|
|||||||
![]() |
|
|
Thread Tools |
|
|
#51 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
Oh my, I didn't notice this. Am I the only one who does not want to turn Zapdos into Arghonaut's bitch? (Not counting Subroost here)
|
|
|
|
|
#52 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
He had Iron Fist as Arghonauts, which is fine. I think Privatyke's conceptually was Lightningrod because of the whole saluting thing, but that's still a bridge too far. I mean, it's not Goldeen here.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
#53 |
|
Join Date: Mar 2007
Posts: 1,129
|
Never mind the pre-evo stuff I said.
Also, Rev doesn't lose any moves from going from the 4th gen to the 5th gen; try to imagine you taught him the moves and then transferred him to Black/White through the PokéShifter. Good job otherwise. Last edited by SgtWoodsy; Jan 19th, 2011 at 3:32:44 AM. |
|
|
|
|
#54 | |
|
Join Date: Jun 2009
Posts: 281
Not to be confused with DougJustDoug
|
Thanks Deck Knight, I've updated Privatyke with your recommendations.
Quote:
__________________
† I am a Christian and proud of it! Copy and paste this if you are too.† Uh, I'd like to put a funny quote in my sig, but the fourm won't let me for some reason...
|
|
|
|
|
|
#55 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Genuinely surprised no one wanted to do Syclant. My turn then (Placeholder).
Concept: Syclar is basically a mini-Scylant. Paper defenses and strong mixed attacking prowess. Dream World Ability: Technician Syclar: ![]() Height: 1'7" Weight: 44 lbs / 20 kg Evolution: Syclar --> Level 40 --> Syclant Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: 40 / 76 / 35 / 74 / 34 / 91 HP: 90% Atk: *** Def: ** SpA: *** SpD: ** Spe: 91 Level-Up Moves: 0 Leer 0 Leech Life 4 Scratch 9 Focus Energy 13 Ice Shard 17 Slash 21 Bug Bite 25 Icicle Spear 29 Hail 33 Icy Wind 37 X-Scissor 41 Avalanche 45 Icicle Drop 49 Bug Buzz 54 Sheer Cold Egg Moves: Earth Power Pin Missile Superpower String Shot Spikes Tail Glow Counter Signal Beam Silver Wind Water Pulse 4th Gen Tutors: Bug Bite Earth Power Fury Cutter Icy Wind String Shot Superpower 4th Gen TMs: TM03 Water Pulse TM06 Toxic TM07 Hail TM10 Hidden Power TM12 Taunt TM13 Ice Beam TM14 Blizzard TM17 Protect TM18 Rain Dance TM21 Frustration TM27 Return TM31 Brick Break TM32 Double Team TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM54 False Swipe TM58 Endure TM62 Silver Wind TM72 Avalanche TM75 Swords Dance TM78 Captivate TM80 Rock Slide TM81 X-Scissor TM82 Sleep Talk TM83 Natural Gift TM87 Swagger TM89 U-Turn TM90 Substitute HM01 Cut HM04 Strength HM06 Rock Smash 5th Gen TMs: TM01 Hone Claws TM06 Toxic TM07 Hail TM09 Venom Shock TM10 Hidden Power TM12 Taunt TM13 Ice Beam TM14 Blizzard TM17 Protect TM18 Rain Dance TM21 Frustration TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM40 Aerial Ace TM42 Facade TM44 Rest TM45 Attract TM48 Sing A Round TM49 Echo Voice TM54 False Swipe TM60 Postpone TM62 Acrobat TM72 Avalanche TM75 Swords Dance TM76 Struggle Bug TM79 Ice Breath TM80 Rock Slide TM81 X-Scissor TM87 Swagger TM89 U-Turn TM90 Substitute TM94 Rock Smash HM01 Cut HM04 Strength Syclant: Height: 5'7" Weight: 114.4 lbs / 52 kg Evolution: Syclar --> Level 40 --> Syclant Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: 70 / 116 / 70 / 114 / 64 / 121 HP: 100% Atk: **** Def: *** SpA: **** SpD: *** Spe: 121 Level-Up Moves: 0 Ice Punch 0 Leer 0 Leech Life 4 Scratch 9 Focus Energy 13 Ice Shard 17 Slash 21 Bug Bite 25 Icicle Spear 29 Hail 33 Icy Wind 37 X-Scissor 40 Ice Punch 41 Avalanche 45 Icicle Drop 49 Bug Buzz 54 Sheer Cold Egg Moves: Earth Power Pin Missile Superpower String Shot Spikes Tail Glow Counter Signal Beam Silver Wind Water Pulse 4th Gen Tutors: Bug Bite Earth Power Fury Cutter Ice Punch Icy Wind String Shot Superpower 4th Gen TMs: TM01 Focus Punch TM03 Water Pulse TM06 Toxic TM07 Hail TM10 Hidden Power TM12 Taunt TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM26 Earthquake TM27 Return TM31 Brick Break TM32 Double Team TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM52 Focus Blast TM54 False Swipe TM56 Fling TM58 Endure TM62 Silver Wind TM68 Giga Impact TM71 Stone Edge TM72 Avalanche TM75 Swords Dance TM78 Captivate TM80 Rock Slide TM81 X-Scissor TM82 Sleep Talk TM83 Natural Gift TM87 Swagger TM89 U-Turn TM90 Substitute HM01 Cut HM04 Strength HM06 Rock Smash 5th Gen TMs: TM01 Hone Claws TM06 Toxic TM07 Hail TM09 Venom Shock TM10 Hidden Power TM12 Taunt TM13 Ice Beam TM14 Blizzard TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM21 Frustration TM26 Earthquake TM27 Return TM28 Dig TM31 Brick Break TM32 Double Team TM40 Aerial Ace TM42 Facade TM44 Rest TM45 Attract TM48 Sing a Round TM49 Echo Voice TM52 Focus Blast TM54 False Swipe TM56 Fling TM60 Postpone TM62 Acrobat TM68 Giga Impact TM71 Stone Edge TM72 Avalanche TM75 Swords Dance TM76 Strugle Bug TM78 Level Ground TM79 Ice Breath TM80 Rock Slide TM81 X-Scissor TM87 Swagger TM89 U-Turn TM90 Substitute TM94 Rock Smash HM01 Cut HM04 Strength
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Jan 21st, 2011 at 5:45:55 AM. |
|
|
|
|
#56 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
Awwww, I was going to do Syclar after I finished my descriptions.
Anyway, do you really want to give Syclar Sheer Cold?
__________________
Ten million fireflies |
|
|
|
|
#57 |
|
Join Date: May 2010
Posts: 345
Epic Avatar by me!
|
I made a sprite for Plicowatt!
![]() I made some changes relative to Tort's Concept Drawing * It's orange, like Krillowatt * Front limbs removed (Krillowatt only has 6) * Tail fronds removed * Bolt-Marks on face are smaller * White Eyes It's not transparent yet because I might need to change it, but it is in a 96/96 canvas.
__________________
I'm only here for Project Amethyst and the CAP Project. My Sprites that need Peer Edits: http://www.smogon.com/forums/showpos...postcount=2598 |
|
|
|
|
#58 |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
It's one of Syclants Level-Up Moves and I'm trying to keep continuity going between the movepools.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
#59 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
But perhaps not that much continuity. Do you really want that cute little thing to have Sheer Cold? I used the same reasoining in not giving Pyroak's prevos Flare Blitz and such. It screws with flavor.
__________________
Ten million fireflies |
|
|
|
|
#60 | |
|
Jigen Makkoto
![]()
Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
|
Quote:
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
|
|
|
|
|
#61 | |
|
Join Date: Sep 2009
Posts: 2,545
United States of America
|
Quote:
![]() I would add in the extra limbs at least-the front two directly develop into Krilowatt's antennae. I also liked the purple (the pink would imply a shell), but it isn't quite as important.
__________________
Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | |
|
|
|
|
|
#62 |
|
Join Date: May 2010
Posts: 345
Epic Avatar by me!
|
Oh, OK, I'll add the antennae.
__________________
I'm only here for Project Amethyst and the CAP Project. My Sprites that need Peer Edits: http://www.smogon.com/forums/showpos...postcount=2598 |
|
|
|
|
#63 |
|
Join Date: Feb 2010
Posts: 95
Italy
|
if i can,i want try to make fidgit prevo's sprite.
__________________
avatar by KyleQuincy (thank you!) DeviantArt gallery: http://shiny-togekiss.deviantart.com/ sorry if I make a mistake. I'm Italian |
|
|
|
|
#64 |
|
Join Date: May 2010
Posts: 345
Epic Avatar by me!
|
Tah-Da
__________________
I'm only here for Project Amethyst and the CAP Project. My Sprites that need Peer Edits: http://www.smogon.com/forums/showpos...postcount=2598 |
|
|
|
|
#65 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
__________________
Ten million fireflies |
|
|
|
|
#66 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
Since no one claimed it yet, I'm gonna update Fidgit's movepool (and his preevo too).
Breezi Concept: Since I imagine Breezi to be something akin to Drifloon flavor-wise, and since it's type changes upon evolution making him grounded, I wanted to differentiate him from Fidgit in many ways. As far as stats go, he loses a lot on defenses, while retaining good SpA and Speed. In the movepool, many Ground-typed moves will be replaced with Flying-typed ones. Dream World Ability: Unburden (Height and Weight to be decided after sprite is available) Evolution: Breezi --> level up /w Iron Ball --> Fidgit Abilities Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves effected are Gravity, Heal Block, Lucky Chant, Safeguard, and Tailwind by an additional one (1) round or three (3) actions. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it recieves another item. Stats: 65/56/44/70/40/80 Movepool (move additions in bold) Level up moves - Gust - Sand-Attack 4 Encore 8 Knock Off 11 Copycat 15 Healing Beam 18 Whirlwind 22 Razor Wind 25 Make Friends 29 Acrobat 32 Toxic Spikes 36 Sludge Bomb 39 Gravity 43 Heal Block 46 Air Slash 50 Lucky Chant 53 Tailwind Egg Moves Disable Follow Me Me First Mimic Metronome Sand Tomb Spikes Wish Little By Little Fast Guard 4th gen tutor moves Air Cutter Block Body Slam Bounce Double-Edge Earth Power Gastro Acid Gravity Gunk Shot Heat Wave (before anyone says something, afaik everything which learns Icy Wind and Ominous Wind learns this one too) Icy Wind Knock Off Metronome Mimic Mud-Slap Ominous Wind Snore Swift Tailwind Twister 4th gen TMs/HMs TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM27 Return TM30 Shadow Ball TM32 Double Team TM33 Reflect TM36 Sludge Bomb TM37 Sandstorm TM40 Aerial Ace TM41 Torment TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM46 Thief TM48 Skill Swap TM49 Snatch TM58 Endure TM62 Silver Wind TM76 Stealth Rock TM77 Psych Up TM78 Captivate TM82 Sleep Talk TM83 Natural Gift TM84 Poison Jab TM87 Swagger TM89 U-turn TM90 Substitute TM92 Trick Room HM05 Defog 5th Gen TMs/HMs TM06 Toxic TM09 Venom Shock TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM27 Return TM30 Shadow Ball TM32 Double Team TM33 Reflect TM34 Sludge Wave TM36 Sludge Bomb TM37 Sandstorm TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM48 Sing A Round TM62 Acrobat TM67 Vengeance TM90 U-turn TM92 Trick Room Fidgit (sprite to be linked soon) Dream World Ability: ok, I know I'll get a lot of flaming for proposing it, but I think Fidgit should really get Mischievous Heart. It makes sense with its concept, and with its art too. And as far as brokenness goes, the only thing Fidgit has over other MH users is MH hazards and the added bulkiness. However, it misses both Leech Seed from Erufuun and the huge punch of the genies. Moreover, it would have to give up the great sleep immunity (someone would argue that MH Taunt fixes this, but most times, Vital Spirit was used on switch ins anyway). However, if the community deems MH to be too much for Fidgit, Sand Throw should be a valid alternative. The speed boost can allow Fidgit to focus more on bulk while still outrunning the majority on the metagame in a Sandstorm. Plus, Fidgit's mediocre 90 SpA and lack of boosting moves ensure we wouldn't have another Excadrill to deal with. Evolution: Breezi --> level up /w Iron Ball --> Fidgit Abilities Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves effected are Gravity, Heal Block, Lucky Chant, Safeguard, and Tailwind by an additional one (1) round or three (3) actions. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Mischievous Heart(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Level up moves - Magic Room - Wonder Room - Rapid Spin - Sand-Attack 4 Encore 8 Knock Off 11 Copycat 15 Healing Beam 18 Helping Hand 22 Comet Punch 25 Make Friends 29 Body Slam 32 Toxic Spikes 36 Sludge Bomb 39 Gravity 43 Heal Block 46 Earth Power 50 Lucky Chant 53 Wide Guard Egg Moves Disable Follow Me Me First Mimic Metronome Sand Tomb Spikes Wish Little By Little Fast Guard 4th gen tutor moves Air Cutter Block Body Slam Bounce Double-Edge Earth Power Gastro Acid Gravity Gunk Shot Heat Wave Helping Hand Icy Wind Knock Off Metronome Mimic Mud-Slap Ominous Wind Snore Swift Tailwind Twister 4th gen TMs/HMs TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM26 Earthquake TM27 Return TM28 Dig (why didn't this thing know Dig in the first place?) TM30 Shadow Ball TM32 Double Team TM36 Sludge Bomb TM37 Sandstorm TM39 Rock Tomb TM40 Aerial Ace TM41 Torment TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM46 Thief TM48 Skill Swap TM49 Snatch TM56 Fling TM58 Endure TM62 Silver Wind (its preevo learns it) TM68 Giga Impact TM71 Stone Edge TM76 Stealth Rock TM77 Psych Up TM78 Captivate TM80 Rock Slide TM82 Sleep Talk TM83 Natural Gift TM84 Poison Jab TM87 Swagger TM89 U-turn TM90 Substitute TM92 Trick Room HM04 Strength HM05 Defog (its preevo learns it) HM06 Rock Smash HM08 Rock Climb 5th gen TMs/HMs TM06 Toxic TM09 Venom Shock TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM16 Light Screen TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM23 Knock Down TM26 Earthquake TM27 Return TM28 Dig TM30 Shadow Ball TM32 Double Team TM33 Reflect TM34 Sludge Wave TM36 Sludge Bomb TM37 Sandstorm TM39 Rock Tomb TM40 Aerial Ace TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Ankle Sweep TM48 Sing A Round TM56 Fling TM60 Postpone TM62 Acrobat TM67 Vengeance TM68 Giga Impact TM71 Stone Edge TM78 Level Ground TM80 Rock Slide TM84 Poison Jab TM87 Swagger TM89 U-turn TM90 Substitute TM92 Trick Room TM94 Rock Smash HM04 Strength --------------------------------------------------------------------------- So, there it is. The only controversial addition I gave is probably Mischievous Heart, but as I explained I wouldn't mind replacing it with Sand Throw (or hell, even Sand Power if you really feel it's too broken anyway, but I highly doubt it) Last edited by zarator; Feb 4th, 2011 at 8:12:48 PM. |
|
|
|
|
#67 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
Looking good zarator! And about MH, Breezi and DW Fidgit won't be used on a real simulator anyway, and I believe the genies are banned in ASB.
__________________
Ten million fireflies |
|
|
|
|
#68 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
Yeah I know, but since I couldn't get people to give Stratagem neither Sand Throw nor Sand Power, I had to remedy somehow ;-)
|
|
|
|
|
#69 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
Deck, not to rush you or anything but I think we agreed Pyroak line was done on IRC.
__________________
Ten million fireflies |
|
|
|
|
#70 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
Reserving Voodoll/Voodoom movepools. Editing in here soon
Voodoll Concept: Aside from the type change, nothing wildly different from his evolution. HOWEVER, after reading through DJD's supporting material, I don't think Voodoll should have the Electric-type immunity abilities. Dream World Ability: Cursed Body Evolution: Voodoll --> Level up /w Charge --> Voodoom Abilities Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. (The idea here is that Insomnia turns into Volt Absorb upon evolution, Normalize turns into Lightning Rod and Cursed Body turns into the DW ability) Stats: 60/55/50/65/50/70 Movepool (move additions in bold) Level up moves - Astonish - Copycat 7 Pain Split 11 Spite 15 Grudge 19 Charge 25 Pin Missile 30 Faint Attack 35 Double-Edge 40 Acupressure 45 Dark Pulse 50 Substitute 55 Beat Up Egg moves Baton Pass Imprison Mach Punch Memento Perish Song Pursuit Smellingsalt Screech Trickery (from Sableye) 4th gen tutor moves Counter Double-Edge Ice Punch Knock Off Low Kick Magic Coat Metronome Mimic Mud-slap Nightmare Pain Split Snore Spite Uproar Vacuum Wave 4th gen TMs/HMs TM01 Focus Punch TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM17 Protect TM21 Frustration TM27 Return TM29 Psychic TM31 Brick Break TM32 Double Team (everything learns it, why Voodoll/Voodoom don't?) TM34 Shock Wave TM41 Torment TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM46 Thief TM49 Snatch TM56 Fling TM58 Endure TM60 Drain Punch TM66 Payback TM73 Thunder Wave TM78 Captivate TM79 Dark Pulse TM80 Rock Slide TM82 Sleep Talk TM83 Natural Gift TM87 Swagger TM90 Substitute HM06 Rock Smash 5th gen TMs/HMs TM06 Toxic TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM17 Protect TM21 Frustration TM27 Return TM29 Psychic TM31 Brick Break TM32 Double Team TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Ankle Sweep TM48 Sing A Round TM56 Fling TM66 Payback TM67 Vengeance TM73 Thunder Wave TM80 Rock Slide TM83 Cheer Up TM85 Dream Eater TM87 Swagger TM90 Substitute TM94 Rock Smash Voodoom (sprite to be linked soon) Dream World Ability: Motor Drive Evolution: Voodoll --> Level Up w/ Charge --> Voodoom Abilities Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Level up moves - Wrap - Revenge - Night Slash - Astonish - Copycat - Pain Split - Spite 7 Pain Split 11 Spite 15 Grudge 19 Charge 20 Follow Me 25 Pin Missile 30 Faint Attack 35 Close Combat 40 Acupressure 45 Aura Sphere 50 Substitute 55 Beat Up 4th gen tutor moves Counter Ice Punch Knock Off Low Kick Magic Coat Metronome Mimic Mud-slap Nightmare Pain Split Snore Spite Uproar Vacuum Wave 4th gen TMs/HMs TM01 Focus Punch TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM11 Sunny Day TM12 Taunt TM15 Hyper Beam TM17 Protect TM21 Frustration TM27 Return TM26 Earthquake TM29 Psychic TM31 Brick Break TM32 Double Team TM34 Shock Wave TM41 Torment TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM46 Thief TM49 Snatch TM52 Focus Blast TM56 Fling TM58 Endure TM60 Drain Punch TM66 Payback TM68 Giga Impact TM71 Stone Edge TM73 Thunder Wave TM78 Captivate TM79 Dark Pulse TM80 Rock Slide TM82 Sleep Talk TM83 Natural Gift TM87 Swagger TM90 Substitute HM04 Strength HM06 Rock Smash 5th gen TMs/HMs TM06 Toxic TM08 Bulk Up TM10 Hidden Power TM11 Sunny Day TM15 Hyper Beam TM12 Taunt TM17 Protect TM21 Frustration TM26 Earthquake TM27 Return TM29 Psychic TM31 Brick Break TM32 Double Team TM41 Torment TM42 Facade TM44 Rest TM45 Attract TM46 Thief TM47 Ankle Sweep TM48 Sing A Round TM52 Focus Blast TM56 Fling TM66 Payback TM67 Vengeance TM68 Giga Impact TM71 Stone Edge TM73 Thunder Wave TM80 Rock Slide TM83 Cheer Up TM85 Dream Eater TM87 Swagger TM90 Substitute TM93 Wild Bolt TM94 Rock Smash HM04 Strength --------------------------------------------------------- There we are. Removing some grown-up moves from the preevo movepool (Focus Blast, Bulk Up, Hyper Beam etc), nothing removed otherwise Last edited by Deck Knight; Feb 13th, 2011 at 1:28:48 AM. |
|
|
|
|
#71 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
Looks good, just one thing; why did you not give Voodoll Bulk Up?
__________________
Ten million fireflies |
|
|
|
|
#72 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
Well, most Pokémon lines where only the later forms are part Fighting work this way
Last edited by zarator; Feb 5th, 2011 at 9:09:56 AM. |
|
|
|
|
#73 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
Sorry, forgot Voodooll was not part Fighting.
__________________
Ten million fireflies |
|
|
|
|
#74 |
|
Don't cry, little one
Join Date: Mar 2008
Posts: 3,459
Italy
|
By the way, smashlloyd, once you complete Pyroak's movepool (you still have to add the first form's movepool, and a couple other things), I think the only leftover data are the preevo sprites of several CAPs (although we could start ASB even without them, they're not strictly necessary).
|
|
|
|
|
#75 |
|
Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
|
As I stated previously, I've discussed Pyroak on IRC with Deck and we've decided it is done. In addition, Embirch and Flarelm have exactly the same movepool. Feel free to make suggestions.
__________________
Ten million fireflies |
|
|
![]() |
| Thread Tools | |
|
|