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#51 |
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Join Date: Jan 2009
Posts: 661
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Even if someone did "use" this strategy on youtube, you have no idea if it was no guard or they just got lucky. And since it was a patched version, there is always the possibility of something getting messed up... or changed on purpose.
EDIT: Also, I couldn't find it.
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~Your future Robot Overlord. |
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#52 | |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Quote:
Did you see them abusing Skill Swap to get No Guard onto other mons? Could've been that I suppose.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#53 |
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Join Date: May 2010
Posts: 41
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Total Theorymon here, but...
Whimsicott @Leftovers: Jolly 252 HP, 252 Speed, 4 Def Tailwind U-Turn Protect Taunt Terakion @Focus Sash/Life Orb/Leftovers Jolly 252 Atk/252 Speed/4 Def/Sp. Def Close Combat Rock Slide Earthquake X-Scissor Weavile @Focus Sash/Life Orb Jolly 252 Atk/252 Speed/4 Def/Sp. Def Fake Out Protect Beat Up Ice Shard/Brick Break/Filler First turn, set up Tailwind with Whimsicott, Beat up on Terakion, and Rock Slide your way to victory. Any hard counters to this of note, besides TR? |
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#54 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#55 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Just from looking at him, Lucario seems like a fantastic abuser of the moves which can hit from the opposite side of the field (Pulse moves along with tons of Flying ones) since he can NP up and proceed to sweep whatever he chooses, whilst being reasonably out of the way on one side. He also has an array of awesome support moves - Priority, Follow Me, Wide Guard, Heal Beam, hell, he just needs a tad more bulk and Fake Out and he'd be one of the best mons in the meta. Trying to fit him into my theorymonned Triples team atm.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#56 |
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Join Date: Sep 2010
Posts: 694
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#57 | |
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Join Date: May 2010
Posts: 41
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Quote:
EDIT: Well, I've got at least a decent triples team going here: Weavile - Jolly @Focus Sash 252 Atk/252 Speed/4 Def Fake Out Beat Up Protect Taunt Whimsicott - Jolly @Mental Herb 252 HP/252 Speed/4 Def Protect Tailwind Taunt U-turn Terakion - Jolly @Life Orb 252 Atk/252 Speed/4 Def Earthquake Rock Slide Close Combat X-Scissor Gyarados - Adamant @Choice Band 248 HP/252 Atk/8 Def Waterfall Earthquake Stone Edge Bounce Garchomp - Jolly @Choice Scarf 252 Atk/252 Speed/4 HP Earthquake Outrage Fire Fang Brick Break Togekiss - Modest @Choice Scarf/Life Orb/Leftovers - 252 Sp. Atk/252 Speed/4 Def (if CS) or 252 Sp. Atk/248 HP/ 8 Def (if LO or Lefties) Heat Wave Air Slash Tri Atack Aura Sphere Verrry theorymon here, but since the majority of triples players don't understand the threat, it is very difficult to stop. I haven't played triples on the actual game yet, (still RNG'ing for Terakion) but if there is indeed a Tailwind whimsicott on every team, Fake out from weavile should stop it, while terakion attacks and whimsicott sets up it's own tailwind. Against TR, it's essentially the same idea, fake out the TR user, setup tailwind, and then whimsicott taunts the TR user next turn as Weavile beats up Terakion, who begins his sweep. If the TR'er has mental herb, then Rock Slide better KO, needless to say. Gyarados is here because, while being outclassed by most gen V sweepers, it resists EVERY type of priority, except Sucker Punch and lolShadowsneak, and Terakion's biggest counter is priority. Band delivers bulk and power. Speed is not necessary due to tailwind, and Intimidate as the ability to mitigate damage later. The final two members are to help clean up on Pokes that resist Rock: Fighting, Steel, Ground types The biggest problems are quad resists, like Lucario, Cobalion, etc. So Togekiss comes in and flinch haxes everything to death, and ScarfChomp is there to just deal damage when possible, I hardly ever use him Last edited by MinHawk; Mar 26th, 2011 at 10:58:22 AM. |
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#58 |
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Join Date: Oct 2010
Posts: 3,245
stuck in the past, locked in the present, banned from the future
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Chansey/Blissey is a great Pokemon to use with its shit attack and is also a great special wall. Jellicent could also work thanks to your fire weakness shared by both Whimsicott and Weavile.
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#59 |
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Join Date: May 2010
Posts: 41
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Check out this log with the above posted team:
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#60 |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
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OK, guys. Last night I got spanked by a Japanese player using a Beat Up/Justified team. I'll try to remember the details as best I can as a warning to others about how dangerous this strategy can be, although I think I may quit Pokemon after this.
They led with a Staraptor, Sneasel, and Crobat. The Staraptor has Choice Scarf and Brave Bird (and, of course, Intimidate). It takes out Pokemon that could threaten Terrakion. Remember that Brave Bird can hit any Pokemon on the field. The Sneasel has Beat Up, Fake Out, and Feint. Why Sneasel instead of Weavile? Two reasons. First, lower Attack for Beat Up. Second, Sneasel can have Inner Focus to block Fake Out, which Weavile lacks. The Crobat has Tailwind. The team also has a Terrakion, of course, as well as the ever-irritating Intimidate/Fake Out/Escape Button Hitmontop. Can anyone think of a way to stop this? I did my darnedest and just got steamrolled. I even predicted really well, but my Mantine's Wide Guard was broken by Sneasel's Feint and Rock Slide just mauled my team. Physical attackers can't do crap, what with Staraptor and Hitmontop intimidating everything. I gotta tell you, it's pretty demoralizing.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#61 | |
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Join Date: Mar 2011
Posts: 1,459
Dearest Princess Celestia;
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Quote:
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HACKED ONES ALLOWED. DON'T CHEAT!!!!!! |
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#62 | |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Quote:
That said, I do have the feeling that Triples is somewhat coming down to Tailwind VS TR in the end. Tailwind outclasses weather since it has abusers who are faster than any SwSwer or Chlorophyller, and TR naturally beats it if it can get up and stay up. I'm thinking about another type of team - as opposed to an offensive one a bulky hard hitting one abusing say Surf and Water absorb to stay alive in the face of such threats, and saccing speed for bulk. The problem, as always, is being OHKOd before getting a chance to attack, however. Does anyone think this kinda thing could work?
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#63 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
Tailwind's got a lot of advantages as you say. Unlike weather and Trick Room, it's guaranteed to only help your team. It has two Prankster users who also learn a bunch of other offensive and defensive support moves. Tailwind does have a weakness that weather and Trick Room don't and that I haven't seen anyone latch onto yet: it can be snatched. Snatch hasn't been widely used in generations past, even in Doubles. But with Tailwind, Reflect, and Light Screen being more powerful and common in Triples than any other battle format, I think Snatch bears serious consideration. Two other things I've discovered: 1. According to the move data, Snatch can steal Wide Guard and Quick Guard. 2. Snatch can steal a move even from a non-adjacent target. I've tested it myself.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#64 | |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Quote:
About weather, yeah I can see it being used as the sort of balance of Triples (rain especially) with Water move spam for instance combined with Feint for WG, since it has a fair few bulky abusers and obviosuly gives excellent benefits aside from boosted speed. Snatch seems awesome as well! In fact, it seems like GF decided to pick all the useless support moves last gen and buff them to make them work excellently in doubles/triples lol. Snatching Wide/Fast Guard is incredibly helpful (especially when outspeeding FO and Follow Me) from anywhere on the field no less. Snatching TW seems risky, given that Whim and Torn both may carry Taunt as well, letting them TW the next turn (though I suppose you could take advantage of them being forced to Taunt or lose the TW with another mon). Man, Triples really is looking to become an incredibly complex meta, and I like the look of it a lot. Moreover, noone has any clue who the common users of Snatch are, letting you abuse it to its fullest when not playing the same person over and over at least.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#65 | |
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Join Date: Mar 2011
Posts: 1,459
Dearest Princess Celestia;
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Quote:
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HACKED ONES ALLOWED. DON'T CHEAT!!!!!! |
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#66 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
I've found that Tailwind use is pretty predictable. It almost always happens on the first turn. You could get Taunted, sure, but a lot of the users of Snatch are also competent attackers, so it might be a waste to Taunt them. Furthermore, if your Snatch-user starts the match non-adjacent to the Tailwind/Taunt user, you can steal Tailwind, but they can't Taunt you. Going on Theorymon alone, I'd say this equation comes down on the side of Snatch. Oh man, I can see it now. Forget Intimidate/Fake Out/Escape Button Hitmontop. I'm gonna use an Intimidate/Snatch/Escape Button Arbok.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#67 | ||
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Quote:
You're right about TW though now I think about it. Moreover, if they do use their turn to Taunt you, chances are you have something which can fairly easily OHKO it that turn (as long as you avoid FO) - or in the case of Whim who is bulkier, since pretty much all usable flying moves hit anywhere on the field. Quote:
Anyway, some things I've been thinking about: Rage/Anger Powder or whatever the move is Tangrowth works well with Sun (though Sun<TW) since it becomes the fastest user of the move in the game, beating all FO users too. Really wanna utilise a NP Luke with Dark Pulse/Aura Sphere/Vacuum Wave or Dragon Pulse - having awesome power but the ability to hit anywhere on the field as well (or nice priority). Seems like it'd work quite nicely with TW and/or a Follow Me user. And lastly, I think Screens are possibly undervalued in Triples. Halving all incoming damage from one side is invaluable, you may only need LS if you pack intimidate abusers, 5 turns is a reasonable amount in doubles, Brick Break is nowhere to be seen, and a ton of pokes can learn the moves and fire them off unexpectedly. With spread moves already being weakened, it seems like a screen would be very useful in making them pretty much ineffective, and combined with follow me could give your mons some great opportunities to setup or just stay alive really.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#68 | ||
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
Quote:
Still, they are very powerful. I've seen them used to great effect. You'd think Triples would be even more fast-paced than Doubles, but with the sheer number of things you can do in a single turn to mitigate damage, it hasn't worked out that way.
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#69 |
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Join Date: Mar 2011
Posts: 1,459
Dearest Princess Celestia;
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Really? It must've been something else I stole then, either that or Snatch works different for PBR, cuz I swear I remember stealing Dark Voids somehow.. Maybe it was Magic Coat, not Snatch. Whatever it was, it worked awesomely, with all the Uber-abusers running around relying on Darkrai.
It did steal Blissey Softboileds then Taunted them though. I used to run Psycho Boost on it cuz it needs all the power it can get, but I deleted it for Safeguard. Now, its moveset is Taunt/Snatch/T-Wave/Safeguard, it's pretty good, I've been wanting to try it in a Standard battle. Anyways, it was hilarious bouncing back Dark Void, then them disconnecting right after. However, if I were to create a Triples team, what strategy should I use? Like, what's the "best" overall strategy? I only have a suckish Sandstorm team right now :L EDIT: A Triples battle for Random Matchup, not Standard, so no Kyurem/Deoxys :P
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HACKED ONES ALLOWED. DON'T CHEAT!!!!!! |
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#70 |
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Join Date: Apr 2010
Posts: 379
The Cold Mitten
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I was trying to think of other combos like the Weavile with Justice heart users and I thought of a few alternatives I think...
Skill link Cincinno (when it is released) using bullet seed on Azumarril with Sap Sipper (wow what a bad name, herbivore was better)? Puts Azumarril at 763 attack if all 5 hits hit. The other option I thought of is using Kabutops with Weak Armor and having a Sneasel, or a Girafarig use Double Hit on him. Raising his speed by double. I don't play multi battles often but I figure if you use Sneasel or Girafarig you can probably get a double hit off on Kabutops because they have inner focus and can not get flinched by fake out. If in some way Kabutops can set up a swords dance and get hit twice he will have +2/+2. These are probably way too situational, but I figured it might be kind of fun. I personally run a weak armor Kabutops on my drizzle team who runs focus sash and swords dance and aqua jet, and he does fairly awesome. EDIT: In addition to this... what if Kabutops used protect and another pokemon on your team used FEINT on him, which goes through protect yet defends him against enemies...?
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CHECK OUT MY ART BLOG Last edited by RaRaRabbit; Mar 28th, 2011 at 6:46:33 PM. |
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#71 |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Just done some preliminary testing for my theorymonned Bulky SurfSpam team. My god is it fun, and not only that but it works too, from what I've seen (not played TR yet but anyway). People just cannot get past the epic passive recovery you have, as well as the massive bulk not running max SpAtk and instead running HP or defences EVs rather than any Spe at all (there's only about 60 Spe EVs on the team total) gives you.
You need a reasonable amount of team support - Feint in particular to break Wide Guard as well as ways past the various water immune mons, but at first glance, this definitely seems like it could work well. Screens have been working out nicely too, even without Light Clay, which is pretty awesome. If only anything with Volt Absorb/Motor Drive learned Submerge so I could hit Grounds I'd try the same with Discharge spam... EDIT @ RaRa: I have a feeling Feint breaks protect - so other mons would be able to hit Kabutops too. If not, then awesome, however. Second edit: HOLY CRAP Seaking gets Soak and Lightningrod...... :DDD
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#72 | |
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Triple Threat
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Join Date: Dec 2007
Posts: 1,031
Over There
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Quote:
Your SurfSpam team sounds pretty nice. You're using Dry Skin Toxicroak for Feint, I assume? Or is there another Surf-immune user I'm forgetting?
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Let the chips fall where they may; I'm going to ask the chickens for a raise. |
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#73 | |
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Join Date: Apr 2010
Posts: 1,060
Up North, UK
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Quote:
But yeah seems to be doing reasonably well VS the common doubles team, Screens, auto recovery (almost) and defensive EVs really make the difference in staying alive longer than the opposing team, whilst wearing them away with repeated surfs along with the odd coverage move.
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RMTs: Solar Flare (5th Gen OU Sun), Fury of the Storm (5th Gen OU Triples) C&C: Tangrowth (OU Analysis, Done), OU Sun Article (Written - feedback appreciated!) |
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#74 | |
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Join Date: Mar 2011
Posts: 1,459
Dearest Princess Celestia;
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Quote:
__________________
HACKED ONES ALLOWED. DON'T CHEAT!!!!!! |
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#75 |
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Join Date: Oct 2008
Posts: 1,225
Use sunscreen!
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Or, instead of a Mental Herb Ghost setting TR, you could use Inner Focus Girafarig. Girafarig also can learn Beat Up.
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