1v1: Blazikenmaster-Zeo vs. Albinoloon

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Blazikenmaster-Zeo's (I'm just gonna call you Blaziken) Team:
Torchic* Blazer (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45

EC:2/9
MC:1
DC:1/5

Attacks:
Level Up Moves
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*

Egg Moves
Baton Pass*
Crush Claw*
Flame Burst*


TM/HM Moves
Flame thrower*
Shadow Claw
Sword dance*
Will-o-Wisp*


Gligar* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Stats-
HP: 100
Atk: Rank 4 (+ Adamant)
Def: Rank 4
SpA: Rank 1(- Adamant)
SpD: Rank 3
Spe: 85
EC: 1/6
MC:1
DC:1/5

Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Egg Moves
Agility*
Cross Poison*
Night Slash*

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*

Albinoloon's Team:

Duskull * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)
Personality: Sone is mostly serious, but when the fight gets intense, he starts to loosen up. Symptons of this are random laughter, cruelty, trickery, and even murder. Even though this is quite extreme, he doesn't have to do with this much as he spends most of his time laying dormant in his home, Mt. Pyre Chamber A.

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


Stats:

Duskull
HP: 80
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25

EC: 3/9
MC: 2
DC: 2/5

Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)



Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)
Type:Grass/Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: * (-)
Def: *** (+)
SpA: **
SpD: **
Spe: 15

EC: 3/6
MC: 1
DC: 2/5

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore (*)

Toxic (*)
Venom Shock (*)
Energy Ball (*)

Stun Spore (*)
Gastro Acid (*)
Rollout (*)



Snorunt [Yuki] F
Nature: Rash (SATK increased by *; SDEF reduced by *)
Personality: Yuki is very shy, but when she does encounter someone, she freezes them solid. However, if they are good-natured, she will let them pass. She enjoys "decorating" places by freezing them solid, then, she proceeds to play in the ice by slipping and sliding. Yuki specializes in illusion.

Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Stats:

HP: 90
Atk: **
Def: **
SpA: *** (+)
SpD: * (-)
Spe: 50

EC:5/6
MC:4
DC:3/5

Abilities:
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.


Moves:
Powder Snow
Double Team
Bite
Icy Wind
Headbutt
Protect

Hail
Blizzard
Shadow Ball

Disable
Avalance
Fake Tears




Litwick (Vayn) F
Nature: Modest (ATK reducad by *; SATK increased by *)
Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon.
Type: Fire/Ghost
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55

EC: 4/9
DC: 3/5
MC: 3

Abilities:
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison

Flamethrower
Shadow Ball
Psychic

Acid Armor
Heat Wave
Haze


1v1 Singles (Short match lol)
No evolved pokes please (For a fair battle)
DQ 1DayNo Items
1 ability
Switch=KO

Here's how it's going to go:
Blaziken sends out his Pokemon
Albinoloon sends out his Pokemon and gives his actions
Blaziken gives actions
I ref

(I'm sorry if I'm not going to be descriptive)
 
Sone, let's show them how it's done! Uh, by levitating...?

Torchic will probably go for a swords dance, but we'll be ready for that. Stat off by deluding it with a ray of confusion, thereafter, cripple it with toxic. If you take more than 20 damage, pain split, if not, hit it with a night shade.

Confuse Ray - Toxic - Pain Split if you take more than 20 damage/Night Shade
 

Duskull
HP: 80
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 100
Status:

Torchic
HP: 90

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 100
Status:

The trainers have sent in their Pokemon, Torchic from Blaziken, Duskull from Albinoloon. Torchic is a good amount faster and goes first, using a Shadow Claw. Duskull responds with a Confuse Ray, only slightly confusing Torchic. Torchic manages anyway to get off a Flamethrower. Angry that Torchic got off his attack, Duskull used Toxic to horribly poison him! Torchic was so confused, he just slapped himself across the face, ridding himself of the confusion. Duskull had already lost so much health he decided, why not split the pain? Let's look at how the Pokemon are doing.


Duskull
HP: 72
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 74
Status:

Torchic
HP: 72

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 86
Status: Toxic (2 next round)

Action 1:
Torchic: Shadow Claw: 7 + (3-3) * 1.5 = 7 Damage, 5 Energy
Duskull: Confuse Ray: 5 Energy

Action 2:
Torchic: Flamethrower: 10 + 3 + (3-3) * 1.5 = 13 Damage, 6 Energy
Duskull: Toxic: 7 Energy

Action 3:
Torchic: Hit itself in confusion: 4 + (3-2) * 1.5 = 5.5, rounds to 6 Damage, 3 Energy
Duskull: Pain Split: (84+60)/2 = both Pokemon have 72 HP, 14 Energy


Blaziken's actions!
 
Sone, I have a feeling we'll see these moves again, so disble them both. Then, dodge that will 'o' wisp with a shadow sneak!

disable - disable - shadow sneak (dodge)
 

Duskull
HP: 72
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 74
Status:

Torchic
HP: 72

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 86
Status: Toxic (2)

[I assume you chose Flamethrower to Disable first.]

Torchic gets this round going with a Flamethrower. Duskull gets so annoyed that he Disabled Torchic from using it for a while. Torchic then uses a sharp Shadow Claw. Duskull once again gets annoyed and tries to Disable this move, but two moves can't be disabled at the same time. Duskull is so upset, he disappeared into the shadows! Torchic tried a Will-o-wisp, but Duskull oonly reappeared right after with a Shadow Sneak, which dealt less damage since it was also a dodge.


Duskull
HP: 47
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 56
Status:

Torchic
HP: 58

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 69
Status: Toxic (3 next round), Flamethrower disabled for 4 more actions

Action 1:
Torchic: Flamethrower: 10 + 3 + (3-3) * 1.5 = 13 Damage, 6 Energy
Duskull: Disable: 6 Energy

Action 2:
Torchic: Shadow Claw: [7 + (3-3) * 1.5] * 1.5 = 11.5, rounds to 12 Damage, 5 Energy
Duskull: Disable: 10 Energy

Action 3:
Torchic: Will-o-wisp: 6 Energy
Duskull: Shadow Sneak: 2 + 3 + (4-2) * 1.5 = 8 Damage, 2 Energy


Albinloon's actions.

(I would appreciate it very much if we got this match don by the tournament deadline!)
 
All we need to do is stall torchic out, which shouldn't be too hard, considering it doesn't have flamethrower. Just launch a confuse ray and rest for two rounds.

Confuse Ray - Rest (2 actions)
 

Duskull
HP: 47
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 56
Status:

Torchic
HP: 58

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 69
Status: Toxic (3), Flamethrower disabled for 4 more actions

Torchic starts off with a Flame Burst, engulfing Duskull in flames! Duskull responded by using Confuse Ray on Torchic. Despite his confusion, Torchic used Shadow Claw on Duskull. This bored Duskull, who started to Rest for two actions. Torchic was just so confused, he hit himself! Let's see how the Pokemon are doing.


Duskull
HP: 49
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 36
Status:

Torchic
HP: 43

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 56
Status: Toxic (4 next round), Flamethrower disabled for 1 more actions, Confused for 1 action

Action 1:
Torchic: Flame Burst: 7 + 3 + (3-3) * 1.5 = 10 Damage, 5 Energy
Duskull: Confuse Ray: 5 Energy

Action 2:
Torchic: Shadow Claw: [7 + (3-3) * 1.5] = 11.5, rounds to 12 Damage, 5 Energy
Duskull: 12 HP healed, 15 Energy

Action 3:
Torchic: hit itself in confusion: 4 + (3-2) * 1.5 = 5.5, rounds to 6 Damage, 3 Energy
Duskull: 12 HP healed


Blaziken's actions.
 
Sone, shadow sneak out of the way, and then chill, and finally, rest also.

Shadow Sneak - Chill - Rest(1 action)

Sorry, can't finish it tonight- goin' to bed.​
 

Duskull
HP: 49
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 36
Status:

Torchic
HP: 43

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 56
Status: Toxic (4), Flamethrower disabled for 1 more actions, Confused for 1 action

Torchic starts this round off with a Fire Spin to trap Duskull, be Duskull used Shadow Sneak right before he got trapped! Torchic followed up with Shadow Claw, getting a critical hit! This didn't bother Duskull very much, so he just Chilled. They mutually agreed on a break, so they both rested for an action-- until Torchic realized he didn't even know Rest!


Duskull
HP: 49
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 31
Status:

Torchic
HP: 20

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 48
Status: Toxic (5)

Action 1:
Torchic: Fire Spin: 3 Energy
Duskull: Shadow Sneak: 2 + 3 + (4-2) * 1.5 = 8 Damage, 2 Energy

Action 2:
Torchic: Shadow Claw: [7 + (3-3) * 1.5] = 11.5, rounds to 12 Damage, 5 Energy
Duskull: Chill: 12 Energy healed

Action 3:
Torchic: fail: nothing
Duskull: Rest: 12 HP healed, 15 Energy


Albinoloon's actions.
 

Duskull
HP: 49
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 31
Status:

Torchic
HP: 20

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: 48

Torchic is really getting worn down, but he still manages to get off a Flamethrower. Duskull followed with a Confuse Ray, causing intense confusion. Torchic was still able to use Shadow Claw on Duskull, who just Chilled. Torchic was once again confused, and hit himself. The poison that had been wearing Torchic down for a while finally got to him, and KOed him. Good match everybody!

Status: Toxic (5)

Duskull
HP: 24
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25
Energy: 38
Status:

Torchic
HP: KO

Atk: Rank 3(+Naughty bonus)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-Naughty bonus)
Spe: 45
Energy: KO
Status: KO

Action 1:
Torchic: Shadow Claw: [7 + (3-3) * 1.5] = 11.5, rounds to 12 Damage, 5 Energy
Duskull: Confuse Ray: 5 Energy

Action 2:
Torchic: Flamethrower: 10 + 3 + (3-3) * 1.5 = 13 Damage, 6 Energy
Duskull: Chill: 12 Energy healed

Action 3:
Torchic: hit itself in confusion: 4 + (3-2) * 1.5 = 5.5, rounds to 6 Damage, 3 Energy


Blaziken and Albinoloon each get 2 TC;
Duskull and Torchic each get 1 EC, 2 MC, and 1 DC;
Duskull also gets 1 KOC;
C$FP (I) also get 2 RC.
 
Thank both of you so much for quick responses, giving me 2 RC to evolve my Mudkip BEFORE THE TOURNAMENT!!!!
 
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