Korski's Ralts (Move your mouse to reveal the content) Korski's Ralts (open) Korski's Ralts (close) Ralts Quotient (M) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronise, Trace Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Nature: Impish (+1 Def, -1 SpA) Stats: HP: 90 Atk: Rank 1 Def: Rank 2 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 3/9 MC: 2 DC: 1/5 Attacks (14): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Destiny Bond Disable Encore Thunderbolt Thunder Wave Trick Room Typon's Protowatt (Move your mouse to reveal the content) Typon's Protowatt (open) Typon's Protowatt (close) Protowatt [Tammy] (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bubble Charge Tackle Thundershock Detect Counter Mirror Coat Metronome Thunderbolt Ice Beam Scald Total Moves: 11 HP: 90 / 90 En: 100% Speed: 40 Ranks: 1/2/1/2 Status: HP: 80 / 80 En: 100% Speed: 95 Ranks: 1/1/3/1 Status: Korski gives orders. Typon gives orders.