Completed 1v1: Pikapwnd vs. Chris Teke

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#1
The Rules:
NFE 1v1 Singles
DQ time 1 day
1 Recover/5 Chills
At the Asb Arena
Switch: ....
Abilties: one
Items: No
Pikapwnd's Team:


Deerling [Kaylee] (F)

Nature: Adamant add one point to attack, and subtract one from special attack.

Type: Normal/Grass

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Abilities

Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.​

[DW LOCKED] Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75​

EC: 1/6
DC: 1/5
MC:

Moves:
Tackle
Camoflauge
Growl
Sand Attack
Double Kick
Leech seed
Faint attack
Takedown
Jump Kick
Aromatherapy
Nature Power

Frustration
Thunder Wave
Protect

Agility
Odor Slueth​
Worry Seed


Chris Teke's Team:

Nidoran♂ (*) Anybody's(M)
Nature: Rash

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks a male opponent of the same Egg Group (Monster/Ground), and decreasing the power of all its attacks by two (2) when it faces a female opponentin the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Poison Point: (Can be disabled) This Pokemon’s quills are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Hustle (DW): (Can Be Activated, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Level Up
*Leer
*Peck
*Focus Energy
*Tackle
*Horn Attack
*Double Kick
*Poison Sting
*Focus Energy
*Fury Attack
*Helping Hand

Egg Moves
*Sucker Punch
*Confusion
*Poison Tail

TM/HM
*Toxic
*Venoshock
*Thunderbolt


Piplup (*) Rico (M)
Nature: Timid

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Gains an accuracy boost of 7

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).

Defiant (DW): (Innate, Locked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Attacks:
Level Up
*Pound
*Growl
*Bubble
*Water Sport
*Peck
*Bide
*BubbleBeam
*Fury Attack

Egg Moves
*Aqua Ring
*Yawn
*Mud Slap

TM/HM
*Scald
*Grass Knot
*Icebeam


Blitzle (*) Mari (F)

Nature: Adamant

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76
Size Class: 1
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Sap Sipper (DW): (Innate, Locked) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Attacks:
Level Up
*Quick Attack
*Tail Whip
*Charge
*Shock Wave
*Thunder Wave
*Flame Charge
*Pursuit
*Spark

Egg Moves
*Double Kick
*Me First
*Double Edge

TM/HM
*Return
*Wild Charge


Chris Teke sends out a Pokemon and gives acitons
Pikapwnd's actions
I ref
 
#2
I will go with Anybody's. Poison Point will be the most useful today.

Alright Anybody's. Poison her with toxic first. Once she is poisoned, Venoshock her. After that, Double kick.
 
#3
Okay Kaylee, No one likes poison, So Protect to prevent getting Poisoned, Then Use Thunder Wave and Finish the Round With Leech Seed.

Ps ability is sap sipper. Because I Troll.
 
#4

Kaylee
HP: 90
Energy: 100
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 75
Other: none
Ability: Sap Sipper

Anybody's
HP: 90
Energy: 100
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Other: none
Ability: Poison Point

Kaylee starts right off by shielding herself from Anybody's, as Anybody's shoots purple liquid at Kaylee. Kaylee then shoots a wave of electricity at Anybody's, paralyzing Anybody's. Anybody shoots more purple stuff at Kaylee, but this time as an attack. Kaylee plants some seeds on Anybody's, who doesn't like this and kicks Kaylee twice.


Kaylee
HP: 67
Energy: 77
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 75
Other: none
Ability: Sap Sipper

Anybody's
HP: 87
Energy: 82
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Other: Leech Seed (5 actions), Paralyzed (20%)
Ability: Poison Point

Action 1:
Kaylee: Protect: 7 Energy
Anybody's: Toxic: 7 Energy

Action 2:
Kaylee: Thunder Wave: 7 Energy
Anybody's: Venoshock: [7 + 3 + (3-2)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy

Action 3:
Kaylee: Leech Seed: 9 Energy
Anybody's: Double Kick: [6 + (2-2)*1.5]*1.5 = 9 Damage, 4 Energy
Anbody's: -3 HP
Kaylee: +3 HP


Pikapwnd's actions
Chris Teke's actions
I ref
 
#7

Kaylee
HP: 67
Energy: 77
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 75
Other: none
Ability: Sap Sipper

Anybody's
HP: 87
Energy: 82
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Other: Leech Seed (5 actions), Paralyzed (20%)
Ability: Poison Point

Kaylee starts by showing anger and attacking Anybody's, and then repeats this a couple of times. Anybody's shoots a bit more purple liquid at Kaylee, this time successfully getting into Kaylee's mouth, and getting into her bloodstream. Anybody's then hits Kaylee a couple of times in a row with his tail to end the round.


Kaylee
HP: 59
Energy: 77
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 75
Other: Toxic (2)
Ability: Sap Sipper

Anybody's
HP: 36
Energy: 82
Atk: 2
Def: 2
SpA: 3
SpD: 1
Spe: 50
Other: Leech Seed (2 actions), Paralyzed (10%)
Ability: Poison Point

Action 1:
Kaylee: Frustration: 10 + 3 + (3-2)*1.5 = 14.5, rounds to 15 Damage, 6 Energy
Anybody's: Toxic: 7 Energy
Anbody's: -3 HP
Kaylee: +3 HP, -1 HP

Action 2:
Kaylee: Frustration: 8 + 3 + (3-2)*1.5 = 12.5, rounds to 13 Damage, 10 Energy
Anybody's: fully paralyzed
Anbody's: -3 HP
Kaylee: +3 HP, -1 HP

Action 3:
Kaylee: Frustration: 8 + 3 + (3-2)*1.5 = 12.5, rounds to 13 Damage, 14 Energy
Anybody's: Poison Tail: [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 3 Energy
Anbody's: -3 HP
Kaylee: +3 HP, -1 HP


Chris Teke's actions
Pikapwnd's actions
 
#8
Alright Anybody's that round really hurt. Just try to end her before she can end you with a triple Venoshock.

If you are fully paralyzed the first move or she protects, just use a double Venoshock. the next turn.

If you can't combine multiple venoshocks, just use as many normal venoshocks as you can.

EDIT: it is over the DQ time, but I am willing to give Pika one more day. I would rather not win by default.
 
#9
OK, it's over 1 day past DQ.

Pikapwnd:
Zip, zilch, and nothing.

Chris Teke:
2 TC.
Anybody's the NidoranM gets 1 EC, 2 MC, and 1 DC.

C$FP gets 2 RC.
 
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