Metagame 1v1 [Power Construct suspect test!]

Ultra Sun and Moon in 1v1
Necrozma Forms - Ban or Not?
Let's take a look at these new forms for Necrozma... Without so much as a second glance, we can say that Ultra Necrozma is broken - 167 mixed offenses, a BST that exceeds Arceus' and a 160 BP STAB move; no thanks. Dawn Wings and Dusk Mane on the other hand, I think deserve a chance. Dusk Mane faces competition from Mega Metagross for the slot, who has a superior Speed stat, a deeper movepool, and an arguably more useful ability. It does have its advantages, though. Dawn Wings will be better, but still far from broken. Its Psychic/Ghost typing leaves with with two 4-times 3-times weaknesses, and its Speed is absolute crap, making it easy enough to overpower. Besides, if they turn out to be broken, we can just ban them.
Zeraora
Life Orb
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 124 Atk / 192 SpA / 192 Spe
Hasty Nature
- Fake Out
- Plasma Fists
- Grass Knot
- Hidden Power [Ice] / Close Combat
First of all, I really like Uselesscrab 's set. This set is a different take on Zeraora, however. Although it loses to Earthquake and Jolly variants of Mega Gyarados, it beats Donphan and Golem quite nicely with its Life Orb-boosted Fake Out+Grass Knot. HP Ice is nice on a Life Orb set as it kills Dragonite, Garchomp and Landorus-T, but Close Combat is still more than viable as it beats Mega Lopunny, Magnezone, Mega Tyranitar and Blissey. Overall, Zeraora faces some competition from Tapu Koko, but has a niche with it's insane speed and Fake Out. I could see it ending up as a solid B or maybe even B+ ranked Pokemon.

Blacephalon
Choice Specs
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Hyper Beam
- Hidden Power [Rock]
Mind Blown, of course, is the big reason to be using Blacephalon while Shadow Ball is the other STAB move. Frustratingly, it's OHKO'd by both Charizard forms, so Hyper Beam and HP Rock are necessary to KO X and Y, respectively, before they can hit back.

Choice Scarf
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Hyper Beam / Psychic
- Hidden Power [Ice]
Choice Scarf lets Blacephalon get the jump of various faster Pokemon such as offensive Mega Metagross, Kartana, Durant, Jirachi, Jumpluff, Mega Lopunny... and the list goes on. The power drop is so bad, on the other hand, that it can no longer OHKO either of Charizard's Mega Evolutions. Hyper Beam, when paired with a Modest nature, OHKOs Greninja while HP Ice OHKOs Garchomp and Landorus-T. If you opt for Timid to outspeed competing scarfers, you can run Psychic in place of Hyper Beam to beat Mega Venusaur more reliably.

King's Fling
Blacephalon @ King's Rock
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mind Blown
- Hidden Power [Grass]
- Fling
- Torment / Will-O-Wisp
This set is designed to beat Sturdymons. King's Rock+Fling provides a way to get free chip damage, breaking Sturdy. Torment is used to put an end to Sucker Punch users such as Mega Mawile and Golem. To beat Donphan, not one, but two predictions are required to win with Torment, so Will-O-Wisp may be used instead, but it's usually not worth it as Mega Mawile OHKOs even after being burned. HP Grass is also necessary in order to OHKO Golem. Overall, Blacephalon is mostly outclassed by Mega Charizard Y, but has some options that could make it worth using over it sometimes. I see it being C+.

Stakataka
Assault Vest
Stakataka @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 216 Atk / 40 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Rock Slide / Stone Edge
- Rock Blast
- Earthquake
Assault Vest allows Stakataka to survive extremely powerful special attacks such as Mega Charizard Y's Blast Burn and Tapu Koko's Gigavolt Havoc and OHKO back. Gyro Ball is honestly the sole reason why this is viable, as it hits 150 power even against mid-speed-tiered Pokemon like uninvested Kyurem-B (which it simply OHKOs assuming the standard spread of 252/156!!!). Rock Blast is nifty for Curse Mimikyu and Jumpluff while Rock Slide is a more reliable STAB move. It also has a potential Choice Band set as Yung Dramps showcased. However, Stakataka is 4x weak to Ground and Fighting, turning should-be wins into losses because of coverage moves like Mega Metagross' Hammer Arm, Dragonite's Earthquake and Mega Pinsir's Close Combat. On sole account of its typing, its viability drops down to what I see as C- rank.

Lycanroc Dusk

What did Lycanroc Dusk gain upon its Midday form? Tough Claws, Drill Run, and a 10 higher base Z move power (which removes terrains, but who cares? All of the Tapus still OHKO you). It's frankly just as non-viable as Lycanroc-Midday, which is super frustrating. :[

Kommo-o
Clangorous Soulblaze
Kommo-o @ Kommonium Z
Ability: Overcoat / Bulletproof / Soundproof
EVs: 240 HP / 8 Atk / 36 SpA / 224 Spe
Hasty Nature
- Clanging Scales
- Close Combat
- Hidden Power [Electric]
- Substitute
Clanging Scales+Kommonium Z lets Kommo-o use Clangorous Soulblaze, which is a 185 base power Z move that boosts all stats by one stage. Kommo-o also gained Close Combat this gen, so it no longer has to rely on Focus Blasts' shaky accuracy or its physical Fighting STAB's low power. Focus Blast is still an option here, though, as it allows you to run a non-defense-lowering nature and beats the same things, albeit less reliably. HP Electric+Substitute allows Kommo-o to check Gyarados (which is why the speed investment is so heavy). You can OHKO the base form with HP Electric and the Mega Evolved form with Close Combat after using Clangorous Soulblaze. Substitute helps in this, as if it decides to Mega Evolve on a turn where you use Substitute, you can simply click CC and call it a day. Substitute is also useful against Pokemon like Chansey. Kommo-o obviously still isn't any apex predator, but it at least has a distinct niche, now. I could see it being ranked as high as B-.

Nagandel
Choice Specs
Nagandel @ Choice Specs
Ability: Beast Boost
EVs: 212 SpA / 112 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Flamethrower
- Air Slash
Nagandel is looking to be a lot of fun. Sludge Wave and Draco are mandatory STABs. 112 SpD lives Specs Magnezone's Flash Cannon (and special Koko's Gigavolt), 184+ Speed outpaces Mega Lucario, and the rest is thrown into SpA. Flamethrower OHKOs Mawile, 2HKOs Magnezone and just hits Steels in general. Air Slash is used to A). OHKO Mega Heracross, B). Beat Mega Venusaur, and C). Flinch hax anything that believes it can beat you. Another possibility is a Z move set featuring Nasty Plot which could stallbreak pretty handily. I'm envisioning Nagandel to sit somewhere around B- or C+.

Dusk Mane Necrozma
Searing Sunraze Smash
Necrozma-Duskmane @ [Signature Z Crystal]
Ability: Prism Armor
EVs: 252 HP / 56 Atk / 60 Def / 104 SpD / 36 Spe
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Magnet Rise
- Heat Wave / Swords Dance
So Necrozma-DM is pretty much the same thing as Mega Metagross' SpD set with some other things that one or the other does better. It's really stupid bulky, which when paired with Prism Armor, enables it to achieve feats such as avoiding the 2HKO from Mega Mawile's Sucker Punch or surviving Life Orb Blaziken's Blast Burn. It should also be noted that it hits like an absolute truck with a 200 BP Z move that ignores abilities, and 100 BP dual STABs aside from that. It also has Magnet Rise, allowing it to deal with Donphan better, and Heat Wave which hits Genesect, Ferrothorn, Durant and Kartana. Swords Dance is one other option which is good for bulky Pokemon in general. Compared to Mega Metagross, it's biggest drawbacks are its poor Speed and one-dimensionality, but it certainly will be good. I'm thinking of it as a solid A- or maybe even A ranked Pokemon.

Dawn Wings Necrozma
Choice Scarf
Necrozma-Dawnwings @ Choice Scarf
Ability: Prism Armor
EVs: 28 Def / 252 SpA / 228 Spe
Timid Nature
- Moongeist Beam
- Prismatic Laser
- Power Gem
- Photon Geyser
Necrozma-DW has been blessed with a 160 BP STAB move in Prismatic Laser, as well as more reliable 100 BP dual STABs making it a horrifying offensive threat. Choice Scarf attemps to remedy Necrozma's poor speed, allowing it to check Pokemon like Tapu Koko. Power Gem provides a way to OHKO bulky Mega Charizard Y.

Menacing Moonraze Maelstorm
Necrozma-Dawnwings @ [Signature Z Crystal]
Ability: Prism Armor
EVs: 200 HP / 236 Def / 36 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Calm Mind
- Prismatic Laser
- Substitute
This set opts to use its signature Z move, giving it 200 and 160 BP STABs. Substitute lets it wall Chansey and evade Mega Mawile's Sucker Punch, Calm Mind is good against miscellaneous stallers like the aforementioned Chansey as well as Ferrothorn. I see Necrozma-DW ending up around the A rank. It should be noted that its weaknesses to Ghost and Dark leave it easy to c-team, however.

A few words on Power Construct...

Let's allow it right away on the ladder. Almost no one thinks it's broken, and as always, we can ban it if it's a problem.
 
Last edited:

DEG

Am I really in control now?
is a Smogon Media Contributor
Welcome to USUM!

Early decisions are best decisions. The 1v1 Leadership team has decided to quick unban Power Construct as it never felt broken after various side tests before USUM was out, plus it was banned early SM due to us following OU's at the beginning. If it seems broken we can re-test it!

We have also decided to quickban Necrozma-Dawnwings, Necrozma-Duskmane, and Necrozma's Ultra form with a suspect coming later if we feel like ever wanting to re-introduce them back. They pretty much have a great typing combined with a Multiscale clone with a signature move ignoring abilities and a Z-move, adding to all of that great stats overall.

Happy Discussion!
 
Ultra Sun and Moon in 1v1
Necrozma Forms - Ban or Not?
Let's take a look at these new forms for Necrozma... Without so much as a second glance, we can say that Ultra Necrozma is broken - 167 mixed offenses, a BST that exceeds Arceus' and a 160 BP STAB move; no thanks. Dawn Wings and Dusk Mane on the other hand, I think deserve a chance. Dusk Mane faces competition from Mega Metagross for the slot, who has a superior Speed stat, a deeper movepool, and an arguably more useful ability. It does have its advantages, though. Dawn Wings will be better, but still far from broken. Its Psychic/Ghost typing leaves with with two 4-times 3-times weaknesses, and its Speed is absolute crap, making it easy enough to overpower. Besides, if they turn out to be broken, we can just ban them.
Zeraora
Life Orb
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 124 Atk / 192 SpA / 192 Spe
Naive Nature
- Fake Out
- Plasma Fists
- Grass Knot
- Hidden Power [Ice] / Close Combat
First of all, I really like Uselesscrab 's set. This set is a different take on Zeraora, however. Although it loses to Earthquake and Jolly variants of Mega Gyarados, it beats Donphan and Golem quite nicely with its Life Orb-boosted Fake Out+Grass Knot. HP Ice is nice on a Life Orb set as it kills Dragonite, Garchomp and Landorus-T, but Close Combat is still more than viable as it beats Mega Lopunny, Magnezone, Mega Tyranitar and Blissey. Overall, Zeraora faces some competition from Tapu Koko, but has a niche with it's insane speed and Fake Out. I could see it ending up as a solid B or maybe even B+ ranked Pokemon.

Blacephalon
Choice Specs
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Hyper Beam
- Hidden Power [Rock]
Mind Blown, of course, is the big reason to be using Blacephalon while Shadow Ball is the other STAB move. Frustratingly, it's OHKO'd by both Charizard forms, so Hyper Beam and HP Rock are necessary to KO X and Y, respectively, before they can hit back.

Choice Scarf
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Hyper Beam / Psychic
- Hidden Power [Ice]
Choice Scarf lets Blacephalon get the jump of various faster Pokemon such as offensive Mega Metagross, Kartana, Durant, Jirachi, Jumpluff, Mega Lopunny... and the list goes on. The power drop is so bad, on the other hand, that it can no longer OHKO either of Charizard's Mega Evolutions. Hyper Beam, when paired with a Modest nature, OHKOs Greninja while HP Ice OHKOs Garchomp and Landorus-T. If you opt for Timid to outspeed competing scarfers, you can run Psychic in place of Hyper Beam to beat Mega Venusaur more reliably.

King's Fling
Blacephalon @ King's Rock
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mind Blown
- Hidden Power [Grass]
- Fling
- Torment / Will-O-Wisp
This set is designed to beat Sturdymons. King's Rock+Fling provides a way to get free chip damage, breaking Sturdy. Torment is used to put an end to Sucker Punch users such as Mega Mawile and Golem. To beat Donphan, not one, but two predictions are required to win with Torment, so Will-O-Wisp may be used instead, but it's usually not worth it as Mega Mawile OHKOs even after being burned. HP Grass is also necessary in order to OHKO Golem. Overall, Blacephalon is mostly outclassed by Mega Charizard Y, but has some options that could make it worth using over it sometimes. I see it being C+.

Stakataka
Assault Vest
Stakataka @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 216 Atk / 40 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Rock Slide / Stone Edge
- Rock Blast
- Earthquake
Assault Vest allows Stakataka to survive extremely powerful special attacks such as Mega Charizard Y's Blast Burn and Tapu Koko's Gigavolt Havoc and OHKO back. Gyro Ball is honestly the sole reason why this is viable, as it hits 150 power even against mid-speed-tiered Pokemon like uninvested Kyurem-B (which it simply OHKOs assuming the standard spread of 252/156!!!). Rock Blast is nifty for Curse Mimikyu and Jumpluff while Rock Slide is a more reliable STAB move. It also has a potential Choice Band set as Yung Dramps showcased. However, Stakataka is 4x weak to Ground and Fighting, turning should-be wins into losses because of coverage moves like Mega Metagross' Hammer Arm, Dragonite's Earthquake and Mega Pinsir's Close Combat. On sole account of its typing, its viability drops down to what I see as C- rank.
Lycanroc Dusk

What did Lycanroc Dusk gain upon its Midday form? Tough Claws, Drill Run, and a 10 higher base Z move power (which removes terrains, but who cares? All of the Tapus still OHKO you). It's frankly just as non-viable as Lycanroc-Midday, which is super frustrating. :[

Kommo-o
Clangorous Soulblaze
Kommo-o @ Kommonium Z
Ability: Overcoat / Bulletproof / Soundproof
EVs: 240 HP / 8 Atk / 36 SpA / 224 Spe
Hasty Nature
- Clanging Scales
- Close Combat
- Hidden Power [Electric]
- Substitute
Clanging Scales+Kommonium Z lets Kommo-o use Clangorous Soulblaze, which is a 185 base power Z move that boosts all stats by one stage. Kommo-o also gained Close Combat this gen, so it no longer has to rely on Focus Blasts' shaky accuracy or its physical Fighting STAB's low power. Focus Blast is still an option here, though, as it allows you to run a non-defense-lowering nature and beats the same things, albeit less reliably. HP Electric+Substitute allows Kommo-o to check Gyarados (which is why the speed investment is so heavy). You can OHKO the base form with HP Electric and the Mega Evolved form with Close Combat after using Clangorous Soulblaze. Substitute helps in this, as if it decides to Mega Evolve on a turn where you use Substitute, you can simply click CC and call it a day. Substitute is also useful against Pokemon like Chansey. Kommo-o obviously still isn't any apex predator, but it at least has a distinct niche, now. I could see it being ranked as high as B-.

Nagandel
Choice Specs
Nagandel @ Choice Specs
Ability: Beast Boost
EVs: 212 SpA / 112 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Flamethrower
- Air Slash
Nagandel is looking to be a lot of fun. Sludge Wave and Draco are mandatory STABs. 112 SpD lives Specs Magnezone's Flash Cannon (and special Koko's Gigavolt), 184+ Speed outpaces Mega Lucario, and the rest is thrown into SpA. Flamethrower OHKOs Mawile, 2HKOs Magnezone and just hits Steels in general. Air Slash is used to A). OHKO Mega Heracross, B). Beat Mega Venusaur, and C). Flinch hax anything that believes it can beat you. Another possibility is a Z move set featuring Nasty Plot which could stallbreak pretty handily. I'm envisioning Nagandel to sit somewhere around B- or C+.

Dusk Mane Necrozma
Searing Sunraze Smash
Necrozma-Duskmane @ [Signature Z Crystal]
Ability: Prism Armor
EVs: 252 HP / 56 Atk / 60 Def / 104 SpD / 36 Spe
Adamant Nature
- Sunsteel Strike
- Photon Geyser
- Magnet Rise
- Heat Wave / Swords Dance
So Necrozma-DM is pretty much the same thing as Mega Metagross' SpD set with some other things that one or the other does better. It's really stupid bulky, which when paired with Prism Armor, enables it to achieve feats such as avoiding the 2HKO from Mega Mawile's Sucker Punch or surviving Life Orb Blaziken's Blast Burn. It should also be noted that it hits like an absolute truck with a 200 BP Z move that ignores abilities, and 100 BP dual STABs aside from that. It also has Magnet Rise, allowing it to deal with Donphan better, and Heat Wave which hits Genesect, Ferrothorn, Durant and Kartana. Swords Dance is one other option which is good for bulky Pokemon in general. Compared to Mega Metagross, it's biggest drawbacks are its poor Speed and one-dimensionality, but it certainly will be good. I'm thinking of it as a solid A- or maybe even A ranked Pokemon.

Dawn Wings Necrozma
Choice Scarf
Necrozma-Dawnwings @ Choice Scarf
Ability: Prism Armor
EVs: 28 Def / 252 SpA / 228 Spe
Timid Nature
- Moongeist Beam
- Prismatic Laser
- Power Gem
- Photon Geyser
Necrozma-DW has been blessed with a 160 BP STAB move in Prismatic Laser, as well as more reliable 100 BP dual STABs making it a horrifying offensive threat. Choice Scarf attemps to remedy Necrozma's poor speed, allowing it to check Pokemon like Tapu Koko. Power Gem provides a way to OHKO bulky Mega Charizard Y.

Menacing Moonraze Maelstorm
Necrozma-Dawnwings @ [Signature Z Crystal]
Ability: Prism Armor
EVs: 200 HP / 236 Def / 36 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Calm Mind
- Prismatic Laser
- Substitute
This set opts to use its signature Z move, giving it 200 and 160 BP STABs. Substitute lets it wall Chansey and evade Mega Mawile's Sucker Punch, Calm Mind is good against miscellaneous stallers like the aforementioned Chansey as well as Ferrothorn. I see Necrozma-DW ending up around the A rank. It should be noted that its weaknesses to Ghost and Dark leave it easy to c-team, however.

A few words on Power Construct...

Let's allow it right away on the ladder. Almost no one thinks it's broken, and as always, we can ban it if it's a problem.
Can't Lycanroc-Dusk just OHKO Tapu Lele with Iron Head?
 
Last edited:
also here is that
Stakataka @ Assault Vest
Ability: Beast Boost
EVs: 152 HP / 140 Atk / 216 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Rock Blast
- Stone Edge
- Earthquake.
takes physical/special Tapu Koko Gigavolt Havoc,Modest Charizard y blast burn,Adamant Charizard X earthquake, 252 SpA Kyurem-Black Focus Blast 62,5% of the time and lots of other powerful hits
 
some lycanroc-d sets

THE dog (Lycanroc-Dusk) @ Lycanium Z
Ability: Tough Claws
EVs: 212 Atk / 120 Def / 176 Spe
Jolly Nature
- Stone Edge
- Bulk Up
- Taunt
- Thunder Fang

dog 2 (Lycanroc-Dusk) @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Accelerock
- Taunt
- Thunder Fang

idk what to say
 
Here's a day 1 core I've been using with some very good results.

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 100 HP / 64 Atk / 176 Def / 168 Spe
Adamant Nature
- Bulk Up
- Substitute
- Rock Tomb
- Earthquake

Naganadel @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Hidden Power [Ice]/ Hidden Power [Rock]

Primarina (F) @ Waterium Z
Ability: Torrent
EVs: 252 HP / 116 Def / 136 SpA / 4 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Encore
- Aqua Jet

This core doesn't really excel at shutting down whole playstyles or anything, but it's very well rounded and can cover almost any threat (it hard counters Charizard X which is pretty nice).

The only thing so far that I've seen that counters this core is certain gunk shot Greninjas although there will likely be more mons that become apparant in the future that can cause this core trouble.

EDIT: bulky charizard Y can potentially pose a problem as well without hp rock on Naganadel, but running hp rock leaves you much more open to Landorus-t wrecking you.
 
Last edited:
Here's a day 1 core I've been using with some very good results.

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 100 HP / 64 Atk / 176 Def / 168 Spe
Adamant Nature
- Bulk Up
- Substitute
- Rock Tomb
- Earthquake

Naganadel @ Choice Specs
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Wave
- Fire Blast
- Hidden Power [Ice]

Primarina (F) @ Waterium Z
Ability: Torrent
EVs: 252 HP / 116 Def / 136 SpA / 4 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Encore
- Aqua Jet

This core doesn't really excel at shutting down whole playstyles or anything, but it's very well rounded and can cover almost any threat (it hard counters Charizard X which is pretty nice).

The only thing so far that I've seen that counters this core is certain gunk shot Greninjas although there will likely be more mons that become apparant in the future that can cause this core trouble.
You could run Hidden Power Rock on Naganadel to deal better with Charizard-Y
 
Umbreon is a god.
This is not my set, but still works. The EVs are mine.

Umbreon @ Leftovers
Ability: Inner Focus
Shiny: Yes
EVs: 252 HP / 16 Atk / 128 Def / 112 SpD
Careful Nature
- Yawn
- Moonlight
- Curse
- Payback


Turn 1- Yawn
Turn 2- Curse or Moonlight
Turn 3- Set up, heal, or payback

Gets wrecked by Koko, but just run Donphan and you're fine.

Kills-
Whoops bad set copy paste errors af
http://replay.pokemonshowdown.com/gen71v1-661854941 (Jirachi)


and random stuff like-
http://replay.pokemonshowdown.com/gen71v1-661854941 (Togedemaru)
 
Last edited:
Umbreon is a god.
This is not my set, but still works. The EVs are mine.

Umbreon @ Leftovers
Ability: Inner Focus
Shiny: Yes
EVs: 252 HP / 16 Atk / 128 Def / 112 SpD
Careful Nature
- Yawn
- Moonlight
- Curse
- Payback


Turn 1- Yawn
Turn 2- Curse or Moonlight
Turn 3- Set up, heal, or payback

Gets wrecked by Koko, but just run Donphan and you're fine.

Kills-

http://replay.pokemonshowdown.com/gen71v1-661854295 (Charizard)
http://replay.pokemonshowdown.com/gen71v1-661854941 (Jirachi)
http://replay.pokemonshowdown.com/gen71v1-661854941 (Metagross-Mega)

and random stuff like-
http://replay.pokemonshowdown.com/gen71v1-661854941 (Togedemaru)
the jirachi, metagross-m, and togedemaru are all jirachi replays, and why is that air balloon jirachi
 
As some of you may know, I've lately been teambuilding vigorously in an attempt to make every legendary pokemon useful, as well as either optimize or add onto legendary pokemon that are already used in 1v1, and today's post will be outlying a very interesting result I found while doing Gen 5's legendaries.

Kyurem-Black is back at it again:



Kyurem-Black @ Dragonium Z
Ability: Teravolt
EVs: 104 HP / 252 Def / 4 SpA / 148 Spe
Lax Nature
- Outrage
- Draco Meteor
- Earth Power
- Laser Focus

With Ultra Sun and Ultra Moon introducing some new tutor moves, Kyurem-Black has picked up a new toy: Laser Focus. For those who don't know what Laser Focus is, it is a status move that makes it so that the next attack the user uses will always land in a critical hit. As a result, this allows Kyurem-Black to undermine threats like Gyarados without having to utilize some niche Choice Band set, though you still need these EVs to safely outspeed and withstand anything Gyarados can throw at you.

0 Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 252 HP / 96 Def Gyarados-Mega on a critical hit: 414-487 (105 - 123.6%) -- guaranteed OHKO
4 SpA Teravolt Kyurem-Black Devastating Drake (195 BP) vs. 252 HP / 0 SpD Donphan: 372-438 (96.8 - 114%) -- 81.3% chance to OHKO
4 SpA Teravolt Kyurem-Black Devastating Drake (195 BP) vs. 252 HP / 0 SpD Slowbro-Mega on a critical hit: 444-523 (112.6 - 132.7%) -- guaranteed OHKO
0 Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 248 HP / 252+ Def Eviolite Chansey on a critical hit: 646-762 (91.8 - 108.3%) -- 50% chance to OHKO


At first, I was initially thinking that this would just end up falling under the niche sets category with Groundium and friends, but esteemed memelord/teamlord Wrath of Alakazam suggested to me that it could counter Slowbro and Chansey, and lo and behold, it does. As a result, I now strongly believe that Dragonium has a strong reason to become a mainstream item on Kyurem-Black, as well as Laser Focus becoming a mainstream move, regardless of which item you pair it with.
 

Freddy Kyogre

formerly Tai_Lopez9001
As some of you may know, I've lately been teambuilding vigorously in an attempt to make every legendary pokemon useful, as well as either optimize or add onto legendary pokemon that are already used in 1v1, and today's post will be outlying a very interesting result I found while doing Gen 5's legendaries.

Kyurem-Black is back at it again:



Kyurem-Black @ Dragonium Z
Ability: Teravolt
EVs: 104 HP / 252 Def / 4 SpA / 148 Spe
Lax Nature
- Outrage
- Draco Meteor
- Earth Power
- Laser Focus

With Ultra Sun and Ultra Moon introducing some new tutor moves, Kyurem-Black has picked up a new toy: Laser Focus. For those who don't know what Laser Focus is, it is a status move that makes it so that the next attack the user uses will always land in a critical hit. As a result, this allows Kyurem-Black to undermine threats like Gyarados without having to utilize some niche Choice Band set, though you still need these EVs to safely outspeed and withstand anything Gyarados can throw at you.

0 Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 252 HP / 96 Def Gyarados-Mega on a critical hit: 414-487 (105 - 123.6%) -- guaranteed OHKO
4 SpA Teravolt Kyurem-Black Devastating Drake (195 BP) vs. 252 HP / 0 SpD Donphan: 372-438 (96.8 - 114%) -- 81.3% chance to OHKO
4 SpA Teravolt Kyurem-Black Devastating Drake (195 BP) vs. 252 HP / 0 SpD Slowbro-Mega on a critical hit: 444-523 (112.6 - 132.7%) -- guaranteed OHKO
0 Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 248 HP / 252+ Def Eviolite Chansey on a critical hit: 646-762 (91.8 - 108.3%) -- 50% chance to OHKO


At first, I was initially thinking that this would just end up falling under the niche sets category with Groundium and friends, but esteemed memelord/teamlord Wrath of Alakazam suggested to me that it could counter Slowbro and Chansey, and lo and behold, it does. As a result, I now strongly believe that Dragonium has a strong reason to become a mainstream item on Kyurem-Black, as well as Laser Focus becoming a mainstream move, regardless of which item you pair it with.
I would just like to say that about 50% of slowbro set EV's are as follows:
252 HP / 252+ SPD

upload_2017-11-22_21-10-14.png



This lives a dragonium z crit from both ends, so I wouldn't say that its a slowbro counter just yet.

4 SpA Teravolt Kyurem-Black Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Slowbro-Mega on a critical hit: 306-361 (77.6 - 91.6%) -- guaranteed 2HKO

0 Atk Teravolt Kyurem-Black Devastating Drake (190 BP) vs. 252 HP / 0 Def Slowbro-Mega on a critical hit: 291-343 (73.8 - 87%) -- guaranteed 2HKO

(yes it lives another draco crit, the only real hope of winning is that people haven't caught on yet and they'd iron defense or something)

4 SpA Teravolt Kyurem-Black Draco Meteor vs. 252 HP / 252+ SpD Slowbro-Mega on a critical hit: 205-243 (52 - 61.6%) -- guaranteed 2HKO

Sorry to ruin the fun, but I do think its an outstanding set and would be very fun and hilarious to use.

Great work Glyx and Wrath of Alakazam for coming up with another reason to ban kyub I mean another fun set!
 
Hi, this is your favorite Wrath Of Alakazam aka Attidude, back with another post. Ummmm, I don't know what to post about, so I'm doing this..............


For those who are annoyed about Mega Gyarados and Tapu Koko, here goes,

MEET DHELMISE:


Dhelmise @ Ghostium Z
Ability: Steelworker
EVs: 184 HP / 144 Atk / 180 SpD
Adamant Nature
- Swords Dance
- Phantom Force
- Power Whip
- Anchor Shot


It has a rather defensively unique typing in Grass/ Ghost( who can forget the cuddly monster called Trevanent from gen5? ), which places it ideally to kill Water-types like GyaradosM, Primarina and Tapu Fini, Electric-type Pokemon like Tapu Koko, and many other Grass-types like Mega Venusaur and Jumpluff. It also has a good HP/ Defence stat, which helps it tank an Ice Punch from Metagross Mega.

Moving on to some calculations for the set,
CALCULATIONS:

1)+1 144+ Atk Dhelmise Power Whip vs. 252 HP / 96 Def Gyarados-Mega: 510-602 (129.4 - 152.7%) -- guaranteed OHKO
And if it does not have Crunch, +1 252+ Atk Mold Breaker Gyarados-Mega Outrage vs. 184 HP / 0 Def Dhelmise: 245-289 (74.9 - 88.3%) -- guaranteed 2HKO

2) 144+ Atk Dhelmise Never-Ending Nightmare (175 BP) vs. 0 HP / 0 Def Tapu Koko: 334-394 (118.8 - 140.2%) -- guaranteed OHKO and
252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 184 HP / 0 Def Dhelmise in Electric Terrain: 196-231 (59.9 - 70.6%) -- guaranteed 2HKO
252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. 184 HP / 180 SpD Dhelmise in Electric Terrain: 165-195 (50.4 - 59.6%) -- guaranteed 2HKO

3)252+ SpA Venusaur-Mega Sludge Bomb vs. 184 HP / 180 SpD Dhelmise: 141-166 (43.1 - 50.7%) -- 2% chance to 2HKO
+2 144+ Atk Dhelmise Never-Ending Nightmare (175 BP) vs. 252 HP / 252 Def Venusaur-Mega: 399-471 (109.6 - 129.3%) -- guaranteed OHKO

4)252+ Atk Tough Claws Metagross-Mega Ice Punch vs. 184 HP / 0 Def Dhelmise: 254-300 (77.6 - 91.7%) -- guaranteed 2HKO
and 144+ Atk Dhelmise Never-Ending Nightmare (175 BP) vs. 252 HP / 0 Def Metagross-Mega: 410-486 (112.6 - 133.5%) -- guaranteed OHKO

5) 144+ Atk Dhelmise Power Whip vs. 252 HP / 252+ Def Primarina: 350-414 (96.1 - 113.7%) -- 75% chance to OHKO
and 252+ SpA Primarina Twinkle Tackle (175 BP) vs. 184 HP / 180 SpD Dhelmise: 279-328 (85.3 - 100.3%) -- 6.3% chance to OHKO

6)252 SpA Choice Specs Genesect Flamethrower vs. 184 HP / 180 SpD Dhelmise: 252-298 (77 - 91.1%) -- guaranteed 2HKO
and 144+ Atk Dhelmise Never-Ending Nightmare (175 BP) vs. 0 HP / 0 Def Genesect: 306-360 (108.1 - 127.2%) -- guaranteed OHKO
It has a chance only against no-bulk Genesect, not against bulky sets....

7)144+ Atk Dhelmise Power Whip vs. 252 HP / 252+ Def Pyukumuku: 240-284 (76.4 - 90.4%) -- guaranteed 2HKO

8)252+ SpA Tapu Fini Twinkle Tackle (175 BP) vs. 184 HP / 180 SpD Dhelmise: 229-270 (70 - 82.5%) -- guaranteed 2HKO
and 144+ Atk Dhelmise Power Whip vs. 248 HP / 96 Def Tapu Fini: 326-386 (95 - 112.5%) -- 68.8% chance to OHKO


It is weak to KyuB and Charizards, which brings me the next mon for this post..

MEET GIGALITH



Mama, no one likes me ;_; (Gigalith) @ Rockium Z
Ability: Sand Stream
EVs: 248 HP / 132 Atk / 128 SpD
Adamant Nature
- Stone Edge
- Earthquake
- Curse
- Superpower

The task is simple, come in, ZNuke Pokemon weak to Rock, and cover Dhelmise's weakness.

Relevant calcs:
  • 252+ SpA Teravolt Kyurem-Black Tectonic Rage (175 BP) vs. 252 HP / 128 SpD Gigalith in Sand: 272-322 (72.7 - 86%) -- guaranteed 2HKO and
  • 128+ Atk Gigalith Continental Crush (180 BP) vs. 252 HP / 252 Def Kyurem-Black: 480-566 (105.7 - 124.6%) -- guaranteed OHKO

  • 252 SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 128 SpD Gigalith: 316-372 (84.4 - 99.4%) -- guaranteed 2HKO,and
  • 128+ Atk Gigalith Continental Crush (180 BP) vs. 252 HP / 252+ Def Charizard-Mega-Y: 1024-1212 (284.4 - 336.6%) -- guaranteed OHKO

  • +1 252 Atk Tough Claws Charizard-Mega-X Outrage vs. 252 HP / 0 Def Gigalith: 306-360 (81.8 - 96.2%) -- guaranteed 2HKO,and
  • 128+ Atk Gigalith Continental Crush (180 BP) vs. 252 HP / 252+ Def Charizard-Mega-X: 408-480 (113.3 - 133.3%) -- guaranteed OHKO



I know there are some gaping holes in this core, but i was not building a team here, so I'll leave it here. HF with Dhelmise and Gigalith
 
I know I'm probably starting to sound like a broken record with all these sets I'm dropping, but this one is at least also relevant with new releases and unbans and stuff-

The God Himself



Zygarde @ Groundium Z
Ability: Power Construct
EVs: 240 HP / 56 Atk / 128 Def / 84 SpD
Impish Nature
- Coil
- Extreme Speed
- Thousand Arrows
- Rest

On my quest to make every legendary pokemon viable in 1v1, I've just recently finished doing gen 5, and upon my arrival to gen 6's legends, I found out that I had already made sets for all of them except Zygarde, so I got to building. Now, I was able to make quite a few decent sets for each of Zygarde's forms, however, most of them only really performed niche roles of beating X mon with X moveset, until I got to this big guy.

It took a lot of careful building to come to this conclusion, but I'd say it paid off, as this guy now completely counters Aegislash, Porygon-Z without Ice Beam, and max HP Magearna. It also has a great chance at beating other threats as well, though most of them are considerably more variable in matchup due to moveset possibilities and/or type changes caused by Mega Evolution.

Coil is a key component to the set, providing a very helpful boost to both Zygarde's Defense and Attack. Thousand Arrows is your main form of dealing damage while Extremespeed is used to pick up KOs on anything that just barely survives Z-Arrows. The last move is definitely still up for debate since it doesn't really have anything useful for beating the mons I built it for, but Rest seems to be the most overall applicable when looking at the entirety of threats contained in the VR.

Gyarados
252+ Atk Mold Breaker Gyarados-Mega Outrage vs. 240 HP / 128+ Def Zygarde: 226-268 (54.1 - 64.2%) -- guaranteed 2HKO
Recovers ~51.8% after Power Construct
252+ Atk Mold Breaker Gyarados-Mega Outrage vs. +1 240 HP / 128+ Def Zygarde-Complete: 152-180 (24 - 28.4%) -- 96.4% chance to 4HKO
252+ Atk Mold Breaker Gyarados-Mega Outrage vs. +2 240 HP / 128+ Def Zygarde-Complete: 114-136 (18 - 21.4%) -- possible 5HKO
Charizard-X
252 Atk Tough Claws Charizard-Mega-X Outrage vs. 240 HP / 128+ Def Zygarde: 354-416 (84.8 - 99.7%) -- guaranteed 2HKO
Recovers ~51.8% after Power Construct
252 Atk Tough Claws Charizard-Mega-X Outrage vs. +1 240 HP / 128+ Def Zygarde-Complete: 236-282 (37.2 - 44.5%) -- guaranteed 3HKO
Magearna
56 Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Magearna: 366-432 (100.5 - 118.6%) -- guaranteed OHKO
Mawile
252+ Atk Huge Power Mawile-Mega Ice Punch vs. +1 240 HP / 128+ Def Zygarde: 288-340 (69 - 81.5%) -- guaranteed 2HKO
56 Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Mawile-Mega: 338-402 (111.1 - 132.2%) -- guaranteed OHKO
Metagross
252+ Atk Tough Claws Metagross-Mega Ice Punch vs. 240 HP / 128+ Def Zygarde: 356-420 (85.3 - 100.7%) -- 6.3% chance to OHKO
+1 56 Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Metagross-Mega: 432-510 (118.6 - 140.1%) -- guaranteed OHKO
Aegislash
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 240 HP / 84 SpD Zygarde: 306-360 (73.3 - 86.3%) -- guaranteed 2HKO
Recovers ~51.8% after Power Construct
0 Atk Aegislash-Blade Shadow Sneak vs. +1 240 HP / 128+ Def Zygarde-Complete: 30-36 (4.7 - 5.6%) -- possibly the worst move ever
+1 56 Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def protected Aegislash-Shield: 108-127 (33.3 - 39.1%) -- guaranteed 3HKO
+1 56 Atk Zygarde Thousand Arrows vs. 252 HP / 0 Def Aegislash-Shield: 218-258 (67.2 - 79.6%) -- guaranteed 2HKO
Porygon-Z
252+ SpA Adaptability Porygon-Z Hyper Beam vs. 240 HP / 84 SpD Zygarde: 352-416 (84.4 - 99.7%) -- guaranteed 2HKO


My ultimate conclusion for this behemoth is to put it in A- at LEAST, seeing as to how much of the meta this single set alone takes on. Many other sets can likely be made to take on many other threats, but I believe that this build provides Zygarde the widest range of metagame coverage it can have in a single set.
 
Warning: this one is just stupid but fun to mess around with.


Ambipom @ Normalium-Z
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Last Resort

So if you come across a level 1 Pokémon that stalls, for instance Magnemite, you can Fake Out in their faces.
Basically how this works is:
Turn 1: Fake Out (Watch out for Inner Focus or Steadfast i guess).
Turn 2: Breakneck Blitz from a Last Resort (Don't use Giga Impact, it has the same base power from the Z-move and if the opponent survives, Last Resort is a better option).

The counters aren't specific, you can put it on your team to cover stalling Pokémon or just to cover the ones that your others can't cover.
You probably want something to check Ghost types if you wanna use this. Good luck!
 
Warning: this one is just stupid but fun to mess around with.


Ambipom @ Normalium-Z
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Last Resort

So if you come across a level 1 Pokémon that stalls, for instance Magnemite, you can Fake Out in their faces.
Basically how this works is:
Turn 1: Fake Out (Watch out for Inner Focus or Steadfast i guess).
Turn 2: Breakneck Blitz from a Last Resort (Don't use Giga Impact, it has the same base power from the Z-move and if the opponent survives, Last Resort is a better option).

The counters aren't specific, you can put it on your team to cover stalling Pokémon or just to cover the ones that your others can't cover.
You probably want something to check Ghost types if you wanna use this. Good luck!
Most FEAR Pokemon in 1v1 are running protect now, so that leaves Ambipom open to even FEAR.

This Pokemon beats almost 10% of the meta, loses to almost all of the ranked Pokemon in 1v1 - But I guess if you want a counter to smeargle... oh noo quick claaw
 
Last edited:
Sample Teams

By partys over
Pheromosa / Gyarados-Mega / Magnezone
fantasy and you (Pheromosa) @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Hidden Power [Electric]
- Focus Blast
- Hyper Beam

sur la plage (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 4 Atk / 96 Def / 160 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Outrage

rising sun (Magnezone) @ Electrium Z
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Mirror Coat
- Electroweb
- Metal Sound


By Iron Crusher
Heatran / Mimikyu / Tapu Lele
dreamer (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 180 Def / 192 SpA / 136 Spe
Rash Nature
- Overheat
- Rock Tomb
- Flash Cannon
- Earth Power

ponder (Mimikyu) @ Fairium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Curse
- Substitute
- Protect

tapu leveling (Tapu Lele) @ Psychium Z
Ability: Psychic Surge
EVs: 248 HP / 252 Def / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Calm Mind


By Wrath of Alakazam
Tapu Koko / Slowbro-Mega / Metagross-Mega
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Charge
- Wild Charge
- Substitute

Take it slow,bro! (Slowbro-Mega) @ Slowbronite
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Iron Defense
- Rest

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 132 HP / 76 Atk / 100 Def / 200 SpD
Adamant Nature
- Ice Punch
- Meteor Mash
- Bullet Punch
- Hammer Arm

By Quantum Tesseract
Gyarados-Mega / Charizard-Mega-Y / Mimikyu
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Crunch
- Waterfall

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 172 Def / 232 SpA / 104 Spe
Modest Nature
- Solar Beam
- Blast Burn
- Air Slash
- Rock Tomb

Mimikyu @ Fairium Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Curse
- Play Rough
- Protect
- Substitute

By Kentari
Magearna / Landorus-Therian / Jumpluff
Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 232 HP / 224 SpA / 24 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bulk Up
- Earthquake
- Fly
- Substitute

Jumpluff @ Wide Lens
Ability: Infiltrator
EVs: 48 HP / 208 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Leech Seed
- Substitute
- Protect

By Dream Eater Gengar
Snorlax / Togekiss / Gyarados-Mega
Sleep with me (Snorlax) @ Normalium Z
Ability: Thick Fat
EVs: 128 HP / 128 Atk / 252 Def
Adamant Nature
- Yawn
- Protect
- Double-Edge
- Belly Drum

TogeKISS you bye (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Flamethrower
- Trick

Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 HP / 76 Atk / 76 SpD / 104 Spe
Impish Nature
- Outrage
- Dragon Dance
- Waterfall
- Earthquake

By Uselesscrab
Keldeo / Magnezone / Charizard-Mega-X
Keldeo @ Fightinium Z
Ability: Justified
EVs: 252 HP / 80 Def / 116 SpA / 20 SpD / 40 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Hidden Power [Rock]
- Icy Wind

Magnezone @ Choice Specs
Ability: Sturdy
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hyper Beam
- Hidden Power [Ice]

Charizard @ Charizardite X
Ability: Blaze
EVs: 112 HP / 24 Atk / 120 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Will-O-Wisp

By Kaneki 7024
Zygarde-Complete / Porygon-Z / Tapu Koko
Yami (Zygarde-Complete) @ Weakness Policy
Ability: Power Construct
EVs: 252 HP / 104 Atk / 80 Def / 72 Spe
Impish Nature
- Thousand Arrows
- Coil
- Substitute
- Extreme Speed

Julius (Porygon-Z) @ Normalium Z
Ability: Adaptability
EVs: 252 HP / 172 Def / 84 Spe
Modest Nature
IVs: 0 Atk
- Recover
- Nasty Plot
- Hyper Beam
- Conversion

Aster (Tapu Koko) @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Dazzling Gleam
- Substitute
Nice work on changing the sample teams, could you just do the one thing of changing Fairium Mimikyu to Mimikium Mimikyu? Let's Snuggle Forever is just a way more powerful ZMove than Twinkle Tackle.
 

Uselesscrab

a simple pour of molten aluminum!
is a member of the Site Staffis a Forum Moderatoris a Community Contributor
Moderator
Yeah,and why does Keldeo have HP rock while both of the other Pokemon counter Charizard Y?
It’s just my personal preference for not having things that only counter one of the Charizards. You make a good point, though. The same EV spread with Waterium Z Hydro Pump and Secret Sword is a valid option that I have also used with the same partners
 
DEG has encouraged me to post something on Smogon, so I thought I would just post something simple to start off with, one of my favourite sets to use in 1v1.


Yami (Zygarde-Complete) @ Weakness Policy
Ability: Power Construct
EVs: 252 HP / 104 Atk / 80 Def / 72 Spe
Impish Nature
- Thousand Arrows
- Coil
- Substitute
- Extreme Speed


This is my Zygarde-Complete form set which I have used to achieve a decent amount of success on the 1v1 PS! ladder. The EVs are designed to take a +1 max attack gyarados outrage, so even if it outboosts you by 1 you can take a hit, and an ice punch from mega metagross. The speed hits 244 which is to speed creep base 100s which are bulky and run a bit of speed. Rest of the EVs are dumped into attack to hit as hard as possible after a few coils and weakness policy boost, versus threats like mega gyarados, mega metagross, non adamant mega charizard-X. The moves themself are important too, I run Thousand Arrows and Coil two very standard options, but I prefer substitute over rest as it allows me to sub on stuff like Magearna and lower its special attack from fleur cannons so I can take a hit and be able to 2HKO with thousand arrows safely without being OHKOed. Finally I run Extreme Speed which is another uncommon option apparently, I use it because it allows me to finish off weakened pokemon at low HP such as mega metagross, mega gyarados, mega charizard-Y before they can deal the last piece of damage needed. It allows me to feel safer I guess. Anyway thats my Zygarde-C set!
 
Last edited:
Tired of facing the same core over and over? (Zygarde-10%,Tapu Koko,Snorlax)
I'm here to save you.
Rhyperior @ Icium Z
Ability: Solid Rock
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Substitute
- Rock Wrecker
- Earthquake
- Ice Punch

This a remake of an old set I met on the ladder which actually ran Z-Blizzard Rhyperior.I realised that if you turn this to physical it can beat all 3 meta Pokemon.
Tapu Koko obviously loses,against Snorlax just use Substiute turn 1,Substitute again turn 2 if they break it with Z-Move and then (since they can no longer break it),Earthquake twice followed by Rock Wrecker to grab the KO.
Zygarde is a little trickier.Against Substitute you have to predict,but it is in your favor anyway (http://replay.pokemonshowdown.com/gen71v1-668302726).Non-Substitute sets don't stand a Chance,since
252+ Atk Zygarde Tectonic Rage (180 BP) vs. 4 HP / 252 Def Solid Rock Rhyperior: 267-315 (71.7 - 84.6%) -- guaranteed 2HKO and
+1 0+ Atk Zygarde Tectonic Rage (180 BP) vs. 4 HP / 252 Def Solid Rock Rhyperior: 315-370 (84.6 - 99.4%) -- guaranteed 2HKO
(252+ Atk Rhyperior Subzero Slammer (140 BP) vs. +1 252 HP / 0 Def Zygarde: 404-476 (96.1 - 113.3%) -- 75% chance to OHKO)