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Completed 1v1 Other Noun! C$FP vs. Fire Blast!

Discussion in 'ASB' started by XVIcaliber, Oct 8, 2011.

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  1. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    To the next verse, same as the first:

    On C$FP's side, existing on two parallel planes:
    Swamp Thing the Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Adamant (+ * to Attack, - * from Special Attack)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SAtk: Rank 2 (-)
    SDef: Rank 3
    Spd: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure

    Moves: 27


    On Fire Blast's side:
    Forest Fire the Pyroak (open)


    [​IMG]
    Pyroak (Forest Fire) (M)

    Nature: Brave
    +1 Atk, -15% Spe, -10% Evasion

    Type: Fire/Grass

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor:
    Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (DW):
    Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk+: 4
    Def: 4
    SpA: 3
    SpD: 3
    Spe-: 51

    EC: 9/9
    MC: 0
    DC: 5/5
    SC: 4
    WC: 5

    Attacks:
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Giga Drain
    Synthesis
    Flash Cannon
    Wood Hammer
    Flare Blitz
    Heat Wave
    Lava Plume
    Heat Crash

    Earth power
    Seed Bomb
    Counter
    Aromatherapy
    Low Kick
    Sleep Talk
    Blaze Kick

    Will-o-Wisp
    Fire Blast
    Protect
    Toxic
    Light Screen
    Dragon Tail
    Solarbeam
    Earthquake
    Flamethrower
    Flame Charge
    Rest
    Low Sweep
    Overheat
    Energy Ball
    Rock Slide
    Sunny Day
    Substitute

    Block
    Worry Seed

    Total: 42

    [​IMG]
    Zoroark (Rider) (M)

    Nature: Lonely
    +1 Atk, -1 Def

    Type: Dark

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion
    Type: Innate
    Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk+: 5
    Def-: 1
    SpA: 5
    SpD: 2
    Spe: 105
    SC: 3
    WC: 4

    EC: 6/6
    MC: 0

    Attacks:
    U-Turn
    Hone Claws
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Torment
    Night Slash
    Agility
    Night Daze
    Embargo
    Imprison

    Counter
    Dark Pulse
    Snatch
    Sucker Punch
    Detect
    Extrasensory

    Thief
    Grass Knot
    Dig
    Flamethrower
    Rest
    Focus Blast
    Hyper Beam
    Incinerate

    Total: 27


    -C$FP selects Ability and Item (if any)
    -Fire Blast selects Ability and Item (if any), orders
    -C$FP orders
    -Etc. etc. etc.

    Ready, set, go!
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Go Swamp Thing! Use Torrent and Life Orb!"
  3. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Go Pyroak! Use Rock Head! Hold an Expert Belt!

    Grass Knot x3

    IF he uses Mirror Coat THEN use Night Slash.
    IF he uses Bide THEN use Fake Tears x2.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "You think I am falling for your BS?"

    Dynamic Punch until it hits, Hammer Arm, Hammer Arm
  5. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]

    Swamp Thing
    Type: Water/Ground
    HP: 110
    Energy: 100
    Status: N/A
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Forest Fire
    Type: Fire/Grass
    HP: 120
    Energy: 100
    Status: N/A
    Boosts/Drops: N/A

    -Round 1 begin-
    I Cringe Just Posting This (open)

    Swamp Thing DynamicPunch until it hits - Hammer Arm x ?
    Forest Fire Grass Knot x3

    Action 1
    Swamp Thing used DynamicPunch, the attack missed, -8 energy
    Forest Fire used Grass Knot, crit fails, does 8 (BP) + 2 (Expert Belt) + 3 (Ranks) * 2.25 (4x weak) = 29 damage to Swamp Thing, -6 energy

    Action 2
    Swamp Thing used DynamicPunch, hit confirms, crit fails, does 10 (BP) + 3 (Life Orb) + 4.5 (Ranks) * 1.5 (2x weak)= 26 damage to Rider, Rider was Slightly Confused (2 actions remaining), -2 HP from Life Orb, -12 energy, Rider's Illusion faded
    Rider used Grass Knot, hit confirms, crit succeeds, does 8 (BP) + 2 (Expert Belt) + 3 (Ranks) + 3 (crit) * 2.25 (4x weak) = 36 damage to Swamp Thing, -10 energy, Slight Confusion (1 action remaining)

    Action 3
    Swamp Thing used Hammer Arm, hit confirms, crit fails, does 10 (BP) + 3 (Life Orb) + 4.5 (Ranks) * 1.5 (2x weak) = 26 damage to Rider, -2 HP from Life Orb, -7 energy, -1 Speed
    Rider used Grass Knot, hit confirms, crit succeeds, does 8 (BP) + 2 (Expert Belt) + 3 (Ranks) + 3 (crit) * 2.25 (4x weak) = 36 damage to Swamp Thing, -14 energy, confusion fades

    -Round 1 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 5
    Energy: 73
    Status: N/A
    Boosts/Drops: -1 Speed

    vs.


    [​IMG]
    Rider
    Type: Dark
    HP: 38
    Energy: 70
    Status: N/A
    Boosts/Drops: N/A

    C$FP's turn.
  6. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    EDIT: Kay, we're good to go.
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Let's just make an effort!"

    Endure, Superpower+Superpower, Hammer Arm
    IF Zoroark uses Detect A2, THEN use Curse and follow with Superpower
  8. Fire Blast

    Fire Blast

    Joined:
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    Messages:
    2,093
    Flamethrower ~ Agilty (Dodge) ~ Flamethrower
  9. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 5
    Energy: 73
    Status: N/A
    Boosts/Drops: -1 Speed

    vs.


    [​IMG]
    Rider
    Type: Dark
    HP: 38
    Energy: 70
    Status: N/A
    Boosts/Drops: N/A

    -Round 2 begin-
    Down to the Wire (open)

    Rider Flamethrower - Agilidodge - Flamethrower
    Swamp Thing Endure - Superpower+Superpower - (Hammer Arm)

    Action 1
    Swamp Thing used Endure, successful, Swamp Thing tensed up, -15 energy
    Rider used Flamethrower, hit confirms, crit succeeds, does 10 (BP) + 3 (Ranks) + 3 (crit) * .67 (2x resist) = 11 damage to Swamp Thing, Swamp Thing endured the hit, -7 energy

    Action 2
    Rider used Agilidodge, successful, -7 energy
    Swamp Thing used Superpower+Superpower, the combo misses, - (8 + 8 + 4) * 2 = 40 energy

    Action 3
    Rider used Flamethrower, hit confirms, crit fails, does 10 (BP) + 3 (Ranks) * .67 (2x resist) = 9 damage to Swamp Thing, Swamp Thing Endured the hit, -7 energy
    Swamp Thing combo cooldown

    -Round 2 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 1
    Energy: 18
    Status: N/A
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Rider
    Type: Dark
    HP: 38
    Energy: 49
    Status: N/A
    Boosts/Drops: N/A

    Fire Blast's turn.
  10. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Grass Knot x3

    Chill if he succesfully uses Protect.
  11. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "Well, we are screwed."

    Superpower, Hammer Arm, Superpower
  12. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: 1
    Energy: 18
    Status: N/A
    Boosts/Drops: N/A

    vs.


    [​IMG]
    Rider
    Type: Dark
    HP: 38
    Energy: 49
    Status: N/A
    Boosts/Drops: N/A

    -Round 3 begin-

    Grass Knot.
    Grass Knot (open)

    Rider Grass Knot x3
    Swamp Thing Superpower - Hammer Arm - Superpower

    Action 1
    Rider used Grass Knot, hit Grass Knots, crit Grass Knots, does Grass Knot (8) + Grass Knot (2) + Grass Knot (3) * Grass Knot (2.25) = 29 Grass Knots to Swamp Thing, -6 energy
    Swamp Thing Grass Knotted


    -Round 3 end-

    [​IMG]
    Swamp Thing
    Type: Water/Ground
    HP: Grass Knot
    Energy: Grass Knot
    Status: Grass Knot
    Boosts/Drops: Grass Knot

    vs.


    [​IMG]
    Rider
    Type: Dark
    HP: 38
    Energy: 43
    Status: N/A
    Boosts/Drops: N/A

    GG to all, sorry this ended up taking two days.

    Fire Blast and C$FP get 2 TC each.

    I get 2 RC.

    Swamp Thing gets 3 MC.
    Rider gets 3 MC and 1 GKC (Grass Knot Counter, they act like KO counters)
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    GG Fire Blast, I probably should have payed more attention to moves that could screw up my combo. Thanks for the reffing, XVIcaliber!
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