Carrier
Monohm [Cloud] (F)
Types: Electric / Dragon
Electric STAB: Immune to paralysis status.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming
Abilities: Shield Dust / Static / Overcoat (Locked)
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Ion Deluge
Hurricane
Weather Ball
Zap Cannon
Egg:
Dragon Breath
Dragon Dance
Dragon Rush
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Power Gem
Shock Wave
Spark
Thrash
Water Pulse
TM/HM:
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hail
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Dragon Pulse
Flash
Volt Switch
Thunder Wave
Captivate
Dragon Tail
Sleep Talk
Natural Gift
Sleep Talk
Substitute
Trick Room
Wild Charge
Secret Power
Nature Power
Confide
Surf
Strength
Waterfall
Tutor / Event:
Draco Meteor
Electroweb
Headbutt
Heal Bell
Magnet Rise
Mud-Slap
Outrage
Shock Wave
Signal Beam
Sleep Talk
Snore
Swift
Twister
Water Pulse
Complications
Carrier equips and orders
Complications equips and orders
I ref
Types: Electric / Dragon
Electric STAB: Immune to paralysis status.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming
Abilities: Shield Dust / Static / Overcoat (Locked)
Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Egg:
Dragon Dance
Dragon Rush
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave
Thrash
Water Pulse
TM/HM:
Dragon Claw
Water Pulse
Roar
Toxic
Hail
Hidden Power
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Dragon Pulse
Volt Switch
Thunder Wave
Captivate
Dragon Tail
Sleep Talk
Natural Gift
Sleep Talk
Substitute
Trick Room
Wild Charge
Secret Power
Nature Power
Confide
Surf
Strength
Waterfall
Tutor / Event:
Electroweb
Headbutt
Heal Bell
Magnet Rise
Mud-Slap
Outrage
Shock Wave
Signal Beam
Sleep Talk
Snore
Swift
Twister
Complications
Grubbin (M) Railgun
Nature: Modest (+Atk, -Sp. Atk)
Abilities: Swarm
Type: Bug
Stats:
HP: 90
Atk: 2 (-)
Def: 2
Sp. Atk: 3 (+)
Sp. Def: 2
Spe: 46
Total: 13
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
AC: 0/5
Moves:
Vicegrip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Acrobatics (*)
Spark (*)
Crunch (*)
X-Scissor (*)
Electroweb (*)
Harden (*)
Endure (*)
Mud Shot (*)
Protect (*)
Substitute (*)
Toxic (*)
Thunderbolt (*)
Volt Switch (*)
Thunder Wave (*)
Nature: Modest (+Atk, -Sp. Atk)
Abilities: Swarm
Type: Bug
Stats:
HP: 90
Atk: 2 (-)
Def: 2
Sp. Atk: 3 (+)
Sp. Def: 2
Spe: 46
Total: 13
Size Class: 1
Weight Class: 1
EC: 0/9
MC: 0
AC: 0/5
Moves:
Vicegrip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Acrobatics (*)
Spark (*)
Crunch (*)
X-Scissor (*)
Electroweb (*)
Harden (*)
Endure (*)
Mud Shot (*)
Protect (*)
Substitute (*)
Toxic (*)
Thunderbolt (*)
Volt Switch (*)
Thunder Wave (*)
Carrier equips and orders
Complications equips and orders
I ref