Completed 1 VS 1 Singles! Shadoo VS Gerard!

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#1
Sorry for the delay, too busy.
1v1 Singles
DQ: 2 days.
2 recovery, 5 chills.
Switch=KO?
All Abilities
No Items
ASB arena

Dusclops "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25/1.15, rounded down)

EC: 8/9
MC: 0
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room

Egg:
Destiny Bond
Pain Split
Imprison


Metang (Kirot) {O}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [/SIZE]

Stats:
HP: 90
Atk: 3
Def: 4
SpA: 3 (+)
SpD: 3
Spe: 43 (-)

EC: 5/9
MC: 0
DC: 1/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash

Iron Head
Zen Headbutt
Iron Defense

Gerard's actions, Shadoo's Actions, I ref, Shadoo's Actions, Gerard's actions, I ref, repeat.
 
#2
So that thing has a lot of tricks so we have to be careful, first try to use your "speed" to flinch him, if he tries to burn you make sure to change you ways, you better try to actually do as much damage as possible since that thing is about to get bigger

Kirot: Iron Head - Zen Headbutt - Iron Head

*If you're burned chance actions to Psychic - Iron Defense - Psychic
 
#3
Well Gerard, I told you this was coming. I use this match's EC to evolve Mia from Dusclops, to Dusknoir!


Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)

EC: 9/9
MC: 0
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room

Egg:
Destiny Bond
Pain Split
Imprison


Not much changes, except I get more attack, a cooler sprite and the opportunity to get dangerous.

Now then, I'll have none of your obnoxious flinch hax, good sir. Mia, start with a Trick Room, as you are slightly slower. Then burn him for good measure. Even if he sticks to specials, it neuters some of his better options. Follow up with a Shadow Ball, because that defense boost is annoying, and you have a useable special attack. Le gasp. Maybe I'll make you Quiet after this one...

Trick Room >>> Will-o-Wisp >>> Shadow Ball.
 
#4

Dusknoir [Mia] (F)
HP: 90
Energy: 80
Status:
Other:
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39
VS​

Metang [Kirot] (Male)
HP: 90
Energy: 100
Status:
Other:
HP: 90
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-)
Actions:​
Speed Order: Metang -> Dusknoir

Let Round 1 begin!
Please notify me of any miscalculations you ever see.

I am in a rush to get this reffed, so some rounds are Flavor-textless for now, OK?
Action One
Metang used Iron Head (8 damage, 7 energy)!
Mia used Trick Room (10 energy)!
Dusknoir twisted the dimmensions!
(speed order is now Dusknoir -> Metang)
Action Two
Dusknoir used Will-o-Wisp (7 energy)!
Metang was Burned!
Metang used Iron Defense (6 energy)!
Metang's Defense rose 2 stages!
Metang is hurt by its burn (2 damage)!

Action Three
Dusknoir used Shadow Ball (11 damage, 6 energy)!
Metang's Special Defense fell 1 stage!
Metang used Psychic (9 damage, 6 energy)!
Metang is hurt by its burn (2 damage)!
End Round 1
FIELD: Trick Room (3 rounds)

Dusknoir [Mia] (F)
HP: 81
Energy: 57
Status:
Other:
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
VS​

Metang [Kirot] (Male)
HP: 71
Energy: 81
Status: Burned
Other: -1 SpD
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-)
Actions:​
So sorry for the delay.
Shadoo -> Gerard -> Me​
 
#5
I should have expended 20 energy to evolve to Dusknoir.

Mia, that went great, we're off to a flying start. Now, follow up nice and simple.

Hex >>> Shadow Ball >>> Fire Punch
 
#6
Well, our biggest disadventage is now on, well use your pschic powers to get some damage, not a lot we can do really, but if this wasn't a battle for you to win this wasn't a battle for you to win


Kirot: Psychic - Confusion -
Psychic
 
#7
FIELD: Trick Room (3 rounds)​


Dusknoir [Mia] (F)
HP: 81
Energy: 57
Status:
Other:
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
VS​

Metang [Kirot] (Male)
HP: 71
Energy: 81
Status: Burned
Other: -1 SpD
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-)​
Speed Order: Metang -> Dusknoir

Let Round 2 begin!
Please notify me of any miscalculations you ever see.
Action One
Dusknoir used Hex (6 energy)!
A critical Hit (17.5 (18) damage)!
Metang used Psychic (9 damage, 10 energy)!
Metang is hurt by its burn (2 damage)!
Action Two
Dusknoir used Shadow Ball (12.5 (13) damage, 5 energy)!
Metang used Confusion (4 energy)!
A critical hit (8 damage)!
Metang is hurt by its burn (2 damage)!
Action Three
Dusknoir used Fire Punch (12.75 (13) damage, 6 energy)
Metang used Psychic (9 damage, 10 energy)!
Metang is hurt by its burn (2 damage)!
End Round 2
FIELD: Trick Room (2 rounds)​

Dusknoir [Mia] (F)
HP: 55
Energy: 40
Status:
Other:
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
VS​


Metang [Kirot] (Male)
HP: 21
Energy: 47
Status: Burned
Other: -1 SpD, +1 Def
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-)​
Gerard -> Shadoo -> Me​
 
#8
Continue using those powerful psyquic attacks to at least show him how powerful you can still be against one fully evolved bastard

Kirot: Psychic - Confusion -
Psychic
 
#10
FIELD: Trick Room (2 rounds)​

Dusknoir [Mia] (F)
HP: 55
Energy: 40
Status:
Other:
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
VS​


Metang [Kirot] (Male)
HP: 21
Energy: 47
Status: Burned
Other: -1 SpD
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-)​
Speed Order: Metang -> Dusknoir

Let Round 3 begin!
Please notify me of any miscalculations you ever see.

Slow but Strong, Mia decides to spam Fire Punch for some reason to finish off Kirot, even though he made retaliation damage once with Psychic!

End Round 3
FIELD: Trick Room (1 round)​

Dusknoir [Mia] (F)
HP: 55
Energy: 16
Status:
Other:
Atk: 5
Def: 5
SpA: 3
SpD: 5
Spe: 39
VS​

Metang [Kirot] (Male)
HP: -9
Energy: 37
Status: KO
Other:​
Action One
Dusknoir used Fire Punch (14.25 (14) damage, 10 energy)!
Metang used Psychic (9 damage, 10 energy)!
Metang is hurt by its burn (2 damage)!

Action Two
Dusknoir used Fire Punch (14.25 (14) damage, 14 energy)!
Metang is Knocked Out!

I'd guess Trick Room led to this victory of Shadoo's!
Prizes:
Participants get 2 TC
Pokemon get 1 EC, 2 MC, and 1 DC;
Mia gets 1 KO Counter;
I get 2 Ref tokens.

Congratulations to Son_of_Shadoo and Good Game to All!
 
#11
Excellent. Thank you Lyris for reffing. Gerard, thanks for allowing me to evolve my Dusclops, it's time to make people tremble in fear! MIA IS UNDEFEATED IN SINGLES! (Damn Rising Dusk and his team of FEs against my 3 babies in that one Triples...)
 
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