Completed 1v1 Noun! C$FP vs. ToastTyrant13!

Status
Not open for further replies.
#1
C$FP said:
Challenging ToastTyrant and Fire Blast each to:
1v1
1 Recovery/2 Chills
1 Day DQ
Tournament Arena
ToastTyrant13 said:
Accepting: One ability, No Items, Switch=lol
On C$FP's side:

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure

Moves: 27


On ToastTyrant13's side:
Toxicroak(*)
Vennon (M)


Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities: Anticipation, Dry Skin
Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


Stats:


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15^) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 1
DC: 5/5


Attacks
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger


Toxic
Rock Slide
Hidden Power Ice 7


Drain Punch
Me First
Counter
~~~~~~~~~~
Poison Jab
Sucker Punch
Venoshock
Sludge Bomb
Earthquake
Vaccum Wave
Shadow Ball
Focus Blast
Substitute
Thunderpunch
Fake Out
Magic Coat
Nasty Plot
Rain Dance​


-C$FP selects Ability
-ToastTyrant selects Ability and orders
-C$FP orders
-Etc. etc. etc.

Ready, set, go!
 
#3
"Alrighty, let's try to Fake him Out at the beginning of the round, then set up a Substitute, and follow up by spraying him with some deadly toxic acids!

We'll be using our Anticipation!"

Fake Out -> 25 HP Sub -> Toxic

IF he uses Roar THEN use Poison Jab instead.
 
#5

Swamp Thing
Type: Water/Ground
HP: 110
Energy: 100
Status: N/A
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: 100
Energy: 100
Status: N/A
Boosts/Drops: N/A

-Round 1 begin-
Vennon Fake Out - Substitute (25) - Toxic
Swamp Thing Flinch - Earthquake - Dig

Action 1
Vennon used Fake Out, crit fails, does 4 (BP) + 1.5 (Ranks) = 6 damage to Swamp Thing, Swamp Thing flinched, -4 energy
Swamp Thing flinch

Action 2
Vennon used Substitute, Vennon set up a Substitute, -24 energy
Swamp Thing used Earthquake, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon's substitute, -6 energy

Action 3
Vennon used Toxic, hit confirms, Swamp Thing badly poisoned, -6 energy
Swamp Thing used Dig, crit fails, does 6 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 18 damage to Vennon's substitute, Vennon's substitute broke, -9 energy, -1 HP from poison

-Round 1 end-


Swamp Thing
Type: Water/Ground
HP: 103
Energy: 85
Status: Badly Poisoned (1 DPA, +1 DPA per round)
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: 75
Energy: 66
Status: N/A
Boosts/Drops: N/A

C$FP's turn.
 
#6
"Keep it up!"

Earthquake, Dig, Earthquake
IF Toxicroak uses Substitute, THEN use Roar that action
IF Toxicroak uses Counter, THEN use Mud Bomb that action
 
#8

Swamp Thing
Type: Water/Ground
HP: 103
Energy: 85
Status: Badly Poisoned (1 DPA, +1 DPA per round)
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: 75
Energy: 66
Status: N/A
Boosts/Drops: N/A

-Round 2 begin-
Vennon Venoshock x3
Swamp Thing Earthquake - Dig - Earthquake

Action 1
Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -7 energy
Swamp Thing Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, -6 energy, -2 HP from poison

Action 2
Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -11 energy
Swamp Thing used Dig, hit confirms, crit fails, does 6 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 18 damage to Vennon, -9 energy, -2 HP from poison

Action 3
Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -15 energy
Swamp Thing Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, -6 energy, -2 HP from poison

-Round 2 end-


Swamp Thing
Type: Water/Ground
HP: 61
Energy: 64
Status: Badly Poisoned (2 DPA, +1 DPA per round)
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: 15
Energy: 33
Status: N/A
Boosts/Drops: N/A

ToastTyrant's turn.
 
#11

Swamp Thing
Type: Water/Ground
HP: 61
Energy: 64
Status: Badly Poisoned (2 DPA, +1 DPA per round)
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: 15
Energy: 33
Status: N/A
Boosts/Drops: N/A

-Round 3 begin-
Vennon Poison Jab - Venoshock - Poison Jab
Swamp Thing Earthquake - Waterfall - Earthquake

Action 1
Vennon used Poison Jab, hit confirms, crit succeeds, does 8 (BP) + 3 (STAB) + 3 (crit) + 1.5 (Ranks) * .67 (2x resist) = 10 damage to Swamp Thing, -5 energy
Swamp Thing used Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, Vennon deadified, -6 energy, - 3 HP from poison

-Round 3 end-


Swamp Thing
Type: Water/Ground
HP: 48
Energy: 58
Status: Badly Poisoned (3 DPA, +1 DPA per round)
Boosts/Drops: N/A

vs.



Vennon
Type: Poison/Fighting
HP: Buried.
Energy: 27
Status: N/A
Boosts/Drops: N/A

GG to all!

C$FP: 2 TC
Swamp Thing: 3 MC, 1 KOC

ToastTyrant13: 2 TC
Vennon: 3 MC

XVIcaliber: 2 RC
 
Status
Not open for further replies.