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Completed 1v1v1v1! Nightmare Jigglypuff, Alphajolt, Dummy007, EndQuote, and Galvantula!

Discussion in 'ASB' started by C$FP, Aug 9, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    C$FP walks to the Chargestone Cave entrance, where the four trainers and C$FP agreed to meet. Everyone else already appeared to be there, so as C$FP arrived, the five of them went into the cave. They traveled through the cave a bit, passing by some Klinks, some Boldores, and some Joltiks. They all seemed to be going in the opposite direction of the five trainers, in fear of something it seems. After a bit more walking, the trainers turned around a corner, and saw a humongous, electrified spider web! C$FP sends out his Magnezone to use its Analytic capabilities to detect if this is really what they were looking for. After Magnezone touches the web a couple of times with each magnet, and starts to turn back. Before Magnezone has the time to report to C$FP exactly what the deal is, a gigantic Galvantula crawled out of the cave ceiling, making its way over to the web. The Galvantula lets out a very loud screech, hurting everyone's ears! All of the trainers know the battle is on, so they send out their Pokemon. It looks like all of the Pokemon are ready to start attacking each other!

    The Rules:

    Nightmare Jigglypuff:
    Murdoc the Fidgit (open)
    [​IMG]
    Fidgit [Murdoc] (Female)
    Nature: Modest
    Type: Poison/Ground
    <Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    <Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 7
    DC: 5/5

    Attacks:
    Magic Room
    Wonder Room
    Gust (*)
    Sand Attack (*)
    Tailwind (*)
    Encore (*)
    Rapid Spin (*)
    Knock Off (*)
    Heal Pulse (*)
    Copycat (*)
    Whirlwind (*)
    Razor Wind (*)
    Comet Punch
    Entrainment (*)
    Gastro Acid (*)
    Earth Power (*)
    Icy Wind (*)
    Venom Shock (*)
    Double Team (*)
    Taunt (*)
    Toxic


    Alphajolt:
    Jupiter the Arcanine (open)

    [​IMG]
    Arcanine* [Jupiter] (M)
    Nature: Rash (+SpA, -SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+1)
    SpD: Rank 2 (-1)
    Spe: 95

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Thunder Fang
    Bite
    Roar
    Fire Fang
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Take Down
    Reversal
    Flamethrower
    Agility
    Crunch
    Flare Blitz
    ExtremeSpeed

    Howl
    Morning Sun
    Close Combat

    Toxic
    Sunny Day
    Safeguard
    SolarBeam
    Dig
    Bide
    Fire Blast
    Dragon Pulse
    Swagger
    Wild Charge


    Dummy007:
    Severus the Haunter (open)

    [​IMG]
    Haunter [Severus] (M)
    Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 110 (95*1.15)

    EC: 6/9
    MC: 2
    DC: N/A

    Attacks:
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch

    Clear Smog
    Disable
    Perish Song

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp


    EndQuote:
    Fang the Croconaw (open)

    [​IMG]
    Croconaw(*) Fang (M)
    Nature: Adamant Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 58

    EC: 4/9
    MC: 1
    DC: 2/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team


    Galvantula:
    Gargantua the Galvantula (open)
    [​IMG]
    Galvantula (Gargantua) [Male]

    Nature: Serious

    Type:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 120
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 125

    Abilities:

    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:

    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Slash
    Electro Ball
    Signal Beam
    Agility
    Sucker Punch
    Discharge
    Bug Buzz

    Cross Poison
    Disable
    Faint Attack
    Pin Missile
    Poison Sting
    Pursuit
    Rock Climb

    Toxic
    Hidden Power
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Facade
    Rest
    Attract
    Thief
    Round
    Energy Ball
    Charge Beam
    Giga Impact
    Flash
    Volt Switch
    Thunder Wave
    Struggle Bug
    X-Scissor
    Poison Jab
    Swagger
    Substitute
    Wild Charge
    Cut


  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am just going to say right now that I am going to RNG which Pokemon Galvantula targets each action, unless I can find a specific way to KO something, or I find it suitable to heal/chill.

    [​IMG]
    "HOW DARE YOU ENTER MY HOME! I WILL DESTROY ALL OF YOU IF YOU DON'T LEAVE THIS PLACE RIGHT NOW!"

    Thunder (Haunter), Thunderbolt (Croconaw), Thunder (Arcanine)
  3. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Right, Fang, congrats on your evolution and all, but we're going to hide this round.
    Dig, stay underground, surface and hit eeny-meeny-miny-Arcanine AFTER all attacks. (You are the slowest, congratulations)
    IF Fidgit uses earth power to hit you on any turn, surface and hit him instead, and replace your remaining actions with Waterfall on Fidgit.
  4. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    (I totally called exactly which Pokemon each of you would use. Just saying.)

    "All right, Severus, let's get it going. Nail Croconaw with Hypnosis Action 1; we dpn't want it dodging an Electric attack when we can't! Hit Fidgit with Psychic next, and conclude with Hypnosis on Gargantua. If Fidgit Taunts you Action 1, change that action to Shadow Ball Arcanine and Action 3 to Thunderbolt Croconaw. We'll show them your NFE power!"

    Summary:
    Hypnosis Croconaw -> Psychic Fidgit -> Hypnosis Gargantua; if Fidgit Taunts on Action 1, change that action to Shadow Ball Arcanine and the third to Thunderbolt Croconaw
  5. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Well Somebody needs to take care of Gargantua. Open the match with Sunny Day and then hit Gargantua with a massive Fire Blast. Finish with Crunch on Severus.
  6. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Okay, let's start by screwing up Gargantua with an Icy Wind(Yes, I do know that Icy Wind hits everyone, I like messing with people's heads.) Then Toxic Croconaw and Venoshock Croconaw.
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    This is the first multi battle I have reffed, but I have taken part in one, so I'm not 100% sure on some stuff, like order of giving actions. And actually, Icy Wind only hits three targets, and I RNGed that Acranine was the only one who wasn't hit.

    [​IMG]
    Gargantua the Galvantula
    HP: 120
    Energy: 100
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: none
    [​IMG]
    Murdoc the Fidgit
    HP: 100
    Energy: 100
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: 100
    Energy: 100
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 90
    Energy: 100
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: none
    [​IMG]
    Fang the Croconaw
    HP: 100
    Energy: 100
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: none

    Gargantua lets out a loud roar, followed by shooting of lightning at Severus. Severus, though hurt by the very powerful attack, stares into Fang's eyes, slowly hypnotizing fang, putting Fang to sleep. Murdoc brings about a very chilling wind, hitting all of the other Pokemon, besides Jupiter, and the cold air causes them all to slow down while shivering. Jupiter howls, and some of the trainers can feel a bit of warmth from the strong sun outside of the cave, not actually reaching the battle, though. Fang is in a light sleep, laying on the ground, but stirring. Murdoc shoots a bit of poison out of his hand into the snoring Fang's open mouth. Jupiter, meanwhile, takes a less stealthy approach by shooting a star shaped fire off very strongly at Gargantua. Gargantua is angry at Fang instead for some reason, firing off some lightning at Fang, with such power that it awakes Fang. Severus uses his mental powers to get into Murdoc's head, severely hurting Murdoc's brain. Fang, now awake, goes underground, hoping to avoid some attacks. Speak of the devil, Murdoc tries to take advantage of Fang's poison by shooting extra sludge at him, but Fang avoids the attack, since he is underground. Jupiter sprints over to Severus, biting down on the poor ghost, it really looks incredibly painful! Gargantua ponders his previous decision about attacking Fang, when Jupiter just hit him, so Gargantua shoots off more big, powerful lightning bolts, this time at Jupiter. Severus sees that Gargantua is turning out to be a big threat, so he puts the monster to sleep with his hypnotizing tactics. Fang comes up out of the ground right underneath Jupiter, knocking the dog several feet to the side.

    [​IMG]
    Gargantua the Galvantula
    HP: 87
    Energy: 80
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: -1 Spe, Asleep (1 action)
    [​IMG]
    Murdoc the Fidgit
    HP: 86
    Energy: 80
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: 65
    Energy: 78
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 54
    Energy: 79
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc, -1 Spe
    [​IMG]
    Fang the Croconaw
    HP: 68
    Energy: 91
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: -1 Spe, Toxic (1, 2, 2)

    Sunny (3 rounds)

    Calculations (open)
    Action 1:
    Gargantua: Thunder(Severus): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
    Severus: Hypnosis(Fang): 7 Energy
    Murdoc: Icy Wind(Gargantua): 4.5 + (4-3)*1.5 = 6 Damage, 5 Energy
    Murdoc: Icy Wind(Severus): 4.5 + (4-2)*1.5 = 7.5, rounds to 8 Damage
    Murdoc: Icy Wind(Fang): [4.5 + (4-3)*1.5]*2/3 = 4 Damage
    Jupiter: Sunny Day: failed, 9 Energy
    Fang: asleep

    Action 2:
    Murdoc: Toxic(Fang): 7 Energy
    Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
    Gargantua: Thunderbolt(Fang): [10 + 3 + (6-5) + (5-3)*1.5]*1.5 = 25.5, rounds to 26 Damage, 6 Energy
    Severus: Psychic(Murdoc): [9 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 7 Energy
    Fang: Dig(go underground): 6 Energy
    Fang: -1 HP

    Action 3:
    Murdoc: Venoshock(Fang): missed, 8 Energy
    Jupiter: Crunch(Severus): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
    Gargantua: Thunder(Jupiter): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
    Severus: Hypnosis(Gargantua): 7 Energy
    Fang: Dig(Jupiter): [8 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 3 Energy
    Fang: -1 HP


    Nightmare Jigglypuff's actions
    Gargantua's actions
    EndQuote's actions
    Dummy007's actions
    AlphaJolt's actions
  8. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    First off Taunt Severus until it hits, we don't want anymore Hypnosises (Hypnosi?)

    If it hits the first time: Toxic Gargantua, then Venoshock Gargantua.
    If it hits the second time: Toxic Gargantua.
    If it never hits: Severus is being a meanie.
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    "zzzzzzzzzzzzzzzz... must... kick... ass... zzzzzzzzzzzzzzzzzzzzzzz..."

    Hyper Beam (Fidgit), Discharge (all but Fidgit), Thunder (Arcanine)
    IF still asleep A1, THEN push actions back
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Must. Avoid. Discharge.
    Right, Croconaw, let's use Dig first action, surface on the second (After all attacks) to hit Gargantula, then get some revenge on Severus with a Crunch.
    Burrow underground-Dig on Gargantula (After all attacks)-Crunch on Severus
    IF gargantula is asleep A1, then stay underground until the end of Action 3.

    Hiding is probably our only chance.
  11. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "We're in a really tight spot, Severus. You're going to get Taunted, so let's hit Fang with Thunderbolt before he goes under. Psychic Murdoc next, and close up with another Thunderbolt on Fang."

    Summary:
    Thunderbolt Fang -> Psychic Murdoc -> Thunderbolt Fang
  12. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Let's do some more damage to Garvantula with another Fire Blast. Next Crunch heal up with Morning Sun and finish with another Fire Blast for that oversized spider.
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I have to assume that since Crunch didn't have a target, and you kind of stopped talking about Crunch after two words, it was a mistake. (I'm talking about Alphajolt.) Also, sorry for saying that it was sunny, because it failed since we are in a cave, but I did say in the calcs and in the flavor that it failed.

    [​IMG]
    Gargantua the Galvantula
    HP: 87
    Energy: 80
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: -1 Spe, Asleep (1 action)
    [​IMG]
    Murdoc the Fidgit
    HP: 86
    Energy: 80
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: 65
    Energy: 78
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 54
    Energy: 79
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc, -1 Spe
    [​IMG]
    Fang the Croconaw
    HP: 68
    Energy: 91
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: -1 Spe, Toxic (1, 2, 2)

    Murdoc, currently the fastest of the bunch, immediately flips Severus off with all of his hands, swearing at Severus and making jokes about his mother. Jupiter launches a powerful fire off at Gargantua, causing the beast to let out a roar of pain. Gargantua continues to attack other, random targets by shooting off a huge white beam at Murdoc, with some pretty good force.Severus shoots off a very accurate beam of electricity at Fang, shocking Fang and making him want to avoid more pain by burrowing into the dirt. Murdoc shoots a small bit of poisonous liquid into Gargantua's mouth just as he let's out a mighty roar. Jupiter takes in the little bit of light coming into the cave, restoring a bit of health. Gargantua, feeling just a wee bit sluggish, lets out a ring of electric energy in all directions, hitting all of the other Pokemon than Murdoc. Severus again enters Murdoc's mind, hurting Murdoc severely. Meanwhile, Fang comes out from the ground, right underneath Gargantua's belly, hurting the bug. Murdoc shoots poison at Gargantua, strengthening with the poison now in his veins. Jupiter follows with another huge star of fire, causing Gargantua excruciating pain. Gargantua fight back against the dog with a might lightning bolt, not doing as much damage as the fire did to him. Severus also shoots lightning, but at who, who strikes right back by biting down on the ghost again.

    [​IMG]
    Gargantua the Galvantula
    HP: 3
    Energy: 61
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: Toxic (1, 2, 2)
    [​IMG]
    Murdoc the Fidgit
    HP: 53
    Energy: 56
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: 46
    Energy: 63
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 24
    Energy: 58
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc
    [​IMG]
    Fang the Croconaw
    HP: 29
    Energy: 76
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: Toxic (2, 3, 3)

    Calculations (open)
    Action 1:
    Murdoc: Taunt(Severus): 10 Energy
    Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
    Gargantua: Hyper Beam(Murdoc): 15 + (6-5) + (5-3)*1.5 = 19 Damage, 7 Energy
    Severus: Thunderbolt(Fang): [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy
    Fang: Dig(go underground): 6 Energy
    Fang: -1 HP

    Action 2:
    Murdoc: Toxic(Gargantua): 6 Energy
    Jupiter: Morning Sun: +15 HP, 15 Energy
    Gargantua: Discharge(Fang): missed, 5 Energy
    Gargantua: Discharge(Severus & Jupiter): 6 + 3 + (6-5) + (5-2)*1.5 = 13 Damage
    Severus: Psychic(Murdoc): [9 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 7 Energy
    Fang: Dig(Gargantua): 8 + (4-3)*1.5 = 9.5, rounds to 10 Damage, 3 Energy
    Fang: -2 HP
    Gargantua: -1 HP

    Action 3:
    Murdoc: Venoshock(Gargantua): 13 + 3 + (4-3)*1.5 = 17.5, rounds to 18 Damage, 8 Energy
    Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
    Gargantua: Thunder(Jupiter): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
    Severus: Thunderbolt(Fang): [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy
    Fang: Crunch(Severus): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
    Fang: -2 HP
    Gargantua: -1 HP


    AlphaJolt's actions

    Nightmare Jigglypuff's actions
    Gargantua's actions
    EndQuote's actions
    Dummy007's actions
  14. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Take the kill Jupiter and use ExtremeSpeed on Garvantula. Then Fire Blast Murdoc and close the round by using Wild Charge on Fang and hope for a second KO.
  15. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Note to self: give Gargantua a lot more HP...

    Mess up Jupiter's strategy with Encore, then Earth power X2 on Arcanine.
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    "This looks like the end for me... have... mercy... but... if I can pull off one last thing..."

    Protect, Explosion + Sacred Fire, cool down
  17. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Right, Fang, use Waterfall on Arcanine, then Dig underground and surface on the last action, again on Arcanine.
    IF that Haunter uses any attack on you, replace your actions with Crunch on Haunter, then Aqua Jet plus Crunch combo on Haunter.
    To summarize:
    Waterfall~Dig underground~surface for the attack (All on Arcanine)
    IF Haunter uses any attack on you, switch to:
    Crunch~Aqua Jet/Crunch Combo~Cooldown (All on Haunter)

    EDIT:
    Combo info:
    I imagine it like a normal Aqua Jet, but Fang chomps down hard with Crunch on impact.

    Second Edit: I ALWAYS forget that substitutions can only be one attack.
    Sorry, mate.
    Forget the entire substitution, just go with the first part.
    I need to start getting more sleep.
  18. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Please change your substitution, as it is illegal. The rules of substitutions are in in the Referee Training Grounds.
  19. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Guess who's getting a Gengar after this battle? :D That's right, Severus, it's time for you to be awesome. Since Gargantua is using Protect, Arcanine's Extremespeed won't affect it (Extremespeed still outpaces Prankster Encore). That means the optimal first action would be Disabling Jupiter's Extremespeed, since it will have moved already. While it's locked into Extremespeed (and can't use it), use Sucker Punch on Gargantua on Action 2, just in case that combo is legal. If it's just a filler slot and C$FP is messing with us, use Hex instead to use less energy. If I calced correctly, Jupiter will have 3 HP left at the end of Action 2, so finish up with Shadow Ball on Jupiter to steal the KO from Murdoc. If Jupiter has already fainted by Action 3, use Psychic on Murdoc instead. 3 KOC are coming our way!"

    Summary:
    Disable Jupiter's Extremespeed -> Sucker Punch (if Gargantua's actions are serious) / Hex (if they're not) -> Shadow Ball Jupiter / Psychic Murdoc (if Jupiter has already fainted)
  20. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Yeah, Gargantua's actions were just a joke, since I knew that to survive, I would have to use Protect, then Rest (otherwise poison would have killed me), and I would be too vulnerable to survive the second action.

    [​IMG]
    Gargantua the Galvantula
    HP: 3
    Energy: 61
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: Toxic (1, 2, 2)
    [​IMG]
    Murdoc the Fidgit
    HP: 53
    Energy: 56
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: 46
    Energy: 63
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 24
    Energy: 58
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc
    [​IMG]
    Fang the Croconaw
    HP: 29
    Energy: 76
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: Toxic (2, 3, 3)

    Gargantua doesn't look as might as he used to be, but he desperately shields himself from Jupiter as she runs at high speeds at Gargantua. Severus looks into Jupiter's mind, hurting the part that allows Jupiter to move that fast, while Murdoc claps with all of his hands, yelling "Do it again!" at Jupiter. Fang rushes at Jupiter while covered in water, finally slamming into Jupiter. Jupiter is flattered by Murdoc's applause, but can't remember how to move that fast. So, Jupiter just goes and sits in a corner with a headache. Severus shoots a ghostly beam at Gargantua, strengthening with the poison within Gargantua, making the monster fall over with a loud screech. Murdoc continues messing with Jupiter, shooting a ton of energy from the ground underneath Jupiter. Fang burrows underground, heading towards Jupiter. Jupiter continues having her head hurt, but Severus ends her misery with a dark grey ball of energy shot at Jupiter, causing Jupiter to collapse. Murdoc is still content with attacking Jupiter, despite her being unconscious, using that same earthly energy to attack the dog. Fang pops out of the ground underneath Jupiter, not realizing that it has no effect. ang cringes because of the poison slowly killing him.

    [​IMG]
    Gargantua the Galvantula
    HP: -10
    Energy: 51
    Atk: 4
    Def: 3
    SpA: 6
    SpD: 4
    Spe: 125
    Other: Toxic (1, 2, 2)
    [​IMG]
    Murdoc the Fidgit
    HP: 53
    Energy: 28
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Jupiter the Arcanine
    HP: -7
    Energy: 45
    Atk: 4
    Def: 3
    SpA: 5
    SpD: 2
    Spe: 95
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 24
    Energy: 40
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc
    [​IMG]
    Fang the Croconaw
    HP: 21
    Energy: 62
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: Toxic (3, 4, 4)

    Calculations (open)
    Action 1:
    Gargantua: Protect: 7 + 10/3 = 10.333, rounds to 10 Energy
    Jupiter: ExtremeSpeed: 8 + (4-3)*1.5 = 9.5, rounds to 10 Damage (blocked), 6 Energy
    Severus: Disable(Jupiter's ExtremeSpeed): 7 Energy
    Murdoc: Encore(Jupiter): 10 Energy
    Fang: Waterfall(Jupiter): [8 + 3 + (4-3)*1.5]*1.5 = 18.75, rounds to 19 Damage, 5 Energy
    Fang: -2 HP
    Gargantua: -1 HP

    Action 2:
    Jupiter: ExtremeSpeed: failed, 6 Energy
    Severus: Hex(Gargantua): 10 + (4-3)*1.5 = 11.5, rounds to 12 Damage, 6 Energy, KOs Gargantua
    Murdoc: Earth Power(Jupiter): [9 + 3 + (4-2)*1.5]*1.5 = 22.5, rounds to 23 Damage, 7 Energy
    Fang: Dig(go underground): 6 Energy
    Fang: -3 HP

    Action 3:
    Jupiter: ExtremeSpeed: failed, 6 Energy
    Severus: Shadow Ball(Jupiter): 8 + (4-2)*1.5 = 11 Damage, 5 Energy, KOs Jupiter
    Murdoc: Earth Power(Jupiter): failed, 11 Energy
    Fang: Dig(Jupiter): failed, 3 Energy
    Fang: -3 HP


    Dummy007's actions

    Nightmare Jigglypuff's actions
    EndQuote's actions
  21. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Excellent work there! You've done well. Let's finish off Fang with a Thunderbolt+Thunderbolt combo. If you're still alive on Action 3, Psychic Murdoc. Great job this match. Your impending evolution is well-deserved!"

    Summary:
    Thunderbolt + Thunderbolt Fang -> Psychic Murdoc
  22. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Holy crap that was a ton of ganging lol. Good run Jupiter, you still have credit in my book for taking almost all of Gargantua. Good luck to the remaining participants. I don't like to show favoritism but...Murdoc is gunna rape everone.
  23. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    I actually do like this battle. I might have to make it into an RP...

    Icy Wind x3 should do the trick.
  24. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I think it's time to finally use Aqua-Crunch. Crunch Jet. Giant-watery-snappy-jaws-of-doom. Whatever.
    Combo Torrent-boosted Aqua Jet and Crunch on Severus~cooldown~Aqua Jet Severus if somehow still alive.
    IF Severus is dead a3, target Murdoc instead.

    Fang, you fought bravely.
    Gg everybody.
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Unfortunately for EndQuote, Aqua Jet + Crunch is Water type, not Dark.

    [​IMG]
    Murdoc the Fidgit
    HP: 53
    Energy: 28
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Severus the Haunter
    HP: 24
    Energy: 40
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc
    [​IMG]
    Fang the Croconaw
    HP: 21
    Energy: 62
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: Toxic (3, 4, 4)

    Fang sees the look in Severus's eyes, understanding what is coming, so he rushes at Severus, then bites down on him. Murdoc brings a chilling wind about the cave, slowing everyone down. Severus now has but the tiniest bit of health, but can still shoots off a mighty bolt of lightning, even more powerful than that summoned by Gargantua. This completely knocks Fang down, and Fang does not get up. Murdoc takes advantage of the fact that Severus now has low health and energy and won't move or an action by bringing about more cold wind. This chilly breeze broke the camel's back, and severus floats down to the ground.

    [​IMG]
    Murdoc the Fidgit
    HP: 53
    Energy: 14
    Atk: 2
    Def: 4
    SpA: 4
    SpD: 3
    Spe: 105
    Other: none
    [​IMG]
    Severus the Haunter
    HP: -8
    Energy: 4
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110
    Other: +16% Acc
    [​IMG]
    Fang the Croconaw
    HP: -8
    Energy: 49
    Atk: 4
    Def: 3
    SpA: 1
    SpD: 3
    Spe: 58
    Other: Toxic (3, 4, 4)

    Calculations (open)
    Action 1:
    Fang: Crunch+Aqua Jet(Severus): 10 + 3 + (4-2)*1.5 = 16 Damage, (6 + 3)*1.5 - 1 = 12.5, rounds to 13 Energy
    Murdoc: Icy Wind(Severus): 4 + (4-2)*1.5 = 7 Damage, 5 Energy
    Murdoc: Icy Wind(Fang): [4 + (4-2)*1.5]*2/3 = 4.667, rounds to 5 Damage
    Severus: Thunderbolt+Thunderbolt(Fang): [(10*2.25) + (4-3)*1.5]*1.5 = 24 Damage, 4*7 + 8 = 36 Energy, KOs Fang

    Action 2:
    Murdoc: Icy Wind(Severus): 6 + (4-2)*1.5 = 9 Damage, 9 Energy, KOs Severus


    Nightmare Jigglypuff and Murdoc win! Claims:

    Nightmare Jigglypuff:
    2 TC.
    Murdoc gets 3 MC and 1 KOC.

    AlphaJolt:
    2 TC.
    Jupiter gets 3 MC.

    Dummy007:
    2 TC.
    Severus gets 1 EC, 2 MC, and 4 KOC.

    EndQuote:
    2 TC.
    Fang gets 1 EC, 2 MC, and 1 DC.

    I get some amount of RC that should soon be specified.
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