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#451 |
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Join Date: Nov 2011
Posts: 1,840
Sumshadagrene City
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Well, after a game of Poker Night at the Inventory, I got this idea... Pokermon
Basic Rules
Poker Flow
Challenges
Prizes
Questions? Criticisms? Bashings?
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<Matezoide> Guys <Matezoide> I need a terrible title <Matezoide> For Lockdown vs CMFP <Lad> CUNNILINGUS: The Musical. ...Also, asb team. Also also, ref profile. Last edited by The Wanderer; Apr 3rd, 2012 at 12:31:27 PM. |
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#452 |
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Join Date: Sep 2008
Posts: 5,158
Kingdom of the Pedants, of which I am the king.
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To be honest, this sounds like you have taken Texas Hold 'Em and thoughtlessly tacked on pokemon battles and the end result looks forced, especially since in theory, the entire game could go with no pokemon battles at all. Rather than adding pokemon battles to poker, try adding poker to pokemon battles. Make the focus be the pokemon battles but allow poker hands to give boosts to the pokemon maybe?
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#453 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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New TLR's shouldn't be suggested here. They should be sent to DK or SDS through PM, and they'll go over it.
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#454 |
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Join Date: Dec 2011
Posts: 2,861
San Diego (GMT -8)
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Sorry, didn't know. Deleted.
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My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT Ahri's rage 18:35 imanalt Skrelp is a Poison- and Water-type Pokémon. Clauncher is a Water-type Pokémon. #PokemonXY 18:36 akelasb what the hell is skrelp? 18:36 akelasb it sound like a japanese std |
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#455 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Do you know what format we should have them in to be accepted?
And how much detail is required. For example, could you just say "an encounter with a Sealeo and a Milotic" or do you need to send the natures and data? |
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#456 |
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heralds disaster.
Join Date: May 2010
Posts: 2,288
fucking majestic
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I'd call the Battle Pike a success. Would anyone be so kind as to edit in to the OP's list?
http://www.smogon.com/forums/showthread.php?t=3461936
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#457 |
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Join Date: Aug 2011
Posts: 2,751
Halcyon days
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I think battle arcade needs to be in the OP, and that battle hall needs to be updated.
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typon77: orcinus is sex 13:38 SimonSays Okay, start pulling out. 13:38 SimonSays Let her sleep for the night. Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker |
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#458 |
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take into the air...
Join Date: May 2009
Posts: 6,193
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Alright, time to liven this up. Lou and I have worked on this for the past couple weeks, and it's reached the point where we can share it for feedback. It's a big post, but if you're going to comment, make sure you read everything that we've included; it just might address what you're going to say.
The Inquisition "Bet you weren't expecting this." Over the hill, your team comes in to view of the enemy. Lined up are a trio of powerful opponents, alert for any attack. Ready to lead your charge, your Dragonite flexes its wings for takeoff, eying the Gliscor in the brush below. As you make yourself known, barreling down the hill with your Togekiss and Cyclohm, the enemy Pyroak and Colossoil rise up to meet your forces. Blows are swapped as the Gliscor makes towards your dragon overhead. From the distance you hear thunder rumble as a fierce wind takes up the Pyroak, followed by a shot to the Colossoil; it seems like your Tomohawk is doing his part as well. Routed, the enemy forces retreat further down the valley. The Inquisition is a competitive format for multiple players and many, many Pokemon, with no PvE elements. It is a rather long RP, with projected completion times measured in weeks to a month or so. It is a game of conquest and control, where skill lies in maintaining your area and disrupting your opponents' formations. A strong player will maintain powerful fronts and make strategic pushes against the foes, while a weak player will overextend themselves and leave vulnerabilities in their ranks. Without further ado, here is the Pokemon Inquisition! Table of Contents Objective Gameplay - Turn Order - Turns - - Commands - - Movement - - Status in Movement - - Initiating Battle - Combat - - Battle Rules - - Leadership - - Terrain - - Ordering - Non-Skirmish Actions - - Ranged Attacks - - Weather - - Entry Hazards - - Other Moves - Disqualification - End of Game Signing Up Rewards Objective The main objectives of any Inquisition match are detailed below:
Back to Top Gameplay
Turn Order
Turns
Commands
Movement
Status in Movement
Initiating Battle
Combat
Battle Rules Combat in the Inquisition follows a very general set of rules that are detailed below:
Back to Top Leadership
Terrain
Ordering
Sample Order (Offense) Fiendish! We'll need to hold our south side, but we have to attack the east! Pichu, Pikachu, Raichu; you guys stay on the south and defend from our enemies there! Regirock, Regice, Registeel; move east and attack! Pichu, Pikachu, Raichu - Stay Put Regirock, Regice, Registeel - Move East __ Alright guys, let's attack our enemies to the east! Registeel, lead us! Regirock: Rock Slide - Earthquake [Synchro] Regice: Blizzard - Earthquake [Synchro] Registeel: Flash Cannon (Raticate) - Earthquake [Synchro] - Flash Cannon (Raticate) (All) IF (Thunder Wave OR Scary Face is used on A1 or A2) THEN (Replace Earthquake with Rock Slide)
Sample Order (Defense) Oh no! We can't have them overrun our territory! Raticate, lead the defense! Raticate: Dig (Regice) - Protect - Super Fang (Regirock) Rattata: Super Fang (Regirock) - Protect Back to Top Non-Skirmish Actions
Ranged Attacks Instead of direct combat, indirect combat in the form of Ranged Attacks can also be used; only one action may be issued, but there is no fear of retaliation. In order for a unit to order a ranged attack, the following criteria must all be fulfilled.
Back to Top Weather
Entry Hazards
Other Moves
Disqualification As an Inquisition match can stretch over a longer duration of time, disqualification may come into play. The mechanics are explained below:
End of Game The game can end in one of two ways.
Signing Up
Example Sign-Up Post 1 Looking for an Inquisition match! Obviously, it's a 6x6 Grid with 4 Kingdoms... Example Sign-Up Posts 2, 3, 4 Accepting!
Example Referee Challenge Post Opening up a new match! This one will have an 8x8 Grid as well as 6 Kingdoms! <GRID GOES HERE> Example Player Sign-Up Posts Accepting! Example Referee Closing Post Signups are now closed. Our player list is: Deck Knight Alchemator Dogfish44 Objection LouisCyphre Engineer Pikachu Back to Top Rewards
Thoughts and feedback are both appreciated. Thanks for reading!
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Last edited by Engineer Pikachu; May 31st, 2012 at 8:25:39 PM. |
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#459 |
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Join Date: Jul 2009
Posts: 3,580
Australia!
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Lol I had an idea for something like this the other day, even things like preparing for an attack with Stealth Rock.
One major difference though that you may consider to take on board is the amount of infor revealed to the players. I think it would be very interesting if non-combat orders were sent via PM and the thread only shows the territories owned by kingdoms and the positions of Pokemon (but not which ones or how many). That way you add a fair bit of intrigue like "Ok I think we should attack this space.. OH SHIT ITS GLISCOR AND HE'S SET UP STEALTH ROCK THIS IS GONNA HURT". It could also open up more ways to spend points, ie to gather intellegence about the opposing forces. On that note, I think there should be a way to heal major status, especially permanent ones; toxic poison seems especially crippling. Something like 25pts to heal poison or burn might be reasonable. Also perhaps extend water-movement to Pokemon which know surf? I mean unless there's not gonna be much of it, but I think it would be more interesting if there was.
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ASB Profile |
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#460 |
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heralds disaster.
Join Date: May 2010
Posts: 2,288
fucking majestic
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RestTalk heals Toxic, as does Heal Bell. And that's just for starters.
Hidden information would basically shit all over this game. PM'd orders is one of the reasons brawls are so unplayable. (Not that they'd be any better if everyone posted in order.) This gets by because one kingdom aggresses and others defend. Then, the next kingdom attacks and others defend. And so on.
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#461 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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This looks amazingly fun! I can't wait to try it. I do agree that pokemon with surf should be able to vross water, and I think swift swim should be activated while in water. Both are more flavor suggestions, though. The concept is great.
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#462 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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God damn, this is amazing. However, regarding entry hazards, I really think that they should have an option to be permanent (i.e. for 2x the EN cost of the hazard). Kind of like bombs in Risk (which is a lot like this RP anyway), they could be permanently placed on a tile to deter opponents from attempting to conquer that tile, adding both to the strategic element of the RP and making entry hazards a lot more viable.
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#463 | ||
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take into the air...
Join Date: May 2009
Posts: 6,193
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Thanks for the feedback and suggestions; keep them coming! |
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#464 |
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Join Date: Aug 2010
Posts: 2,475
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Perhaps a reasonable compromise on surf would be creating two types of water tiles: water and torrents. Any Pokemon with surf can cross water, but torrents can only be crossed by a more specific set (waters, fliers, levitators). This would allow for bottlenecks, while still permitting certain Pokemon to bypass standard water traps.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#465 |
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Join Date: Feb 2011
Posts: 3,213
Mmm... Ice Cream!
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Can you Heal yourself in the NSA? I mean using moves like Recover and Chill while you're not moving
Also I agree that entry hazards should be able to be placed permanently so that helps you when you're defending that tile but also can help the enemy if they conquer it, that could be very interesting and add a little strategy placement in there, also at 12 EN a piece they're not exactly cheap so it's not really too much power for a single tile Ps: You could also use cannons to prevent movement, although those could only be crossed by fliers & levitators it gives you different fields and landscapes to play in |
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#466 | |||
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heralds disaster.
Join Date: May 2010
Posts: 2,288
fucking majestic
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At least with payed healing, it's a choice between keeping your attackers healthy (facilitating conquest) and keeping your score high (facilitating point victory). Quote:
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So you want to be able to shoot up the landscape to change the terrain? I'm not sure I get this.
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#467 |
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Join Date: Jul 2009
Posts: 2,480
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Wow, this idea looks amazing. I actually had an idea kind of like this a few days ago, but couldn't really figure out how to start.
The first main thing I notice is that, as it stands now, there doesn't seem to be any way for a pokemon to restore energy outside of a skirmish. Is this intentional? Another thing is the relative uselessness of entry hazards as they are now. Sure they could help block some tight bottlenecks, but most of the time the enemy will simply go AROUND the hazards and force the "defenders" to initiate a battle with them on their hazards instead. Basically, unless I'm missing something important, entry hazards are hilariously incompetent at being a defensive maneuver. Finally, a question. How big of an area does a NSA weather move cover? Is it just that tile, or does it cover multiple tiles? EDIT: Also, how do you control a Kingdom? Is it a matter of killing all of that kingdom's pokemon, or simply a matter of going to their castle and taking it over? |
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#468 | ||||
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heralds disaster.
Join Date: May 2010
Posts: 2,288
fucking majestic
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#469 |
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Join Date: Feb 2011
Posts: 3,213
Mmm... Ice Cream!
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Ok tongue slip, I meant Canyon
Ps: and how about max one permanent hazzard in a tile? |
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#470 |
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heralds disaster.
Join Date: May 2010
Posts: 2,288
fucking majestic
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Code:
| | | | | | | | K4 | | | | | K3 | | | | | | | | ------------------------------------------- | | |M1M2M3| | | | | | |Forest| | | | | | |Lou | | | | ------------------------------------------- | | | | | | | | | | | | | | | | | | | | | ------------------------------------------- | | | | | | | | | | | | | | | | | | | | | ------------------------------------------- | | | | | | | | | | | | | | | | | | | | | ------------------------------------------- | | | | | | | | K1 | | | | | K2 | | | | | | | |
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) 12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes 12:36 Gun6 it's like you're wearing spongebob |
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#471 |
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Join Date: Feb 2011
Posts: 3,213
Mmm... Ice Cream!
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Code:
| |......|......|......|......| | | K4 |......|......|......|......| K3 | | |......|......|......|......| | ------------------------------------------- |......|......|SR |......|......|......| |......|......|M1M2M3|......|......|......| |......|......|Lou |......|......|......| ------------------------------------------- |......|......|......|......|......|......| |......|......|......|......|......|......| |......|......|......|......|......|......| ------------------------------------------- |......|......|......|......|......|......| |......|......|......|......|......|......| |......|......|......|......|......|......| ------------------------------------------- |......|......|......|......|......|......| |......|......|......|......|......|......| |......|......|......|......|......|......| ------------------------------------------- | |......|......|......|......| | | K1 |......|......|......|......| K2 | | |......|......|......|......| | |
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#472 |
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Join Date: Aug 2010
Posts: 4,168
Maryland
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reading over this it appears that while it will be FUN AS SHIT to play when ready, there is a lot that needs ironing out.
first off, points are weak. If all your Pokemon start on the kingdom square the EARLIEST you'll be reviving a pokemon (and this is using completely impractical strategy/scenarios) is turn 4, for all your points. But that's pretty pointless to have a 1 hp mon since assuming they're revived where they fell they're right on the front lines (if not behind enemy ones) and they'll die instantly unless you can pony up a good 30 points extra to get them in a reasonable health range. Secondly, is that really all points can do? Heal a pokemon (hardly) or revive them (exorbitantly and impractically?) at least give it a status heal or something because right now i see Thunder Wave being the most broke as fuck move ever. Secondly, it's so slanted towards the defender it wouldn't surprise me if in the test run literally nobody attacked anyone. Defenders already get a terrain bonus for anything but a neutral square. The ability to name your leader after the attacker orders is just an insane advantage. Even if you can sub "If X is leader" that's hardly a solution to the problem when it's tough enough to sub for all the shit that can screw you over in this game and then all the things people normally want to sub for. To top it off they can aid their case by using hazards! All you get are ranged attacks, which you can only use one of per square. To top it off, when you conquer a defender (which will never happen if both players are competent), you don't even gain any land! Another thing i see being messed up is Energy. Paying 42 energy to give 20 hp to three allies seems exorbitantly expensive, not to mention all the other NSAs that this game would encourage you using. It wouldn't surprise me to see people entering their first skirmishes with 30-40 energy. again, this hurts the aggressor because they're bound to sustain more damage than the defender in any given skirmish, and they either have to pay crazy energy or crazy points to get back up to moderately healthy levels again. tl;dr: this is gonna need a lot of fixing to not turn into a stallfest
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#473 | |
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Join Date: Jul 2009
Posts: 3,580
Australia!
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ASB Profile |
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#474 |
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Join Date: Aug 2010
Posts: 4,168
Maryland
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That's perfectly reasonable considering that combine the weakness of Points with paragraphs 2 & 3 and you have the most defensive game ever, but then a time estimate of a month or even season is unreasonably low unless it's cut off arbitrarily early or reffed upwards of daily
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#475 | |||||
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take into the air...
Join Date: May 2009
Posts: 6,193
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Beware, I'm sleepy and have not too much time, so this might be quite jumbled.
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Also, how is Thunder Wave broken ?_? You can't use it outside of a Skirmish, and all it would do is prevent the Pokemon from moving, which it probably wouldn't anyways considering it's right next to an enemy... oh, and I'm a bit disorganized in my post atm, but revivals revive at the Kingdom, not at the site of fainting. Quote:
@Bold 2: And somehow getting a free attack while having them waste 12 EN (which, as you say below, is somehow a big deal) is "all I get"? That's a pretty sweet deal, if you ask me. Quote:
Moreover, at the "paying 42 energy to give 20 hp to three allies seems exorbitantly expensive" comment: is paying 14 EN to heal 20 HP to one ally exorbitantly expensive? There's a mechanic I forgot to include that might address whatever problem that might exist here, but I'll save that for later. Quote:
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== Now, note that not every square will have some special Terrain; in fact, I'd be surprised if the initial games had at least sixteen or so of these squares. As it's actually quite difficult to read the bottom line of each square easily, I'd rather save colors to use in tandem with the bottom line so that ownership is quite clear; hazards may be changed later but at this time we're going to roll with the current defensive function and see how it works. Since this almost Q&A format has been revolving around a few central points, I'd like to direct discussion to some different ones.
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