1 vs 1 singles Albinoloon and Tortferngatr at the Cavern Forest

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Open Challenge
1v1 Singles
4 Day DQ
Please only first stage pokemon(Magby=yes;Mawile=no)
Infinite recoveries/chills
Arena: Cavern Forest

Arena: Cavern Forest
Field Type: Grass/Bug/Dark
Complexity: Moderate
Format: All Formats

Description: A large cavern with a whole ecosystem of life living inside. Crystals line the sides of the cave reflecting light from a hole in the ceiling. The light produces a watery reflection on the cave walls and on the vegitation growing. The vegitation is very similar in structure and function as the kind that live above under the golden sun. The differences are that most of the shrubs and smalls trees have glowing flowers and are half the size of above ground vegitation. Many never before seen bug and grass pokemon live in the darkness surrounding the battle field. They can be hostile if threatened or their habitat is threatened. If fire or excessive damage is done, there is chance that the wild pokemon will attack the fighting pokemon.

50%Chance for the vegitation to burn after a fire type attack is used giving all pokemon around it a burn status
25% Chance for swarm attacks doing 5-10 Bug or Grass damage with damage to surrounding vegitation
Accepting:
Switch=irrelevant
All abilities
No Items.
Albinoloon's team

Spinarak [Frigga(F)]
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Personality: Frigga, the newbie of the team, has a dark disposition. She, like most other pokemon on the team, is a loner. In fact, she's never seen with the others at all. She hides outside our secret base, catching other insect pokemon, and even other spinarak. She has an eye for the dark, and can easily navigate it. She specializes in snares with her silken webs, so she can be creative about catching her prey. Also, she uses her surroundings to her advantage, ensnaring the entire battlefield if necessary. She often mourns over her tribe, which fell victim to a horde of greedy rock types. She has hated them ever since. Her dark color is a trademark of her tribe, which used to call the dark depths of Ilex Forest home.
Type:
Bug:(Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.)
Poison:(Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Isomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper(DW):(Innate)This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90

Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 26(-)

EC: 3/6
MC: 3
DC: 2/5

Moves:
Poison Sting
String Shot
Scary Face
Constrct
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Psychic
Sludge Bomb
Toxic
Electronet
Disable
Night Slash
Spider Web


Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85

EC: 2/6
DC: 1/5
MC: 2

Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish


Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide


Tortferngatr's team

Snorunt Frigid (F)
Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +7% (58^2/500) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Stats: 50/50-/50/50/50/50+

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+)

EC: 3/6
MC: 1
DC: 3/5

Abilities:
Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 2: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard

Disable
Weather Ball
Fake tears
Bide

Shadow Ball
Hidden Power (Fire, base 7)
Substitute
Rest



Monohm (Flash) M
Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +14% increase in accuracy (69^2/350, rounded up) on this Pokemon's attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48/50-/68/62/40/60+

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Fire Blast
Thunder
Volt Switch
Taunt



Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 50/50/40/30/30/50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks
:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
[/QUOTE]

Albinoloon sends out pokemon
Tortferngatr sends out pokemon and issues actions
Albinoloon issues action
Steampowered refs
 
Sorry I'm late, and I hope you will forgive me for exceeding DQ.

I'll send out Frozen the Swinub.

Alright-challenge one. Set up a Light Screen, then blast away with Icicle Spear and Icicle Crash!

If Lileep tries to use Toxic against you, Dig!
 
Alright, Frickasee- this matchup is going to your disadvantage, so you're going to have to make the most of it! Start this match off with a ray of confusion at point-blank to befuddle him as he prepares his offense. Then, truly begin the game of stall with an ingrain of sorts. Lastly, finish this with a drain of mega porportions!

Confuse Ray ~ Ingrain - Mega Drain
 

Lileep Frickasee (M)

Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20 (-)

HP 100
Energy 100
Boosts
Other


Swinub Frozen (F)


Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

HP 90
Energy 100
Boosts
Other

Round 1:
The beginning

Here I am in a dark forest-like cave. Recently my Swampert and my Lotad have taken a liking to cave exploration and other extreme activities thus explaining why I'm even in this situation. Although I'm sure that they find it fun, I'm having a slightly more difficult time. There are too many wild pokemon and the rocks are hard to climb down. All of a sudden, both of my pokemon start to get excited. From down below me they start a kind of cheer and begin jumping around. As I climb down, I notice what they where getting so excited about. A large inlet in the cave. There's some sunlight coming in from who know where, and a large lake with lots of vegetation. Who ever would of guessed that such a large ecosystem would be down this far. They both start to head off towards the lake, but Lotad notices something and stops. From the looks of things, we aren't the only ones down here. Two trainers face each other, preparing for a pokemon battle. It also seems like they're obstructing our path to the lake. Well we may as well watch the battle, we have nothing better to do until a path clears for us.

Albinoloon begins by sending out his Lileep, Frickasee. In response Tortfergatr send out Fonzen, his Swinub. Although it seems that Frozen has the advantage, Frickasee is in his natural habitat.

Frozen begins by setting up a simple Screen of Light to help defend from attacks later on. Frickasee sees the opportunity and uses it to send a Ray of Confusing light at Frozen. Frozen already had a headache from concentrating on setting up the light screen and now this! Frozen seems to be Intensely Confused.

Frozen, now feeling very dizzy and disoriented tries to attack Frickasee for some damage. Unfortunately, she hit herself in confusion. Frickasee sees this and decides to Ingrain himself as to not get dizzy and confused like Frozen.

Frozen, now quite frustrated with the annoying plant decides to go for some more damage. She generates a large icicle and then jumps on top of Frickasee with it for a Icicle Crash attack. It spears Frickasee right in his soft spot for a critical hit. Frickasee, quite hurt from the last attack decides to get back some health and uses Mega Drain to regain some health but doesn't get as much as he wanted thanks to Light Screen.

Action 1:
Frozen: Light Screen 8 Energy Light Screen 6 more actions
Frickasee: Confuse Ray 5 Energy Intense Confusion to Swinub

Action 2:
Frozen: Icicle Spear (hit self in confusion) 3 Energy 3 HP to Swinub
Frickasee: Ingrain 8 Energy Ingrain 2 more rounds
(3 HP to Frickasee from Ingrain)

Action 3:
Frozen: Icicle Crash 5 Energy (critical hit) 21 HP to Lileep
Frickasee: Mega Drain 8 Energy 7 HP to Swinub 4 HP to Lileep
(3 HP to Frickasee from Ingrain)


Lileep Frickasee (M)

Atk: Rank 2
Def: Rank 4 (+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20 (-)

HP 89
Energy 87
Boosts
Other Ingrain (1) more rounds


Swinub Frozen (F)


Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)

HP 80
Energy 84
Boosts
Other Light Screen (3) more actions
 
All right, Frickasee- we did well, now it's time to bring on the offence! Ingrain is and will be still in play for a while now, so we no longer have to focus on healing! Start of this round with some toxins to get the ball rolling. Now, truly begin out show with a slide of rocks and a mega drain!

Toxic ~ Rock Slide ~ Mega Drain
If Frozen uses Dig on the first action, replace toxic with protect and push your actions back!
 
Lileep should have 79 energy (Confuse Ray is five, the other two attacks were 8 energy each after STAB.)

Anyways,

"Evasive Dig away from Toxic, strike, then Icicle Crash again!

If for some reason you're confused, the ref forgot to include it, and you hit yourself turn 1, use Icicle Spear turn two instead!"
 
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