Ralts Quotient (M)
Type: Psychic
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 2
DC: 1/5
Attacks (14):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Destiny Bond
Disable
Encore
Thunderbolt
Thunder Wave
Trick Room
Protowatt [Tammy] (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW) [LOCKED]: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Metronome
Thunderbolt
Ice Beam
Scald
Total Moves: 11
Issuing an OPEN CHALLENGE with a twist....
1v1 Training Singles
NFE's Only
All Abilities
1 Day DQ
Arena: Survival of the (Un)fittest.
This is simply the ASB Arena, but in an environment where weak NFE's have an advantage. Any pokemon with a BRT of 13 or over will have three stats halfed at random at the beginning of the match, including HP and Speed.
Basically, i'm encouraging you to try out your terrible mon (ie Sunkern, Feebas, etc.).
You can use other NFE's, but its probably not a good idea.
Haven't done this in a while, but sure, typhon77.
Abilities=ONE
Items=OFF
Switch=N/A
Subs=ONE
Korski gives orders.
Typon gives orders.