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Old Nov 20th, 2012, 2:46:37 PM   #17101
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Quote:
Originally Posted by Fat Falcon Star View Post
I've looked around, but can't find anything to solve my problem. It says in the 3rd post that RNG Reporter will work on Linux (I'm assuming on Wine?) but I can't get it to run after installation. I don't get error messages or anything, it just... doesn't run. Can somebody help?

If you need any details, PM me and I'll tell you as much as I can. Thanks!
I was able to get it to run on Wine in the past, but it's not possible with the current version. A version with Linux support is being worked on, so it should be available eventually.
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Old Nov 20th, 2012, 3:00:50 PM   #17102
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Originally Posted by Fat voodoo pimp View Post
Trading doesn't change anything. But the game checks whether to generate extra PIDs based on the ID/SID of the game you generate the egg on, so if the ID/SID in RNG Reporter are different then it might generate a different number of extra PIDs.
The following are the articles that are the foundation of my understanding of the topics:
http://bulbapedia.bulbagarden.net/wiki/PID
http://bulbapedia.bulbagarden.net/wiki/Breed

First off, I would like to address the following statements:
Trading doesn't change anything.
the game checks whether to generate extra PIDs
This is the primary focus of my confusion. These statements contradict each other. Which is it? Trading does not effect an egg's assigned PID OR does trading impact it?

Second off, I would like to address the following statements:
it might generate a different number of extra PIDs
the game checks whether to generate extra PIDs
You have intentionally these references in the plural. Is it not true that a single egg has a single generated PID value (set at time of its creation)?

The statements above indicates that instead of a single generated PID that instead the game generates X number of PID's then chooses one of those to apply? Is this a formula that used for all eggs or just traded eggs?
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Old Nov 20th, 2012, 3:36:33 PM   #17103
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Quote:
Originally Posted by Fat TheAllyKat View Post
First off, I would like to address the following statements:
Trading doesn't change anything.
the game checks whether to generate extra PIDs
This is the primary focus of my confusion. These statements contradict each other.
No they don't. The checks happen whether the egg's traded or not.

Quote:
Originally Posted by Fat TheAllyKat View Post
Second off, I would like to address the following statements:
it might generate a different number of extra PIDs
the game checks whether to generate extra PIDs
You have intentionally these references in the plural. Is it not true that a single egg has a single generated PID value (set at time of its creation)?

The statements above indicates that instead of a single generated PID that instead the game generates X number of PID's then chooses one of those to apply?
That's Masuda Method.

Quote:
Originally Posted by Fat TheAllyKat View Post
The following are the articles that are the foundation of my understanding of the topics:
http://bulbapedia.bulbagarden.net/wiki/PID
http://bulbapedia.bulbagarden.net/wiki/Breed
Maybe you should look around here first.
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Old Nov 20th, 2012, 5:05:39 PM   #17104
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Quote:
Originally Posted by Fat TheAllyKat View Post
The following are the articles that are the foundation of my understanding of the topics:
http://bulbapedia.bulbagarden.net/wiki/PID
http://bulbapedia.bulbagarden.net/wiki/Breed

First off, I would like to address the following statements:
Trading doesn't change anything.
the game checks whether to generate extra PIDs
This is the primary focus of my confusion. These statements contradict each other. Which is it? Trading does not effect an egg's assigned PID OR does trading impact it?

Second off, I would like to address the following statements:
it might generate a different number of extra PIDs
the game checks whether to generate extra PIDs
You have intentionally these references in the plural. Is it not true that a single egg has a single generated PID value (set at time of its creation)?

The statements above indicates that instead of a single generated PID that instead the game generates X number of PID's then chooses one of those to apply? Is this a formula that used for all eggs or just traded eggs?
The way the Masuda Method works is basically this: it generates a PID and checks whether it is shiny (on the game the egg is generated on, since the PID is set when the egg is received and obviously it can't know the ID/SID of the game you're going to hatch it on). If it's not, then it generates another PID, and repeats the process until it either hits a shiny one or generates six total (that's why, from a non-RNG perspective, it gives you 6x the chance of hatching a shiny).

So, since the ID/SID you use in RNG Reporter is different, the number of extra PIDs it checks before either hitting a shiny one or stopping will probably be different than what actually happens in-game.
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Old Nov 20th, 2012, 5:13:01 PM   #17105
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If I'm using RNG Reporter and have my Black 2 cart's parameters written down somewhere, would I encounter any problems if I borrowed somebody's Mac for a few hours, downloaded PPRNG, and did some Dream Radar RNGing through it?
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Old Nov 20th, 2012, 5:30:10 PM   #17106
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No, it should work fine.
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Old Nov 20th, 2012, 6:12:24 PM   #17107
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Quote:
Originally Posted by Fat voodoo pimp View Post
The way the Masuda Method works is basically this: it generates a PID and checks whether it is shiny (on the game the egg is generated on, since the PID is set when the egg is received and obviously it can't know the ID/SID of the game you're going to hatch it on). If it's not, then it generates another PID, and repeats the process until it either hits a shiny one or generates six total (that's why, from a non-RNG perspective, it gives you 6x the chance of hatching a shiny).

So, since the ID/SID you use in RNG Reporter is different, the number of extra PIDs it checks before either hitting a shiny one or stopping will probably be different than what actually happens in-game.
killjoy

And to make this extra-clear, the reason that RNG Reporter tells you a frame will be shiny is because it (obviously) assumes that the ID/SID you give it are the ones you're breeding on, so when you go and breed on a different ID/SID Masuda Method no longer recognizes that PID as shiny and skips over it (unless you're really lucky and get a PID that's shiny on both games). Therefore, when you go and trade it over, it no longer has the PID that was supposed to hatch shiny on that game, and is thus no longer shiny.

Regular breeding, on the other hand, doesn't have those checks, so the PID stays the same and therefore still comes out shiny.
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Old Nov 21st, 2012, 3:07:02 AM   #17108
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Does anything advance the PIDRNG in Relic Castle where you capture Volcarona? I ask because I'm hoping I can choose a higher Standard Frame rather than advance the PIDRNG by 200+ frames.
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Old Nov 21st, 2012, 5:17:08 AM   #17109
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You can find wild pokémon there (baltoy), so I believe the PIDRNG is affected.
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Old Nov 21st, 2012, 7:17:14 AM   #17110
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Quote:
Originally Posted by Fat Champloo View Post
Does anything advance the PIDRNG in Relic Castle where you capture Volcarona? I ask because I'm hoping I can choose a higher Standard Frame rather than advance the PIDRNG by 200+ frames.
To be precise, the PIDRNG will advance every time you take a step + every time you make a turn.
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Old Nov 21st, 2012, 7:28:31 AM   #17111
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Originally Posted by Fat Cereza View Post
To be precise, the PIDRNG will advance every time you take a step + every time you make a turn.
By turn you mean when you LIGHTLY tap the directional pad to make your player face a certain direction right? Also it advances by 2 right? Is their anything making the advancement skip at all or is it consistent enough to safely use this method to advance the frame?
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Old Nov 21st, 2012, 7:39:29 AM   #17112
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Quote:
Originally Posted by Fat Champloo View Post
By turn you mean when you LIGHTLY tap the directional pad to make your player face a certain direction right? Also it advances by 2 right? Is their anything making the advancement skip at all or is it consistent enough to safely use this method to advance the frame?


Yes and yes. It is pretty consistent, but chattering is still the better option as it loets you check what frame you're on. If you decide to go for the turns tho, remember to use a repel as engaging in a battle will advancd the IV frame and you won't be able to get the IVs you want.
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Old Nov 21st, 2012, 8:21:36 AM   #17113
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Originally Posted by Fat Cereza View Post
Yes and yes. It is pretty consistent, but chattering is still the better option as it loets you check what frame you're on. If you decide to go for the turns tho, remember to use a repel as engaging in a battle will advancd the IV frame and you won't be able to get the IVs you want.
Alright sounds good. Thanks for the help :)
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Old Nov 21st, 2012, 8:52:20 AM   #17114
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Okay, so far as I follow: don't have international parents on white, and don't have the shiny charm on w2. Theoretically it should work to let a bred egg on white hatch shiny on w2 like that, correct?
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Old Nov 21st, 2012, 8:55:46 AM   #17115
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Okay, so far as I follow: don't have international parents on white, and don't have the shiny charm on w2. Theoretically it should work to let a bred egg on white hatch shiny on w2 like that, correct?
Correct.
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Old Nov 21st, 2012, 8:56:34 AM   #17116
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Originally Posted by Fat AlternateMew View Post
Okay, so far as I follow: don't have international parents on white, and don't have the shiny charm on w2. Theoretically it should work to let a bred egg on white hatch shiny on w2 like that, correct?
Correct
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Old Nov 21st, 2012, 11:53:29 AM   #17117
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Are their any faster spread searching applications besides RNG Reporter for Gen V?
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Old Nov 21st, 2012, 11:59:50 AM   #17118
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Originally Posted by Fat Champloo View Post
Are their any faster spread searching applications besides RNG Reporter for Gen V?
PPRNG, but otherwise, no.
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Old Nov 21st, 2012, 12:14:38 PM   #17119
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Are there any chances that the PIDRNG starting frame for hidden grotto Pokémon could be off by 1 with certain seeds? I am using RNG Reporter 9.96.5, btw, which should be the latest public build.

I'm playing with an Italian Black 2, Memory Link has been activated. Here's any remotely relevant info I can think of...
ID: 46321
SID: 58677
3DS MAC: A4C0E100D4F6
VCount: AC
GxStat: 6
VFrame: 8
Timer0: 1667

The seed I correctly hit is 6DB24CFF8A85E6E0 (the IVs did confirm I properly hit the seed). Here's the standard seed info from the time finder:

Seed: 6DB24CFF8A85E6E0
Frame: 13
IVs: 31/31/31/2/31/31
HP: Electric 70
Date\Time: 11/01/12 19:03:01
Timer0: 1667
Keypresses: None

I do have both Black White 2 and Memory Link checked in the main RNG Reporter page. This gives me 53 as Starting Frame, and I wanted frame 104 for the Jolly nature. However, doing 51 Chatot advances brought me to a Rash nature, which is on frame 103 according to RNG Reporter. Tried a second time and it came out Rash again with 51 advances. The third time I tried 52 advances (which according to RNG Reported would have brought me to a Modest nature on frame 105), and I had the Jolly nature I wanted.
Now I'm not sure if I fail terribly hard with math/counting chatot flips, but as another hidden grotto seed I used went fine with what RNG Reporter told me, I thought I should probably inform about the fact, just to play it safe.

EDIT: Pokécheck screenshot. The PID is the same one that RNG Reporter tells me for frame 104.
EDIT2: I forgot to say a possibly important thing: the hidden grotto seed/frame combo that worked correctly for me before was on a Ditto, which is obviously genderless, so that might have had a say, too.

Last edited by mirkosp; Nov 21st, 2012 at 12:49:35 PM.
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Old Nov 21st, 2012, 3:16:20 PM   #17120
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How do you RNG with the standard seed while still being able to get your Synchronizer to work? On my Kyurem I tried for a Timid with 31 IVs in everything except Attack, (which didn't matter, this would become my Kyurem-W) and one of the seeds I tried kept getting me a Docile one with the IVs. So I tried a different seed (that would give me perfect IVs across the board) and it worked. What is this supposed to mean? Will random seeds from the standard stationary Pokemon seed work with Synchronize will others won't?
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Old Nov 21st, 2012, 3:21:34 PM   #17121
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Quote:
Originally Posted by Fat aquashiram14 View Post
How do you RNG with the standard seed while still being able to get your Synchronizer to work? On my Kyurem I tried for a Timid with 31 IVs in everything except Attack, (which didn't matter, this would become my Kyurem-W) and one of the seeds I tried kept getting me a Docile one with the IVs. So I tried a different seed (that would give me perfect IVs across the board) and it worked. What is this supposed to mean? Will random seeds from the standard stationary Pokemon seed work with Synchronize will others won't?
To get a different nature, you have to advance the PID frame with either saving or Chatot. The second seed you tried just happened to have the right nature on the initial PID frame.
Quote:
Originally Posted by Fat mirkosp View Post
EDIT2: I forgot to say a possibly important thing: the hidden grotto seed/frame combo that worked correctly for me before was on a Ditto, which is obviously genderless, so that might have had a say, too.
When you looked at the PID frames, did you set the correct gender and gender ratio in the main window?
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Old Nov 21st, 2012, 5:34:46 PM   #17122
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Originally Posted by Fat voodoo pimp View Post
When you looked at the PID frames, did you set the correct gender and gender ratio in the main window?
I set it to "Female (50% Male / 50% Female)" in the main window, since it was a female Liepard, so I believe that was correct.

EDIT: Amusingly enough, I now tried leaving "Don't care / Genderless" and while the starting frame is still 53, it does say the Jolly nature is on frame 105 (as well as Rash on 104 and Modest on 106), so it would be correct.

Last edited by mirkosp; Nov 21st, 2012 at 5:48:21 PM.
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Old Nov 21st, 2012, 6:32:49 PM   #17123
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Originally Posted by Fat voodoo pimp View Post
To get a different nature, you have to advance the PID frame with either saving or Chatot. The second seed you tried just happened to have the right nature on the initial PID frame.
Thanks Voodoo. Just caught this after reading your comment.


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31/31/31/31/31/31
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Old Nov 21st, 2012, 7:18:24 PM   #17124
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Ok, i need a little help here.

I downloaded RNG Reporter 9.96.5 BETA, and i needed to recalibrate my White with my new DS Lite. Then, i tried to RNG breed a flawless shiny Technician Shroomish on it, with an english female Breloom and an Italian male Breloom. So i checked the International parents box, put the IVs on the correct order, and generated a seed with the result i wanted. I checked the time and the seed twice, and i should get a 31/31/31/30/31/31 shroomish on frame 62, but instead i'm getting a 19/31/29/31/31/31 shiny shroomish, which happens to be this exact frame. The male Breloom is holding the Everstone, and this is my setup:

Reporter


So, what exactly i'm doing wrong? ._. I used to RNG on my old DS Lite without problems, so i really don't know what could be the cause :x

EDIT: The link for the parents:

Female
Male
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Old Nov 21st, 2012, 9:06:26 PM   #17125
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Originally Posted by Fat KinoFourpaws View Post
... I'm trying to catch a shiny, physical-perfect Growlithe on my copy of Black 2 (official, not a flash cart)....

....

Additional info if that helps:
Version: 9.965 Beta
DS Lite, MAC address 001EA9DF0085
Seed: 8A9FA0A4A418B18C (target PIDRNG frame 239, leading with female Cute Charm Minccino)
Well, I finally managed to hit my target frame... and got a Growlithe of the right nature, gender, ability, and IVs. But he wasn't shiny.

Looking back at what I'd had set up in RNG Reporter, it seems that I had the wrong version of Cute Charm selected (I had Female Lead, 25% M Target instead of Female Lead, 75% M target). When I selected what was apparently the appropriate version, the frame no longer showed as shiny. So apparently I picked a seed where it was impossible to get what I was looking for.

Slow claps for Kino. Back to the drawing board.

But if someone could clear it up for me: DOES it matter what the gender ratio of the Cute Charm lead is? I had been under the impression, when I first got this seed in Time Finder, that I needed a female with Cute Charm that was of the opposite gender ratio as my target...

And another question, while I'm at it.

Before I finally hit my target and discovered my error, I was Sweet-Scenting upon first accessing the menu in-game to figure out about where my PID frame would be, what with the WNPCs in the area. I ended up catching a level 12 Magnemite (encounter slot 7, if I remember correctly). From what I could tell, it had the target IVs, but it was Mild and had ability 1. This slot/nature/ability combination shows up nowhere in RNG's PID spreads for this seed - when Cute Charm is selected as the lead. When Synchronize or Suction Cups are selected, though, the spread shows one result matching what I got on frame 77. This same frame changes to Naughty with any version of Cute Charm selected.

I'm figuring this doesn't have anything to do with my Growlithe not being shiny; still, I'm wondering if this is an error on RNG Reporter's part. Could someone confirm either way, or explain what the deal with it is?
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