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Completed 1v1 Noun! C$FP vs. ToastTyrant13!

Discussion in 'ASB' started by XVIcaliber, Oct 8, 2011.

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  1. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    On C$FP's side:
    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure

    Moves: 27


    On ToastTyrant13's side:
    Show Hide
    Toxicroak(*) [​IMG]Vennon (M)


    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


    Stats:


    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger


    Toxic
    Rock Slide
    Hidden Power Ice 7


    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
    Substitute
    Thunderpunch
    Fake Out
    Magic Coat
    Nasty Plot
    Rain Dance​


    -C$FP selects Ability
    -ToastTyrant selects Ability and orders
    -C$FP orders
    -Etc. etc. etc.

    Ready, set, go!
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Go Swamp Thing, use your Torrent!"
  3. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    "Alrighty, let's try to Fake him Out at the beginning of the round, then set up a Substitute, and follow up by spraying him with some deadly toxic acids!

    We'll be using our Anticipation!"

    Fake Out -> 25 HP Sub -> Toxic

    IF he uses Roar THEN use Poison Jab instead.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Let's destroy this toad!"

    flinch, Earthquake, Dig
  5. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 110
    Energy: 100
    Status: N/A
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: 100
    Energy: 100
    Status: N/A
    Boosts/Drops: N/A

    -Round 1 begin-
    Format Switch-Up Because I Have a Ton of Fights to Ref (open)

    Vennon Fake Out - Substitute (25) - Toxic
    Swamp Thing Flinch - Earthquake - Dig

    Action 1
    Vennon used Fake Out, crit fails, does 4 (BP) + 1.5 (Ranks) = 6 damage to Swamp Thing, Swamp Thing flinched, -4 energy
    Swamp Thing flinch

    Action 2
    Vennon used Substitute, Vennon set up a Substitute, -24 energy
    Swamp Thing used Earthquake, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon's substitute, -6 energy

    Action 3
    Vennon used Toxic, hit confirms, Swamp Thing badly poisoned, -6 energy
    Swamp Thing used Dig, crit fails, does 6 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 18 damage to Vennon's substitute, Vennon's substitute broke, -9 energy, -1 HP from poison

    -Round 1 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 103
    Energy: 85
    Status: Badly Poisoned (1 DPA, +1 DPA per round)
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: 75
    Energy: 66
    Status: N/A
    Boosts/Drops: N/A

    C$FP's turn.
  6. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Keep it up!"

    Earthquake, Dig, Earthquake
    IF Toxicroak uses Substitute, THEN use Roar that action
    IF Toxicroak uses Counter, THEN use Mud Bomb that action
  7. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Venoshock x3
  8. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 103
    Energy: 85
    Status: Badly Poisoned (1 DPA, +1 DPA per round)
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: 75
    Energy: 66
    Status: N/A
    Boosts/Drops: N/A

    -Round 2 begin-
    Format Switch-Up Because I Want This Fight Done Tonight (open)

    Vennon Venoshock x3
    Swamp Thing Earthquake - Dig - Earthquake

    Action 1
    Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -7 energy
    Swamp Thing Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, -6 energy, -2 HP from poison

    Action 2
    Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -11 energy
    Swamp Thing used Dig, hit confirms, crit fails, does 6 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 18 damage to Vennon, -9 energy, -2 HP from poison

    Action 3
    Vennon used Venoshock, hit confirms, crit fails, does 13 (BP, since poisoned) + 3 (STAB) + 1.5 (Ranks) * .67 (2x resist) = 12 damage to Swamp Thing, -15 energy
    Swamp Thing Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, -6 energy, -2 HP from poison

    -Round 2 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 61
    Energy: 64
    Status: Badly Poisoned (2 DPA, +1 DPA per round)
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: 15
    Energy: 33
    Status: N/A
    Boosts/Drops: N/A

    ToastTyrant's turn.
  9. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Welp, looks like we're gonna' die, but let's go down swingin'!

    Poison Jab -> Venoshock -> Poison Jab
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Finish him!"

    Earthquake, Waterfall, Earthquake
  11. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 61
    Energy: 64
    Status: Badly Poisoned (2 DPA, +1 DPA per round)
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: 15
    Energy: 33
    Status: N/A
    Boosts/Drops: N/A

    -Round 3 begin-
    Final Format Switch-Up Before I Go Back to Not Fast Mode For Now (open)

    Vennon Poison Jab - Venoshock - Poison Jab
    Swamp Thing Earthquake - Waterfall - Earthquake

    Action 1
    Vennon used Poison Jab, hit confirms, crit succeeds, does 8 (BP) + 3 (STAB) + 3 (crit) + 1.5 (Ranks) * .67 (2x resist) = 10 damage to Swamp Thing, -5 energy
    Swamp Thing used Earthquake, hit confirms, crit fails, does 8 (BP-Anticipation) + 3 (STAB) + 3 (Ranks) * 1.5 (2x weak) = 21 damage to Vennon, Vennon deadified, -6 energy, - 3 HP from poison

    -Round 3 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 48
    Energy: 58
    Status: Badly Poisoned (3 DPA, +1 DPA per round)
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Vennon
    Type: Poison/Fighting
    HP: Buried.
    Energy: 27
    Status: N/A
    Boosts/Drops: N/A

    GG to all!

    C$FP: 2 TC
    Swamp Thing: 3 MC, 1 KOC

    ToastTyrant13: 2 TC
    Vennon: 3 MC

    XVIcaliber: 2 RC
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