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Completed 1 VS 1 Singles! Shadoo VS Gerard!

Discussion in 'ASB' started by Lyris1035, Jul 23, 2011.

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  1. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Sorry for the delay, too busy.
    1v1 Singles
    DQ: 2 days.
    2 recovery, 5 chills.
    Switch=KO?
    All Abilities
    No Items
    ASB arena
    Shadoo's Dusclops (open)
    [​IMG]
    Dusclops "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25/1.15, rounded down)

    EC: 8/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room

    Egg:
    Destiny Bond
    Pain Split
    Imprison

    Gerard's Metang (open)
    [​IMG]
    Metang (Kirot) {O}
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [/SIZE]

    Stats:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 3 (+)
    SpD: 3
    Spe: 43 (-)

    EC: 5/9
    MC: 0
    DC: 1/5

    Attacks:

    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Psychic
    Meteor Mash

    Iron Head
    Zen Headbutt
    Iron Defense

    Gerard's actions, Shadoo's Actions, I ref, Shadoo's Actions, Gerard's actions, I ref, repeat.
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,326
    So that thing has a lot of tricks so we have to be careful, first try to use your "speed" to flinch him, if he tries to burn you make sure to change you ways, you better try to actually do as much damage as possible since that thing is about to get bigger

    Kirot: Iron Head - Zen Headbutt - Iron Head

    *If you're burned chance actions to Psychic - Iron Defense - Psychic
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Well Gerard, I told you this was coming. I use this match's EC to evolve Mia from Dusclops, to Dusknoir!

    Show Hide
    [​IMG]
    Dusknoir "Mia" (F)
    Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15, rounded down)

    EC: 9/9
    MC: 0
    DC: N/A

    Abilities:
    Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

    Attacks:
    Levelup:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Fire Punch
    ThunderPunch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    TM:
    Toxic
    Shadow Ball
    Ice Beam
    Protect
    Brick Break
    Trick Room

    Egg:
    Destiny Bond
    Pain Split
    Imprison


    Not much changes, except I get more attack, a cooler sprite and the opportunity to get dangerous.

    Now then, I'll have none of your obnoxious flinch hax, good sir. Mia, start with a Trick Room, as you are slightly slower. Then burn him for good measure. Even if he sticks to specials, it neuters some of his better options. Follow up with a Shadow Ball, because that defense boost is annoying, and you have a useable special attack. Le gasp. Maybe I'll make you Quiet after this one...

    Trick Room >>> Will-o-Wisp >>> Shadow Ball.
  4. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    [​IMG]
    Dusknoir [Mia] (F)
    HP: 90
    Energy: 80
    Status:
    Other:
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39
    VS​
    [​IMG]
    Metang [Kirot] (Male)
    HP: 90
    Energy: 100
    Status:
    Other:
    HP: 90
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Actions: ​
    Speed Order: Metang -> Dusknoir

    Let Round 1 begin!
    Please notify me of any miscalculations you ever see.

    I am in a rush to get this reffed, so some rounds are Flavor-textless for now, OK?
    Round 1 Skeleton (open)
    Action One
    Metang used Iron Head (8 damage, 7 energy)!
    Mia used Trick Room (10 energy)!
    Dusknoir twisted the dimmensions!
    (speed order is now Dusknoir -> Metang)
    Action Two
    Dusknoir used Will-o-Wisp (7 energy)!
    Metang was Burned!
    Metang used Iron Defense (6 energy)!
    Metang's Defense rose 2 stages!
    Metang is hurt by its burn (2 damage)!

    Action Three
    Dusknoir used Shadow Ball (11 damage, 6 energy)!
    Metang's Special Defense fell 1 stage!
    Metang used Psychic (9 damage, 6 energy)!
    Metang is hurt by its burn (2 damage)!
    End Round 1
    FIELD: Trick Room (3 rounds)
    [​IMG]
    Dusknoir [Mia] (F)
    HP: 81
    Energy: 57
    Status:
    Other:
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    VS​
    [​IMG]
    Metang [Kirot] (Male)
    HP: 71
    Energy: 81
    Status: Burned
    Other: -1 SpD
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Actions: ​
    So sorry for the delay.
    Shadoo -> Gerard -> Me​
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I should have expended 20 energy to evolve to Dusknoir.

    Mia, that went great, we're off to a flying start. Now, follow up nice and simple.

    Hex >>> Shadow Ball >>> Fire Punch
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,326
    Well, our biggest disadventage is now on, well use your pschic powers to get some damage, not a lot we can do really, but if this wasn't a battle for you to win this wasn't a battle for you to win


    Kirot: Psychic - Confusion -
    Psychic
  7. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    FIELD: Trick Room (3 rounds)​

    [​IMG]
    Dusknoir [Mia] (F)
    HP: 81
    Energy: 57
    Status:
    Other:
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    VS​
    [​IMG]
    Metang [Kirot] (Male)
    HP: 71
    Energy: 81
    Status: Burned
    Other: -1 SpD
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 43 (-)​
    Speed Order: Metang -> Dusknoir

    Let Round 2 begin!
    Please notify me of any miscalculations you ever see.
    Round 2 Skeleton (open)
    Action One
    Dusknoir used Hex (6 energy)!
    A critical Hit (17.5 (18) damage)!
    Metang used Psychic (9 damage, 10 energy)!
    Metang is hurt by its burn (2 damage)!
    Action Two
    Dusknoir used Shadow Ball (12.5 (13) damage, 5 energy)!
    Metang used Confusion (4 energy)!
    A critical hit (8 damage)!
    Metang is hurt by its burn (2 damage)!
    Action Three
    Dusknoir used Fire Punch (12.75 (13) damage, 6 energy)
    Metang used Psychic (9 damage, 10 energy)!
    Metang is hurt by its burn (2 damage)!
    End Round 2
    FIELD: Trick Room (2 rounds)​
    [​IMG]
    Dusknoir [Mia] (F)
    HP: 55
    Energy: 40
    Status:
    Other:
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    VS​

    [​IMG]
    Metang [Kirot] (Male)
    HP: 21
    Energy: 47
    Status: Burned
    Other: -1 SpD, +1 Def
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 43 (-)​
    Gerard -> Shadoo -> Me​
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,326
    Continue using those powerful psyquic attacks to at least show him how powerful you can still be against one fully evolved bastard

    Kirot: Psychic - Confusion -
    Psychic
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Mia's a girl. I believe you mean a bitch *finger snap*

    Fire Punch x3
  10. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    FIELD: Trick Room (2 rounds)​
    [​IMG]
    Dusknoir [Mia] (F)
    HP: 55
    Energy: 40
    Status:
    Other:
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    VS​

    [​IMG]
    Metang [Kirot] (Male)
    HP: 21
    Energy: 47
    Status: Burned
    Other: -1 SpD
    Atk: 3
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 43 (-)​
    Speed Order: Metang -> Dusknoir

    Let Round 3 begin!
    Please notify me of any miscalculations you ever see.

    Slow but Strong, Mia decides to spam Fire Punch for some reason to finish off Kirot, even though he made retaliation damage once with Psychic!

    End Round 3
    FIELD: Trick Room (1 round)​
    [​IMG]
    Dusknoir [Mia] (F)
    HP: 55
    Energy: 16
    Status:
    Other:
    Atk: 5
    Def: 5
    SpA: 3
    SpD: 5
    Spe: 39
    VS​
    [​IMG]
    Metang [Kirot] (Male)
    HP: -9
    Energy: 37
    Status: KO
    Other: ​
    Round 3 Skeleton (open)
    Action One
    Dusknoir used Fire Punch (14.25 (14) damage, 10 energy)!
    Metang used Psychic (9 damage, 10 energy)!
    Metang is hurt by its burn (2 damage)!

    Action Two
    Dusknoir used Fire Punch (14.25 (14) damage, 14 energy)!
    Metang is Knocked Out!

    I'd guess Trick Room led to this victory of Shadoo's!
    Prizes:
    Participants get 2 TC
    Pokemon get 1 EC, 2 MC, and 1 DC;
    Mia gets 1 KO Counter;
    I get 2 Ref tokens.

    Congratulations to Son_of_Shadoo and Good Game to All!
  11. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Excellent. Thank you Lyris for reffing. Gerard, thanks for allowing me to evolve my Dusclops, it's time to make people tremble in fear! MIA IS UNDEFEATED IN SINGLES! (Damn Rising Dusk and his team of FEs against my 3 babies in that one Triples...)
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