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#26 | |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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#27 |
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Join Date: Sep 2010
Posts: 694
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This is bad news for Zoroark.
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#28 |
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Join Date: Sep 2010
Posts: 21
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Last edited by skullzie; Dec 3rd, 2010 at 11:44:44 AM. |
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#29 | |
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Join Date: Apr 2009
Posts: 422
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This changes NOTHING people! Its still a guessing game. XD |
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#30 | |
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Join Date: May 2009
Posts: 73
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It takes away guesswork, not prediction...
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#31 |
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Join Date: Dec 2005
Posts: 69
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What 'skill' was there under the old system? Checking server statistics every month to see whether Blissey has fallen enough to put a special sweeper on your team? If anything this will make for better mindgames. Magnezone knows that Skarmory knows he is in the wings. Does the Skarmory player switch out immediately and waste a valuable turn? Does the Magnezone player take it since Skarmory didn't switch out he is running shed shell? Does he whirlwind right away and give away he doesn't have shed shell? Or is he bluffing?
I dunno, my favorite part of every battle is when both sides know the remaining roster and have to make crucial decisions, not so much 'gotcha' switchins. Now, items and movesets are still hidden, and honestly I feel movepools are better for surprise tactics. Ditto notwithstanding. |
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#32 |
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Join Date: May 2007
Posts: 573
Toronto, ON
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I don't hate this, and I can't prefer it.
It changes the game completely, and it's basically 'a different metagame' knowing what you're up against. It still takes quite a bit of skill to decide what to put out first. Stall might like this quite a bit, knowing what offensive threats it will be looking at before the match starts. Of course, like wise, if you have a Double-Dragon team against one with a shaky single Dragon counter, you'll have a huge advtange.
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EM |
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#33 |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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Seriously, have only three people noticed the post that says the OP is wrong? This is becoming worse than the Thunder Wave hitting Ground types rumor.
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#34 |
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Moderator
Join Date: Jul 2008
Posts: 2,280
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We don't actually know if it is wrong. When jumpluff and I tested this (she tested with other people as well and was pretty thorough), she could not find an option to turn it off.
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#35 |
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strong pkmn, weak pkmn...
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Join Date: Jan 2008
Posts: 5,659
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I think that this is a big change and I don't quite know how to feel about it.
Saying "It takes away lots of things grrr" isn't really looking at the whole picture. Yeah, there's some things that were a major part of Gen4 that are now invalid in Gen5 (hiding your sweeper and the way we lead etc.). It also added more depth to the we way play Pokemon in other ways though (prediction is much more important blah blah blah). This is an entirely different game now. That's not a good thing or a bad thing, and your perspective on this shouldn't really be "this is a great change" or "the way we did stuff before was better". If you came into Gen5 thinking you'd automatically be the shit because you were awesome at Gen4, you were mistaken. But not just because of this. EDIT- Or this whole topic could be irrelevant! |
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#36 |
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Join Date: Jun 2009
Posts: 207
South of Heaven
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*cough*aimingmark*cough*
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Come to the dark side... we have cookies! |
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#37 |
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Join Date: Jun 2009
Posts: 17
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at least now when you're in a severe bad team match-up you'll know it beforehand?
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#38 | |
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Join Date: Jun 2008
Posts: 2,482
Mystery Zone
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Edit: Aiming Mark was mostly just a bad translation and once people realised it didn't work like that, the news spread fairly quickly (a day or two) and people stopped discussing it. Thunder Wave lasted atleast a week after someone proved the rumor was wrong. |
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#39 |
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とびだせ・どうぶつの森
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Not /thread, I am pretty sure andrea and skarm are wrong. If they found a way to turn team display off I am all ears, believe me. I tried free rule mode and unlimited mode both, switched every setting, tried random match and friend code matches. I don't have access to IR battles via the C-Gear. I Wi-Fied with my own two DSes and still saw the Pokémon.
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#40 |
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Moderator
Join Date: Jul 2008
Posts: 2,280
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#41 | |
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Join Date: Apr 2009
Posts: 422
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Like if you have a Swampert out and the opponent has a fire type out, and they might switch to their grass type and resist your Equake/Water move and try to kill you. In D/P/Pt and stuff you have NO idea if they even have a grass type so you might just BLINDLY fire off an ice move in hopes that they'll switch to something weak to ice. But in B/W you now have an idea of who they might switch to. Sure they might switch to their grass pokemon but thats too obvious! What moron would do something that predictable? They might just bring out another Water/Ground type or something! Its STILL a guessing game but we now can make educated guesses and figure out witch move would be most effective on their switch ins. |
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#42 |
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@ Thick Club
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Join Date: Jan 2007
Posts: 4,321
Lake District, UK
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Actually, battle simulators have traditionally aimed to emulate link battles, not wi-fi battles. This can be seen in Rotom-A being permitted in 4th Gen play. I can't say with any certainty or authority whether or not Shoddy 2 will follow this rule but if it's as TheMaskedNitpicker describes then it's certainly possible.
And guys, what's with all the negativity? For every argument that it 'reduces skill' I could easily counter that it promotes skill.
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#43 |
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Simper Fi
Join Date: Feb 2010
Posts: 1,658
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Can someone test this on a Link Battle?
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22:36 <MMF> cunt is my favorite
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#44 |
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Join Date: Jun 2008
Posts: 306
HAX KING, KING OF HAX
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Seriously, this. I don't see why there is so much resistance to this.
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Black: 5071-4612-2109 | HeartGold: 4082-7707-6833 | Platinum: 2750-6983-3519 | Youtube I prefer to play by VGC rules. Can upload match videos to Youtube by request. |
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#45 |
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Join Date: Oct 2009
Posts: 91
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Like the 6th person to say, you took the words from my mouth. *Praying to god SB2 will NOT implement this.*
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#46 |
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Join Date: Aug 2010
Posts: 199
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If this is true It'll suck completely. The guesswork, and prediction is what made the battles even more fun. You actually had to think, and make educated guesses against tougher opponents. With this, it's just going to be less mindgames, less guesswork, and not as interesting.
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#47 |
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Join Date: Sep 2010
Posts: 694
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Also, Shadow Tag Shanderaa might not be that broken if you know in advance that it's in your opponent's team.
However this means that against Shanderaa (and to a less extent, Wobbuffeet and Gochizeru) your lead will almost always be a pokemon that can reliably take it down (mostly Pursuit users and pokemon that resist fire/ghost in general). I personally like this change because it promotes pokemon with not-so-common movesets. Your opponent might know your pokemon right from the start, but he still doesn't know their moves. So instead of a generic EQ/SW/Outrage/FB Garchomp you could run a different set to surprise your opponent. |
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#48 | |
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Join Date: Apr 2009
Posts: 422
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#49 | |
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Join Date: Mar 2008
Posts: 2,900
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[01:05] <DixieNormous> Rodan x pookar: Just Do It |
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#50 |
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Join Date: Aug 2009
Posts: 148
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If they have this for VGC it could be very helpful, at least then you know what kind of strategy your opponent's using and can adjust accordingly.
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Currently rethinking my decision to quit. Not attending VGC12 though. :| |
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