Metagame 1v1

DEG

What a joke!
is a Smogon Media Contributor
Tomorrow, Monday 16th of October we're going to host a Suspect Test tournament (Single Elimination) in the 1v1 room at 12:00 PM EST / 5 PM GMT, where winner will get automatically requirements for the Kyurem-Black suspect test. This will be a scripted tournament using the tournament feature on PS! and not a live tournament. If we get a lot of users* joining we might give requirements to both finalists.


*I don't know, probably around ~30-40
 
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1vI

formerly BattleDragon
So, now that sleep is staying, this was more relevant when I started making this post ;X I'd like to suggest a theory that I believe infamous user 1vI has touched on before:


Metagross-Mega is broken in 1v1

Now, I know you guys must be thinking I'm being even crazier than usual, but a discussion brought up once in the room really opened my eyes. Someone had asked for some mons who counter Metagross 100%, and by the end of it, we were only able to name a few. Pretty much anything else used to check it falls below 80% certainty of defeating one of the possible viable sets.

And with that said, let's consider anything and everything Metagross-Mega can run to be considered viable:

Moves:

Bullet Punch, Meteor Mash, Iron Head, Zen Headbutt, Thunder Punch, Earthquake, Bulldoze, Hammer Arm, Ice Punch/Magnet Rise, Substitute, and Rock Slide/Tomb.

Spreads:

The standard Teambuilder-generated spreads:

EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature

EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

The optimized spread to withstand Gyarados-Mega's +1 Crunch, Tapu Koko's Gigavolt Havoc, and more, made by the 1v1 community:

EVs: 252 HP / 28 Def / 204 SpD / 24 Spe
Impish Nature

Now let's look at how popular this thing is among the ladder, as opposed to other current top mons of the tier:

1500 stats (The default minimum):
Metagross-Mega - #6 in 1v1 | Usage: 6.95323% | Raw count: 21,554 | Weight: 0.877542535311
Kyurem-Black - #1 in 1v1 | Usage: 12.28874% | Raw count: 38,196 | Weight: 0.873968911833
Gyarados-Mega - #3 in 1v1 | Usage: 8.36564% | Raw count: 27,397 | Weight: 0.829072559365
Charizard-Mega-X - #2 in 1v1 | Usage: 10.17236% | Raw count: 37,235 | Weight: 0.739424335852
Tapu Koko - #4 in 1v1 | Usage: 7.89194% | Raw count: 26,262 | Weight: 0.815427644145
1630 stats:
Metagross-Mega - #3 in 1v1 | Usage: 12.19678% | Raw count: 21,554 | Weight: 0.330944202221
Kyurem-Black - #1 in 1v1 | Usage: 15.63889% | Raw count: 38,196 | Weight: 0.238744849125
Gyarados-Mega - #4 in 1v1 | Usage: 10.17276% | Raw count: 27,397 | Weight: 0.216639858603
Charizard-Mega-X - #2 in 1v1 | Usage: 14.17108% | Raw count: 37,235 | Weight: 0.220912962919
Tapu Koko - #5 in 1v1 | Usage: 9.78115% | Raw count: 26,262 | Weight: 0.216956692188

1760 stats:
Metagross-Mega - #1 in 1v1 | Usage: 18.37684% | Raw count: 21,554 | Weight: 0.0157987271387
Kyurem-Black - #2 in 1v1 | Usage: 18.14777% | Raw count: 38,196 | Weight: 0.00877794362959
Gyarados-Mega - #3 in 1v1 | Usage: 14.19528% | Raw count: 27,397 | Weight: 0.00957822464482
Charizard-Mega-X - #6 in 1v1 | Usage: 12.37353% | Raw count: 37,235 | Weight: 0.00611157885423
Tapu Koko - #9 in 1v1 | Usage: 8.49073% | Raw count: 26,262 | Weight: 0.00596718576573


Now that we have an idea of what to expect from the mon itself, as well as how much you should expect to see it, let's look at how often it wins matchups with each set, considering all the moves it could use.

Key:
MAW = Metagross Always Wins - The chances of Metagross winning are about 85% or higher
MUW = Metagross Usually Wins - The chances of Metagross winning are about 60% - 85%
~50/50 = Uncertain for either side - The chances of Metagross winning are about 40% - 60%
MCW = Metagross Can Win - The chances of Metagross winning are about 15% - 40%
MAL = Metagross Always Loses - The chances of Metagross winning are less than 15%

S RANK
Gyarados-Mega
Adamant - MUW
Jolly - MUW
Impish - MUW

Overall, Metagross will typically win this matchup with the right moveset, the odds of success only being boosted higher by how rarely experienced people use max Atk/Spe Gyarados.
Kyurem-Black
Scarf
Adamant - MAW
Jolly - MAW
Impish - MAW

Icium
Adamant -MAW
Jolly - MAW
Impish - MAW

Specs
Adamant - MUW
Jolly - MUW
Impish - MUW

Band
Adamant - MAW
Jolly - MAW
Impish - MAW

Weakness Policy
Adamant - MAW
Jolly - MUW
Impish - MAW

Overall, Metagross pretty consistently counters just about anything Kyurem-Black can throw at it, with only a few sets even having a chance given that they're able to either safely take a hit + Bullet AND outspeed for the 2HKO, or getting the lucky roll against a 0 bulk Metagross with Weakness Policy-boosted Earth Power

A RANK
Charizard-Mega-X
Standard
Adamant - MAL
Jolly - ~50/50
Impish - MAL

Optimized Standard
Adamant -MAL
Jolly - ~50/50


Impish - MAL


Bulky
Adamant - MAL
Jolly - MAL
Impish - MAL

Not exactly Metagross' most ideal matchup, most matchups being won typically by Charizard Mega Evolving and Dancing up for the guaranteed OHKO, though Jolly Metagross has a chance by spamming Substitute for the Flare Blitz Recoil before finishing it off with Earthquake, the only risk being that the Charizard might use its own Substitute to automatically win, if you get predicted.

Tapu Koko
Physical
Adamant - MAW
Jolly - ~50/50 (Jolly/Naive) / MAL (Adamant/Naughty)
Impish - MAW

Optimized Physical
Adamant - MAW
Jolly - ~50/50 (Jolly/Naive) / MAL (Adamant/Naughty)
Impish - MAW

Special
Adamant - ~50/50 (Timid/Naive) / MAL (Modest/Rash)
Jolly - MAL
Impish - MAW

Optimized Special
Adamant - ~50/50 (Timid/Naive) / MAL (Modest/Rash)
Jolly - MAL
Impish - MAW

The generic spreads don't really fare too well against Koko, particularly the Specially offensive kind, but the custom spread is built to withstand anything and everything Koko can throw at it, besides critical hits.

Tapu Lele
Adamant - MAW
Jolly - MAW
Impish - MAW

[Insert Steel STAB here].
Aggron-Mega
Adamant -MAL
Jolly - MAL
Impish - MAL

Aggron bulks everything Metagross can throw at it, not even needing Defense EVs to avoid being 2HKO'd by Hammer Arm. It'd take some serious flinching with Iron Head to make this matchup anywhere near favorable.
Charizard-Mega-Y
Standard
Adamant - MAL
Jolly - MAW
Impish - MAL

Bulky
Adamant - MAW (If slow enough) / MAL (If fast enough)
Jolly - MAW
Impish - MCW (Very EV dependent)

This entire matchup pretty much depends completely on the EV spread of Charizard-Y, as well as the presence of Rock Slide in Metagross' moveset.

Dragonite
Adamant - MUW
Jolly - MUW
Impish - MUW

There are way too many iterations of Dragonite to go into detail for all of them, but more often than not, Metagross wins simply by hitting Dragonite twice with STABs, or even Ice Punch.
Lopunny-Mega
Adamant - MUW
Jolly - MUW
Impish - MUW

The only shot Lopunny has is getting lucky with Teeter Dance and/or misses.
Magearna
Adamant - MAW
Jolly - MUW
Impish - MUW

Unless Ghostium Magearna became a thing in the time it took to make this, Metagross has this locked down, for the most part.
Mawile-Mega
Adamant - MAW
Jolly - MUW
Impish - MUW

Good old-fashioned Bullet spam.
Metagross-Mega
Adamant
Adamant - ~50/50
Jolly - ~50/50
Impish - MAL

Jolly
Adamant - ~50/50
Jolly - ~50/50
Impish - ~50/50

Impish
Adamant - MAW
Jolly - ~50/50
Impish - ~50/50

All matchups are considered using only Earthquake and Bullet Punch, not adding Magnet Rise to the mix because effort-

Mimikyu
Ghostium
Adamant - MUW (Jolly) / MAL (Adamant)
Jolly - ~50/50
Impish - MAW

Fairium
Adamant - MAW
Jolly - MAW
Impish - MAW

Curse
Adamant - MAW
Jolly - MAW
Impish - MAW

Metagross actually takes Z-Shadow Claw surprisingly well.

Pinsir-Mega
Adamant - ~50/50
Jolly - MAW
Impish - MAL

Matchups done without assuming Rock Slide, as well as assuming Pinsir has Earthquake + Bulk Up.
Aegislash
Adamant - ~50/50
Jolly - ~50/50
Impish - ~50/50

Substitute and Earthquake make this unwinnable matchup into something a bit more favorable.
Donphan
Adamant - ~50/50
Jolly - ~50/50
Impish - ~50/50

Magnet Rise can turn the tables on this impossible matchup, but Counter still exists.
Landorus-Therian
Adamant - MAL
Jolly - MAW
Impish - MAL

It's always either too fast or not fast enough (Ice Punch/Magnet Rise required).
Magnezone
Adamant - MUW
Jolly - MCW
Impish - MUW

You can either bulk a Gigavolt and 2HKO with EQ + Bullet, or pray for Iron Head flinch and EQ.
Porygon-Z
Scarf
Adamant - MUW
Jolly - MUW
Impish - MUW

Specs
Adamant - MAW
Jolly - MAW
Impish - MCW

Bulky Download Specs exists, but unfortunately, so does Hammer Arm.

Snorlax
Adamant - MUW
Jolly - MUW
Impish - MUW

Hoping for max Sleep turns and no Iron Head Flinches is all Snorlax has going for it here.
Slowbro-Mega
Adamant - MAL
Jolly - MAL
Impish - MAL

Not even Grass Knot reliably beats it.
Venusaur-Mega
Adamant - MAW
Jolly - MAW
Impish - MAW

It would take either a miracle or the lack of Zen Headbutt for Venusaur to win.
B RANK
Altaria-Mega
Adamant - MUW
Jolly - MUW
Impish - MUW

Cotton Guard may exist, but so does Ice Punch, not to mention you can just fish for a crit even if you predict wrong.
Blaziken
Physical Z-move
Adamant - MAL
Jolly - ~50/50
Impish - MAL

Special Z-move
Adamant - MAL
Jolly - ~50/50
Impish - MAL

Physical Mega
Adamant - MUW
Jolly - ~50/50
Impish - MAW

Special Mega
Adamant - MAL
Jolly - ~50/50
Impish - MAL

Pretty mixed in matchups, Jolly is able to force a 50/50 with sub/zen vs protect/fire, while the other two have decent chances at standing up to a physical mega, but practically no chance against anything faster and special/z-move.

Garchomp
Groundium
Adamant - MAL
Jolly - MAW
Impish - MAL

Band
Adamant - MCW
Jolly - MAW
Impish - MAW

Other
Adamant - MAW
Jolly - MAW
Impish - MUW

All matchups made assuming Metagross has Ice Punch.

Genesect
Scarf
Adamant - MAL
Jolly - MAL
Impish - MAL

Specs
Adamant - MAL
Jolly - MAL
Impish - MAL

Flamethrower = die. Even Bug Buzz can do the trick.

Golem
Adamant - MAW
Jolly - MAW
Impish - MAW

Magnet Rise is a killer. Get rid of it, however, and those W's become L's.
Greninja
Adamant - MUW (Timid/Naive) / MCW (Modest/Rash)
Jolly - MAL
Impish - MUW (Timid/Naive) / MCW (Modest/Rash)

Dark Pulse flinchcrits or gtfo.
Heracross-Mega
Adamant - MAW
Jolly - MAW
Impish - MAW

Pretty straightforward.
Meloetta
Adamant - MAW
Jolly - MUW
Impish - MAW

Also straightforward.
Primarina
Adamant - MCW
Jolly - MCW
Impish - MUW

The special bulk on that custom set sure comes in handy, otherwise, Metagross relies pretty much completely on flinchcrits.
Tapu Fini
Specs
Adamant - MAW
Jolly - MAW
Impish - MAW

Waterium
Adamant - MAW
Jolly - MAW
Impish - MAW

Thunder Punch is a killer.

Blastoise-Mega
Offensive
Adamant - MAW
Jolly - MAL
Impish - MUW

Counter/Coat
Adamant - MUW
Jolly - MUW
Impish - ~50/50

This matchup is pretty geared towards moveset. Metagross' assumed moveset here is Thunder Punch + Substitute.

Chansey
Adamant - MCW
Jolly - MCW
Impish - MCW

Since Charm/Counter pretty much instantly wins, Metagross' only hope here is to get the nasty flinch hax.
Carracosta
Adamant - MAW
Jolly - MAW
Impish - MAW

+2 Earthquake only takes out Jolly on a high roll, but still just gets bopped by Hammer Arm and Bullet anyways.
Crustle
Adamant - MAW
Jolly - MAW
Impish - MAW

All matchups won by using Bullet Punch pre-mega and then finishing them off with either another Bullet if they Shell Smashed, or any other attack if they used Earthquake or Counter.
Ferrothorn
Standard Leech Seed
Adamant - MCW
Jolly - MAL
Impish - MAL

Curse
Adamant - MAL
Jolly - MAL
Impish - MAL

Iron Defense
Adamant - MAL
Jolly - MAL
Impish - MAL

Matchups done without the consideration of Substitute, which probably still wouldn't change the result vs Curse and Iron Defense, only chance vs Standard set is getting high rolls with Max Attack Hammer Arm.

Gardevoir-Mega
Adamant - MAW
Jolly - MAW
Impish - MAW

You might not even need steel type moves for this one.
Heatran
Bulky
Adamant - MCW
Jolly - MCW
Impish - MCW

Speedy
Adamant - MAL
Jolly - MCW
Impish - MUW

Matchups vs Bulky Heatran are assuming you get the Iron Head flinch and finish with Hammer/EQ, while matchups vs Speedy are instant loss for Adamant, and a decent chance of the custom spread being able to take a Timid Overheat.

Jirachi
Adamant - MUW
Jolly - MUW
Impish - MUW

Only hope is the 20% Fire Punch burn.
Jumpluff
Adamant - MCW
Jolly - ~50/50
Impish - MAL

Jolly speed ties while Adamant has decent chances of getting the Bullet KO if played right.
Kartana
Adamant - MAW
Jolly - MUW
Impish - ~50/50

Banded Night Slash can threaten the custom spread, but otherwise, Metagross has this.
Sableye-Mega
Adamant - MAL
Jolly - MAL
Impish - MAL

Metagross has about as much chance of winning as Sableye has of missing Will-o-Wisp.
Sawk
Adamant - MAW
Jolly - MAW
Impish - MAW

Use Bullet Punch pre-mega to avoid the bop from Counter and you can't really lose.
Swampert-Mega
Adamant - MUW
Jolly - MCW
Impish - MCW

Adamant just bops with Zen Headbutt while the other two have to rely on careful predicts with Magnet Rise.
Tyranitar-Mega
Adamant - MAW
Jolly - MAW
Impish - MUW

Counter may exist, but so does Hammer Arm.
Blissey
Adamant - MCW
Jolly - MCW
Impish - MCW

Pretty much the same story as Chansey, but worse.
Buzzwole
Adamant - MAW
Jolly - MAW
Impish - MUW

Zen Headbutt owns this, for the most part.
Celesteela
Leech Seed
Adamant - MCW
Jolly - MCW
Impish - MAL

Specs
Adamant - MUW
Jolly - MAL
Impish - MUW

Physically defense Leech Seed is hard to break, but Specs Fire Blast has difficulty with bulky Metagross.

Diancie
Adamant - MAW
Jolly - MAW
Impish - MAW

Steel moves = no chance.
Durant
Adamant - MCW
Jolly - MAW
Impish - MUW

Adamant hopes for misses to 2HKO the hustler, Jolly just plain 2HKOs with EQ then Hammer Arm while not getting OHKO'd, and Durant needs Crunch to 2hko the custom spread, while the custom spread 3HKO's with Hammer Arm and Bullet.
Gengar-Mega
Adamant - MUW
Jolly - ~50/50
Impish - ~50/50

Adamant has a solid shot of 2HKOing with Bullet, factoring that in with the 40% miss chance and the 33% chance to wake up first turn makes things favorable for Metagross.
Latios
Adamant - MAW
Jolly - MAW
Impish - MUW

Only Specs Shadow Ball has a chance vs the custom spread, but it still isn't very likely.
Mew
Genesis Supernova
Adamant - MAW
Jolly - MUW
Impish - MAW

Defensive
Adamant - MCW
Jolly - MCW
Impish - MAL

Assuming GeneMew runs Overheat and ~0 Speed EVS (Most frequent in usage), Metagross wins most of the time by just spamming Iron Head, not even needing the hax very much if at all. Bulky Mew, on the other hand, can only be threatened by Substitute and hax, and even then, the odds aren't really in Metagross' favor.

Pheromosa
Physical
Adamant - MAW
Jolly - MAW
Impish - MAW

Special
Adamant - MUW
Jolly - MAL
Impish - MAW

Z-Focus Blast is all that Phero has going for it in this matchup.

Terrakion
Adamant - MAW
Jolly - MAW
Impish - MAW

Any STAB is just an automatic win
Umbreon
Adamant - MCW
Jolly - MAL
Impish - MAL

Adamant at least has a chance with Hammer Arm and hoping for a flinch/crit with Iron Head to finish with another Hammer after being Z-Charmed, but that's as good as it gets. (using the top usage Umbreon spread)
Whimsicott
Babiri Berry
Adamant - MAL
Jolly - MAW
Impish - MAL

Cotton Guard
Adamant - ~50/50
Jolly - ~50/50
Impish - MAL

Other
Adamant - MAW
Jolly - MAW
Impish - MAL

Jolly wins over Babiri by outspeeding AND using Bullet, Cotton Guard is forced to a 50/50 if Metagross has Substitute, and all Whimsicott can be bulked to withstand an attack from the custom spread.

C RANK
Archeops
Adamant - MAW
Jolly - MAW
Impish - MAW

Only chance this thing has at all is speed tying Jolly and KOing with a Z-move, but even then Metagross can just Bullet Punch and win.
Avalugg
Weakness Policy
Adamant - MAW
Jolly - MCW
Impish - MUW

Curse
Adamant - MUW
Jolly - MUW
Impish - MUW

Other
Adamant - MUW
Jolly - MUW
Impish - MUW

The best chance it has is with weakness policy against Jolly, but even that can end up falling to an Iron Head flinch, everything else just ends up taking the gamble that they don't get screwed over by crit/flinches.

Hoopa-Unbound
Scarf
Adamant - MUW
Jolly - MAL
Impish - MUW

Specs
Adamant - MCW
Jolly - MCW
Impish - MCW

Other
Adamant - MCW
Jolly - MCW
Impish - MCW

Scarf Dark Pulse can't possibly OHKO the bulky spreads, and it just ends up being picked off, while Bulky Specs takes the risk of being flinched or crit.

Keldeo
Speedy
Adamant - MUW
Jolly - MAW
Impish - MUW

Bulky
Adamant - MAW
Jolly - MUW
Impish - MAW

Most of these matchups are either dependent upon Scald landing a burn, or surviving Zen Headbutt if you're bulky.

Landorus-Incarnate
Life Orb
Adamant - MAL
Jolly - MAW
Impish - MCW

Scarf
Adamant - MUW
Jolly - MAL
Impish - MUW

Ice Punch is required on the custom spread, but the other two can Meteor/Iron and Bullet.

Marowak-Alola
Adamant - MCW
Jolly - MCW
Impish - MAL

Flare Blitz hurts too much, and can just use Shadow Bone afterwards if you try to Sub spam for the recoil. You can go for the Iron Head flinch to finish it with EQ, but that's about as good a chance as it gets.
Medicham-Mega
Adamant - MAW
Jolly - ~50/50
Impish - MAW

Fake Out + HJK can take out Jolly, but Meteor Mash can also OHKO on a solid roll, if no bulk investment.
Victini
Speedy
Adamant - MCW (Scarf) / MAL (Band)
Jolly - MAL (Scarf) / MCW (Band)
Impish - MAW (Scarf) / MAL (Band)

Bulky Band
Adamant - MCW
Jolly - MCW
Impish - MCW

Metagross actually has a surprisingly decent chance of surviving Scarfed V-Create, but in the case of Band or other non-Scarf sets, it's pretty much dependent upon Metagross getting a lucky Rock Slide flinch and snagging the 2HKO.

Dusclops
Adamant - MCW
Jolly - MCW
Impish - MCW

Metagross only has a chance here because it can use Substitute.
Hitmonlee
Normal Gem
Adamant - MAW
Jolly - MAW
Impish - MAW

Liechi
Adamant - MAW
Jolly - MAW
Impish - MAW

You'd have to either try pretty darn hard or not have Bullet Punch in order to lose this matchup.

Infernape
Adamant - MAL
Jolly - MAW
Impish - MAL

Any kind of boosted fire move makes this an automatic loss for anything slower.
Lucario-Mega
Physical
Adamant - MAW
Jolly - MAW
Impish - MAW

Special
Adamant - MUW
Jolly - MUW
Impish - MUW

Lucario doesn't really have much of a chance here beyond hoping for Hammer Arm misses and Dark Pulse flinches.

Pidgeot-Mega
Speedy
Adamant - MAW
Jolly - MAW
Impish - MAW

Fertile Crescent
Adamant - ~50/50
Jolly - ~50/50
Impish - ~50/50

Regular Pidgeot kinda just loses, with their only chance of winning being a Heat Wave crit/burn, which is less than 1% more likely than Will-o-Wisp missing. The best chance it has vs the famed Bulky Birb, however, is by relying on Rock Tomb without mega evolving and hoping they don't go for Heat Wave when you do so.

Quagsire
Adamant - MCW
Jolly - MCW
Impish - MAL

Kentari can vouch for probability management playing a big role in this matchup.
Relicanth
Adamant - MUW
Jolly - MUW
Impish - MUW

Substitute shenanigans kinda skew this matchup, so we'll just pretend it doesn't exist for this one. With that said, Relicanth needs a 3 turn sleep in order to win using Earthquake.
Thundurus-Therian
Specs
Adamant - MUW
Jolly - MUW
Impish - MUW

Z-move
Adamant - MCW
Jolly - MCW
Impish - MCW

Specs Dark Pulse hax makes things uncertain for any Metagross slower, while also OHKO-ing Jolly, usually. Bulky Z move, on the other hand, is a bit more challenging for Metagross to beat, so it ends up relying on haxing Thundy for the win.

Abomasnow-Mega
Adamant - MAW
Jolly - MAW
Impish - MAW

Yet another matchup decided by typing alone.
Barbaracle
Adamant - MAW
Jolly - MUW
Impish - MAW

Though +2 Earthquake does have a solid chance of OHKO-ing Jolly Metagross, Metagross can also either hax or pick up a 2HKO with the right moves.
Camerupt-Mega
Adamant - MCW
Jolly - MCW
Impish - MCW

Being able to always OHKO your opponent is half the battle. Not getting haxed and 2HKO'd is the other half, sadly.
Manectric-Mega
Adamant - MAW
Jolly - MUW
Impish - MAW

Overheat only has about a 40% chance of OHKO-ing Jolly with Overheat, that's pretty much it.
Nihilego
Adamant - MAW
Jolly - MAW
Impish - MAW

You could probably win this matchup without even using physical attacks.
Pyukumuku
Adamant - MUW
Jolly - MCW
Impish - MCW

Sub and Thunder Punch are all Adamant needs, while Jolly and Impish have to go for flinches, otherwise Pyu will usually win this matchup
Sceptile-Mega
Adamant - MAW
Jolly - MAW
Impish - MAW

Why was this even ranked again? You could argue SubSeed exists, but I could argue Ice Punch exists.
Zygarde
Band
Adamant - MAL / MUW (Depends on whether Zygarde outspeeds or not)
Jolly - MUW (Tarrows) / MCW (Earthquake)
Impish - MAW (Ice Punch) / MCW (No Ice Punch) (Depends on whether Zygarde outspeeds or not)

Groundium
Adamant - MAL / MCW (Depends on whether Zygarde outspeeds or not)
Jolly - MCW
Impish - MCW (Depends on whether Zygarde outspeeds or not)

Other
Adamant - MAL / MUW (Depends on whether Zygarde outspeeds or not)
Jolly - MCW
Impish - MCW (Depends on whether Zygarde outspeeds or not)

Ice Punch kinda wrecks this matchup, otherwise, typically in Zygarde's favor.

D RANK
Alakazam-Mega
Adamant - MAW
Jolly - MUW
Impish - MAW

I'll be generous and make Jolly MUW, just because crit Shadow Ball OHKOs.
Aron
Adamant - ~50/50
Jolly - ~50/50
Impish - ~50/50

Without assuming you have Sub, you're basically just hoping for Iron Head flinches.
Azumarill
Adamant - MAW
Jolly - MUW
Impish - MUW

Adamant Metagross 2HKOs pretty easily, while Z-Aqua Tail can be pretty threatening to the other two if they don't get good RNG/rolls.
Clefable
Adamant - MAW
Jolly - MAW
Impish - MAW

S/O to the babiri Counter Clefable I used last gen-
Latias
Adamant - MCW
Jolly - MCW
Impish - MAL

Meteor Mash boosts pre-mega and crits are pretty much all you have going for you in this matchup. Reflect Type always wins, I guess, but Charm is used more/generally better by far.
Necrozma
Specs
Adamant - MAW
Jolly - MUW
Impish - ~50/50

Z-move
Adamant - MCW
Jolly - MCW
Impish - MCW

Adamant 2HKOs with Iron Head, Jolly does the same with Meteor Mash, while Impish relies on Iron Head haxing. Iron Defense Necrozma causes difficulties that can only be solved via haxing.

Porygon2
Adamant - ~50/50
Jolly - MCW
Impish - MCW

Adamant has a decent chance of 2HKOing max bulk with Hammer Arm, the miss chances bring that down to about a 50/50, though. The other sets just rely on good old-fashioned skill hax.
Salazzle
Adamant - MAL
Jolly - MAL
Impish - MAW

Fake Out and Overheat are just short of 2HKOing the custom spread. Z-Fire just kinda wrecks them all, however.
Scizor-Mega
Adamant - MAL
Jolly - MAL
Impish - MAL

This guy is the OU dedicated Metagross Counter for good reason.
Slaking
Adamant - MAW
Jolly - MCW
Impish - MUW (Depends on whether you outspeed or not) / MAW (Hammer Arm)

Banded Earthquake OHKOs Jolly pretty easily, but Flinches put the odds quite a bit less in Slaking's favor.
Smeargle
Adamant - MCW
Jolly - MAW
Impish - MCW

Everyone loves praying for that 1/3 chance at waking up, right?
Stunfisk
Adamant - MUW
Jolly - MCW
Impish - MCW

Ignoring the existence of Sub and Magnet Rise, it's just another round of praying for the 1/3 wakeup for Jolly and Impish, while Adamant pretty much safely 2HKOs with Iron Head and EQ, possibly auto-winning with a Flinch.
Vivillon
Adamant - MUW
Jolly - MAW
Impish - MUW

It takes a lot of hope for Vivillon to win this matchup.


So, looking at this list we have here, we can conclude that there are only ten sets that will about automatically win without needing to worry about avoiding hax or knowing which set Metagross is:
  • Bulky Charizard-X
  • Mega Aggron
  • Mega Slowbro
  • Genesect
  • Ferrothorn
  • Sableye
  • Special Victini
  • Dusclops
  • Mega Camerupt
  • Mega Scizor
All this evidence is to say that Metagross is broken in 1v1 because it has high enough usage to be overcentralizing, low opportunity cost involved in switching between its plethora of move and spread options, and a limited number of more or less guaranteed counters.

Posting a bit sooner than I'd like because computer is threatening me with a restart ;-;
Awesome post, but don't ban my baby ;_;

Metagross-Mega can also run support moves like Rest and Hone Claws quite effectively and defeat some of the so called counters.
 
Since this thread is dead, let's liven it up! I was toying around, and found this:

Meet Braviary:


Intimidate! (Braviary) @ Adrenaline Orb
Ability: Defiant
Shiny: Yes
EVs: 168 HP / 168 Atk / 172 SpD
Adamant Nature
- Brave Bird
- Giga Impact
- Bulk Up
- Superpower

It's a gimmick, but worth much lolz. So, what it does is:

Enter a Mon with Intimidate ability say, Gyarados, or Landorus-Therian. It'll Intimidate and so, Defiant will come into play raising it to +1, and then Adrenaline Orb will have its effect, raising speed by 1 stage, so you have effectively Dragon Danced before the game's start! And then, Bulk Up vs both Gyarados and Landorus-Therian; if Gyarados/GyaradosM, Turn1 Bulk Up into Turn2 Giga Impact, and if Landorus-T, Turn1 Bulk Up & watch out for Rock Tomb, which will further increase your attack because of Defiant, and so your attack would be @ +3 and then Brave Bird, coz many Landorus would go for substitute turn1!! Not very effective vs Mawile, but otherwise it's much lolz

http://replay.pokemonshowdown.com/gen71v1suspecttest-645558272

http://replay.pokemonshowdown.com/gen71v1suspecttest-645557858

http://replay.pokemonshowdown.com/gen71v1-648294439

This bird does not do much to Mega Mawile, and so, let's go to the second Pokemon of the day!

Meet Bisharp:


Bisharp @ Steelium Z
Ability: Defiant
EVs: 220 HP / 84 Atk / 204 Def
Adamant Nature
- Swords Dance
- Low Kick
- Iron Head
- Night Slash/Sucker Punch

This Defiant Pokemon can now kill Mega Mawile because it has a neutral damaging Z-Iron Head, which can also double in killing Kyurem-B, even without the off-chance of SpDef drop due to Earth Power, which could result in Defiant activation.

http://replay.pokemonshowdown.com/gen71v1-648297025

And, on the off chance that Mega Mawile isn't Intimidate http://replay.pokemonshowdown.com/gen71v1-648297398.

And if the Mega Mawile is fast

http://replay.pokemonshowdown.com/gen71v1-648298297

http://replay.pokemonshowdown.com/gen71v1-648298501

So, have fun killing gyaradosM, MawileM and Landorus-T the lolz way!!

And, for the final gimmick for the day, meet Wigglytuff


Wigglytuff @ Adrenaline Orb
Ability: Competitive
EVs: 100 Def / 156 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Flamethrower
- Dazzling Gleam
- Thunderbolt

Competitive is the special attack equivalent of Defiant, and I chose Wigglytuff coz it outspeeds gyaradosM, LandoT, and MawileM after Adrenaline Orb.

http://replay.pokemonshowdown.com/gen71v1-648309319

http://replay.pokemonshowdown.com/gen71v1-648309834

http://replay.pokemonshowdown.com/gen71v1-648317278
P. S : Shout-out to charizard8888 coz he made a Primaeape that beats both GyaradosM and LandoT
 
Last edited:
I have a new idea, called "top 10 1v1 fails." I need thoughts on what to rank. Here's some ideas:

1v1 stealth rock, arbitrary coverage z move, assault vest + bulk up, choice band substitute/fake out, fire punch ZardX, forgetting to set your Aron to Lv1, giving Mega Mawile special moves, using Unfezant, using Scarf wailord, "You have been disconnected -- probably because the server has been restarted," and using smogon EV allocations (some exceptions though).

Any more ideas? This definitely isn't all of them.
 
Meet PU 1v1!!!
PU 1v1


Rules:
Basically the rules are the same as 1v1 rules, but with the difference of using PU Pokémon rather than the Pokémon that are normally used in 1v1. But, there are some exceptions, with the exceptions being Pokémon that are in the PU tier and would normally be used, are banned since their usage in the 1v1 metagame is high. For example, Golem is a PU Pokémon, but its high usage in the 1v1 metagame prevents it from participating in this format.
Since PU is basically a tier for Pokémon not being allowed in this meta, the idea is that Pokémon that have high usage in the 1v1 metagame should not be used since they have a large advantage against other PU Pokémon.The banlist is basically made of PU Pokémon that have usage higher than 100.

Council:
Iron Crusher
Tallydaorangez
Whammerist
Wrath of Alakazam

Added Clauses: None

Banlist:Golem,Aggron,Avalugg,Jumpluff,Carracosta,Crustle,Relicanth,Slaking,Puykumuku

Item Banlist: Focus sash

List of usable Pokémon: Butterfree,Beedrill,Pidgeot,Raticate,Raticate-Alola, Fearow,Arbok,Pikachu-(Original,Hoenn,Sinnoh,Unova,Kalos,Alola),Sandslash,Ninetales, Parasect,Dugtrio-Alola,Persian,Persian-alola,Poliwrath,Victreebell,Rapidash,Farfetch'd,Dewgong,Muk,Hypno,Kingler,Electrode,Exeggutor, Executor-alola,Marowak,Hitmonchan,Weezing,Kangaskhan,Seaking,Mr.Mime,Jynx,Pinsir,Kabutops, Articuno,Meganium,Furret,Noctowl,Ledian,Ariados,Lanturn,Bellossom,Sudowoodoo,Politoed,Sunflora,Unown,Wobbuffet,Girafarig,Dunsparce,Granbull,Quilfish,Magcargo,Corsola,Octillery,Delibird,Stantler,Mightyena,Beautifly, Dustox,Ludicolo,Shiftry,Masquerain,Ninjask,Delcatty,Mawile,Manectric,Plusle,Minun,Volbeat,Illumise, Swalot,Wailord,Camerupt,Grumpig,Spinda,Cacturne,Altaria,Zangoose,Seviper,Lunatone,Solrock, Whiscash,Cradily,Armaldo,Castform,Kecleon,Banette,Tropius,Chimecho,Absol,Glalie,Walrein,Huntail, Gorebyss,Luvdisc,Regirock,Regice,Torterra,Bibarel,Kricketune,Luxray,Rampardos,Bastiodon,Wormadam, Wormadam-Sandy,Wormadam-Trash,Mothim,Vespiquen,Pachirisu,Floatzel,Cherrim,Drifblim,Lopunny, Purugly,Skuntank,Chatot,Carnivine,Lumineon,Abomasnow,Lickilicky,Magmortar,Leafeon,Glaceon, Probopass,Dusknoir, Rotom-Frost,Rotom-Fan,Mespirit,Regigigas,Phione,Watchog,Stoutland,Liepard, Simisage,Simisear,Simipour,Musharna,Unfezant,Zebstrika,Swoobat,Audino,Throh,Leavanny,Lilligant, Basculin,Basculin-Blue-Striped,Maractus,Archeops,Gothitelle,Swanna,Sawsbuck,Emolga,Eelektross,Beheeyem, Beartic,Golurk,Bouffalant,Heatmor,Gogoat,Meowstic,Meowstic-F,Dedenne,Carbink,Trevenant,Gourgeist,Toucannon,Gumshoos,Crabominable,Oricorio-(Normal Form,Pom-Pom,Pa'u,Sensu),Lycanroc,Lycanroc-Midnight,Wishiwashi,Mudsdale,Lurantis,Shiinotic,Oranguru,Passimian,Palossand,Silvally(all formes),Komala,Turtonator,Drampa,Guzzlord

Also by default, all NFE and LC Pokemon are allowed except: Aron


And to make things easier.....
Usable Pokemon (by Type):
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




(all forms except normal)














(all formes)
And all NFE and LC Pokemon except:


New update of the list is comming next week but most importantly Speed Tiers are out!!! Shoutout to motogp, for their usefull input on the making of the Speed Tiers<3.
Also a VR is about to come out by motogp and Whammerist, so like the Boy Scouts, be prepared!


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I hope this post was useful!


Regice @ Fightinium Z
Ability: Clear Body
EVs: 248 HP / 72 Def / 188 SpA
Modest Nature
IVs: 0 Atk
- Focus Blast
- Blizzard
- Toxic
- Hail

This just has really high stats for PU. It will get even better when Archeops and Rampardos get banned. Focus Blast to hit Rock types, which you’re weak to, and the plethora of Normal types in PU. Blizzard because why not. Toxic to beat stall with out Rest. Hail to make Blizzard 100% accurate and get surprisingly necessary extra damage in. Changing the weather isn’t bad at all. Ice is a really good typing because all the good steel types are gone, while there are lots of Flying and Grass types. It’s just way bulkier than most of the other Pokémon, with fine Special Attack.

Wishiwashi-School @ Choice Specs
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Fighting]
- Earthquake

Again, really high base stats for the tier. This will just tank hits and ko a weaker Pokémon that “should’ve” ko’d it. I’m not really sure what Hidden Power type to use, or what 4th move to use. It basically only learns Water-type attacks and Ice Beam.


Shedinja @ Focus Band
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Will-O-Wisp
- Shadow Sneak
- False Swipe

A fantastic meme that happens to be PU. Puts immense pressure on your opponent to pick the Pokémon on their team that doesn’t lose to Shedinja. This allows you to predict very easily. False Swipe was just something I thought of for pp stalling, say against Rest or something. Your item probably doesn’t matter at all.

If you feel the need to use this team on the regular ladder instead of in PU tournaments in the 1v1 room, change Regice to Icium and use Hidden Power Electric on Wishiwashi.
 

Regice @ Fightinium Z
Ability: Clear Body
EVs: 248 HP / 72 Def / 188 SpA
Modest Nature
IVs: 0 Atk
- Focus Blast
- Blizzard
- Toxic
- Hail

This just has really high stats for PU. It will get even better when Archeops and Rampardos get banned. Focus Blast to hit Rock types, which you’re weak to, and the plethora of Normal types in PU. Blizzard because why not. Toxic to beat stall with out Rest. Hail to make Blizzard 100% accurate and get surprisingly necessary extra damage in. Changing the weather isn’t bad at all. Ice is a really good typing because all the good steel types are gone, while there are lots of Flying and Grass types. It’s just way bulkier than most of the other Pokémon, with fine Special Attack.

Wishiwashi-School @ Choice Specs
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Fighting]
- Earthquake

Again, really high base stats for the tier. This will just tank hits and ko a weaker Pokémon that “should’ve” ko’d it. I’m not really sure what Hidden Power type to use, or what 4th move to use. It basically only learns Water-type attacks and Ice Beam.


Shedinja @ Focus Band
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Will-O-Wisp
- Shadow Sneak
- False Swipe

A fantastic meme that happens to be PU. Puts immense pressure on your opponent to pick the Pokémon on their team that doesn’t lose to Shedinja. This allows you to predict very easily. False Swipe was just something I thought of for pp stalling, say against Rest or something. Your item probably doesn’t matter at all.

If you feel the need to use this team on the regular ladder instead of in PU tournaments in the 1v1 room, change Regice to Icium and use Hidden Power Electric on Wishiwashi.
You're forgetting Throh exists in PU: it 3-0s this team
 
So after a few years (2 maybe?), I've decided to return to showdown and 1v1 with fresh everything. Not like I could go back to my old account anyways, I forgot all the things. I thought I could offer some movesets I cooked up, fresh from the grill and served with a side of fries.

Mega Heracross
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Seed
- Rock Blast
- Close Combat
- Pin Missile

This thing's quite useful to have laying around. It counters FEAR[i like to have at least one pokemon who counters that on my teams] & Sturdy, Substitute, Mimiku, is pretty tanky and outputs good damage. The only drawback? Some pretty common mons counter it.

Offensive Avalugg
Avalugg @ Choice Band
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Avalanche
- Earthquake
- Rock Slide
- Double-Edge

Simple really. Survive and output damage with avalanche or another move.

Deoxys Speed
Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psycho Boost
- Dark Pulse
- Shadow Ball
- Focus Blast

For the longest time, this thing was my bread and butter. While I ended up abandoning use of this Pokemon eventually, I'd say it still stands up as a decent choice. Modest for that extra damage, though timid might be your thing.


Hex Gengar[Gimmick]
Gengar-Mega @ Gengarite
Ability: Cursed Body
IVs: 0 Atk
- Hex
- Hypnosis/Will-O-Wisp/Toxic
- Sludge Wave /Venoshock
- Psychic

Just a very gimmicky gengar that uses hex. Because those are always fun.

A Very Fast Zydogo
Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Outrage
- Earthquake
- Extreme Speed

I tested this thing a bit on my test ALT. I would say it works pretty well, as it outspeeds most mons and does tons of damage. I guess if you wanted to you could switch out the choice band for a Z gem?
 
So after a few years (2 maybe?), I've decided to return to showdown and 1v1 with fresh everything. Not like I could go back to my old account anyways, I forgot all the things. I thought I could offer some movesets I cooked up, fresh from the grill and served with a side of fries.

Mega Heracross
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Seed
- Rock Blast
- Close Combat
- Pin Missile

This thing's quite useful to have laying around. It counters FEAR[i like to have at least one pokemon who counters that on my teams] & Sturdy, Substitute, Mimiku, is pretty tanky and outputs good damage. The only drawback? Some pretty common mons counter it.

Offensive Avalugg
Avalugg @ Choice Band
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Avalanche
- Earthquake
- Rock Slide
- Double-Edge

Simple really. Survive and output damage with avalanche or another move.

Deoxys Speed
Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psycho Boost
- Dark Pulse
- Shadow Ball
- Focus Blast

For the longest time, this thing was my bread and butter. While I ended up abandoning use of this Pokemon eventually, I'd say it still stands up as a decent choice. Modest for that extra damage, though timid might be your thing.


Hex Gengar[Gimmick]
Gengar-Mega @ Gengarite
Ability: Cursed Body
IVs: 0 Atk
- Hex
- Hypnosis/Will-O-Wisp/Toxic
- Sludge Wave /Venoshock
- Psychic

Just a very gimmicky gengar that uses hex. Because those are always fun.

A Very Fast Zydogo
Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Outrage
- Earthquake
- Extreme Speed

I tested this thing a bit on my test ALT. I would say it works pretty well, as it outspeeds most mons and does tons of damage. I guess if you wanted to you could switch out the choice band for a Z gem?
If your story is to be believed, then welcome back! It seems like you've developed a bit of rust in that 2 year interval. Lemme address some errors here...

- What does Double-Edge on Avalugg hit? Yes, it's movepool isn't the best, but Double-Edge? You shouldn't even be running Choice Band: Z-crystal/Weakness Policy is much better.

- Zygarde-10% is not very good in 1v1, being mostly usurped by Zygarde-50%, which is already rather average in this tier, sitting in the C ranks. Also, running Earthquake over Thousand Arrows is a terrible mistake, and at that point, you're better off running Landorus-Therian, Donphan or Golem.

- Dark Pulse and Shadow Ball is redundant on Deoxys-Speed. I would recommend replacing one of these two options with Energy Ball, which can hit Swampert.

- Mega Heracross does not counter Mimikyu, as it loses to the Fairium Curse set.

- Psychic is totally useless on Gengar. Thunderbolt with Hypnosis allows you the possibility of defeating Mega Gyarados. Get rid of Will-O-Wisp and Toxic, as they aid in no match-ups whatsoever.

I appreciate your enthusiasm and willingness to get back into the swing of things after 2 years of inactivity, but it's clear that you need to brush up on your set-building skills, as well as the SM meta in general. I would recommend joining our Discord and/or the 1v1 chat room on Showdown and conversing with our community before coming back here.

With that said, welcome back, and have fun!
 

DEG

What a joke!
is a Smogon Media Contributor
Hello this is going to be a short and sweet post but with USUM coming around the corner I would like to draw our threat list before diving right into the new games. These Pokemon should be watched in USUM and discussed before and after the metagame:

Zygarde-Complete as Unban: The leadership team voted to suspect that but we still didn't find the time to do so, it will happen soon enough and is probably a high priority if USUM changes nothing for it.

Mega Metagross as Ban: Glyx started a well thought post and I guess this Pokemon is worth discussion and being on our watchlist.

Sleep/Togekiss/Jirachi: As a fundamental principle we are looking to eliminate as much hax from our metagame but do these moves/Pokemon really contribute that negatively to the metagame?

hf!
 
so, i'm gonna briefly talk about the problem with an anti-megagross ban that the pro-ban users seem to gloss over; its versatility. realistically, megagross will have mash / ihead and bp almost all the time. they're really necessary moves, and this is supported by 1630 usage stats. so, what about the other two? yes, two. that's the problem; it only gets 2 coverage moves. no, it turns out that you can't run zen headbutt, rock slide, sub, tpunch, ice punch, earthquake, hammer arm, magnet rise, etc all on the same set. you also only get 1 ev spread, believe it or not. yes, this mon is versatile. however, with only 2 coverage slots you're almost always gonna get walled by a ton of pokemon. there aren't too many hard counters, yes, but it's not really as versatile as people make it out to be. even in the case that it was extremely versatile and had almost no counters, look at kyurem. it has the item slot to allow it to run scarf, icium, specs, band and other lure sets to take advantage of its versatility. if that sounds unbeatable, it didn't even get banned. don't rly want to talk about kyub though because that's not what this post is about!
 
so, i'm gonna briefly talk about the problem with an anti-megagross ban that the pro-ban users seem to gloss over; its versatility. realistically, megagross will have mash / ihead and bp almost all the time. they're really necessary moves, and this is supported by 1630 usage stats. so, what about the other two? yes, two. that's the problem; it only gets 2 coverage moves. no, it turns out that you can't run zen headbutt, rock slide, sub, tpunch, ice punch, earthquake, hammer arm, magnet rise, etc all on the same set. you also only get 1 ev spread, believe it or not. yes, this mon is versatile. however, with only 2 coverage slots you're almost always gonna get walled by a ton of pokemon. there aren't too many hard counters, yes, but it's not really as versatile as people make it out to be. even in the case that it was extremely versatile and had almost no counters, look at kyurem. it has the item slot to allow it to run scarf, icium, specs, band and other lure sets to take advantage of its versatility. if that sounds unbeatable, it didn't even get banned. don't rly want to talk about kyub though because that's not what this post is about!
This is essentially the same argument that keeps Mega-Gyarados unbanned.

I’ve said it before and I will repeat myself here. Losing to sleep hax or Jirachi is no different from losing to getting crit or missing a move like Hydro Cannon or getting frozen by a move like Ice Beam. It may feel different, but it isn’t.

#FreeZygod
 
I've been meaning to post these sets for a while no but I'm lazy so I haven't. Rip me.

I don't know how to make those little sprites so here's a big one
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Shadow Ball
- Hidden Power [Rock]
This one beats Tapu Koko and Charizard Y, Overheat and HP Rock respectively, plus other stuff that is weak to fire

Chandelure @ Psychium Z
Ability: Infiltrator
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Flame Charge
- Overheat
- Psychic
- Protect
This one beats any fighting type,
Lopunny-Mega:
Protect on Fake Out
252 Atk Lopunny-Mega High Jump Kick vs. 0 HP / 136 Def Chandelure: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Lopunny-Mega: 392-462 (144.6 - 170.4%) -- guaranteed OHKO

Blaziken-Mega:
252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 136 Def Chandelure: 118-140 (45.2 - 53.6%) -- 40.2% chance to 2HKO
252+ Atk Blaziken-Mega Brave Bird vs. 0 HP / 136 Def Chandelure: 158-187 (60.5 - 71.6%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Blaziken-Mega: 452-534 (150.1 - 177.4%) -- guaranteed OHKO

Sawk:
252+ Atk Sawk Earthquake vs. 0 HP / 136 Def Chandelure: 220-260 (84.2 - 99.6%) -- guaranteed 2HKO
Flame Charge into
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Sawk: 476-562 (163.5 - 193.1%) -- guaranteed OHKO
Anything weak to fire that it out speeds it also beats
They are bad but I spent like 2 hours combined making them. Pro tip: they pair well with Tapu Koko
This thread seems to be dead anyway but maybe someone will use this.
#FreeZydaddy
 
I've been meaning to post these sets for a while no but I'm lazy so I haven't. Rip me.

I don't know how to make those little sprites so here's a big one
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Shadow Ball
- Hidden Power [Rock]
This one beats Tapu Koko and Charizard Y, Overheat and HP Rock respectively, plus other stuff that is weak to fire

Chandelure @ Psychium Z
Ability: Infiltrator
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Flame Charge
- Overheat
- Psychic
- Protect
This one beats any fighting type,
Lopunny-Mega:
Protect on Fake Out
252 Atk Lopunny-Mega High Jump Kick vs. 0 HP / 136 Def Chandelure: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Lopunny-Mega: 392-462 (144.6 - 170.4%) -- guaranteed OHKO

Blaziken-Mega:
252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 136 Def Chandelure: 118-140 (45.2 - 53.6%) -- 40.2% chance to 2HKO
252+ Atk Blaziken-Mega Brave Bird vs. 0 HP / 136 Def Chandelure: 158-187 (60.5 - 71.6%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Blaziken-Mega: 452-534 (150.1 - 177.4%) -- guaranteed OHKO

Sawk:
252+ Atk Sawk Earthquake vs. 0 HP / 136 Def Chandelure: 220-260 (84.2 - 99.6%) -- guaranteed 2HKO
Flame Charge into
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Sawk: 476-562 (163.5 - 193.1%) -- guaranteed OHKO
Anything weak to fire that it out speeds it also beats
They are bad but I spent like 2 hours combined making them. Pro tip: they pair well with Tapu Koko
This thread seems to be dead anyway but maybe someone will use this.
#FreeZydaddy
252 Atk Lopunny-Mega Giga Impact vs. 0 HP / 136 Def Chandelure: 238-282 (91.1 - 108%) -- 50% chance to OHKO
252 Atk Lopunny-Mega Flail (200 BP) vs. 0 HP / 136 Def Chandelure: 319-376 (122.2 - 144%) -- guaranteed OHKO
idk if you are meaning it to be a 100% counter to Lopunny, but Lopunny can still sneak away with some wins.
A. Gets roll on Giga Impact
B. Adamant, ik not as common but still
C. Can play mind games w/ sub. For example sub into your protect could be disastrous

252 Atk Blaziken-Mega Earthquake vs. 0 HP / 136 Def Chandelure: 240-284 (91.9 - 108.8%) -- 50% chance to OHKO
252+ Atk Blaziken-Mega Earthquake vs. 0 HP / 136 Def Chandelure: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
Blaziken w/ eq or se can be a problem.

Anyways, cool sets, just wanted to point that out!
 
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252 Atk Lopunny-Mega Giga Impact vs. 0 HP / 136 Def Chandelure: 238-282 (91.1 - 108%) -- 50% chance to OHKO
252 Atk Lopunny-Mega Flail (200 BP) vs. 0 HP / 136 Def Chandelure: 319-376 (122.2 - 144%) -- guaranteed OHKO
idk if you are meaning it to be a 100% counter to Lopunny, but Lopunny can still sneak away with some wins.
A. Gets roll on Giga Impact
B. Adamant, ik not as common but still
C. Can play mind games w/ sub. For example sub into your protect could be disastrous

252 Atk Blaziken-Mega Earthquake vs. 0 HP / 136 Def Chandelure: 240-284 (91.9 - 108.8%) -- 50% chance to OHKO
252+ Atk Blaziken-Mega Earthquake vs. 0 HP / 136 Def Chandelure: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
Blaziken w/ eq or se can be a problem.

Anyways, cool sets, just wanted to point that out!
Sub isn't a problem, Chandelure has Infiltrator.
 
I've been meaning to post these sets for a while no but I'm lazy so I haven't. Rip me.

I don't know how to make those little sprites so here's a big one
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Shadow Ball
- Hidden Power [Rock]
This one beats Tapu Koko and Charizard Y, Overheat and HP Rock respectively, plus other stuff that is weak to fire

Chandelure @ Psychium Z
Ability: Infiltrator
EVs: 136 Def / 120 SpA / 252 Spe
Timid Nature
- Flame Charge
- Overheat
- Psychic
- Protect
This one beats any fighting type,
Lopunny-Mega:
Protect on Fake Out
252 Atk Lopunny-Mega High Jump Kick vs. 0 HP / 136 Def Chandelure: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 0 SpD Lopunny-Mega: 392-462 (144.6 - 170.4%) -- guaranteed OHKO

Blaziken-Mega:
252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 136 Def Chandelure: 118-140 (45.2 - 53.6%) -- 40.2% chance to 2HKO
252+ Atk Blaziken-Mega Brave Bird vs. 0 HP / 136 Def Chandelure: 158-187 (60.5 - 71.6%) -- guaranteed 2HKO
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Blaziken-Mega: 452-534 (150.1 - 177.4%) -- guaranteed OHKO

Sawk:
252+ Atk Sawk Earthquake vs. 0 HP / 136 Def Chandelure: 220-260 (84.2 - 99.6%) -- guaranteed 2HKO
Flame Charge into
120 SpA Chandelure Shattered Psyche (175 BP) vs. 0 HP / 4 SpD Sawk: 476-562 (163.5 - 193.1%) -- guaranteed OHKO
Anything weak to fire that it out speeds it also beats
They are bad but I spent like 2 hours combined making them. Pro tip: they pair well with Tapu Koko
This thread seems to be dead anyway but maybe someone will use this.
#FreeZydaddy
Glad to see someone else using Chandelure but I find this set to be objectively better:


Chandelure @ Ghostium Z
Ability: Infiltrator
EVs: 180 HP / 76 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Will-O-Wisp / Protect / Energy Ball
- Taunt

252 Atk Tough Claws Charizard-Mega-X Outrage vs. 180 HP / 76 Def Chandelure: 256-303 (83.6 - 99%) -- guaranteed 2HKO
252 Atk Metagross-Mega Earthquake vs. 180 HP / 76 Def Chandelure: 238-282 (77.7 - 92.1%) -- guaranteed 2HKO
252 Atk Lopunny-Mega Giga Impact vs. 180 HP / 76 Def Chandelure: 255-300 (83.3 - 98%) -- guaranteed 2HKO

252 SpA Chandelure Never-Ending Nightmare (160 BP) vs. 100 HP / 0 SpD Charizard-Mega-X: 324-382 (100.6 - 118.6%) -- guaranteed OHKO

This guy was my primary team member during Kyu-B suspect.
I believe Taunt is mandatory in order to reliably defeat FEAR and Mega Venusaur; otherwise the latter will stall you with Leech Seed or Sleep Powder.
Wisp is a spicy meme if you wanna troll against Mega Mawile and Avalugg.
Protect is used to block Fake Out and OHKO Mega Lopunny with Overheat but it doesn't do anything else.
Energy Ball hits Swampert but it doesn't do anything else either.
 
It's hard to believe that sm 1v1 only has about 2 weeks left before the release of ultra sun and moon. While I see a few new ultra beasts making an impact, that guess based solely off the fact they have the title of ultra beast, I actually don't predict that much to change. I see more creativity as a result as people get bored running the same old same old - this is already evidenced by the Chandelure discussion taking place in the thread. Anyway I'll be making a closing sentiment on sm 1v1 post later, but for rn I want to give my opinions on some of the potential threats next generation brought up by DEG

Zygarde-Complete


The fact Zygod isn't allowed in 1v1 still baffles me. Throughout the entierty of sun and moon tours have taken place where this behemoth is allowed, and I've never seen it dominate. I see the release of Zygarde-c as a chance for the meta to develop in a healthy manner, leading to increased creativity as people try to find a way to get Power Construct in a safe manner. There are enough Tapus and other threats like Kyurem-b running around that I don't see a scenario where Zygod suddenly becomes some unstoppable threat. I strongly suggest the 1v1 Tier Leaders unban my boy for ultra sun and moon.

Mega Metagross


Metagross is a great mon in the 1v1 metagame. However, I see it similarly to M-Gyara and Kyurem-B. Metagross is a powerhouse with great speed, bulk, and versatility, but it comes down to only being able to run 1 set at a time. partys over pointed it out earlier - you can only run 1 set, Metagross isn't an exception using 7 moves. Even though it only can run 1 set at a time I see where this ban stance is coming from based upon what perspective you use. One perspective being from a laddering point of view where Metagross is able to adjust and Cteam the ladder, and the other a tournament perspective (daily tours, 1v1 WCOP, and 1v1 PL) where you watch replays of players but at the end of the day you make a team and you only get one shot at making M-Meta have the right set. I do believe it leans closer to broken in the sense of laddering, but tours which are a growing aspect of the 1v1 community keep my mans in the tier - at least to start the generation.

Sleep


It seems like only a short while ago that people started discussing sleep, and here we are in the final days of 1v1 discussing if we chould continue to discuss it in the next generation. My simple answer is: no. I believe there are enough countermeasures people can take vs mons like Jumpluff, Snorlax, and even the rarer abusers like Vivillion. I believe the main arguement for sleep is that it's not set in stone. Sometimes you miss a Sleep Powder and sometimes you get first/last turn wakes messing with games making the strategies to RNG based for competitive play. I've always chose to look past unpredictability and throw it into the fact Pokemon is a game of probabilities, and that if you can't get past that you need to find a new game. So, while I do believe sleep is a very strong strategy in the 1v1 metagame I don't see it as ban worthy.

Serene Grace


Serene Grace is a hated ability in 1v1, yet I firmly believe it's not ban worthy. This argument is similar to sleep where people hate it for its unpredictability, yet I see it as a way to play with odds giving yourself a chance to win almost any match up. Now I know that may sound broken, but in reality it's really not. The chances of getting a double flinch with Jirachi or Togekiss are minimal, and tbh a frustrating sort of fun to play against. Basically I love to hate these mons, but banning them for running a flinch spam strategy isn't necessary as you could just run something super bulky to take hits (Chansey vs Togekiss or M-Slowbro vs Jirachi) or running a faster scarfer removing the flinch chance altogether. I know I didn't articulate this point very well, but I feel enough people already agree with me on this point that I'm not actually trying to convince anyone right now.

That's all I had on the suggested topics on discussion. I'll say I'm excited for the new generation to come, and very excited to get building. As many people who know me are aware I've really slacked off my volume of games in sm 1v1 (which has negatively effected my abilites to perform when it counts), but I plan on coming back strong in usm and hopefully making a bigger splash. As I said before I do have a final sentiment post planned for later, so I wont gush on the tier to much for now. Until next time...

#FreeZygod
 
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Sleep


It seems like only a short while ago that people started discussing sleep, and here we are in the final days of 1v1 discussing if we chould continue to discuss it in the next generation. My simple answer is: no. I believe there are enough countermeasures people can take vs mons like Jumpluff, Snorlax, and even the rarer abusers like Vivillion. I believe the main arguement for sleep is that it's not set in stone. Sometimes you miss a Sleep Powder and sometimes you get first/last turn wakes messing with games making the strategies to RNG based for competitive play. I've always chose to look past unpredictability and throw it into the fact Pokemon is a game of probabilities, and that if you can't get past that you need to find a new game. So, while I do believe sleep is a very strong strategy in the 1v1 metagame I don't see it as ban worthy.
I think that is the wrong way of looking at it. Which banned strat in the 1v1 metagame did not have counterstrats or risks against the said strats involved? None is the answer! It's not about the checks prevalant or other parameters; it's about how limiting sleep is to the metagame. Sleep is broken not because it does not have its fair amount of counter play, but because it limits opponents to bringing a certain type of strat or Pokemon to counter it, which holds back team-building. That's the reason I personally want it banned, and also the fact that I lose to it always!!
 
Mega Metagross isn't banworthy indeed.

Above all, what makes you all think Mega Metagross is broken? It needs very specific sets to circumvent its counters: Sturdy users with Substitute + Magnet Rise, Charizard with Rock Slide + Flinch Chances, near-max defense for Mega Gyarados, and near-max spdef to take on Water-types or other special attackers that like do go big / go home.

It is not like its dual STAB is good or anything, Metagross itself tends to naturally draw in Steel-types like Mega Aggron which it can never surmount, and the raw power isn't even good compared to the hardest hitters in the metagame like Mega Charizard X or Kyurem-B which have high BP moves such as Flare Blitz or Subzero Slammer.

I assume the defensive typing and excellent defensive stats and Speed tier are what makes certain people believe Metagross is banworthy. But due to its mediocre HP stats, it needs a lot of investment to maximize the bulk out of its base stats, and I can confidently say this as a person who used to avidly love Mega Metagross.

Regarding Sleep and Serene Grace, I don't care anymore. While I personally believe getting rid of them are the ways to make 1v1 healthier to certain degree and attract more players to play this metagame after all the issue is all about division of two people who say "Luck is a part of a game and I can't win with anything else" or "Leaving a game that is already vulnerable to hax even more hax-based is unhealthy". Well it is up to you, I don't know how to fix the former mindset.

Good job not freeing Zygarde-C throughout the entire S/M gen
 
I think that is the wrong way of looking at it. Which banned strat in the 1v1 metagame did not have counterstrats or risks against the said strats involved? None is the answer! It's not about the checks prevalant or other parameters; it's about how limiting sleep is to the metagame. Sleep is broken not because it does not have its fair amount of counter play, but because it limits opponents to bringing a certain type of strat or Pokemon to counter it, which holds back team-building. That's the reason I personally want it banned, and also the fact that I lose to it always!!
yeah I can definitely see that being a reason for people wanting sleep gone as it forces you to run certain mons to counter it. I will say that I don't really want to hash this argument up enteirly as I found it kind of dumb the first time around and the forums turned into a shit storm as people couldn't really articulate well and brought up bad arguments (I know you wont do that, just speaking in a more general manner). I definietly can agree that limited sleep counters can be an issue, so I can definitely see this issue being readdressed in usm when new UB's develop in the meta as there could be another great sleep counter among them balancing the strategy out more. I will say I still feel sleep isn't super busted as kinda like checking fear I always want something to hamper sleep strats when I build. I will also say I tend to love strong proven mons, and not so much building with heat, so while there is only a limited number of sleep checks I usually end up with one. I know that's not the same feeling for everyone, so we'll see how it goes.

Also thanks for responding as i forgot to add #FreeZygod to my last post!
 

Uselesscrab

tide slack, summer low, sunlight catch the golden narrows
is a member of the Site Staffis a Forum Moderatoris a Community Contributor
Moderator
Okay, this was going to be a compendium of way-too-early Ultra Sun/Ultra Moon 1v1 sets, but I got really lazy and busy simultaneously (a remarkable feat, to be sure), so here's a single set for USUM, with more to come at a later date:


Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 184 Atk / 132 Def / 192 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Close Combat
- Bulk Up

This Pokemon is okay all-around. Here are a few ways it makes itself useful:

1. It serves as an excellent Mega Gyarados check by using Fake Out + Bulk Up + Gigavolt Havoc.

Versus Adamant Mega Gyarados, it outspeeds even at +1, so Dragon Dance is not a factor, and here is the relevant calc:
184 Atk Zeraora Gigavolt Havoc (180 BP) vs. 252 HP / 0 Def Mega Gyarados: 468-552 (118.7 - 140.1%) -- guaranteed OHKO
Versus the rare Jolly, it can be outsped after a Dragon Dance, but lives an Earthquake anyway thanks to the Defense investment:
252 Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 132 Def Zeraora: 268-316 (84.5 - 99.6%) -- guaranteed 2HKO

edit: just for clarification, this is at +1 attack and +1 defense

2. Its incredible speed tier allows it to outpace and defeat Mega Lopunny and Tapu Koko.

It outprioritizes Mega Lopunny's own Fake Out, then uses Plasma Fists to convert Giga Impact to an Electric-type move, which it absorbs with Volt Absorb. It can take a High Jump Kick:
252+ Atk Mega Lopunny High Jump Kick vs. 0 HP / 132 Def Zeraora: 261-307 (82.3 - 96.8%) -- guaranteed 2HKO
Tapu Koko really shouldn't be running any coverage, but if it somehow does, this calc should be enough for Zeraora:
+1 184 Atk Zeraora Gigavolt Havoc (180 BP) vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 322-380 (114.5 - 135.2%) -- guaranteed OHKO

3. Fake Out allows it to beat several Sturdy Pokemon.

It outspeeds almost every +2 Crustle. It can use Plasma Fists to absorb Specs Magnezone's Hyper Beam, thus making it capable of resisting or being immune to every relevant move of Magnezone's except for Hidden Power. And of course it easily beats Carracosta.

4. Plasma Fists allows it to beat random Normal-type-move users.

Non-Earthquake Snorlax, Meloetta (you can throw in 60 Special Defense EVs to have a guaranteed victory here), random Endeavor users, etc. are all ruined by Plasma Fists's Ion Deluge effect. This is mostly a gimmick but it's certainly satisfying when it does work.

Zeraora is far from a world-beater, but it has reasonable utility and should carve out a spot in the middle ranks due to its ability to target several problematic high-tier Pokemon and a variety of Water-types.
 
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Okay, this was going to be a compendium of way-too-early Ultra Sun/Ultra Moon 1v1 sets, but I got really lazy and busy simultaneously (a remarkable feat, to be sure), so here's a single set for USUM, with more to come at a later date:


Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 184 Atk / 132 Def / 192 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Close Combat
- Bulk Up

This Pokemon is okay all-around. Here are a few ways it makes itself useful:

1. It serves as an excellent Mega Gyarados check by using Fake Out + Bulk Up + Gigavolt Havoc.

Versus Adamant Mega Gyarados, it outspeeds even at +1, so Dragon Dance is not a factor, and here is the relevant calc:
184 Atk Zeraora Gigavolt Havoc (180 BP) vs. 252 HP / 0 Def Mega Gyarados: 468-552 (118.7 - 140.1%) -- guaranteed OHKO
Versus the rare Jolly, it can be outsped after a Dragon Dance, but lives an Earthquake anyway thanks to the Defense investment:
252 Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 132 Def Zeraora: 268-316 (84.5 - 99.6%) -- guaranteed 2HKO

2. Its incredible speed tier allows it to outpace and defeat Mega Lopunny and Tapu Koko.

It outprioritizes Mega Lopunny's own Fake Out, then uses Plasma Fists to convert Giga Impact to an Electric-type move, which it absorbs with Volt Absorb. It can take a High Jump Kick:
252+ Atk Mega Lopunny High Jump Kick vs. 0 HP / 132 Def Zeraora: 261-307 (82.3 - 96.8%) -- guaranteed 2HKO
Tapu Koko really shouldn't be running any coverage, but if it somehow does, this calc should be enough for Zeraora:
+1 184 Atk Zeraora Gigavolt Havoc (180 BP) vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 322-380 (114.5 - 135.2%) -- guaranteed OHKO

3. Fake Out allows it to beat several Sturdy Pokemon.

It outspeeds almost every +2 Crustle. It can use Plasma Fists to absorb Specs Magnezone's Hyper Beam, thus making it capable of resisting or being immune to every relevant move of Magnezone's except for Hidden Power. And of course it easily beats Carracosta.

4. Plasma Fists allows it to beat random Normal-type-move users.

Non-Earthquake Snorlax, Meloetta (you can throw in 60 Special Defense EVs to have a guaranteed victory here), random Endeavor users, etc. are all ruined by Plasma Fists's Ion Deluge effect. This is mostly a gimmick but it's certainly satisfying when it does work.

Zeraora is far from a world-beater, but it has reasonable utility and should carve out a spot in the middle ranks due to its ability to target several problematic high-tier Pokemon and a variety of Water-types.
Really cool set, I am sad tho that you grace us with the set of a mythical pokemon that wont be released tell a later date tbd, so I can't use it on the ladder to start up my usum play. I'll also note that the combo of fake out into Close Comabt means it really doesn't need to worry about specs Hyper Beam from Magnezone as it's never getting an attack off in the first place.

Edit: don't want to make another post on this, but I guess max attack Fake Out into CC doesn't Ko magnezone which shocks me (thanks to UC for correction). Ngl I'm actually shocked about that.
 
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Uselesscrab

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Really cool set, I am sad tho that you grace us with the set of a mythical pokemon that wont be released tell a later date tbd, so I can't use it on the ladder to start up my usum play. I'll also note that the combo of fake out into Close Comabt means it really doesn't need to worry about specs Hyper Beam from Magnezone as it's never getting an attack off in the first place.
lol I had no idea it wasn't out at release, that's pretty annoying. As far as Fake Out into Close Combat is concerned, that somehow does not do enough even with max Attack investment because Zeraora is not exactly the world's strongest Pokemon, which kind of necessitates Fake Out -> Plasma Fists -> Close Combat.

For now, I guess we'll have to be content with using the other new Pokemon that were added. I know Yung Dramps had some pretty cool ideas for Stakataka (as bad as that Pokemon seemed initially) and motogp was pretty hyped about Blacephalon (which I am rather skeptical about, but who knows).
 
This was supposed to be here 1 week ago but I forgot it.

(Early) Sets Compendum for Ultra Sun / Ultra Moon

(idk how to smogon so there will be no images or files or anything)

Stakataka @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 116 Atk / 140 SpD
Adamant Nature
IVs: 0 Spe
- Stone Edge
- Superpower
- Gyro Ball
- Earthquake

Couldn't make a set for this, credits to Yung Dramps :D

Zoraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 184 Def / 72 Spe
Adamant Nature
- Fake Out
- Plasma Fists
- Close Combat
- Substitute

Defeats Scarf Kyurem-Black by taking an Outrage and KOing back with Close Combat, Substitute helps against Snorlax,Magnezone and sleep abusers and Plasma Fists defeats random Normal types and is a decent STAB

Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Hyper Beam / Hidden Power Ice
- Trick

Standard Choise Scarf set, Modest Nature for more Power, Hidden Power Ice for Landorus, Garchomp and more, Trick for stall and Eviolite users and Shadow Ball / Mind Blown for dual STAB

Naganadel @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA/ 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Fire Blast
- Air Slash / Hyper Beam / Hidden Power Steel


My new favourite Pokemon :)
Sludge Wave hits Fairies and especially the Tapus, Draco Meteor hits non-Scarf Kyurem-Black, other Dragon types and generally is the powerful STAB Naganadel needs.
Fire Blast grants valuable coverage against Steel Types like Mega Metagross, Mega Mawile, Magearna,Genesect, Ferrothorn and more.
The last slot is a coverage one.
Air Slash hits things like Fightinium Sawk,grants a reliable hit versus Mega Her across and generally hits Fighting Types,Hyper Beam hits anything that resists the other bar Rock Types and HP Steel hits Diancie that otherwise completely walls this set.

Poipole @ Eviolite
Ability: Beast Boost
EVs: 252 HP / literally any defense investment
IVs: 0 Atk
- Charm
- Confide
- Rest
- Sludge Wave / Dragon Pulse

alternatively

Poipole @ Eviolite
Ability: Beast Boost
EVs: 252 HP / literally any defense investment
IVs: 0 Atk
- Toxic
- Rest
- Venoshock
- Venom Drench

Didn't come up with any specific EVs for this but it's probably the best toxic staller in the tier with great bulk thanks to Eviolite, a considerable Speed Stat,100% accurate Toxic and access to moves like Venoshock that doubles damage on a Poisoned opponent and Venom Drench to lower a poisoned foe's stats AND the classic Charm/Confide combination.

Lycanroc-Dawn @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Outrage
- Iron Head / Drill Run / Ice Fang​
- Fire Fang

Love this!
OHKOS Kyurem-Black and both Charizards with Outrage and Stone Edge respectively, hits pokemon weak to Fire with a powerful Tough Claws boosted Fire Fang, Tapu Lele and Tapu Bulu hate facing an Iron Head variant and...well... that's pretty much it, the other slot can be filled with pretty much everything.​
 
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This was supposed to be here 1 week ago but I forgot it.

(Early) Sets Compendum for Ultra Sun / Ultra Moon

(idk how to smogon so there will be no images or files or anything)

Stakataka @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 116 Atk / 140 SpD
Adamant Nature
IVs: 0 Spe
- Stone Edge
- Superpower
- Gyro Ball
- Earthquake

Couldn't make a set for this, credits to Yung Dramps :D​

Thanks! I would just like to explain what the Statataka set does real quickly.

  • The given HP/SpD EVs allow you to tank standard Kyu-B's Earth Power and Aegislash's Max SpA Never-Ending Nightmare and KO back with Gyro Ball and EQ respectively.
  • You can also 50/50 against Magearna and Genesect: The former match-up in particular has a fairly high win rate, and Magearna rarely runs Fighting coverage anyway.
  • MotoGP fricced up this, but this should actually be Brave. This, combined with min speed, allows for Gyro Ball to have its maximum power.
Also, here's another set moto failed to show off: Weakness Policy Trick Room!

Stakataka @ Weakness Policy
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Stone Edge
- Earthquake
- Gyro Ball

This set can take on Megazard Y.

You can give it all the shit you want, but I honestly think people are sleeping on Stakataka. In my opinion, it's easy C rank material with good bulk and stupidly strong Gyro Balls.