Teams: Lou (Move your mouse to reveal the content) Lou (open) Lou (close) Houndour ♂ - Ambrocious Nature: Hasty (Spe +10, Accuracy +13%, Def: -1) Type: Dark / Fire Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 75 (+) EC: 4 / 6 MC: 1 DC: 2 / 5 Attacks: Physical Moves - Beat Up, Bite, Counter, Reversal, Sucker Punch Special Moves - Ember, Fire Blast, Smog Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought. Zeo (Move your mouse to reveal the content) Zeo (open) Zeo (close) Riolu(Casshen)(Male) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Nature: Native (+15% Speed, +16% Acc, -1 SpD) Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1(-) Spe: 69(+) EC:0/6 MC:0 DC:0/5 Level Up Moves Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Egg Moves Detect Hi Jump Kick Vacuum Wave TM/HM Moves Earthquake Drain Punch Substitute Abilities Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW): Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Zeo, you are up!