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#1 |
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Join Date: Aug 2010
Posts: 11
FL
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My Gen 5 team.
RedWing(Skarmory) Ability:Keen Eye Item:Shed shell/Nature:Careful EV'S: 252 Hp,252 Def, 4 Sp.Def Spikes Roost Brave Bird Whirlwind Your average lead here. You all know what spikes is for. Roost is to compensate for the recoil of brave bird Whirlwind is for some early game scouting. ImNotUber?(Latias) Ability:Levitate Item:Life Orb/Nature:Quiet EV's:255 Sp.Atk, 255 Speed Calm Mind Dragon Pulse Recover Thunder Now that latias is no longer Uber, why not take advantage. Even though its banned with soul dew, its still a largely staple special sweeper. Calm Mind to set up the sweep; Dragon pulse for the high STAB, and you wouldn't believe how useful thunder is. Recover is simply to make the sweep last longer. Hoover(Thundurus) Ability:Defiant Item:Leftover/Nature:Timid EV's:252 Spe.Atk, 252 Speed, 4 Hp Nasty Plot Thunder Bolt Hidden Power( Ice ) Charge Nasty Plot sweeper! How original! But seriously, this may be one of the best nasty plot sweepers EVAR. with a nasty 698 Spe.Atk after nasty plot, and a Charge, thunder bolt does a (roughly) 200 base damage! GEEZUS! Hidden power is just for it to be a more mixed of an attacker. Chimera(Hydreigon) Ability: Levitate Item:Choice Scarf/Nature:Modest EV's: 255 Spe.Atk, 255 Speed Draco Meteor Fire Blast Dark Pulse U-Turn Choice Scarf Revenger, with a mixed moveset. Nuff said HerpDerp(Conkeldurr) Ability: Guts Item:Leftovers/Nature: Adamant EV's: 120 HP, 252 Atk, 138 Spe.Def Bulk Up Drain Punch Mach Punch Payback With Bulk up, this bad boy has 648 ATK. Thats enough to OHKO a blissy with a single Mach Punch. Mach punch is for the priority. Drain Punch does hefty damage, but also heals you. Payback are for ghosts and psychics because those tend to be fast. Oink?(Infernape) Ability:Blaze Item:Life Orb/Nature:Naive EV's: 252 ATK, 64 Spe.Atk, 192 Speed Aerial Ace Grass Knot Mach Punch/Close Combat Overheat A simple mixed sweeper. Aerial ace helps to take out Grass,Bugs,etc. without wasting an overheat. Grass Knot is for taking out waters, or heavy pokemon. Mach punch or close combat is for STAB; which ever one is personal preference though. Overheat is a trump card with a large 140 base damage, and STAB; while having greater damage & greater accuracy to fire blast. Leave any suggestions, or construtive criticism please. Link to my website where i share my teams: https://sites.google.com/site/goodpo...s/ou-teams/gen P.S should i get rid of infernape? P.S.S how do u post pictures on here P.S.S.S I like peanut butter |
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#2 |
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Join Date: Dec 2010
Posts: 181
NorCal
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DL pics from the internet or whatever (Bulbapedia is a good source), then upload them to imageshack (eww) or photobucket.
Alternatively, you can just go the link of the picture on Bulbapedia or whatever and add Code:
[img]link of picture[/img] ![]() For example, that one would be [img]http://archives.bulbagarden.net/media/upload/e/eb/Spr_5b_591_s.png[/ima] change the a to a g |
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#3 |
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Join Date: Nov 2009
Posts: 365
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Change areal ace on infernape, its damage output is way too small (60bp with no STAB is HORRIBLE). Use close combat in that spot. If you really want to kill grass/bug types without overheat, use flamethrower. It is 95x1.5x2=285bp with a super effective hit, while areal ace is only 60x2=120bp.
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Names on PO: ProudAirman, SpeedBoostVick |
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