To the next verse, same as the first: On C$FP's side, existing on two parallel planes: Swamp Thing the Swampert (Move your mouse to reveal the content) Swamp Thing the Swampert (open) Swamp Thing the Swampert (close) Swampert* [Swamp Thing] (Male) Nature: Adamant (+ * to Attack, - * from Special Attack) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Torrent Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Ability 2 (DW) [unlocked]: Damp Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SAtk: Rank 2 (-) SDef: Rank 3 Spd: 60 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle * Growl * Mud-Slap * Water Gun * Bide * Foresight * Mudsport * Superpower Mud Shot Mud Bomb Earthquake Protect Hammer Arm Endeavor Avalanche * Curse * Yawn * Dig * Rock Slide * Waterfall * Rest Counter Mirror Coat Roar Ice Punch Dynamic Punch Endure Moves: 27 On Fire Blast's side: Forest Fire the Pyroak (Move your mouse to reveal the content) Forest Fire the Pyroak (open) Forest Fire the Pyroak (close) Pyroak (Forest Fire) (M) Nature: Brave +1 Atk, -15% Spe, -10% Evasion Type: Fire/Grass Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: Type: Innate This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk+: 4 Def: 4 SpA: 3 SpD: 3 Spe-: 51 EC: 9/9 MC: 0 DC: 5/5 SC: 4 WC: 5 Attacks: Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Synthesis Flash Cannon Wood Hammer Flare Blitz Heat Wave Lava Plume Heat Crash Earth power Seed Bomb Counter Aromatherapy Low Kick Sleep Talk Blaze Kick Will-o-Wisp Fire Blast Protect Toxic Light Screen Dragon Tail Solarbeam Earthquake Flamethrower Flame Charge Rest Low Sweep Overheat Energy Ball Rock Slide Sunny Day Substitute Block Worry Seed Total: 42 Zoroark (Rider) (M) Nature: Lonely +1 Atk, -1 Def Type: Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Illusion Type: Innate Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk+: 5 Def-: 1 SpA: 5 SpD: 2 Spe: 105 SC: 3 WC: 4 EC: 6/6 MC: 0 Attacks: U-Turn Hone Claws Scratch Leer Pursuit Fake Tears Fury Swipes Faint Attack Scary Face Taunt Torment Night Slash Agility Night Daze Embargo Imprison Counter Dark Pulse Snatch Sucker Punch Detect Extrasensory Thief Grass Knot Dig Flamethrower Rest Focus Blast Hyper Beam Incinerate Total: 27 -C$FP selects Ability and Item (if any) -Fire Blast selects Ability and Item (if any), orders -C$FP orders -Etc. etc. etc. Ready, set, go!