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Old May 1st, 2011, 9:27:32 PM   #5826
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Updated to the new version and I'm having issues with the Initial PIDRNG Frame.

I'm using this seed: 059D51DD2BC6351F
Trying to catch Landorus with a Frame 1 IV seed, which means since I'm mashing A I'm pretty sure the PIDRNG shouldn't advance at all.
I set the Encounter Type to Stationary Pokemon.
I see that it says my Initial Frame is 43 which means nature should be Timid with 0 advances, Bold with one, and Lonely with two.
I'm getting Bold with no advances, Mild with one, and Lax with two.

Are the NPCs that are off screen somehow ruining this? I can't even manually figure it what my starting frame is.
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Old May 1st, 2011, 9:28:14 PM   #5827
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Quote:
Originally Posted by Fat Bulbasuar View Post
Is it possible for there to be 2 ID/SID combos on the same time? >_> I keep getting the OTHER ID/SID combo that seems to appear at the exact same time...

This is what Im getting
...


This is what Im ACTUALLY getting... every time it seems to be a different ID on the same time
...
You hit your seed correctly, including Timer0.

You need to say 'no' 13 times when entering your name to advance your ID frame from 30 to 43.
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Old May 1st, 2011, 9:29:07 PM   #5828
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Quote:
Originally Posted by Fat Kaphotics View Post
neut, the seed should be 16 characters long not 8.
I know, it is. Note: this has worked for me in all older versions of RNG reporter.
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Old May 1st, 2011, 9:32:18 PM   #5829
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Quote:
Originally Posted by Fat neut986 View Post
I'm having a small problem on the new RNG reporter - when I try to copy and paste a full seed from time finder into the main window (Breeding(BW)) and click generate, a window pops up and tells me "This method requires you to copy the Full Seed from the Time Finder window." Only after I press OK do my PID results pop up. I'm happy to provide more information if it's needed, but a screenshot might be difficult.
Redownload RNG Reporter. I quietly made a quick fix for this.
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Old May 1st, 2011, 9:32:45 PM   #5830
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Quote:
Originally Posted by Fat neut986 View Post
I'm having a small problem on the new RNG reporter - when I try to copy and paste a full seed from time finder into the main window (Breeding(BW)) and click generate, a window pops up and tells me "This method requires you to copy the Full Seed from the Time Finder window." Only after I press OK do my PID results pop up. I'm happy to provide more information if it's needed, but a screenshot might be difficult.
I have the same problem too. I think you made a typo in the code in this bolded area.:
...


EDIT: Nevermind I see you fixed this.
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Old May 1st, 2011, 9:37:05 PM   #5831
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Quote:
Originally Posted by Fat OmegaDonut View Post
Redownload RNG Reporter. I quietly made a quick fix for this.
Thanks, works like a charm now. :)
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Old May 1st, 2011, 9:52:52 PM   #5832
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Quote:
Originally Posted by Fat OmegaDonut View Post
Updated RNG Reporter to 9.76. I bolded some features I think some of you will find interesting...

- Added: Button to calculate the Initial PIDRNG frame
- Added: Synchronizable frames now have bolded text in main window
- Added: Minor speed boost to Time Finder Standard\C-Gear Seed searches
- Added: Larvesta Egg encounter type
- Added: Researcher window expansion
- Added: Warning if you attempt to use the wrong seed for Method 5 PIDRNG
- Added: Users now allowed to enter 64-bit seeds for Method 5 (Standard Seeds)
- Fixed: Dream World ability calc fixed for breeding both with\without Everstone
- Fixed: Time Finder no longer disables nature\ability\encounter slot when searching Method 5 Standard
- Fixed: Removed spaces in CSV outputs
- Fixed: 64-bit seed no longer crashes Seed to Time

Please note that if you're in an area with NPCs, they'll advance the RNG and make your initial PIDRNG frame prediction inaccurate.
Thanks for the encounter slot button, really helpful for newbies like me :)
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Old May 1st, 2011, 10:02:19 PM   #5833
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I'm loving the PID calculator. Now I don't have to stress out trying to find my starting PID frame.
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Old May 1st, 2011, 10:03:53 PM   #5834
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Thanks for the program update! Especially the Larvesta egg part. I really appreciate that.

I see a bug, though: When using the time finder, it has <= and >= mixed up. I get the opposite results whenever I use those (ie., <= will search for everything greater or equal to the number I use instead of less or equal).

Edit: I was able to hatch a shiny Larvesta egg using the previous seed and just one extra frame advance, so that's all working correctly now. Are you planning on adding the Larvesta egg option to the time finder at some point? Getting a good shiny one would be really difficult/time-consuming otherwise.

Last edited by funeral_cake; May 1st, 2011 at 10:19:13 PM.
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Old May 1st, 2011, 10:12:30 PM   #5835
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Quote:
Originally Posted by Fat funeral_cake View Post
Thanks for the program update! Especially the Larvesta egg part. I really appreciate that.

I see a bug, though: When using the time finder, it has <= and >= mixed up. I get the opposite results whenever I use those (ie., <= will search for everything greater or equal to the number I use instead of less or equal).
Yeah, it's a bug. Major enough for me to fix it with 9.77.

Quote:
I'll check to see if the Larvesta egg encounter is working now, too. Are you planning on adding the Larvesta egg option to the time finder at some point? Getting a good shiny one would be really difficult/time-consuming otherwise.
Done in 9.77.

Last edited by ΩDonut; May 1st, 2011 at 10:53:39 PM.
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Old May 1st, 2011, 10:23:29 PM   #5836
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Quote:
Originally Posted by Fat Slashmolder View Post
Trying to catch Landorus with a Frame 1 IV seed
I set the Encounter Type to Stationary Pokemon.
I see that it says my Initial Frame is 43 which means nature should be Timid with 0 advances, Bold with one, and Lonely with two.
I'm getting Bold with no advances, Mild with one, and Lax with two.

Are the NPCs that are off screen somehow ruining this? I can't even manually figure it what my starting frame is.
Yes they are
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Old May 1st, 2011, 10:50:06 PM   #5837
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I noticed a peculiarity that I wanted to bring to attention, in case I'm not just mistaken somehow.

I IV RNG'd an Adamant Darumaka a few days ago at the Desert Resort using a fainted Adamant Synchronizer in the lead to get the right nature. I found out its PID (which is 6C95FD65) and I was curious to see which frame I had landed on. Using my initial Seed of DF0A0858534BCA59 I looked through the frame list with an Adamant Synch selected and found the PID on frame 330. All but one property reflected correctly on Darumaka- its nature. Both RNG Reporter 9.75 and 9.76 show that even with an Adamant Synchronizer, the nature should have been Bold for that frame. And yet it turned out to be Adamant, presumably due to my Synchronizer.

I'm thinking maybe the overworld sandstorm is behind this. If it's that or if I'm overlooking something else, please let me know.
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Old May 1st, 2011, 10:59:29 PM   #5838
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Quote:
Originally Posted by Fat reaverz View Post
I noticed a peculiarity that I wanted to bring to attention, in case I'm not just mistaken somehow.

I IV RNG'd an Adamant Darumaka a few days ago at the Desert Resort using a fainted Adamant Synchronizer in the lead to get the right nature. I found out its PID (which is 6C95FD65) and I was curious to see which frame I had landed on. Using my initial Seed of DF0A0858534BCA59 I looked through the frame list with an Adamant Synch selected and found the PID on frame 330. All but one property reflected correctly on Darumaka- its nature. Both RNG Reporter 9.75 and 9.76 show that even with an Adamant Synchronizer, the nature should have been Bold for that frame. And yet it turned out to be Adamant, presumably due to my Synchronizer.

I'm thinking maybe the overworld sandstorm is behind this. If it's that or if I'm overlooking something else, please let me know.
Will check it out sometime before 9.8 comes out. Thanks for the info.

p.s. everybody, if you haven't noticed I released 9.77 to fix the major bugs funeral_cake mentioned. And a few other minor ones.
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Old May 1st, 2011, 11:00:03 PM   #5839
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Quote:
Originally Posted by Fat V4Victini View Post
Yes they are
In that case is there any way that I can RNG the PID? I found a shiny frame I wouldn't mind hitting.

From what I've looked at so far it appears that with 0 advances I'm consistently hitting 44 and then with 1 advance I hit 47 with 2 I hit 48, with 3 49 etc. So that might be all I have to worry about.
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Old May 1st, 2011, 11:09:46 PM   #5840
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Originally Posted by Fat OmegaDonut View Post
Will check it out sometime before 9.8 comes out. Thanks for the info.

p.s. everybody, if you haven't noticed I released 9.77 to fix the major bugs funeral_cake mentioned. And a few other minor ones.
No problem, and thanks to all of you for working so hard for our convenience!
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Old May 1st, 2011, 11:12:56 PM   #5841
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Thanks again for the updates, OmegaDonut. Really, really appreciate it. I should be able to get this shiny Larvesta now! ...Except I found another bug. >_<

When I check the "shiny only" box when searching for a standard seed spread and a Larvesta egg in the time finder, the program crashes.

Here's a screenshot of the settings I used. It crashes as soon as I try to generate results.

Now I feel bad for all these problems I've caused today!

Last edited by funeral_cake; May 1st, 2011 at 11:24:56 PM.
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Old May 1st, 2011, 11:26:12 PM   #5842
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I dunno if I'm doing something wrong but:

In the updated RNG reporter (thank you, btw), when I tried searching >=30 (Greater than or equal to 30, right?) on every stat, I'm getting thousands of spreads that are not supposed to be in that critieria.

Ie 4/6/7/10/20 etc etc

Doing this for the time finder search, method 5 standard, stationary pokes.

--

And second question: How can you effectively RNG a shiny stationary pokemon that is NOT on frame 1 (IV seed), or does that make the process complicated? Cause I read something that by walking around in a place with wild pokes advances the frame by 2 per step or something for the shiny frame, doesn't that go hand-in-hand with taking steps to advance your other frame for IVs? So doesn't it collide/fuck you up?
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Old May 2nd, 2011, 12:10:09 AM   #5843
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Quote:
Originally Posted by Fat xtr3m3 View Post
I dunno if I'm doing something wrong but:

In the updated RNG reporter (thank you, btw), when I tried searching >=30 (Greater than or equal to 30, right?) on every stat, I'm getting thousands of spreads that are not supposed to be in that critieria.

Ie 4/6/7/10/20 etc etc

Doing this for the time finder search, method 5 standard, stationary pokes.

--

And second question: How can you effectively RNG a shiny stationary pokemon that is NOT on frame 1 (IV seed), or does that make the process complicated? Cause I read something that by walking around in a place with wild pokes advances the frame by 2 per step or something for the shiny frame, doesn't that go hand-in-hand with taking steps to advance your other frame for IVs? So doesn't it collide/fuck you up?
Download the latest, 9.77. If you downloaded it already... download it again.

Taking steps or turning advances the PIDRNG inconsistently and there's no real way to keep track of them. Sticking with a Frame 1 IV spread will save you a lot of headaches.
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Old May 2nd, 2011, 12:14:05 AM   #5844
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Hiya, the lovely RNG Reporter predicted my initial PIDRNG Frame as 51. In actuality, it was 52. I defeated both trainers, surveyed the area, and didn't save, so I don't believe anything else could have advanced it... (cave). Should I report this kind of error or is it something miniscule..? :o

using 9 7.6
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Old May 2nd, 2011, 12:18:41 AM   #5845
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Originally Posted by Fat OmegaDonut View Post
Download the latest, 9.77. If you downloaded it already... download it again.

Taking steps or turning advances the PIDRNG inconsistently and there's no real way to keep track of them. Sticking with a Frame 1 IV spread will save you a lot of headaches.
Yeah sorry about that, when I clicked okay for the update it downloaded 9.76...for some reason.

Second part: While that's true, if you maintain a consistent route and using repels to help you keep track of how many steps you have taken, it shouldn't be too hard to keep track of your frame, right? Assuming you repeat the process to see your patterns of natures.
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Old May 2nd, 2011, 12:21:58 AM   #5846
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Does anyone know how the Swarm effects the encounter slot?
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Quotes:
{ 20:53 } <Kaphotics> Since the new region is supposedly based on France... does that mean all wild Pokemon will now flee from battle?

[13:06] <~GreatSage> have we really gotten to the point where 125 atk is considered lackluster

[18:37] <Biosci> my plan was as flawless as my pokemon

[00:16] <Toast> One day, Mat came to a closed door. He thought all day about how to get past the door and after hours of contemplation, he decided to create a machine to bend space allowing him to pass through the door. An hour later, Codr walks past him and turns the handle.

[00:21] <Mikel> dumb fucks like this make me want to punch babies

{ 09:09 } Nexus butters Toast
{ 09:09 } <Toast|Work> Speaking of buttered toast.. I'm hungry.
{ 09:10 } <Nexus> don't eat yourself
{ 09:14 } <Toast|Work> gim k[lk hj
{ 09:15 } <Nexus> ._.
{ 09:18 } <Toast|Work> That was me after eating both of my arms so I had to type with my face.
{ 09:18 } <Nexus> -.-
{ 09:18 } <Toast|Work> DON'T JUDGE ME

[07:26] %Aurora: a dick a day keeps the doctor away
[07:26] %Aurora: ~
[07:26] Nica is coolio: but isn't it inappropriate
[07:26] ~skylight: then i really need a few penises rn...

[03:44] <bmelted> GUESS
[03:44] <bmelted> WHO'S
[03:44] <bmelted> DRUNK AGAIN
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Old May 2nd, 2011, 1:51:40 AM   #5847
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I saw that a Roamers iv set shifts to the right but I don't know visually how it works. Can someone give me a visual aid please? I just need to know how to make my ivs work so I can get a HP Ice Thundurus. I mean I know it says "shift to the right" but it also says Sp.Atk is switched with Speed.

Last edited by Pokethan; May 2nd, 2011 at 2:01:56 AM.
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Old May 2nd, 2011, 2:09:24 AM   #5848
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It doesn't matter too much, since 9.77 revealed that this shiny frame didn't transfer the dream world ability after all, but if anyone can tell me what I was doing wrong anyway...

standard RNG breeding a DW vulpix using4E8179576DFD0291, target spread of 31/22/31/30/31/31, with parents Ma:31/31/x /31/x /x and Fe:31/31/31/31/31/x, using a timid everstone. Doing the chatters in the house and then holding left and mashing A to get the egg, then flying to victory road to compare to the IV frame 14 to see if I hit the seed.

The resulting egg after 1 chatter was a quiet female without dream world ability, which was obviously frame 54, as it was the only reasonable quiet frame.

So then I do 35 chatters to advance to the shiny frame on 89. But instead get a sassy female with the DW ability, whose IV inheritance suggest that it was probably frame 93

So to check, I go back and do another egg with only 2 chatters, and got a timid female without the dream ability with the IV spread 31/x/31/31/31/x, which would be a PID%6 of 1 or 2 (any chance of having a column with this value in a later version of RNG Reporter, btw?), which is probably frame 57.

Is there a way to recalibrate for the breeding frames advancing unevenly in the future? Or would I just have to find a different seed to use. Which I'm doing anyway, but still.
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Old May 2nd, 2011, 2:19:38 AM   #5849
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Quote:
Originally Posted by Fat Pokethan View Post
I saw that a Roamers iv set shifts to the right but I don't know visually how it works. Can someone give me a visual aid please? I just need to know how to make my ivs work so I can get a HP Ice Thundurus. I mean I know it says "shift to the right" but it also says Sp.Atk is switched with Speed.
Set the Encounter Type to "Roaming Pokémon". That's all the brainwork you need to do, RNG Reporter takes care of the rest.

If you really want a visual, compare it with Wild Pokemon in the main window.

Quote:
Originally Posted by Fat Spoit View Post
So to check, I go back and do another egg with only 2 chatters, and got a timid female without the dream ability with the IV spread 31/x/31/31/31/x, which would be a PID%6 of 1 or 2 (any chance of having a column with this value in a later version of RNG Reporter, btw?), which is probably frame 57.
This will be a feature in 9.8. Was gonna do it in 9.77, but I spent most of my time on debugging the Calculate Initial PIDRNG frame function.
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Old May 2nd, 2011, 2:29:33 AM   #5850
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Quote:
Originally Posted by Fat OmegaDonut View Post
Set the Encounter Type to "Roaming Pokémon". That's all the brainwork you need to do, RNG Reporter takes care of the rest.

If you really want a visual, compare it with Wild Pokemon in the main window.

Thanks i just wanted to visually know how the process worked for reference.
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