Completed 1v1 Steampowered vs. Crux in a Mud Pit

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#1
1 vs 1 singles
2 day DQ
no recoveries/chills
no fully evolved pokemon

Arena: Mud pit

Pretty simple, about a foot deep, slippery, muddy, not good for electric, slows pokemon a lot who aren't good in mud, stuff like that


Switch = Impossible

all abilities
Steampowered's Team:

Ting (M) Marshtomp (*)

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

EC: 5/9
MC: 1
DC: 3/5

Nature:

Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15=43)

Attacks

Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun

Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake

Dig(*)
Double Team(*)
Ice Beam(*)
Toxic


Marclelo (M) Snivy

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 0/9
MC 0
DC 0/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit


Crux's Team:

Pawniard [SteelKnight] (Male)
Nature: Adamant Adds * to Attack. Subtracts * from Special Attack.
Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.


Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.


Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:
Nature: Adamant
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch (*)

Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)


Psycho Cut (*)
Headbutt (*)
Sucker Punch (*)

Swords Dance (*)
Brick Break (*)
Aerial Ace (*)


Steampowered sends out the Pokemon
Crux sends out the Pokemon
Rinse (Crux gives actions
Steampowered gives actions
Reffing)
Lather (Crux gives actions
Steampowered gives actions
Reffing)
Repeat
 
#2
ok i said to pick the one you thought would be a better matchup for his poke depending on it's stage in evolution, (i don't want any super-unfair matchups) I feel as though Ting might kill him to much though, besides this is a one on one battle, how can I have two pokemon?

oh well looks like I'm going to go with Ting
 

Crux

i want it...
#3
Let's do this SteelKnight. Start off by Swords Dancing to increase your already incredible offense. We are at a disadvantage here, so let's Torment his Pokemon so he cant hit us with too many super-effective moves. Finally let's attack with a strong Brick Break!
 
#4
Alright Ting,

We're slower but more powerful and with a variety of different moves, plus we can maneuver more easily and not slip since you're accustomed to the mud

Start off with a Double Team (3 clones) while he Sword Dances, that way he won't be able to hit you, it's to early for a x4 effective Superpower so start with a STAB Dig for some good damage and to dodge the Brick Break, followed up with a Eathquake to get in a lot of damage.

If the dodging the Brick Break means dig needs to go on the third action, then switch Earthquake and Dig around
 
#5

HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 100
Status:
Boosts/Drops:



HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 100
Status:
Boost/Drops:

Steampowered has sent in Ting the Marshtomp, and Crux sent in his SteelKnight the Pawniard. SteelKnight starts this match with a Swords Dance, boosting his attack. Ting also starts by boosting himself, by moving around very quickly and making 3 clones. SteelKnight is afraid of Ting spamming something soon, so he Tormented Ting. Ting and his clones Dug underground, and came by up smashing SteelKnight. SteelKnight seems to finally be going on the offensive, using Brick Break. But SteelKnight seems to have hit the wrong Ting, making that clone dissipate. In the middle of SteelKnight realizing what just happened, there was an Earthquake under his feet! Let's take a look at how the Pokemon are doing.


HP: 49
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 78
Status:
Boosts/Drops: +1 Attack



HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 77
Status: Torment 4 actions, 2 clones
Boost/Drops:

Action 1:
SteelKnight: Swords Dance: 7 Energy
Ting: Double Team: 3 Clones, 12 Energy

Action 2:
SteelKnight: Torment: 9 Energy
Ting: Dig: [8 + 3 + (4-3) * 1.5] * 1.5 = 18.75, rounds to 19 Damage, 5 Energy

Action 3:
SteelKnight: Brick Break: missed, 6 Energy
Ting: Earthquake: [10 + 3 + (4-3) * 1.5] * 1.5 = 21.75, rounds to 22 Damage, 6 Energy


Steampowered's actions.
 

Crux

i want it...
#7
Use Faint Attack to avoid his Dig, hitting him as he surfaces! Then Sucker Punch as he SuperPowers! Finish with a Headbutt!
 
#8

HP: 49
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 78
Status:
Boosts/Drops: +1 Attack



HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 77
Status: Torment 4 actions, 2 clones
Boost/Drops:

SteelKnight is a little bit down from a bad first round, but maybe he can make it up this round. He starts by fading into the shadows as Ting Digs into the ground. Ting pops up, wondering where SteelKnight went -- then suddenly SteelKnight comes back with a Faint Attack! Angry, Ting starts charging at SteelKnight with Super Power, and right before there is contact, SteelKnight Suckerpunches Ting. SteelKnight charges back at Ting, Headbutting him! Ting was so surprised and frightened by this Headbutt that he flinched!


HP: 19
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 65
Status:
Boosts/Drops:



HP: 64
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 64
Status: Torment 1 action
Boost/Drops: -1 Attack, -1 Defense

Action 1:
SteelKnight: Faint Attack: 6 + 3 + (4-3) * 1.5 + (1-0) * 1.5 = 12 Damage, 3 Energy
Ting: Dig: missed, 5 Energy

Action 2:
SteelKnight: Suckerpunch: 8 + 3 + (4-3) * 1.5 + (1-0) * 1.5 = 14 Damage, 5 Energy
Ting: Superpower: [12 + (4-3) * 1.5] * 2.25 = 30.375, rounds to 30 Damage, 8 Energy

Action 3:
SteelKnight: Headbutt: 7 + (4-3) * 1.5 + (1-0) * 1.5 = 10 Damage, 5 Energy
Ting: Earthquake: flinched


Crux's actions.
 
#13

HP: 19
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 65
Status:
Boosts/Drops:



HP: 64
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 64
Status: Torment 1 action
Boost/Drops: -1 Attack, -1 Defense

This round sure seems like it will be the last, considering how weak SteelKnight is at this point. SteelKnight still manages to Headbutt Ting. Ting triggers an Earthquake, which made SteelKnight fall over! It doesn't seem to be getting up! It looks like the match is over, Steampowered wins!


HP: -1
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 60
Energy: 60
Status:
Boosts/Drops:



HP: 54
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43
Energy: 58
Status: Torment 1 action
Boost/Drops: -1 Attack, -1 Defense

Action 1:
SteelKnight: Headbutt: 7 + (4-3) * 1.5 + (1-0) * 1.5 = 10 Damage, 5 Energy
Ting: Earthquake: [10 + 3 + (4-3) * 1.5] * 1.5 + (0-1) * 1.5 = 20.25, rounds to 20 Damage, 6 Energy


Good match, both of you. Claims:
Steampowered and Crux each get 2 TC;
SteelKnight and Ting each get 1 EC, 2 MC, and 1 DC;
Ting gets 1 KOC;
C$FP gets 2 RC.
 
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