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Old Mar 27th, 2011, 8:15:10 AM   #2626
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When RNGing Tornadus, you kind of try to influence the PIDRNG when going through the text when you're outside of the house, correct?
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Old Mar 27th, 2011, 8:38:49 AM   #2627
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Originally Posted by Fat Kiebin View Post
When RNGing Tornadus, you kind of try to influence the PIDRNG when going through the text when you're outside of the house, correct?
By button mashing? It's hard to influence the PIDRNG when you have no idea what the frame's gonna be.
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Old Mar 27th, 2011, 8:41:47 AM   #2628
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Originally Posted by Fat OmegaDonut View Post
By button mashing? It's hard to influence the PIDRNG when you have no idea what the frame's gonna be.
Yeah, that's what I mean, so if I want another nature, I adjust my button mashing?
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Old Mar 27th, 2011, 8:51:28 AM   #2629
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Yeah. Wait a few seconds before ending the encounter.
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Old Mar 27th, 2011, 8:52:34 AM   #2630
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Originally Posted by Fat OmegaDonut View Post
Yeah. Wait a few seconds before ending the encounter.
Okay, thanks
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Old Mar 27th, 2011, 12:29:46 PM   #2631
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...
Not to burst your bubble here, but there really are 2 different ways to go about this. Granted they will both work about the same, most likely. I have my DS set to skip the menu and load straight into the game. This is the way I've always played and this is the way he's referring to when he's talking about hard resetting. Yes, they are both hard resetting, but this is what he meant. Contradiction removed.


On a side note, SRing is more accurate for me. I'm not a fan of starting from a menu or anything.
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Old Mar 27th, 2011, 12:39:05 PM   #2632
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I'm going to be RNG Thundurus:

It said that the minimum frame for roamers was 2. So I would save in the house on route 7 with 3 pokemon in my party, set up date and time, do the advancements and then walk out?

Target (8) - Initial (3) - Starting (2) = 3 advancements?

Is this right? I need to be absolutely sure that this is right.
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Old Mar 27th, 2011, 1:05:56 PM   #2633
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No, Megaman. You forgot the +1.

Target (8) - initial (3) - Starting (2) + 1 = 4 advancements.
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Old Mar 27th, 2011, 1:39:31 PM   #2634
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Originally Posted by Fat ToastPlusOne View Post
Not to burst your bubble here, but there really are 2 different ways to go about this. Granted they will both work about the same, most likely. I have my DS set to skip the menu and load straight into the game. This is the way I've always played and this is the way he's referring to when he's talking about hard resetting. Yes, they are both hard resetting, but this is what he meant. Contradiction removed.
I doubt that's what he was talking about since he also mentioned using an AR, when it doesn't matter if you have your DS set to skip the menu or not since you still have to enter your codes at the end of the first timer. Of course, he'll probably claim that it was either way now that you brought it up, mostly to save face if nothing else...but it doesn't matter. The original post still contradicted itself by mentioning hard-reset-exclusive methods as being the best but then immediately shooting down the prospect of hard-resetting, and whether he meant one specific type of hard resetting at the time or not is irrelevant since neither he nor the person he was responding to were at all specific about it at the time (had he been even a little more specific about what he was talking about instead of using the all-encompassing term, this whole thing never would have happened. In fact, that's why I'm almost positive that saying "There are two ways to hard reset and I was talking about the other one" is nothing more than an excuse he came up with after the fact, if not a prelude to trolling as I'm starting to wonder, since a sensible person would have made the distinction). Also, no matter how you look at it, hard-resetting can still be used to RNG, which makes his initial post wrong, which was originally the more important point in my post.
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if I didn't know better, I'd say a car driving by your house would advance your frame.

Last edited by kiddu; Mar 27th, 2011 at 2:20:55 PM.
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Old Mar 27th, 2011, 2:17:02 PM   #2635
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Originally Posted by Fat JuiceFriend View Post
Let's have a look at an example: target time is 03.27.2011, 11:15:34, delay is 2433. Open ZomgTimer, choose Gen 5 -C Gear mode, and then enter 2433 for target delay and 34 for target second. For calibration, just fill in -45 for DSi or -95 for DS Lite. Calibration will update itself during calibration progress. The timer says "Minutes Before Target: 1", so set the date in your NDS to 03.27.2011 and time to 11:14 (that's 1 minute before target). Simultaneously confirm the time in your NDS and start the timer. Switch off your NDS and switch it on again. When the first timer hits 0, just start the game from DS menu. Do not activate the C-Gear at continue screen, but activate ingame once the second timer hits 0. Then, advance the frame. However, if your target frame is above 5, you will not be a able to do a precise calibration because your result won't show up in Time Finder. In this case, just try to catch your mon on frame 1. Alternatively, you can find the seed you hit in Time Finder with knowledge of its exact IVs.

The base IV set is a normal Method 5 spread, so use Time Finder to get a base set. Nature and inheritance is not controllable yet, so use a power item to inherit the stats you like and use an everstone to pass nature. So just hit your seed once the old man holds the egg, take it and hope for good inheritance for now. There is no such thing as RNG'ing IVs and PID in two steps like it was in gen 4.
Thanks that was incredibly helpful!

This brings up another question, what should i put for my calibration if i have an old DS?
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Old Mar 27th, 2011, 2:27:17 PM   #2636
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Originally Posted by Fat HREParabola View Post
Thanks that was incredibly helpful!

This brings up another question, what should i put for my calibration if i have an old DS?
-95 still works to start with. The number's going to change as you calibrate, regardless.
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Old Mar 27th, 2011, 2:33:24 PM   #2637
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Hi,

i read through the instructions (also the one of the 4th gen RNG to understand setting up the timers etc.) several times and i think i got everything except one thing.

the two-stage timer does consist of the first part (starting the game etc. until hitting the target time) and the part when i need to click on yes, when activating the c-gear. in the rng reporter suggested in this thread it just tells me the overall delay? so i have to find out a good timing myself to get the right point of time when to hit the "yes" on the c-gear? i tried out the zomgtimer v2.2 and there they want to have a value for "calibration". is that the delay until you hit the target time in the main menue?

oh and one more thing: is it possible to find out my initial seeds and delay until i get ingame with bw or are the initial seeds supplied by the rng reporter already fitting for me automatically? in the reporter you can find it out for 4th gen games but i already tried it out with my black edition of pkm and it did (of course?) not deliver me any results.

i would be very thankful for answers concerning all my problems but also partial ones. im from germany so im sry for my bad english :)

greets,

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Old Mar 27th, 2011, 2:44:18 PM   #2638
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Originally Posted by Fat jubbah View Post
Hi,

i read through the instructions (also the one of the 4th gen RNG to understand setting up the timers etc.) several times and i think i got everything except one thing.

the two-stage timer does consist of the first part (starting the game etc. until hitting the target time) and the part when i need to click on yes, when activating the c-gear. in the rng reporter suggested in this thread it just tells me the overall delay? so i have to find out a good timing myself to get the right point of time when to hit the "yes" on the c-gear? i tried out the zomgtimer v2.2 and there they want to have a value for "calibration". is that the delay until you hit the target time in the main menue?

oh and one more thing: is it possible to find out my initial seeds and delay until i get ingame with bw or are the initial seeds supplied by the rng reporter already fitting for me automatically? in the reporter you can find it out for 4th gen games but i already tried it out with my black edition of pkm and it did (of course?) not deliver me any results.

i would be very thankful for answers concerning all my problems but also partial ones. im from germany so im sry for my bad english :)

greets,

jubbah
I apologize ahead of time if I misunderstood your questions.

The delay that RNG Reporter gives you is used mainly for the second timer. The first timer is there to assist you in hitting your desired seconds, which is also very important in hitting a seed. "Calibration" is used to adjust your timer based on how far off the delay that you hit is from your target.

In order to check your delay, you will need to catch a Pokemon immediately upon entering the game and find its exact IVs. There is no other option at this time. However, also know that battling will advance the RNG many frames ahead of your target, so it is very important to "calibrate" your timer before attempting to find your Pokemon target. Once you have these IVs, you input them into Seed to Time's "Search IVs" function (I believe there are pictures of this in the first post if you do not understand) and search through a list of nearby seeds to find what you hit.
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Old Mar 27th, 2011, 2:55:29 PM   #2639
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Okay, with Roamer RNG, Wild RNG, Stationary RNG all under my belt, I'm going to try my hand at Egg RNGing. Here's what I want to do.

Father: Hitmonchan @ Everstone
Careful Nature, 31/31/31/31/31/31
Mother: Timburr
Adamant Nature, 31/31/31/x/31/31

I want them to make this:

Timburr
Careful Nature
31/31/31/x/31/31

When do you RNG? Before putting them in daycare or in front of the man when he has an egg?
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Old Mar 27th, 2011, 3:01:29 PM   #2640
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Originally Posted by Fat kiddu View Post
I apologize ahead of time if I misunderstood your questions.

The delay that RNG Reporter gives you is used mainly for the second timer. The first timer is there to assist you in hitting your desired seconds, which is also very important in hitting a seed. "Calibration" is used to adjust your timer based on how far off the delay that you hit is from your target.

In order to check your delay, you will need to catch a Pokemon immediately upon entering the game and find its exact IVs. There is no other option at this time. However, also know that battling will advance the RNG many frames ahead of your target, so it is very important to "calibrate" your timer before attempting to find your Pokemon target. Once you have these IVs, you input them into Seed to Time's "Search IVs" function (I believe there are pictures of this in the first post if you do not understand) and search through a list of nearby seeds to find what you hit.
so u mean i just do the calibration for the first ~600 delay so i have to pick a pokemon out of the list with the desired delay and catch it without turning on the c-gear ingame?
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Old Mar 27th, 2011, 3:24:58 PM   #2641
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Quote:
Originally Posted by Fat Kiebin View Post
Okay, with Roamer RNG, Wild RNG, Stationary RNG all under my belt, I'm going to try my hand at Egg RNGing. Here's what I want to do.

Father: Hitmonchan @ Everstone
Careful Nature, 31/31/31/31/31/31
Mother: Timburr
Adamant Nature, 31/31/31/x/31/31

I want them to make this:

Timburr
Careful Nature
31/31/31/x/31/31

When do you RNG? Before putting them in daycare or in front of the man when he has an egg?
Once the old man has the egg.

Quote:
Originally Posted by Fat jubbah View Post
so u mean i just do the calibration for the first ~600 delay so i have to pick a pokemon out of the list with the desired delay and catch it without turning on the c-gear ingame?
No, you still use your timer and turn on the C-Gear in-game just as you would do to hit your seed, but instead of advancing the frame afterwards you immediately (I.E., Sweet Scent or encounter a stationary Legendary) catch a Pokemon and find its IVs.

For example, let's say that you wanted to hit a seed on 3/11/11 at 11:45:30 with a delay of 2000 and frame of 8.

-First, you save and turn off your game either in front of a stationary Pokemon (Volcarona or Kyurem, for instance) or in an area where there are high-level wild Pokemon, with a Sweet Scenter and 4 other Pokemon in your party.

-Then add your delay of 2000 and target seconds of 30 to your timer. Your timer tells you to set your DS time 1 minute ahead.

-Restart your DS, change the date to 3/11/11 and your time to 11:44, one minute ahead of your target. At the exact time as you set your DS time, start your timer.

-While the first timer is running, either start and enter your game or wait at the DS menu (either way works as long as you remain consistent). At the moment the first timer ends, if you waited at the DS menu then you must start your game, and if you had already entered your game then you must soft reset by pressing L+R+Start+Select. If you are using an Action Replay, this moment will be when you need to start your game from the AR menu.

-While the second timer is running, continue your game without turning on the C-Gear, press the power button on the C-Gear screen, and wait. At the very moment that the second timer ends, press "Yes" on the touch screen to start the C-Gear.

-Optional: Immediately turn the C-Gear off.

-As soon as this is done, immediately have your Pokemon use Sweet Scent, or encounter the stationary Pokemon if you saved in front of one.

-Catch this Pokemon and find its exact IVs.

-In Seed to Time, where it has two input boxes for Delay put 1000 in each, and for the two input boxes for Seconds use 9. Then click Generate.

-Input the IVs that you found into Seed to Time's "Search IVs" function. This will highlight the seed that you hit and show you its delay.

-Check the delay that you hit, and input it into your timer's "Calibration" field.

-Repeat as necessary until you are close to your target delay, within around 5 or so.

-Now you can begin advancing your frame after turning the C-Gear on/off. In this case, it would be walking 128 steps, which will advance your frame by the number of Pokemon in your party (which should be 5).


Also, 600 is too low for this game. The lowest here is around 1500.
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if I didn't know better, I'd say a car driving by your house would advance your frame.

Last edited by kiddu; Mar 27th, 2011 at 3:53:24 PM.
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Old Mar 27th, 2011, 3:47:10 PM   #2642
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Ok, so after I've turned on the c-gear after the soft reset and everything...do I need to keep it on? Or can I turn it off? Because having the damn thing on drains the battery on my old DS phat like crazy.
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Old Mar 27th, 2011, 4:21:18 PM   #2643
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Ok, so after I've turned on the c-gear after the soft reset and everything...do I need to keep it on? Or can I turn it off? Because having the damn thing on drains the battery on my old DS phat like crazy.
Yes, you can turn it off.
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Old Mar 27th, 2011, 4:29:07 PM   #2644
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Originally Posted by Fat kiddu View Post
Yes, you have it exactly right.
Thanks kiddu, with hard reset I've been getting more constant delay hits.
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Old Mar 27th, 2011, 5:09:49 PM   #2645
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I've seen some Darumaka captures and I'm wondering, how do people do it? Sweet Scent doesn't work in a sandstorm.
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Old Mar 27th, 2011, 5:14:10 PM   #2646
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Originally Posted by Fat Kiebin View Post
I've seen some Darumaka captures and I'm wondering, how do people do it? Sweet Scent doesn't work in a sandstorm.
You just run around until one attacks you. As long as you don't over run and advance your frame.
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Old Mar 27th, 2011, 5:14:53 PM   #2647
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I've seen some Darumaka captures and I'm wondering, how do people do it? Sweet Scent doesn't work in a sandstorm.
I can't say for sure since I haven't done it myself, but I'd guess it was either by emulator, or turning in place to get the Pokemon to appear since that won't affect the IVs.

EDIT: Or the above, though that's riskier for obvious reasons.
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Old Mar 27th, 2011, 5:19:10 PM   #2648
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Originally Posted by Fat kiddu View Post
I can't say for sure since I haven't done it myself, but I'd guess it was either by emulator, or turning in place to get the Pokemon to appear since that won't affect the IVs.

EDIT: Or the above, though that's riskier for obvious reasons.
Of course! Because turning doesn't count towards the step count. I'm stupid, thanks!
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Old Mar 27th, 2011, 5:27:01 PM   #2649
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I've already RNG abused for Cobalion, and I'm about to go for Zekrom right now, so for future reference, is it necessary to calibrate for every RNG abuse I attempt?

Also, can I make multiple moves/withdrawals in the PC to count towards the frame count, or does it somehow only counts one time?
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Old Mar 27th, 2011, 5:45:30 PM   #2650
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I've already RNG abused for Cobalion, and I'm about to go for Zekrom right now, so for future reference, is it necessary to calibrate for every RNG abuse I attempt?

Also, can I make multiple moves/withdrawals in the PC to count towards the frame count, or does it somehow only counts one time?
No, as long as you're consistent in how you go about it, calibration for one attempt should work for them all.

You can.
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