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#1 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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Hello, all! I haven't actually posted a 5th gen OU team yet, so what better time than now? While scouting the forums, I picked up something interesting about Jalorda, who I never really thought much of until now: its DW ability. Yes, that's right, the great antagonist ability!
Knowing this, I decided on a team based on Jalorda. Here goes... ![]() Voltolos @ Charti Berry Timid: 252 Sp At/252 Spd/4 Def -Thunderbolt -Volt Change -Taunt -Grass Knot Voltolos is one of the most effective anti-leads, thanks to a high speed, Mischievous Heart, Volt Change and a pretty good special. Taunt prevents opponents from setting up rocks, which is handy considering that I don't have rocks on this team. Most leads are either stopped or beaten head-on. Grass Knot flat-out beats Hippowdon, Swampert and a good host of others, where Thunderbolt hurts quite a few things. Taunt is for obvious reasons, and with Mischievous Heart, it prevents anything from setting up bar Erufuun. Band Azelf is tricky as you can never tell if it really is a Banded Azelf or just a regular lead, but either way, I just Volt Change for Shandera, who pins it and destroys it with Shadow Ball. Charti Berry gives me a bit of hope against the impending Stone Edge, although I might use Life Orb to squeeze a little bit of extra power. Always useful. Reuniclus @ Life Orb Bold: 252 Def/252 HP/4 Sp At -Calm Mind -Recover -Psychic -Shadow Ball This thing takes blows hard and dishes them hard. The bog-standard CMRecover Reuniclus never loses to a special attacker (that isn't also a CMer). Which is good, because I don't want to be swept by special attacking nightmares like mixedgon. This thing helps to form part of my offensive core alongside Conkeldurr (which, I'll admit, is fairly common) and (the rarer) Jalorda. Reuniclus covers Conkeldurr's psychic weakness, attracts ghost types for Zoroak and dark and steel types for Conkeldurr, and is also a great special sweeper. Reuniclus is also a great answer to sandstorm teams thanks to the versatility that Magic Guard can provide, which is also a great reason to use Life Orb. So, in short, this thing hurts. Conkeldurr @ Flame Orb Adamant: 252 Atk/252 Sp Df/4 HP -Drain Punch -Mach Punch -Bulk Up -Stone Edge I know what you're thinking. Flame Orb on Bulk Up Conkeldurr? I know. But in short, Heatran hates this thing. And as soon as I am rid of Heatran, it is safe for Jalorda. It is also good to have something that absorbs status so well. Conkeldurr does this team a real favor, defeating special walls Jalorda couldn't otherwise, defeating the oh-so-annoying dark/steel types that Reuniclus hates, and luring psychic types for Reuniclus to set up on. The movepool is pretty standard, Drain Punch to try to keep it alive as long as possible, Mach Punch so Scarf/SpecsTran is dealt with more easily, and Stone Edge for coverage/a very powerful move. Thinking your Heatran can run over this team? It obviously hasn't met this. ![]() Shandera @ Choice Scarf Modest: 252 Sp At/252 Spd/4 HP -Shadow Ball -Fire Blast -HP Ground -Energy Ball You can run, but you can't hide... or rather the other way around when this thing hits the table. You just cannot run from this, nor can you outspeed it. It will KO something if played correctly, and that's unavoidable. Shadow tag is possibly the most frustrating ability ever, and ScarfDera is just a dream come true - a Shadow Tagger that isn't Wobuffet (or Wynaut). This one aims to come in on anything Jalorda could have trouble with, and destroy it just like that. Bug types, Heatran, Nattorei... anything that has 'Jalorda counter' written on it is just Shandera bait - and Shandera's the trap. This thing is an elephant trap at that. You've just got to be careful that it's not killed with Pursuit early on. The moves are pretty self-explanatory, although I prefer Fire Blast over Overheat for a more consistent STAB attack should it come to sweeping late-game. Zoroak @ Chople Berry Naive: 44 Atk/212 Sp At/252 Spd -U-Turn -Dark Pulse -Flamethrower -Focus Punch The aim of Zoroak is to search out your opponent's Jalorda counters - by actually being Jalorda. Most people don't realize it though: they throw out Blissey/Nattorei/Heatran/whatever, only to see a U-Turn in their face. Then Shandera finishes the job. Zoroak is great fun to play: when the team is scouted out, I use Zoroak on something that is otherwise Jalorda-weak, watch Blissey swagger out to suck up the oncoming Leaf Storm, only to be Focus Punched in the stomach. Nattorei flings itself in front of a Leaf Storm only to find out that it is, in fact, a flamethrower. I love it. And the fun doesn't stop there: Jalorda and Zoroak love to play mind games. They might expect a Flamethrower from Zoroak onto there Bloongell, so keep it active rather than switch for Nattorei, and are KOed flat out by Antagonist Leaf Storm. Great Fun. ![]() Jalorda @ Grass Jewel Timid: 252 Sp At/252 Spd/4 HP -Leaf Storm -HP Fire -Taunt -Substitute And finally the star of the show. Ahhhh, Antagonist Leaf Storm... It was love at first sight... anyway, Antagonist Leaf Storm makes Jalorda one of the most threatening sweepers on the game, as it pries on special walls. It can set up drastically fast whilst using a 140 base power attack with STAB. Jalorda's limited movepool is its downfall though, so I have Taunt (to stop Roar) and Substitute to block otherwise fatal status. As Jalorda has no fear of entry hazards itself, I love to simply set up Leaf Stoms on set-ups.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> Last edited by Fantom0; Feb 11th, 2011 at 2:15:28 PM. |
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#2 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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Offensive Threats - This team tries to surpress offensive threats to the best of its ability. Here's a breakdown...
Azelf - Voltols stops leads, although offensive variants - which are becoming increasingly common - may start my opponent on a right foot. Breloom - Zoroak survives using Chople and burns it with Flamethrower. If all else fails? Shandera. Empoleon - Anti-leads really hate Voltolos: a Volt Change followed by a half-decent switch halts them quite quickly. Espeon - Magic Mirror is nothing to this team. Reuniclus beats it quite easily. Gengar - Zoroak straight away. Gyarados - Meh. I never liked this thing. Voltolos is incredible against stall versions, and Jalorda easily takes on DDDos. Heatran - Since Specs/ScarfTran became popular in the lead position, Voltolos has been having a hard time. Ones without Balloon hate Shandera, and ones with balloon are asking for their Balloon popped. Infernape - SR leads are stopped by Voltolos, adn anything else is dispatched fairly quickly by Shandy. Jirachi - If I can Taunt it, it has problems. Shandera can pin support variants, although under certain conditions, Jalorda can set up reasonably easily. Jolteon - Set-up bait for Jalorda. That's all, folks! Kingdra - In rain, just don't let it get DDs up. Then it'll all be fine. Lucario - SDs are a problem, although they can come in on Zoroak thinking it's Jalorda and try to set up. Anyone see a potential problem with using Lucario against Flamethrower Zoroak? Machamp - This thing's declined in popularity lately. Shandera again, though. Magnezone - Since there are no steels on my team, this thing is a breeze to beat. Mamoswine - CBSwine can always take at least one of my pokemon, so I have to play really carefully: if I switch out for Voltolos on a Stone Edge thinking it's an Earthquake, It could well be gg. Metagross - I do know what this is capable of - but same as above. Scizor - Shandera again. Starmie - Rapid Spin does nothing really. Voltolos is just too good at taking it out, although, I generally prefer Shandera for its ability to outspeed. Tyranitar - When I see this, I know there are worse things coming. My Zoroak takes care of it though. Venusaur - In sun, this thing can be pretty damn powerful. However, in sun, Shandera and Zoroak are both potent counters. Weavile - Taunt means nothing, and it's too easily killed by Shandy.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> Last edited by Fantom0; Feb 11th, 2011 at 2:23:58 PM. |
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#3 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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Defensive Threats - This team handles defensive threats really well - as shown here.
Blissey - Does not enjoy a Focus Punch from Zoroark, and Roobushin? It shouldn't be too hard to figure out. Bronzong - Zoroark and Shandera deal with it fairly quickly. Celebi - Hates fire, dark and ghost, all of which I have ready to use on this team. On top of that, Voltolos can stop defensive/CM versions with Taunt. Dusclops - Voltolos Taunts it, then Zoroark sets to work. Forretress - Taunt + Shandera, although I usually use Zoroark to scout, but mostly for its resistance to Payback (Sturdy is annoying). Gliscor - Oh hell. Meh, this thing..... I just have to take the Fling with Roobushin then Zoroark. Hippowdon - As leads, they are often straight KOed with Grass Knot. Later on, Jalorda beats them flat-out. Murkrow - Vader. Beaten by Volty. Ninetales - Since I couldn't care less about Sunny Day, I just hurt it with Thunderbolt, Volt Changing out if necessary. It's what comes after that troubles me. Politoed - Same as above, except Volty's much more likely to beat this. Rotom-H - Roob's Stone Edge tears right through it. Rotom-W - Jalorda set-up bait. Skarmory - Doesn't like Volty at all. Is revenged by Shandy too. Snorlax - Roob's set-up bait. Zoroark can Focus Punch it too. Suicune - I generally go straight to Volty to Taunt, then begin attacking. Swampert - As a lead, always OHKOed by Grass Knot. Elsewhere, Jalorda sort of burns right through it. Vaporeon - Taunt with Volty. Fairly self-explanatory. Xatu - KOed with Volty. Zapdos -Taunted by Volty, beaten by Roob.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> Last edited by Fantom0; Feb 11th, 2011 at 2:26:37 PM. |
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#4 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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pictures updated. oh and for the threat list...
Black - No threat at all to a little bit. Blue - Potential problem, but if I move fast and accurately enough, I can stop it. Red - Worst of the worst. Difficult to plan ahead, and am often forced to just spam attacks.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> |
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#5 |
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Join Date: Sep 2008
Posts: 50
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Zoroark can't learn Focus Punch. At all. The only physical fighting-type moves it learns are Counter, Rock Smash and Ankle Sweep, none of which do too much damage to anything notable without more Attack investment. The Speed Drop from Ankle Sweep can sometimes be helpful, though.
Also, shouldn't this be classified as an Uber team? With Shadow Tag Shandera being banned from standard play (according to both the standard and Smogon Pokemon Online servers...) I don't know, that's something the Mods get to decide.
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Me: Somebody save the trees! David: Get to tha choppa! Kevin: Dude...Octopus. Me: ?? |
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#6 |
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Join Date: Nov 2010
Posts: 1,205
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Apart from Zoroark's Focus Punch incompatibility, the team looks great. May I suggest changing Focus Punch for Focus Blast because FP is illegal?
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CAP ASB Shenanigans Pikurei Forums (12:01:01) EmeraldOx: we can be clumsybuddies ;w; |
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#7 | |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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Quote:
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#8 |
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Join Date: Nov 2010
Posts: 1,205
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Yeah, Togekiss can own Serperior, Latios doesn't outspeed if Chandelure has Scarf. Gengar kills Zoroark or at least may SubDisable if lacking FB. Archeops isn't really countered by Chandelure even if Weak-Kneed is in effect. Kingdra can destroy every member of your team bar Voltolos (maybe) and Perversity Serperior, and them too after DDing. (Assuming no Ice Beam on Serperior). Conkeldurr is countered by Reuniclus. Electivire has no real counters on your team. Chomp can be a very big threat if you let it get up any SDs, your philosophy about it getting no SDs is very optimistic and it is not weak to any of your Pokemon. But the team is still pretty cool.
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CAP ASB Shenanigans Pikurei Forums (12:01:01) EmeraldOx: we can be clumsybuddies ;w; |
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#9 |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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#10 |
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Join Date: Nov 2010
Posts: 1,205
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I mean Kingdra might have Ice Beam and use it on Serperior.
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CAP ASB Shenanigans Pikurei Forums (12:01:01) EmeraldOx: we can be clumsybuddies ;w; |
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#11 | |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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Quote:
Roobushin would definetley prefer Payback over Stone Edge in order to hit Reuniclus, Shanderaa , Lati @ s, Espeon, and Gengar for better all-around damage. And QQ, why so much unvestment in SpD? You'd be better off with 252 atk / 252 Atk / 4 Def. |
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#12 |
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Join Date: Jun 2010
Posts: 264
Down Under
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Pretty sure he mean's 252 HP / 252 Atk / 4 Def.
Anyway, I agree with the comments above, especially when ToastTyrant disected your so called "threat list" If you honestly think that Togekiss can't counter Serperior than I feel sorry for you. |
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#13 |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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Whoah man, no need to feel sorry.
Togekiss doesn't necesarily enjoy a heavily boosted STAB Leaf Storm, while I do admit that if it ended up 1 on 1, Togekiss would take the win with Air Slash/Flamethrower/HP Ice. |
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#14 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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Well I'm not exactly a pro in 5th gen, but yeah thanks for pointing all that out. I have Stone Edge on Roob for the extra power. Besides, not a lot resists fighting/rock anyway. Electivire is v. much a problem, so I just have to hope to bring it low enough to revenge with Shandy. And Togekiss isn't much of a concern as Voltolos is probably going to hurt it enough for Leaf Storm. You worry too much about Jalorda's weaknesses that you haven't noticed that Jalorda has fairly high defenses. If you think it is a major problem, how about some suggestions?
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Just waitin' for June 2nd now... --'?'-- <|'.'|> |
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#15 |
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Join Date: Mar 2009
Posts: 499
uni
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Just going to point out some obvious flaws -
Conkeldur should have 120 HP / 252 Atk / 136 SpD, its a much more efficient EV spread. Also change Flame Orb to Leftovers, its pretty counterproductive. By the way Spe is Speed and SpD is Special Defense. I do agree though that Stone Edge is a better choice all things considered. Jalorda should also have Leftovers over Grass Jewel given that it's running substitute and is weak to all forms of passive damage and entry hazards. Make Zoroak a choice set, probably Specs given the comparative lack of immediate power in your team, and replace the illegal Focus Punch with Focus Blast. Sorry, I don't have time to look at the team and synergy flaws, apart from the obvious ones in that you have no Stealth Rock (yes it is imperative if you want to be competitive) and no Dragon resist which is incredibly important.
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looking for some quality anus |
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#16 | |
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Join Date: Jun 2010
Posts: 877
Indonesia
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Quote:
Life Orb 252 WILD VOLT to your rankurusu 41% - 48.3% Life Orb Ice Punch Adamant to Jalorda 81.1% - 95.5% Life Orb Adamant Volt to Roob 60.1% - 70.9% In return Roob drain punch + guts 95.9% - 113.4% Mach Punch 51.4% - 60.6% Jalorda LS NON jewel 62.7% - 74% Scarf Fire Blast 83.6% - 98.6% yeah you consider something THAT weak a problem. Just saying you need entry hazzard in some ways. BTW the only reason you can handle Crimgan is because you have roobushin and rankurusu since crimgan's biggest weakness is his unability to beat bulky pokemon. Shandera lose to Crimgan in a hard way and your jalorda is threatened by its massively powerful fire fang. In fact, it deserve blue check since you need those those and if they can handle them it pretty much gg FROM crimgan. You have 2 poke unable to SE crimgan while he laugh at shandera's scarf. Shandera shadow ball to 252 neutral crimgan 43.6% - 51.4% LO sucker punch 98.9% - 116.5%(almost Always OHKO) +2 un jewel storm 48.6% - 57% fire fang 93.5% - 110.3% times 130 %(always OHKO)
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I use Deoxys-D before it was cool Yet i still use Torterra in OU Last edited by JSND; Feb 12th, 2011 at 3:26:09 PM. |
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#17 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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As I've already said, I'm not brilliant, and I came here to prove it to myself. I don't have the time nor the patience to actually go through every possible situation: I only did this team for a bit of fun. I hadn't noticed just how effective Crimgan is, but as you so rightly pointed out, Roob can deal with it.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> |
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#18 |
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Join Date: Jun 2010
Posts: 877
Indonesia
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Yeah just change it into this :
Drudigon - its rare but i have roobushin and rankurusu that can handle it. Otherwise life Orbed set can be troublesome
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I use Deoxys-D before it was cool Yet i still use Torterra in OU |
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#19 |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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Fair enough. I suppose that's why I haven't seen any whatsoever.
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Just waitin' for June 2nd now... --'?'-- <|'.'|> |
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#20 |
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Join Date: Jun 2010
Posts: 877
Indonesia
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Yeah anti fragile pokemon in Bulky metagame is hard to use effectively
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I use Deoxys-D before it was cool Yet i still use Torterra in OU |
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