Good morning, ASB fans! This is XVI, here today reffing yet another 1v1! This time, it's different, though; no weakmons or training battles here! No, this battlefield is reserved for the STRONG! Only the most powerful of elites can duke it out here. Without further ado, the match conditions!
Then, Orcinus Duo's rather frank answer...
Before the battle starts, we'll need Orcinus Duo to clarify the Ability and Item rules. Rickheg has offered for items to be on, for his Amulet Coin. If Orcinus Duo so accepts this condition, he still must clarify how Abilities are going to be dealt with for this battle.
But enough bureaucracy! Let's take a closer look at our combatants!
In the red corner, fighting for Orcinus Duo...
Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)
Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Moves: 28
Haunter(*) Purple Boss (M)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +30%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 5/9
MC: 0
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
Will-O-Wisp(*)
Astonish(*)
Disable(*)
Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Total Moves: 20
And, in the blue corner, fighting for Rickheg...
Dragonite (Loch) (F)
Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane
Water Pulse
Dragon Pulse
Extremespeed
Toxic
Thunderbolt
Flamethrower
Ice Beam
Total Moves: 19
Seems like Orcinus Duo has options, but bringing an NFE in against a Dragonite? That seems a bit counter-productive. We'll see what happens! Here's how we're going to start things out:
-Orcinus Duo clarifies Ability rules
-Rickheg sends out Loch, selects Ability (if applicable)
-Orcinus Duo sends out a Pokemon, selects Ability (if applicable), and issues actions
-Rickheg issues actions
-Reffing occurs
-Reverse, rinse, repeat
-???
-STRONGMON!
BEGIN!
Also issuing another 1v1 singles Strongmon challenge
1 Day DQ
2 recovers/5 chills
Arena; ASB arena, or acceptor's choice
1 Day DQ
2 recovers/5 chills
Arena; ASB arena, or acceptor's choice
Then, Orcinus Duo's rather frank answer...
No one has taken this yet? In that case, I'll be glad to take you on!
Before the battle starts, we'll need Orcinus Duo to clarify the Ability and Item rules. Rickheg has offered for items to be on, for his Amulet Coin. If Orcinus Duo so accepts this condition, he still must clarify how Abilities are going to be dealt with for this battle.
But enough bureaucracy! Let's take a closer look at our combatants!
In the red corner, fighting for Orcinus Duo...
Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)
Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Moves: 28
Haunter(*) Purple Boss (M)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +30%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 5/9
MC: 0
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
Will-O-Wisp(*)
Astonish(*)
Disable(*)
Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Total Moves: 20
And, in the blue corner, fighting for Rickheg...
Dragonite (Loch) (F)
Nature: Rash (Adds 1 to Special Attack, Subtracts 1 from Special Defense)
Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunder Punch
Fire Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Hurricane
Water Pulse
Dragon Pulse
Extremespeed
Toxic
Thunderbolt
Flamethrower
Ice Beam
Total Moves: 19
Seems like Orcinus Duo has options, but bringing an NFE in against a Dragonite? That seems a bit counter-productive. We'll see what happens! Here's how we're going to start things out:
-Orcinus Duo clarifies Ability rules
-Rickheg sends out Loch, selects Ability (if applicable)
-Orcinus Duo sends out a Pokemon, selects Ability (if applicable), and issues actions
-Rickheg issues actions
-Reffing occurs
-Reverse, rinse, repeat
-???
-STRONGMON!
BEGIN!