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Old Feb 22nd, 2011, 5:03:02 AM   #51
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Psst...

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Originally Posted by Fat Deck Knight View Post
This change applies retroactively, will devolve any Pokemon who has not reached the correct EC level, and players may reapportion all of their KO Counters and Ref Tokens put into EC if they wish. Use the Prize Claiming Thread to make these changes. They will also recover any Move Counters they used on moves the basic form of their evolved Pokemon cannot learn.
Say goodbye to Grumpig for the time being.
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Old Feb 22nd, 2011, 9:46:11 AM   #52
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Originally Posted by Fat Alchemator View Post
Say goodbye to Grumpig for the time being.
My Scraggy was soooo close ;-;
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Old Feb 22nd, 2011, 9:54:18 AM   #53
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So that means something like shuckle or touros is 10 points now? there goes some of my plans.

edit: unown is 8 rarity points then... I think that should be thought through along with delibird, etc.
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Old Feb 22nd, 2011, 10:48:29 AM   #54
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And Luvdisk is 6...

It's never come up yet but I feel like Sleep Talk might need to be changed later on. As it stands if a trainer uses Sleep Talk the Ref will either have to "randomly" select themselves (we aren't random, that's why we're linked to an RNG) or number every single attack they have and use whichever the RNG lands on. I have three ideas on how it could work differently

1. Let the trainer choose. Make the Energy cost equal to their move plus Sleep Talk (6). It'll be almost a hinderance to use consecutive turns (10 + attack, 14 + attack, etc). The only real problem with this Sleep Talk + Status Recovery move unless we want less sleep which is always a distinct possibility.

2. Randomly select from three moves used last round. A whole lot simpler than a big huge random selection.

3. Randomly select from last three unique options. Makes sure they don't have only one or two choices to be "randomly" picked. The odds make them work like a CroPokemon even if they don't initiate their own rest.
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Old Feb 22nd, 2011, 4:46:09 PM   #55
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I don't know if this is best mentioned here or in the Data Audit, but...

The Damage Calculator mentions Weight-Based / Full-Body attacks. Could you mention which attacks are and aren't in the Audit just as a reminder?
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Old Feb 22nd, 2011, 8:25:27 PM   #56
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Quote:
Originally Posted by Fat mewtwo15026 View Post
I don't know if this is best mentioned here or in the Data Audit, but...

The Damage Calculator mentions Weight-Based / Full-Body attacks. Could you mention which attacks are and aren't in the Audit just as a reminder?
There aren't that many weight-based ones.

And they are listed in the "Weight Scale of Damage" tab on the same document.
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Old Feb 22nd, 2011, 10:09:57 PM   #57
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Quote:
Originally Posted by Fat Dogfish44 View Post
Q - For those who have already obtained evolutions under the old rules, what happens now?

Edit: I'm objecting to the devolution of my Grumpig. It isn't needed, and if it would have taken 6 EC's I'd have made several KO counters into move counters etc. Will I be able to reallot the entire set of KO counters?
Yes. if you wish to reallot your KO Counters and can reach the evolution threshold, simply exchange them and remove the moves you obtained through KO counters.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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