Flash Rules
Flame Emblem
Skiddo
Male
Asinus
Type:Grass
Abilities: Sap Sipper / Grass Pelt (Locked)
Nature: Brave (+Atk, -Spe)
Stats:
HP: Value 100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 45 (-) (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 1/6
MC: 2
AC: 1/5
Attacks:
Level Up before 26
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Level Up after 25
Egg
Defense Curl
Milk Drink
Rollout
TM/HM
Brick Break
Dig
Energy Ball
Payback
Rock Slide
Substitute
Wild Charge
Tutor
Gale Wing Srock
Joey | Colosshale (M)
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +22% Accuracy, -1 SpA)
[Type]
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
[Tokens]
EC: 4 | 6
AC: 4 | 5
MC: 3
KOC: 1
[Attacks]
Level Up ( 9 / 14 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Egg ( 6 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10)
Still to get: | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
Still to get: Natural Gift | Secret Power
TM/HM ( 8 / 33 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
Gale Wing Srock Orders
Flame Emblem Orders
I Ref.
Flame Emblem
Skiddo
Male
Asinus
Type:Grass
Abilities: Sap Sipper / Grass Pelt (Locked)
Nature: Brave (+Atk, -Spe)
Stats:
HP: Value 100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 45 (-) (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 1/6
MC: 2
AC: 1/5
Attacks:
Level Up before 26
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Level Up after 25
Egg
Defense Curl
Milk Drink
Rollout
TM/HM
Brick Break
Dig
Energy Ball
Payback
Rock Slide
Substitute
Wild Charge
Tutor
Gale Wing Srock
________________________
Joey is a very jolly pokemon in nature, he teases, taunts and plays pranks on his friends and is always surrounded by laughter. He also has a knack of finding out anything from anyone as he digs people and pokemon easily for information; not for anything else, but to tease them for their most embarrassing moments.
[Nature]
Jolly (+15% Speed, +22% Accuracy, -1 SpA)
[Type]
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
[Abilities]
Rebound - (Trigger, MoldBreaker affects - No) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Flare Boost (Locked) - (Passive, MoldBreaker affects - No) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Total: 16
[Tokens]
EC: 4 | 6
AC: 4 | 5
MC: 3
KOC: 1
[Attacks]
Level Up ( 9 / 14 )
Bite | Body Slam | Bubble Beam | Leer | Rapid Spin | Tackle | Dig | Muddy Water | Bounce
Still to get: Pursuit | Magnitude | Stockpile | Swallow | Spit Up
Egg ( 6 / 15 )
Double-Edge | Fake Out | Foul Play | Mud Shot | Water Spout | Encore(0,10)
Still to get: | Fire Fang | Fissure | Flail | Horn Drill | Mud Bomb | Sand Tomb | Screech | Sucker Punch | Thunder Fang
Tutor ( 2 / 9 )
Iron Tail | Snatch
Still to get: Ancient Power | Aqua Tail | Dive | Earth Power | Knock Off | Roll Out | Snore |
Prev Gen TM/HM ( 1 / 3 )
Endure(0,15)
Still to get: Natural Gift | Secret Power
TM/HM ( 8 / 33 )
Earthquake | Dark Pulse | Sludge Bomb | Taunt | Quash | Rock Slide | Protect | Substitute
Still to get: Roar | Toxic | Hidden Power | Rain Dance | Frustration | Return | Double Team | Sludge Wave | Facade | Rest | Attract | Thief | Round | Echoed Voice | Embargo | Payback | Retaliate | Bulldoze | Swagger | Sleep Talk | U-Turn | Rock Smash | Snarl | Confide | Strength
Gale Wing Srock Orders
Flame Emblem Orders
I Ref.