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Old Oct 17th, 2010, 5:58:19 PM   #26
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Originally Posted by Fat Breludicolo View Post
Have you ever played with dugtrio? It's the frailest thing to exist and not particularly strong (or blessed with a truly good movepool) either...
But it has arena trap, making it the only physical revenge killer that will guarantee a shot at hitting or at least effecting your desired target, as opposed to others that will only guarantee you get off an attack on their switch-in. Memento also gives it the option of turning the game around from a failed revenge-kill situation, again handing you complete control of the situation. Dugtrio's reliability isn't in its power, or obviously its defenses, but its speed and ground typing, as well as its ability to guarantee a result that you can choose freely from, even if the result may not be as crushing as something from garchomp.

In a team that NEEDS things like magnezone or shanderaa dead, instead of just hoping they won't switch out, there are quite simply no other options in physical revenge killers. EDIT: though I guess you could use a snorlax with pursuit for shanderaa, but dugtrio covers more than just dark-weak pokemon.
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Old Oct 17th, 2010, 7:25:11 PM   #27
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Given solid prediction abilities, choice scarf dugtrio could prove an excellent addition to many stall teams as an answer to blaziken and shanderaa, as well as an all-purpose trapper.
Dugtrio lloks good, and I tentatively agree with this. Jolly Scarf Dugtrio seems even more like a decent utility trapper this gen.

Anti-weather? (assuming 252 atk, 236 spe, jolly)
Always KOs 4/0 Tyranitar at 63.7% health or lower
Always KOs 0/4 Doryuuzu at 98.6% health or lower (outspeeds adamant varieties!)
Always KOs 4/0 Ninetales

And anti-trapper, because Shanderaa, Magnezone, (and most slower Dugtrio after SR) will fall, like said in the above post.

But dugtrio is generally unreliable because of pursuit, and people will pull their hair out if Balloon becomes popular because if your EQ misses you are dead 99% of the time.
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Old Oct 17th, 2010, 8:21:37 PM   #28
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My point is, even though it has a niche value, it sucks everywhere else.

Sure it can KO the weather changers, but what does it do after that? Act as setup fodder for damn near everything in the game? An unboosted Earthquake running off of 80 base is not the most threatening thing in the world...

To put it simply, there's good reason to Dugtrio's UU status in the 4th gen.

EDIT:

As far as I know max speed Doryuuzuu outruns Dugtrio period (558 vs. 604..); am I missing something? Derp adamant only

If it only outspeeds Adamant Doryuuzu then what's the point? For practically every sweeper in existence, intelligent players should run max speed unless max attack gets some sort of KO.
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Old Oct 17th, 2010, 8:26:45 PM   #29
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I tried Dugtrio once in Gen IV and I absolutely sucked with it. Everytime I try to trap kill something, it either does waaaaaay less than I expected resulting in it getting killed. Or stone edge plain misses on me.
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Old Oct 17th, 2010, 8:28:45 PM   #30
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Quote:
Originally Posted by Fat Chameleon View Post
Dugtrio lloks good, and I tentatively agree with this. Jolly Scarf Dugtrio seems even more like a decent utility trapper this gen.

Anti-weather? (assuming 252 atk, 236 spe, jolly)
Always KOs 4/0 Tyranitar at 63.7% health or lower
Always KOs 0/4 Doryuuzu at 98.6% health or lower (outspeeds adamant varieties!)
Always KOs 4/0 Ninetales

And anti-trapper, because Shanderaa, Magnezone, (and most slower Dugtrio after SR) will fall, like said in the above post.

But dugtrio is generally unreliable because of pursuit, and people will pull their hair out if Balloon becomes popular because if your EQ misses you are dead 99% of the time.
I'd like to point out that most (if not all) Doryuuzu's are Jolly. You need Jolly so you can speed tie with opposing Doryuuzu's.
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Old Oct 17th, 2010, 10:04:14 PM   #31
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Originally Posted by Fat PK Gaming View Post
I'd like to point out that most (if not all) Doryuuzu's are Jolly. You need Jolly so you can speed tie with opposing Doryuuzu's.
Jolly... Darn, that's bad. I should have read more of Doryuuzu's thread.

And as to being setup fodder, that's definetely true. Memento can help avoid that especially for non-choice sets (get your kill and promote a set-up). I guess I agree with you there, it has a lot of flaws, but can trap certain pokemon in all tiers like no other.
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Old Oct 17th, 2010, 10:37:58 PM   #32
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Balloon doesn't bother dugtrio revengers unless magnezone is the one holding it.
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Old Oct 30th, 2010, 5:45:26 AM   #33
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Quote:
Originally Posted by Fat Wynought View Post
name: Physical Shandera
move 1: Substitute
move 2: Claw Sharpen
move 3: Earthquake / Fissure? lol
move 4: Sucker Punch / Stone Edge
ability: Arena Trap
item: Life Orb / Leftovers
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

The idea is simple, switch into an obvious Wall who can't touch you without the use of Status inflicting moves, which is where Substitute becomes really handy. Once safely behind a Sub, raise your Attack and Accuracy and sweepity sweep sweep.
Yes. Use this set (Get rid of Fissure/Sucker Punch, seriously). You guys would be surprised how many Choiced Electric attacks run around. I can see this being especially awesome in Ubers, where Choiced Thunders are thrown around quite a bit. In the current "normal" metagame, predict a Volt Change or Thunderbolt from Specs <Insert grounded Electric-type here>, and Sub/Claw Sharpen to +6. Now have fun.
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Old Oct 31st, 2010, 4:28:58 AM   #34
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Aww UU again =L.Well anyway momento was a pretty cool upgrade for this guy.And lol ubers Duggy >:
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Old Nov 1st, 2010, 3:53:08 PM   #35
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although a HUGE gimmick, dugtrio is the fastest abuser of sand veil. It can be even more annoying than cacturne as it can set up a sub in front of a whole lot more threats (though its sucker punch is a whole lot weaker). Can abuse it hopefully get a couple claw sharpens in. Don't see it replacing arena trap anytime soon, but its an option none the less
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Old Nov 1st, 2010, 9:48:59 PM   #36
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Pair this dude up with Calm Mind Shanderra/Goth Pokemon or even something like Charge Beam Magnezone (assuming you're trapping a Steel without a ground move). Make sure your opponent doesn't have a Scarf Ditto. And you're probably good to go.
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Old Nov 2nd, 2010, 12:06:17 AM   #37
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It is easy to use.
If you trap and kill a Ttar/Ninetales, you can easily control the weather.
It can revenge kill Shandera with banded sucker punch.

It deserves more use.
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Old Jan 2nd, 2011, 2:38:05 AM   #38
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Memento... I can see this as a free switch to Cloyster and a delicious setup as well.

Shell Smash abusers throw your attention at Dugtrio your wonderful friend!
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Old Jan 2nd, 2011, 4:12:55 AM   #39
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Claw Sharpen sweep due to Specs/Scarf Ogre/Zekrom lol.

But other than that Dugtrio basically got worse, this generation's sweepers and walls are bulkier than they were before.
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Old Jan 2nd, 2011, 4:22:18 AM   #40
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Personally, this is the dugtrio set I use

Dugtrio (M) @ Choice Scarf
Trait: Arena Trap
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Death Gambit
- Earthquake
- Stone Edge
- Aerial Ace

Right now I dont remember why I had that speed, but it was to outspeed something at +2. He has 528 speed.

Death Gambit has been pretty useful for me, even if he has low hp.
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Old Mar 28th, 2011, 1:24:37 PM   #41
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...


That's Dugtrio's power. (for those of you who want to know, I use Ninetails in the lead spot, usually switch Dugtrio to trap any of Ninetails' counters. Dugtrio did a total of 313%+ some Subs from Ninjask damage, trapped/revenge killed 3 of the opponent's pokes, and was just generally cool. I run Scarf Adamant(i know about dory) basic EV's with Earthquake, Rock Slide, Shadow Claw and Sucker Punch.

Earthquake is for all pokes except:
Levitating pokes - (usually weak to Shadow Claw)
Flying types - weak to Rock Slide
Sucker Punch is for when someone is somehow faster than me ( I should've used it in turn 35)

EDIT: here's another log:

...


Again, mainly to show how useful this guy is in the lead position. Too bad he doesn't learn taunt.

And his animated sprite is freaking hilarious:

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Old Mar 28th, 2011, 4:08:36 PM   #42
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Lead dugtio was something I so enjoyed running in fourth gen. He...could actually work as a lead this gen. You've convinced me to give him another shot at doing so. Not necessarily because your logs convinced me but because your post contained no trace of, "Use him to kill off t-tar if you're running a sun team."

His main problem is the fact that he can't switch in to anything except for electric attacks. Duggy is sadly ohko'd by near everything, even some resisted rock attacks. The sand rush and chlorophyll pokemon also don't care for sucker punch too much.
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Old Mar 28th, 2011, 5:01:25 PM   #43
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This little dude might be the downfall of choiced Zekrom. It's too bad he needs Jolly to have a chance out outspeeding Excadrill because Dugtrio needs all the power he can get!
Is unStabbed Sucker Punch off 80 attack very threatening though?
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Old Mar 29th, 2011, 8:15:59 AM   #44
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Yet another log of Dugtrio being succesful:

...


Also, what tier was Dugtrio in last gen? I've only played competetively for 2-3 months, and iirc it was UU. Seriously this thing is top OU IMO. He can revenge at least 1/3rd of the meta.

EDIT: 252 Adamant almost OHKO'd full HP Kojondo with Earthquake D:
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Old Mar 29th, 2011, 8:34:25 AM   #45
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Something stupid that has probably little potential --> combined with another memento user, when used on a grounded pokemon or during the effects of gravity dugtrio and this allied pokemon can chain mementos and then bring in something like shadow tag shanderaa on a -4 / -4 pokemon, sub, cm 6 times. Prooooobably not going to work though.
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Old Mar 29th, 2011, 9:03:21 AM   #46
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^A friend of mine tried that and I've tried that as well. What happens is that your shandera will get critted and your opponent will ignore the memento effects. Now you've lost half your team for no reason. Memento on duggy isn't bad by any means though.

Edit: Duggy was OU Gen 3 and dropped to UU Gen 4.
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Old Mar 29th, 2011, 9:12:44 AM   #47
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Quote:
Originally Posted by Fat Chieliee View Post
Also, what tier was Dugtrio in last gen? I've only played competetively for 2-3 months, and iirc it was UU. Seriously this thing is top OU IMO. He can revenge at least 1/3rd of the meta.
It was UU indeed, problem Dugtrio had last gen competing is that Scizor, Weaville and Metagross were much more viable last gen with far less checks and could both OHKO it with priority. In all of their cases even if you suspected priority they could also Pursuit you as you tried to run and still OHKO Duggy. Considering how required it is for Dugtrio to run a choice item of some sort, coming onto one of Duggy's weaker coverage moves wasn't hard. Don't forget also the Rotom forms last gen were alot more dominating and W at least still is. Porygon2 was also a great counter being able to come in, trace Arena Trap and OHKO Dugtrio and can do it even easier this gen thanks to its defensive boost.
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Old Mar 29th, 2011, 1:07:39 PM   #48
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Originally Posted by Fat alphatron View Post
^A friend of mine tried that and I've tried that as well. What happens is that your shandera will get critted and your opponent will ignore the memento effects. Now you've lost half your team for no reason. Memento on duggy isn't bad by any means though.

Edit: Duggy was OU Gen 3 and dropped to UU Gen 4.
Safeguard? lol

Shandera@ Leftovers
242 HP 252 Def (just to make sure)
Calm Mind
Shadow Ball
Flame Charge
Safeguard
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Old May 26th, 2011, 5:37:17 PM   #49
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Just a quick thought I had, Protect could be very useful on this guy on non-Claw Sharpen sets. Its main use would be protecting from a Choice attack and bringing out a Pokemon that resists said move (possible free turn of setup/KO for the new Pokemon.) It does have other uses, though, such as scouting (somewhat), Toxic/burn stalling, and in a more niche sense, it gives it a definite attack against Scarf Ditto whereas an Earthquake/Sucker Punch runs the risk of a reciprocated Earthquake/Sucker Punch.

That said, Substitute has more uses with Claw Sharpen against choice locked Electric moves, but Protect fits his lack of HP and vulnerability to priority moves very well.
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Old May 26th, 2011, 8:32:31 PM   #50
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CB Dugtrio is my favorite Blissey killer of all time <3

I've found him helpful this gen for taking out partially weakened Jellicents as well with CB Night Slash/Sucker Punch.

If only he could take more (any) hits. He's so helpful to have, but so easy to lose.
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