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Old Oct 29th, 2012, 7:32:12 AM   #16476
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Originally Posted by Fat Slashmolder View Post
It's been fixed and will be fixed in the next Reporter release.
thanks for letting me know.
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Old Oct 29th, 2012, 7:36:50 AM   #16477
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Yeah, it's that I was afraid of. So the only solution is to calibrate again and again to find the timer0 that come out the more often. And make the reset the game again and again until fainding the good timer0...

It's very ... enoying.

i fastly read your previous posts, so do you think the timer0 is link to the moment you start the game. So, in 1 seconde, if you press sooner or later the button to start your game in this second you will have a timer0 different.
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Old Oct 29th, 2012, 7:43:05 AM   #16478
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Originally Posted by Fat Jitsumi View Post
Yeah, it's that I was afraid of. So the only solution is to calibrate again and again to find the timer0 that come out the more often. And make the reset the game again and again until fainding the good timer0...

It's very ... enoying.

i fastly read your previous posts, so do you think the timer0 is link to the moment you start the game. So, in 1 seconde, if you press sooner or later the button to start your game in this second you will have a timer0 different.
The Timer0 is complicated. For me, I have calibrated 10 times and always get a Timer0 of 1F03. Now when I go to RNG, I only hit my seed once. It is just how the game is. Keep trying and trying. Dont keep recalibrating for different parameters. The Timer0 will fluctuate and you cant do anything to prevent that.
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Old Oct 29th, 2012, 8:28:26 AM   #16479
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Yes, by recalibrating, I mean try to find the timer0 that come out the more often.

I was hoping that someone know a technic to fix the timer0.

Anyway, thank you for your help ^^
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Old Oct 29th, 2012, 8:31:31 AM   #16480
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Hey, quick couple of questions: I'm trying to RNG something with a guaranteed 31 IV stat on the wondercard - specifically, kanto eggs from the Japanese sticker event, and I was wondering if anything changes in the RNG process because of the IV stat? I've been trying several different spreads, but I can't seem to get it to work.

For reference: I downloaded the .pgf off Project Pokemon, used a Dongle/gen to get it onto a retail cart (in this case, a spare Black cartridge), and have been RNGing it if it were a normal wondercard. Since I've RNGed wondercards on BW2 before without learning anything new, I figured nothing was particularly different about the process/no harm would come from putting the wondercard on a Black/White instead of BW2. It also occurred to me I may have problems because it's a Japanese wondercard on an English cart, but I'm not sure if that's true.

For the most part, those are the only variables I can think of that would be giving me such inconsistent spreads after so many attempts, but I thought someone who knew more about RNG may be a better opinion on that.

Last edited by myishmael; Oct 29th, 2012 at 8:40:42 AM. Reason: wanted to be more specific in hopes it would help the troubleshooting.
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Old Oct 29th, 2012, 10:30:18 AM   #16481
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of this, I noticed those Female Hidden Ability Eevee. It was my understanding this is not possible. If so, I so need one of them!
It's possible through the Japan-exclusive Café Forest promotion, so if you're getting a Japanese game to do the starters you can do that too. If you'd rather trade, send me a VM/PM.
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Originally Posted by Fat Jitsumi View Post
Yeah, it's that I was afraid of. So the only solution is to calibrate again and again to find the timer0 that come out the more often. And make the reset the game again and again until fainding the good timer0...

It's very ... enoying.

i fastly read your previous posts, so do you think the timer0 is link to the moment you start the game. So, in 1 seconde, if you press sooner or later the button to start your game in this second you will have a timer0 different.
The time when you start the game is part of it. There are still other variables involved so you won't always get the same results, but it will be more consistent.
Quote:
Originally Posted by Fat myishmael View Post
Hey, quick couple of questions: I'm trying to RNG something with a guaranteed 31 IV stat on the wondercard - specifically, kanto eggs from the Japanese sticker event, and I was wondering if anything changes in the RNG process because of the IV stat? I've been trying several different spreads, but I can't seem to get it to work.

For reference: I downloaded the .pgf off Project Pokemon, used a Dongle/gen to get it onto a retail cart (in this case, a spare Black cartridge), and have been RNGing it if it were a normal wondercard. Since I've RNGed wondercards on BW2 before without learning anything new, I figured nothing was particularly different about the process/no harm would come from putting the wondercard on a Black/White instead of BW2. It also occurred to me I may have problems because it's a Japanese wondercard on an English cart, but I'm not sure if that's true.

For the most part, those are the only variables I can think of that would be giving me such inconsistent spreads after so many attempts, but I thought someone who knew more about RNG may be a better opinion on that.
I'm pretty sure that fixed IVs don't affect the rest of the RNG, so most likely it's a problem of you using the incorrect game. Also note that it won't be legal even if you succeed for that reason.
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Old Oct 29th, 2012, 10:52:14 AM   #16482
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I am looking for information on how much the Frame is adjusted by NPC's.
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I'm having an issue with rng on Latias for my game. I've been trying to rng it as a stationary pokemon but I heard that there's NPC Advancement counted towered it. How do you calculate how many frames advance with that legendary pokemon?
NPC advancements vary. They'll stay consistent per seed per save, but change either of those and the advancements will change as well. When RNGing where NPC advancements are an issue (like the Lati in the Dreamyard), you need to first try to hit your seed and collect your target without advancing the PIDRNG (generally meaning no Chatot calls), confirm that the IVs are correct, then find which PID frame you hit on RNG Reporter and adjust your required frame advances accordingly.

For instance, if you were aiming for a PID frame of 75 and RNG Reporter lists your initial frame as 58, but the target you get without advances lands on frame 67, you would need to hit your seed again and advance 9 frames instead of 17.
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Old Oct 29th, 2012, 10:56:50 AM   #16483
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I'm going to try one more time to recalibrate my game. Where is the best spot to do that. I used Victory Road but just found out that there are moving NPC's where I am. Please respon quick. I want to get it done before my power goes out.
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Old Oct 29th, 2012, 10:59:50 AM   #16484
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I'm going to try one more time to recalibrate my game. Where is the best spot to do that. I used Victory Road but just found out that there are moving NPC's where I am. Please respon quick. I want to get it done before my power goes out.
NPCs do not affect the calibration process. You can calibrate there if you want
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Old Oct 29th, 2012, 11:01:01 AM   #16485
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Where do you calibrate though?
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Old Oct 29th, 2012, 11:02:06 AM   #16486
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I'm pretty sure that fixed IVs don't affect the rest of the RNG, so most likely it's a problem of you using the incorrect game. Also note that it won't be legal even if you succeed for that reason.
Fair enough. I have switched to using White 2, though for the most part I planned on hatching the egg on a Japanese Black 2 anyway so that the origin data, trainer memos, and all other legality issues convert to a possible owner once it hatches.

Good to hear that nothing seems to change the RNG process, provided it's on the right cart - now all I have to worry about is W2 timer0 inconsistencies. Thanks for your reply - it's much appreciated.
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Old Oct 29th, 2012, 11:03:05 AM   #16487
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When I was RNGing a Flocessy Ranch Riolu, I was able to get on the seed and predict which PID frame I would start on, but after sweetscenting, I found predicting where I would land wasn't easy. Do the NPCs advance the PID even while you're sweetscenting? (I did get the Riolu, btw--just wanted to know what's up with sweetscenting, if anything.)
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Old Oct 29th, 2012, 11:05:50 AM   #16488
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The last times I found parameters I had a Timer0 of 10F3. When I go to RNG I can never hit that. All I can think is to recalibrate one more time to see if another Timer0 pops up
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Old Oct 29th, 2012, 11:09:56 AM   #16489
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Where do you calibrate though?
Anywhere works, as long as you can find the caught Pokemon's IVs. Victory Road is suggested only because of how easy it is to find high-level Pokemon there.
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Old Oct 29th, 2012, 11:11:22 AM   #16490
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I just got a Timer0 of 10F2. Time to try that one instead!
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Old Oct 29th, 2012, 11:13:35 AM   #16491
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Originally Posted by Fat Pokemasta77 View Post
The last times I found parameters I had a Timer0 of 10F3. When I go to RNG I can never hit that. All I can think is to recalibrate one more time to see if another Timer0 pops up
Did you keep track of what timer0 you did hit while doing your RNG? Keeping track does the same job as calibrating. You'll see during your RNG attempts the range of your timer0.

Edit your profile to include a wide timer0 range. Use IV checker to estimate the pokemon IVs on your latest attempt. Use adjacent finger to check which timer0 you landed on. Reset. Meanwhile, you continue to RNG and try to hit your seed, rather than waste time calibrating again.
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Old Oct 29th, 2012, 11:13:56 AM   #16492
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I just got a Timer0 of 10F2. Time to try that one instead!
did you just calibrated one time or something? You should do it at least 15-20 times so you can find the most common timer0 ^.^
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Old Oct 29th, 2012, 11:49:47 AM   #16493
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When I was RNGing a Flocessy Ranch Riolu, I was able to get on the seed and predict which PID frame I would start on, but after sweetscenting, I found predicting where I would land wasn't easy. Do the NPCs advance the PID even while you're sweetscenting? (I did get the Riolu, btw--just wanted to know what's up with sweetscenting, if anything.)
Yes, WNPCs move during the Sweet Scent animation too.
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Old Oct 29th, 2012, 12:02:07 PM   #16494
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Yes, WNPCs move during the Sweet Scent animation too.
Thanks. :-)
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Old Oct 29th, 2012, 12:24:34 PM   #16495
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Originally Posted by Fat The Agonist View Post
Yes, WNPCs move during the Sweet Scent animation too.
Also keep in mind that their movements (and therefore advancements) may vary depending on the frame when you Sweet Scent, so you may have to adjust your advances multiple times, or even find that your target is unhittable - if that's the case, save and try again so the NPCs start from different positions.
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Old Oct 29th, 2012, 12:58:20 PM   #16496
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Also keep in mind that their movements (and therefore advancements) may vary depending on the frame when you Sweet Scent, so you may have to adjust your advances multiple times, or even find that your target is unhittable - if that's the case, save and try again so the NPCs start from different positions.
Thanks. I've taken to making screen shots to keep track of sweet scent results. I haven't seen any changes due to different NPC positions during a save, but I'll remember it may mess up other attempts.
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Old Oct 29th, 2012, 4:31:47 PM   #16497
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Wait, how do you find the Timer0 you hit after attempting RNG?
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Old Oct 29th, 2012, 4:33:36 PM   #16498
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Wait, how do you find the Timer0 you hit after attempting RNG?
You click 5th gen tools and pick adjacent seed tool.
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Old Oct 29th, 2012, 4:48:30 PM   #16499
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What do I put in the seconds section?
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Old Oct 29th, 2012, 4:50:50 PM   #16500
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You click 5th gen tools and pick adjacent seed tool.
Or, if they don't match any of the adjacents, you can put them into the parameter finder as if you were calibrating.
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