Completed 1v1 FE [The Royal Guard, Matezoide] Donning once again the reffing gloves...

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LouisCyphre

heralds disaster.
#1
All right need to evolve and train

Challenging Matezoide to an FE fight
1V1 Singles FE
Training items on
All abilities
ASB Arena
Accepting.

I shall use Spindoom!

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort

<Snover> [Vexen] (Male)
Nature:Quiet
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 34(-)(-10% evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 5/6
MC: 0
DC: 0/5

Attacks:(13)
GrassWhistle
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect


I decree the DQ to be 2 days.


"Shall we?"

HP: 090 / 090 En: 100% Speed: 34 Ranks: 3/2/4/2 Status:
HP: 090 / 090 En: 100% Speed: 52 Ranks: 3/2/2/2 Status:

The Royal Guard promotes Vexen and gives item.
Matezoide promotes Dizzy, gives item, and gives orders.
The Royal Guard gives orders.
 
#2
All right I planned to evolve and I deliver

With an Exp.Share


<Abomasnow> [Vexen] (Male)
Nature:Quiet
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
Abomasnow
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)(-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17


EC: 6/6
MC: 0
DC: 0/5

Attacks:(13)
GrassWhistle
Icy Wind
Leer
Mist
Powder Snow
Razor Leaf
Swagger

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect




"It's about to get chilly!"
 

LouisCyphre

heralds disaster.
#5
Round 1


"And, right out of the gates, Dizzy demonstrates the strength of her new item, laying a pounding on her opponent. I don't think Dizzy can lose this, now. Matezoide watches his opponent, ready to turn his opponent's plans (begging pardon for this) on their head."

HP: 100 / 100 En: 070% Speed: 52 Ranks: 3/3/4/3 Status: Exp. Share
HP: 090 / 090 En: 100% Speed: 52 Ranks: 3/2/2/2 Status: Everstone (R4 all)

Pre-Round

Vexen's Snow Warning whipped up hail!
-10 En

Vexen evolved into Abomasnow!
-20 En

Dizzy activated Contrary!

Turn 1

Dizzy used Superpower!
Critical Roll: 625 > 5900 (No)
(12 + 7.5 - 4.5) * 1.5 = 22.5 Damage
-8 En
Dizzy's Attack and Defense rose!

Vexen used Avalanche!
Critical Roll: 625 > 5689 (No)
(13 + 3 + 4.5 - 6) - 1.75 = 12.75 Damage
-7 En

Dizzy is pelted by hail!
-2 HP

Turn 2

Vexen used Protect!
-7 En

Dizzy used Drain Punch!
Vexen protected herself!
-12 En
Vexen -3.5 En

Dizzy is pelted by hail!
-2 HP

Turn 3

Dizzy used Superpower!
Critical Roll: 625 > 7269 (No)
(12 + 7.5 - 4.5) * 1.5 + 1.75 = 24.5 Damage
-8 En
Dizzy's Attack and Defense rose!

Vexen used Avalanche!
Critical Roll: 625 > 3660 (No)
(13 + 3 + 4.5 - 6) - 3.5 = 11 Damage
-7 En

Dizzy is pelted by hail!
-2 HP

Round 1 Ends
Vexen -47 HP, -24 (24.5) En
Dizzy -30 (29.75) HP, -28 En

HP: 053 / 100 En: 046% Speed: 52 Ranks: 3/3/4/3 Status: Exp. Share
HP: 060 / 090 En: 072% Speed: 52 Ranks: 3/2/2/2 Status: Everstone (R4 all), Attack +2, Defense +2

The Royal Guard gives orders.
Matezoide gives orders.
 

LouisCyphre

heralds disaster.
#8
Do note that Dizzy's Rank in Attack is 5, not 4 as I had originally thought. HP totals have been corrected to match.

Round 2


"Dizzy goes on to pulverize Vexen rather ruthlessly! I don't think Vexen's trainer counted their moves right. Looks to me like someone forgot to consider item removal, too. I'll take note that it seems like a good thing to have around..."

HP: 053 / 100 En: 046% Speed: 52 Ranks: 3/3/4/3 Status: Exp. Share
HP: 060 / 090 En: 072% Speed: 52 Ranks: 3/2/2/2 Status: Everstone (R4 all), Attack +2, Defense +2

Turn 1

Speed Tie (heads Vexen | odds Dizzy): 4869 (Dizzy)

Dizzy used Drain Punch!
Critical Roll: 625 > 7998 (No)
(12 + 6 - 4.5) * 1.5 + 3.5 = 23.75 Damage
+11.875 HP
-12 En

Vexen used Leech Seed!
Dizzy was seeded!
-9 En

Dizzy is pelted by hail!
-2 HP

Dizzy is sapped by seeds!
-2 HP
Vexen +2 HP

Turn 2

Speed Tie (heads Vexen | odds Dizzy): 3532 (Vexen)

Vexen used Blizzard!
Critical Roll: 625 > 6690 (No)
Freeze Roll: 1000 > 4993 (No)
(12 + 3 + 6 - 6) = 15 Damage
-7 En

Dizzy used Rapid Spin!
Critical Roll: 625 > 8860 (No)
(4 + 3 + 7.5 - 4.5) = 10 Damage
-4 En
Dizzy shook the seeds!

Dizzy is pelted by hail!
-2 HP

Turn 3

Speed Tie (heads Vexen | odds Dizzy): 6767 (Dizzy)

Dizzy initiated Uproar!
Critical Roll: 625 > 6560 (No)
(9 + 3 + 6 - 4.5) = 13.5 Damage
-5 En
Dizzy is throwing a fit!

Vexen used Grasswhistle!
Dizzy is throwing a fit!
-6 En

Dizzy is pelted by hail!
-2 HP

Round 2 Ends
Vexen -47 (47.25) HP, -22 En
Dizzy -9 (9.125) HP, -21 En

HP: 006 / 100 En: 024% Speed: 52 Ranks: 3/3/4/3 Status: Exp. Share
HP: 051 / 090 En: 051% Speed: 52 Ranks: 3/2/2/2 Status: Everstone (Ranks +2), Uproar (2 actions), Attack +1, Defense +1
 
#9
I believe Spinda should have 37 HP.


''Great job, Dizzy, now end this with the grand finale!''

Uproar (Sing something epic) -> Uproar (Continue to sing something epic) -> Superpower
 

LouisCyphre

heralds disaster.
#11
Round 3



HP: 006 / 100 En: 024% Speed: 52 Ranks: 3/3/4/3 Status: Exp. Share
HP: 051 / 090 En: 051% Speed: 52 Ranks: 3/2/2/2 Status: Everstone (Ranks +2), Uproar (2 actions), Attack +1, Defense +1

Turn 1

Speed Tie (heads Vexen | odds Dizzy): 6165 (Dizzy)

Dizzy is in an Uproar!
Critical Roll: 625 > 593 (Yes)
A critical hit!
(9 + 3 + 3 + 6 - 4.5) = 16.5 Damage
Vexen fainted!
-5 En
Dizzy is throwing a fit!

Dizzy is pelted by hail!
-2 HP

Round 3 Ends
Dizzy -2 HP, -5 En
Vexen -6 (16.5) HP

Matezoide is victorious.

Dizzy earns 3 MC and 1 KOC.
Matezoide earns 1 CC.

Vexen earns 3 MC and 1 DC.
The Royal Guard earns 1 CC.

I earn 2 UC.
 
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