penetrates and breaks Protect/Detect - Now hits even if the target does not use Protect/Detect - Blocked by Fast Guard - Does not interact with Wide Guard Last edited by Sixonesix; Nov 14th, 2010 at 1:09:56 PM. |
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#1317 |
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Join Date: Nov 2009
Posts: 1,908
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Yeah, sixonesix is right
as long as fast guard is the one listed here (spelling) Feint gets blocked.
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Last edited by Badal; Oct 24th, 2010 at 3:06:34 AM. |
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#1318 |
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Join Date: Oct 2006
Posts: 564
Spain
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Something weird.
Battle Subway. Raichu survives with Focus Sash. He uses Thief and pick my Life Orb up. He dies. ??? Is this something new? Last edited by El_Sargento; Oct 24th, 2010 at 4:31:12 AM. |
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#1319 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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#1320 | |
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Join Date: Jul 2008
Posts: 643
Belgium
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Quote:
Then i switched out Shuckle to a 369 Attack Machamp using Dynamicpunch on the same Blissey. Results: 217-248 damage (tested about 10 times) As such i confirm that these moves split stats and the effect remains after one of the pokemon switches out. |
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#1321 |
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Join Date: Aug 2007
Posts: 89
Spokane
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#1322 |
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Join Date: May 2006
Posts: 659
???????
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An interesting point was brought up on Bulbagarden forums. There was a thread asking why we don't have the english names for Generation V Pokemon yet, and the guy went on to explain that since Generation IV, the english names for the newest Pokemon were programmed into the Japanese carts so that if a Pokemon with its English name was evolved on a Japanese cart, it would change to the evolved form's Japanese name, as opposed to keeping the previous form's English name as a nickname. I'm not entirely sure how we could do it, but if this is true, then the Generation V Pokemon english names are in the programming!
And no, before anyone says anything, I am NOT suggesting any... legally questionable means of discovering said names. That being said, I was hoping that the people in the B/W research thread here would have an idea.
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Disclaimer: The above post may or may not have been made by a sane person. |
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#1323 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Join Date: Aug 2006
Posts: 3,691
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The dude is wrong. The game doesn't need to know the English\German\etc. names for the Pokemon in order to determine if its name should change when it evolves. All the Pokemon needs to have is the nickname flag unchecked.
You can nickname a Pokemon "fluffers" and uncheck the nickname flag with Pokesav, and it'll lose the nickname when it evolves. Also, my trade thread partner RockinX Pal Parked his English Chansey to a Japanese game, and it decided to give them a nickname flag upon Pal Parking (because it didn't recognize the names). So when it evolved into a Blissey - on an English game - it's nickname was stuck as "CHANSEY". |
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#1324 | |
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Join Date: Apr 2009
Posts: 552
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*EDIT* Actually, there's an easy way to test this. Set something's region to North America and trade it to someone. Then, check that Pokemon's pokedex entry. Last edited by SupremeDirt; Oct 24th, 2010 at 11:05:39 AM. |
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#1325 |
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Join Date: Sep 2006
Posts: 166
Sweden
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I read a bit about the new thing with pickup, does it mean you can pick up any berry and keep it after the battle with an ingame trainer?
Same thing with thief, even though my pokemon fainted(I won the battle) it didn´t keep the rivals waterstarters leftovers, is it prevented to use thief for getting trainers pokemons items now? Or was it due to my pokemon fainted? In the case it works, the pinchberries is accessable in the games =)
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Play to win>Discuss to achieve random bans Last edited by Smasher89; Oct 24th, 2010 at 11:29:59 AM. |
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