༼ つ ◕_◕ ༽つPraise Mega Scizor ༼ つ ◕_◕ ༽つ - Snake Draft Team Dump

MajorBowman

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#1
Honestly, I was considering not doing this because I'm not super proud of my tournament and my teams all felt solid but not crazy innovative or anything. I decided to do it anyway just to get some more teams out there near the close of SM. While there wasn't one team that I felt made a big impact, like my first seed zapdos team from SPL, I think they're all solid and worth preserving. Since I don’t feel super strongly about most of these teams my descriptions will likely be skimpier than usual, but feel free to either comment here or message me if you want to talk about any of the teams!

Phase 1 vs Demantoid (L)

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Protect

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 84 Def / 76 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Leech Seed
- Synthesis

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Earth Power
- Icy Wind
- Fusion Bolt

Marshadow @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Feint
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 16 Def / 152 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 232 HP / 136 Def / 84 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost
This was around the time when Venusaur had its 15 minutes of fame. I’ve always been a closet fan of Mega Venusaur and hadn’t built it at all in SM so I went for it. Leech Seed and Synthesis are both super good on Mega Venusaur, and together they let Venusaur stick around for so long. No Protect means you have to be more careful with when Venusaur is on the field, but it’s definitely worth dropping for Leech + Synthesis. Sash Feint Marshadow is the only other non standard set on the team, honestly not really sure why I went with this set but Feint is definitely underrated on Marsh.

Phase 1 vs Jhon (W)

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 28 HP / 164 Atk / 44 SpA / 20 SpD / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Megahorn

Volcarona @ Firium Z
Ability: Flame Body
EVs: 88 HP / 88 Def / 144 SpA / 188 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Hidden Power [Ground]
- Quiver Dance
- Protect

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
EVs: 252 HP / 192 Atk / 64 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Protect

Scrafty @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 4 Atk / 76 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Taunt

Rotom-Wash @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 88 Def / 44 SpA / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
I actually loved this team a lot more than I expected to. I’m generally not a fan of Volcarona, but Volc + Scrafty + Bulu has some pretty good breaking power and I wanted to build Diancie. This was the first time I used Ferrothorn + Bulu and I grew pretty fond of it, not only for the boost to Power Whip but also because it essentially gives Ferrothorn Leftovers + Berry, which makes is super hard to kill. Against mizuhime’s better judgement I stuck to my guns with Rotom-W on this team and I was not disappointed. Rotom is still a pretty good pivot and check to some common mons like Landorus and Mence, and speed control is never bad either.

Phase 1 vs Level 51 (L)

Gengar @ Gengarite
Ability: Cursed Body
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Taunt
- Protect

Politoed @ Wiki Berry
Ability: Drizzle
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Helping Hand
- Haze
- Protect

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Ice Beam
- Substitute
- Protect

Amoonguss @ Wiki Berry
Ability: Regenerator
EVs: 252 HP / 120 Def / 136 SpD
Sassy Nature
IVs: 0 Atk
- Clear Smog
- Rage Powder
- Spore
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Nature's Madness

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Psychic
- Protect
I truly had no idea what to expect from 51 early on in this tournament, and using Rain PsySpam had already worked for miltankmilk so I just went for it. I thought Taunt Mega Gengar was a solid option to shut down any cheese he may bring, and Haze Toed was more insurance. Unfortunately he brought Chople Pursuit Tyranitar and the rest is history lol.

Phase 2 vs Biosci (W)

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 232 HP / 136 Atk / 8 Def / 132 SpA
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
Happiness: 0
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Scizor-Mega @ Scizorite
Ability: Technician
Happiness: 0
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Zapdos @ Misty Seed
Ability: Static
Happiness: 0
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Marshadow @ Marshadium Z
Ability: Technician
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
Happiness: 0
EVs: 180 HP / 164 SpA / 16 SpD / 148 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Knock Off
- U-turn
miltankmilk and Kaori had been hyping up Mega Scizor pretty hard, so I decided to build it as well. I was absolutely not disappointed, and this team became one of my favorites from Snake. This team just felt really solid overall and is one of my favorites to use right now, mainly due to how flexible it is. You have options to control both weather and terrain, a couple different speed control options, a couple super hard hitters, and a safety net in Heal Pulse Fini. Really happy with how this team turned out.

Phase 2 vs Memoric (W)

Volcanion @ Waterium Z
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Tapu Bulu @ Figy Berry
Ability: Grassy Surge
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Protect

Salamence @ Salamencite
Ability: Intimidate
EVs: 162 Atk / 94 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
EVs: 252 HP / 192 Atk / 64 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 180 HP / 24 Atk / 140 SpA / 16 SpD / 148 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Superpower
- U-turn

Marshadow @ Life Orb
Ability: Technician
EVs: 176 Atk / 80 SpA / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Hidden Power [Ice]
- Protect
THE STEAMY ONE. If the last team was my favorite from Snake, this is definitely my second favorite. We knew that Memoric liked using Tyranitar, so I wanted a couple things that could outright donk it. Marshadow was an easy pick and I went with Superpower as a coverage move on Lando, but Substitute Waterium Volcanion was so good. It can sub up on a lot of common mons and start firing off powerful Steam Eruptions or Heat Waves, then nuke almost anything other than fat mons or resistances with Hydro Vortex. Another instance of Ferro + Bulu for the boost to Power Whip and pseudo-leftovers, which Sub Volcanion really likes as well.

Phase 2 vs Stax (L)

Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 68 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect

Scrafty @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 4 Atk / 76 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Taunt

Zygarde @ Choice Band
Ability: Aura Break
Happiness: 0
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Thousand Arrows
- Superpower
- Stone Edge
- Extreme Speed

Celesteela @ Leftovers
Ability: Beast Boost
Happiness: 0
EVs: 252 HP / 36 SpA / 188 SpD / 32 Spe
Calm Nature
- Heavy Slam
- Leech Seed
- Wide Guard
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
Happiness: 0
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Fusion Bolt
- Icy Wind
- Earth Power

Tapu Koko @ Electrium Z
Ability: Electric Surge
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Protect
Honestly if the mega on this team was anything but Zard it probably would have been better. I like Zard in theory, but it’s just so hard to use right now. Even when I thought my Zard was safe against stax it just got bopped by Stone Edge Lando as I clicked Wide Guard (I think?). The rest of the team is flames, Sub Electrium Koko was Mizuhime’s idea and Band Zygarde was miltankmilk’s. Both of those sets are really cool and are something I want to keep exploring down the road.

Phase 3 vs miltankmilk (W)

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Thunder Punch
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature Power
- Dazzling Gleam
- Volt Switch
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
Happiness: 0
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Fusion Bolt
- Icy Wind
- Hidden Power [Fire]

Landorus-Therian @ Mago Berry
Ability: Intimidate
Happiness: 0
EVs: 244 HP / 112 Atk / 4 Def / 4 SpD / 144 Spe
Adamant Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock

Marshadow @ Fightinium Z
Ability: Technician
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
Happiness: 0
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect
My first true love of Gen 6, Mega Metagross is in a pretty good place right now and I hadn’t really talked about it in a while so I figured Connor wouldn’t expect it. I loved the way this team could take advantage of both terrains, as Metagross appreciated the boost to Thunder Punch and Koko could fire off Moonblasts in Misty Terrain. I went with Fightinium Marshadow as opposed to the typical SSSSS set to bop stuff like Kyurem and Snorlax, and it ended up winning me the game when he expected Marshadium.

Phase 3 vs Kaori (W)

Marshadow @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Spectral Thief
- Shadow Sneak
- Protect

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Helping Hand
- Protect

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Muddy Water
- Ice Beam
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Protect

Salamence @ Salamencite
Ability: Intimidate
EVs: 162 Atk / 94 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Ferrothorn @ Iapapa Berry
Ability: Iron Barbs
EVs: 252 HP / 192 Atk / 64 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Protect
Honestly I just got lazy for this set. I hadn’t had much time to build for this game so I just went with rain, and it ended up being a mirror. Don’t really have a whole lot to say about this team other than Politoed is objectively cuter than Pelipper.

Phase 3 vs qsns (L)

Gengar @ Gengarite
Ability: Cursed Body
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hidden Power [Ice]
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Low Kick
- Crunch
- Stone Edge

Kyurem-Black @ Assault Vest
Ability: Teravolt
Happiness: 0
EVs: 224 HP / 56 Atk / 72 Def / 52 SpA / 12 SpD / 92 Spe
Relaxed Nature
- Ice Beam
- Fusion Bolt
- Icy Wind
- Hidden Power [Fire]

Tapu Lele @ Psychium Z
Ability: Psychic Surge
Happiness: 0
EVs: 216 HP / 132 SpA / 8 SpD / 152 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Zapdos @ Psychic Seed
Ability: Static
Happiness: 0
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Celesteela @ Leftovers
Ability: Beast Boost
Happiness: 0
EVs: 252 HP / 36 Atk / 188 SpD / 32 Spe
Careful Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
This is just another somewhat standard Gengar Ttar Lele build, with Psychium Lele instead of the more common Scarf since I had reliable speed control and Shattered Psyche in terrain is an absolute nuke. Unfortunately got run over by Fightinium Deo in this game, but I still think the team is solid if not just a tad slow.

I got the team I used in the Semifinals straight from miltankmilk so I’m not gonna write about that one. 5-4 regular season isn’t bad, but it’s definitely not as good as I would have hoped. Snake took a bit of a backseat to real life and I don’t regret that, but I’m hoping I can come back strong for SPL and put up another good showing.

Huge shoutouts to miltankmilk Kaori Mizuhime for being great building and testing partners, you guys were super supportive and bailed me out when I needed help. Thanks to Funkasaurus and Ciele for picking me up and to all the Gliders for being great teammates, had a really fun time playing for and with you guys.

Feel free to message me if you have any questions, thanks for reading!
 
#2
hey im really curious:
- what does 252 HP / 192 Atk / 64 SpD do on ferro
- what does 162 Atk / 94 SpA / 252 Spe do on mence
- what does 252 HP / 4 Atk / 76 Def / 176 SpD do on scrafty
 

MajorBowman

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#3
hey im really curious:
- what does 252 HP / 192 Atk / 64 SpD do on ferro
- what does 162 Atk / 94 SpA / 252 Spe do on mence
- what does 252 HP / 4 Atk / 76 Def / 176 SpD do on scrafty
-ko bold fini in grassy terrain
-tbh i probably just moved the sliders around and said "yes this looks good." wanted a bit more attack than most mixed sets since you want big damage out of double edge but pretty sure it wasn't for anything specific
-survive life orb koko dazzling gleam

talkingtree pointed out that 162 and 94 are both indivisible by 4 so i'm wasting a point. move 2 from one to the other idgaf which i don't run ur life
 
#4
A few days ago I actually built a team with 5/6 of the same Pokémon of the team you used vs Will, with a different Fighting type over Marshadow. Even TTar was Chople, Lando was AV, Zapdos was Heat Wave, Fini was double STAB Heal Pulse and the Figthing type had the Z! That's honestly incredible. I may try your 6 instead tho, I like Hitmontop because of the extra intimidate and bulk, mainly helping with threats like opposing TTar and Lando more reliably, since it's my only Rock switch in. The coverage on Marshadow might be better tho, so I'll see how it feels.
 

miltankmilk

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#5


Deoxys-Attack @ Fightinium Z
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Psycho Boost
- Shadow Ball / Psychic
- Superpower
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 156 Def / 68 SpD / 32 Spe
Relaxed Nature
- Ice Beam
- Fusion Bolt
- Hidden Power [Fire]
- Icy Wind

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 200 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 100 Def / 56 SpA / 28 SpD / 72 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Taunt

Zapdos @ Misty Seed
Ability: Static
EVs: 232 HP / 132 Def / 16 SpA / 72 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Here's the team I built for semifinals for bowman. I don't think its all that good as deo is just not great here but the rest of the team is a pretty decent model. Try it out if ya want.
 

Checkmater

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is a Pre-Contributor
#6
something that I liked a lot and ended up messing with a decent ammount was Tapu Bulu + Ferrothorn as a component of a team, after I saw you use it to success. Can you talk more about usage of that duo and how it affects teambuilding?
 

MajorBowman

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Moderator
#7
something that I liked a lot and ended up messing with a decent ammount was Tapu Bulu + Ferrothorn as a component of a team, after I saw you use it to success. Can you talk more about usage of that duo and how it affects teambuilding?
The main reason I used Tapu Bulu + Ferrothorn is because I wanted my Ferrothorn to be threatening as an attacker and not just a sponge. Terrain boosted Power Whip is super strong and will KO anything it hits super effectively and even some frailer mons on neutral hits. Bulu is mainly just a terrain bot, but in the case of the team vs Memoric, Ferrothorn and Volcanion really appreciated the pseudo leftovers too. It essentially allows them to use Leftovers + another item, which is especially great for Sub Volcanion lacking Leftovers itself.