Completed 1v1v1v1! Nightmare Jigglypuff, Alphajolt, Dummy007, EndQuote, and Galvantula!

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#1
C$FP walks to the Chargestone Cave entrance, where the four trainers and C$FP agreed to meet. Everyone else already appeared to be there, so as C$FP arrived, the five of them went into the cave. They traveled through the cave a bit, passing by some Klinks, some Boldores, and some Joltiks. They all seemed to be going in the opposite direction of the five trainers, in fear of something it seems. After a bit more walking, the trainers turned around a corner, and saw a humongous, electrified spider web! C$FP sends out his Magnezone to use its Analytic capabilities to detect if this is really what they were looking for. After Magnezone touches the web a couple of times with each magnet, and starts to turn back. Before Magnezone has the time to report to C$FP exactly what the deal is, a gigantic Galvantula crawled out of the cave ceiling, making its way over to the web. The Galvantula lets out a very loud screech, hurting everyone's ears! All of the trainers know the battle is on, so they send out their Pokemon. It looks like all of the Pokemon are ready to start attacking each other!

The Rules:

1v1v1v1 plus a mon from arena. (More details in arena tag.)
3 day DQ
2 recovers 5 chills
Items=off
Switch=N/A
Abilties=all

Arena:
Located deep inside Chargestone cave is Galvantula's nest. It consists of a web so big that there are little spider webs from Spinarak and Joltik inside its holes. Unfortunately, something big did make this web, and you guys are fighting it as well as each other.

The ref controls Gargantua the Galvantula, whose stats are normal and has a complete list of attacks. Nature is serious, typing is electric/bug and abilities are all.

This arena could be likened to Raids in the sense that there is a big mon ripping you apart, but you're also fighting each other at the same time.
Basically, if anybody kills Gargantua, they get a KOC and the match continues. Also, if Gargantua wins the match, the ref does not get a win, but does get RC for as many KOCs they would have gotten along with the RC for reffing the match. Anybody who kills Gargantua gets a regular KOC. The order of actions for the first round is as follows:

And you get 2 KOC for knocking out this bad boy.
Nightmare Jigglypuff:

Fidgit [Murdoc] (Female)
Nature: Modest
Type: Poison/Ground
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 7
DC: 5/5

Attacks:
Magic Room
Wonder Room
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Heal Pulse (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Comet Punch
Entrainment (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)
Toxic


Alphajolt:

Arcanine* [Jupiter] (M)
Nature: Rash (+SpA, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 2 (-1)
Spe: 95

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Thunder Fang
Bite
Roar
Fire Fang
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Take Down
Reversal
Flamethrower
Agility
Crunch
Flare Blitz
ExtremeSpeed

Howl
Morning Sun
Close Combat

Toxic
Sunny Day
Safeguard
SolarBeam
Dig
Bide
Fire Blast
Dragon Pulse
Swagger
Wild Charge


Dummy007:

Haunter [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 110 (95*1.15)

EC: 6/9
MC: 2
DC: N/A

Attacks:
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp


EndQuote:

Croconaw(*) Fang (M)
Nature: Adamant Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58

EC: 4/9
MC: 1
DC: 2/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team


Galvantula:

Galvantula (Gargantua) [Male]

Nature: Serious

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 125

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electro Web
Bug Bite
Gastro Acid
Slash
Electro Ball
Signal Beam
Agility
Sucker Punch
Discharge
Bug Buzz

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut


Ref (C$FP) would issue Gargantua's actions
Fourth attendee (EndQuote) would issue actions
Third attendee (Dummy007) would issue actions
Second attendee (Alphajolt) would issue actions
I (Nightmare Jigglypuff) would issue my actions
Ref refs
 
#2
I am just going to say right now that I am going to RNG which Pokemon Galvantula targets each action, unless I can find a specific way to KO something, or I find it suitable to heal/chill.


"HOW DARE YOU ENTER MY HOME! I WILL DESTROY ALL OF YOU IF YOU DON'T LEAVE THIS PLACE RIGHT NOW!"

Thunder (Haunter), Thunderbolt (Croconaw), Thunder (Arcanine)
 
#3
Right, Fang, congrats on your evolution and all, but we're going to hide this round.
Dig, stay underground, surface and hit eeny-meeny-miny-Arcanine AFTER all attacks. (You are the slowest, congratulations)
IF Fidgit uses earth power to hit you on any turn, surface and hit him instead, and replace your remaining actions with Waterfall on Fidgit.
 
#4
(I totally called exactly which Pokemon each of you would use. Just saying.)

"All right, Severus, let's get it going. Nail Croconaw with Hypnosis Action 1; we dpn't want it dodging an Electric attack when we can't! Hit Fidgit with Psychic next, and conclude with Hypnosis on Gargantua. If Fidgit Taunts you Action 1, change that action to Shadow Ball Arcanine and Action 3 to Thunderbolt Croconaw. We'll show them your NFE power!"

Summary:
Hypnosis Croconaw -> Psychic Fidgit -> Hypnosis Gargantua; if Fidgit Taunts on Action 1, change that action to Shadow Ball Arcanine and the third to Thunderbolt Croconaw
 
#5
Well Somebody needs to take care of Gargantua. Open the match with Sunny Day and then hit Gargantua with a massive Fire Blast. Finish with Crunch on Severus.
 
#7
This is the first multi battle I have reffed, but I have taken part in one, so I'm not 100% sure on some stuff, like order of giving actions. And actually, Icy Wind only hits three targets, and I RNGed that Acranine was the only one who wasn't hit.


Gargantua the Galvantula
HP: 120
Energy: 100
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: none

Murdoc the Fidgit
HP: 100
Energy: 100
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: 100
Energy: 100
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 90
Energy: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: none

Fang the Croconaw
HP: 100
Energy: 100
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: none

Gargantua lets out a loud roar, followed by shooting of lightning at Severus. Severus, though hurt by the very powerful attack, stares into Fang's eyes, slowly hypnotizing fang, putting Fang to sleep. Murdoc brings about a very chilling wind, hitting all of the other Pokemon, besides Jupiter, and the cold air causes them all to slow down while shivering. Jupiter howls, and some of the trainers can feel a bit of warmth from the strong sun outside of the cave, not actually reaching the battle, though. Fang is in a light sleep, laying on the ground, but stirring. Murdoc shoots a bit of poison out of his hand into the snoring Fang's open mouth. Jupiter, meanwhile, takes a less stealthy approach by shooting a star shaped fire off very strongly at Gargantua. Gargantua is angry at Fang instead for some reason, firing off some lightning at Fang, with such power that it awakes Fang. Severus uses his mental powers to get into Murdoc's head, severely hurting Murdoc's brain. Fang, now awake, goes underground, hoping to avoid some attacks. Speak of the devil, Murdoc tries to take advantage of Fang's poison by shooting extra sludge at him, but Fang avoids the attack, since he is underground. Jupiter sprints over to Severus, biting down on the poor ghost, it really looks incredibly painful! Gargantua ponders his previous decision about attacking Fang, when Jupiter just hit him, so Gargantua shoots off more big, powerful lightning bolts, this time at Jupiter. Severus sees that Gargantua is turning out to be a big threat, so he puts the monster to sleep with his hypnotizing tactics. Fang comes up out of the ground right underneath Jupiter, knocking the dog several feet to the side.


Gargantua the Galvantula
HP: 87
Energy: 80
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: -1 Spe, Asleep (1 action)

Murdoc the Fidgit
HP: 86
Energy: 80
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: 65
Energy: 78
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 54
Energy: 79
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc, -1 Spe

Fang the Croconaw
HP: 68
Energy: 91
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: -1 Spe, Toxic (1, 2, 2)

Sunny (3 rounds)

Action 1:
Gargantua: Thunder(Severus): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
Severus: Hypnosis(Fang): 7 Energy
Murdoc: Icy Wind(Gargantua): 4.5 + (4-3)*1.5 = 6 Damage, 5 Energy
Murdoc: Icy Wind(Severus): 4.5 + (4-2)*1.5 = 7.5, rounds to 8 Damage
Murdoc: Icy Wind(Fang): [4.5 + (4-3)*1.5]*2/3 = 4 Damage
Jupiter: Sunny Day: failed, 9 Energy
Fang: asleep

Action 2:
Murdoc: Toxic(Fang): 7 Energy
Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
Gargantua: Thunderbolt(Fang): [10 + 3 + (6-5) + (5-3)*1.5]*1.5 = 25.5, rounds to 26 Damage, 6 Energy
Severus: Psychic(Murdoc): [9 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 7 Energy
Fang: Dig(go underground): 6 Energy
Fang: -1 HP

Action 3:
Murdoc: Venoshock(Fang): missed, 8 Energy
Jupiter: Crunch(Severus): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
Gargantua: Thunder(Jupiter): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
Severus: Hypnosis(Gargantua): 7 Energy
Fang: Dig(Jupiter): [8 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 3 Energy
Fang: -1 HP


Nightmare Jigglypuff's actions
Gargantua's actions
EndQuote's actions
Dummy007's actions
AlphaJolt's actions
 
#8
First off Taunt Severus until it hits, we don't want anymore Hypnosises (Hypnosi?)

If it hits the first time: Toxic Gargantua, then Venoshock Gargantua.
If it hits the second time: Toxic Gargantua.
If it never hits: Severus is being a meanie.
 
#9

"zzzzzzzzzzzzzzzz... must... kick... ass... zzzzzzzzzzzzzzzzzzzzzzz..."

Hyper Beam (Fidgit), Discharge (all but Fidgit), Thunder (Arcanine)
IF still asleep A1, THEN push actions back
 
#10
Must. Avoid. Discharge.
Right, Croconaw, let's use Dig first action, surface on the second (After all attacks) to hit Gargantula, then get some revenge on Severus with a Crunch.
Burrow underground-Dig on Gargantula (After all attacks)-Crunch on Severus
IF gargantula is asleep A1, then stay underground until the end of Action 3.

Hiding is probably our only chance.
 
#11
"We're in a really tight spot, Severus. You're going to get Taunted, so let's hit Fang with Thunderbolt before he goes under. Psychic Murdoc next, and close up with another Thunderbolt on Fang."

Summary:
Thunderbolt Fang -> Psychic Murdoc -> Thunderbolt Fang
 
#12
Let's do some more damage to Garvantula with another Fire Blast. Next Crunch heal up with Morning Sun and finish with another Fire Blast for that oversized spider.
 
#13
I have to assume that since Crunch didn't have a target, and you kind of stopped talking about Crunch after two words, it was a mistake. (I'm talking about Alphajolt.) Also, sorry for saying that it was sunny, because it failed since we are in a cave, but I did say in the calcs and in the flavor that it failed.


Gargantua the Galvantula
HP: 87
Energy: 80
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: -1 Spe, Asleep (1 action)

Murdoc the Fidgit
HP: 86
Energy: 80
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: 65
Energy: 78
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 54
Energy: 79
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc, -1 Spe

Fang the Croconaw
HP: 68
Energy: 91
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: -1 Spe, Toxic (1, 2, 2)

Murdoc, currently the fastest of the bunch, immediately flips Severus off with all of his hands, swearing at Severus and making jokes about his mother. Jupiter launches a powerful fire off at Gargantua, causing the beast to let out a roar of pain. Gargantua continues to attack other, random targets by shooting off a huge white beam at Murdoc, with some pretty good force.Severus shoots off a very accurate beam of electricity at Fang, shocking Fang and making him want to avoid more pain by burrowing into the dirt. Murdoc shoots a small bit of poisonous liquid into Gargantua's mouth just as he let's out a mighty roar. Jupiter takes in the little bit of light coming into the cave, restoring a bit of health. Gargantua, feeling just a wee bit sluggish, lets out a ring of electric energy in all directions, hitting all of the other Pokemon than Murdoc. Severus again enters Murdoc's mind, hurting Murdoc severely. Meanwhile, Fang comes out from the ground, right underneath Gargantua's belly, hurting the bug. Murdoc shoots poison at Gargantua, strengthening with the poison now in his veins. Jupiter follows with another huge star of fire, causing Gargantua excruciating pain. Gargantua fight back against the dog with a might lightning bolt, not doing as much damage as the fire did to him. Severus also shoots lightning, but at who, who strikes right back by biting down on the ghost again.


Gargantua the Galvantula
HP: 3
Energy: 61
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: Toxic (1, 2, 2)

Murdoc the Fidgit
HP: 53
Energy: 56
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: 46
Energy: 63
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 24
Energy: 58
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc

Fang the Croconaw
HP: 29
Energy: 76
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: Toxic (2, 3, 3)

Action 1:
Murdoc: Taunt(Severus): 10 Energy
Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
Gargantua: Hyper Beam(Murdoc): 15 + (6-5) + (5-3)*1.5 = 19 Damage, 7 Energy
Severus: Thunderbolt(Fang): [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy
Fang: Dig(go underground): 6 Energy
Fang: -1 HP

Action 2:
Murdoc: Toxic(Gargantua): 6 Energy
Jupiter: Morning Sun: +15 HP, 15 Energy
Gargantua: Discharge(Fang): missed, 5 Energy
Gargantua: Discharge(Severus & Jupiter): 6 + 3 + (6-5) + (5-2)*1.5 = 13 Damage
Severus: Psychic(Murdoc): [9 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 7 Energy
Fang: Dig(Gargantua): 8 + (4-3)*1.5 = 9.5, rounds to 10 Damage, 3 Energy
Fang: -2 HP
Gargantua: -1 HP

Action 3:
Murdoc: Venoshock(Gargantua): 13 + 3 + (4-3)*1.5 = 17.5, rounds to 18 Damage, 8 Energy
Jupiter: Fire Blast(Gargantua): [12 + 3 + (5-3)*1.5]*1.5 = 27 Damage, 7 Energy
Gargantua: Thunder(Jupiter): 12 + 3 + (6-5) + (5-2)*1.5 = 20.5, rounds to 21 Damage, 7 Energy
Severus: Thunderbolt(Fang): [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage, 7 Energy
Fang: Crunch(Severus): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
Fang: -2 HP
Gargantua: -1 HP


AlphaJolt's actions

Nightmare Jigglypuff's actions
Gargantua's actions
EndQuote's actions
Dummy007's actions
 
#14
Take the kill Jupiter and use ExtremeSpeed on Garvantula. Then Fire Blast Murdoc and close the round by using Wild Charge on Fang and hope for a second KO.
 
#16

"This looks like the end for me... have... mercy... but... if I can pull off one last thing..."

Protect, Explosion + Sacred Fire, cool down
 
#17
Right, Fang, use Waterfall on Arcanine, then Dig underground and surface on the last action, again on Arcanine.
IF that Haunter uses any attack on you, replace your actions with Crunch on Haunter, then Aqua Jet plus Crunch combo on Haunter.
To summarize:
Waterfall~Dig underground~surface for the attack (All on Arcanine)
IF Haunter uses any attack on you, switch to:
Crunch~Aqua Jet/Crunch Combo~Cooldown (All on Haunter)

EDIT:
Combo info:
I imagine it like a normal Aqua Jet, but Fang chomps down hard with Crunch on impact.

Second Edit: I ALWAYS forget that substitutions can only be one attack.
Sorry, mate.
Forget the entire substitution, just go with the first part.
I need to start getting more sleep.
 
#19
"Guess who's getting a Gengar after this battle? :D That's right, Severus, it's time for you to be awesome. Since Gargantua is using Protect, Arcanine's Extremespeed won't affect it (Extremespeed still outpaces Prankster Encore). That means the optimal first action would be Disabling Jupiter's Extremespeed, since it will have moved already. While it's locked into Extremespeed (and can't use it), use Sucker Punch on Gargantua on Action 2, just in case that combo is legal. If it's just a filler slot and C$FP is messing with us, use Hex instead to use less energy. If I calced correctly, Jupiter will have 3 HP left at the end of Action 2, so finish up with Shadow Ball on Jupiter to steal the KO from Murdoc. If Jupiter has already fainted by Action 3, use Psychic on Murdoc instead. 3 KOC are coming our way!"

Summary:
Disable Jupiter's Extremespeed -> Sucker Punch (if Gargantua's actions are serious) / Hex (if they're not) -> Shadow Ball Jupiter / Psychic Murdoc (if Jupiter has already fainted)
 
#20
Yeah, Gargantua's actions were just a joke, since I knew that to survive, I would have to use Protect, then Rest (otherwise poison would have killed me), and I would be too vulnerable to survive the second action.


Gargantua the Galvantula
HP: 3
Energy: 61
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: Toxic (1, 2, 2)

Murdoc the Fidgit
HP: 53
Energy: 56
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: 46
Energy: 63
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 24
Energy: 58
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc

Fang the Croconaw
HP: 29
Energy: 76
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: Toxic (2, 3, 3)

Gargantua doesn't look as might as he used to be, but he desperately shields himself from Jupiter as she runs at high speeds at Gargantua. Severus looks into Jupiter's mind, hurting the part that allows Jupiter to move that fast, while Murdoc claps with all of his hands, yelling "Do it again!" at Jupiter. Fang rushes at Jupiter while covered in water, finally slamming into Jupiter. Jupiter is flattered by Murdoc's applause, but can't remember how to move that fast. So, Jupiter just goes and sits in a corner with a headache. Severus shoots a ghostly beam at Gargantua, strengthening with the poison within Gargantua, making the monster fall over with a loud screech. Murdoc continues messing with Jupiter, shooting a ton of energy from the ground underneath Jupiter. Fang burrows underground, heading towards Jupiter. Jupiter continues having her head hurt, but Severus ends her misery with a dark grey ball of energy shot at Jupiter, causing Jupiter to collapse. Murdoc is still content with attacking Jupiter, despite her being unconscious, using that same earthly energy to attack the dog. Fang pops out of the ground underneath Jupiter, not realizing that it has no effect. ang cringes because of the poison slowly killing him.


Gargantua the Galvantula
HP: -10
Energy: 51
Atk: 4
Def: 3
SpA: 6
SpD: 4
Spe: 125
Other: Toxic (1, 2, 2)

Murdoc the Fidgit
HP: 53
Energy: 28
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Jupiter the Arcanine
HP: -7
Energy: 45
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 95
Other: none

Severus the Haunter
HP: 24
Energy: 40
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc

Fang the Croconaw
HP: 21
Energy: 62
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: Toxic (3, 4, 4)

Action 1:
Gargantua: Protect: 7 + 10/3 = 10.333, rounds to 10 Energy
Jupiter: ExtremeSpeed: 8 + (4-3)*1.5 = 9.5, rounds to 10 Damage (blocked), 6 Energy
Severus: Disable(Jupiter's ExtremeSpeed): 7 Energy
Murdoc: Encore(Jupiter): 10 Energy
Fang: Waterfall(Jupiter): [8 + 3 + (4-3)*1.5]*1.5 = 18.75, rounds to 19 Damage, 5 Energy
Fang: -2 HP
Gargantua: -1 HP

Action 2:
Jupiter: ExtremeSpeed: failed, 6 Energy
Severus: Hex(Gargantua): 10 + (4-3)*1.5 = 11.5, rounds to 12 Damage, 6 Energy, KOs Gargantua
Murdoc: Earth Power(Jupiter): [9 + 3 + (4-2)*1.5]*1.5 = 22.5, rounds to 23 Damage, 7 Energy
Fang: Dig(go underground): 6 Energy
Fang: -3 HP

Action 3:
Jupiter: ExtremeSpeed: failed, 6 Energy
Severus: Shadow Ball(Jupiter): 8 + (4-2)*1.5 = 11 Damage, 5 Energy, KOs Jupiter
Murdoc: Earth Power(Jupiter): failed, 11 Energy
Fang: Dig(Jupiter): failed, 3 Energy
Fang: -3 HP


Dummy007's actions

Nightmare Jigglypuff's actions
EndQuote's actions
 
#21
"Excellent work there! You've done well. Let's finish off Fang with a Thunderbolt+Thunderbolt combo. If you're still alive on Action 3, Psychic Murdoc. Great job this match. Your impending evolution is well-deserved!"

Summary:
Thunderbolt + Thunderbolt Fang -> Psychic Murdoc
 
#22
Holy crap that was a ton of ganging lol. Good run Jupiter, you still have credit in my book for taking almost all of Gargantua. Good luck to the remaining participants. I don't like to show favoritism but...Murdoc is gunna rape everone.
 
#24
I think it's time to finally use Aqua-Crunch. Crunch Jet. Giant-watery-snappy-jaws-of-doom. Whatever.
Combo Torrent-boosted Aqua Jet and Crunch on Severus~cooldown~Aqua Jet Severus if somehow still alive.
IF Severus is dead a3, target Murdoc instead.

Fang, you fought bravely.
Gg everybody.
 
#25
Unfortunately for EndQuote, Aqua Jet + Crunch is Water type, not Dark.


Murdoc the Fidgit
HP: 53
Energy: 28
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Severus the Haunter
HP: 24
Energy: 40
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc

Fang the Croconaw
HP: 21
Energy: 62
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: Toxic (3, 4, 4)

Fang sees the look in Severus's eyes, understanding what is coming, so he rushes at Severus, then bites down on him. Murdoc brings a chilling wind about the cave, slowing everyone down. Severus now has but the tiniest bit of health, but can still shoots off a mighty bolt of lightning, even more powerful than that summoned by Gargantua. This completely knocks Fang down, and Fang does not get up. Murdoc takes advantage of the fact that Severus now has low health and energy and won't move or an action by bringing about more cold wind. This chilly breeze broke the camel's back, and severus floats down to the ground.


Murdoc the Fidgit
HP: 53
Energy: 14
Atk: 2
Def: 4
SpA: 4
SpD: 3
Spe: 105
Other: none

Severus the Haunter
HP: -8
Energy: 4
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 110
Other: +16% Acc

Fang the Croconaw
HP: -8
Energy: 49
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 58
Other: Toxic (3, 4, 4)

Action 1:
Fang: Crunch+Aqua Jet(Severus): 10 + 3 + (4-2)*1.5 = 16 Damage, (6 + 3)*1.5 - 1 = 12.5, rounds to 13 Energy
Murdoc: Icy Wind(Severus): 4 + (4-2)*1.5 = 7 Damage, 5 Energy
Murdoc: Icy Wind(Fang): [4 + (4-2)*1.5]*2/3 = 4.667, rounds to 5 Damage
Severus: Thunderbolt+Thunderbolt(Fang): [(10*2.25) + (4-3)*1.5]*1.5 = 24 Damage, 4*7 + 8 = 36 Energy, KOs Fang

Action 2:
Murdoc: Icy Wind(Severus): 6 + (4-2)*1.5 = 9 Damage, 9 Energy, KOs Severus


Nightmare Jigglypuff and Murdoc win! Claims:

Nightmare Jigglypuff:
2 TC.
Murdoc gets 3 MC and 1 KOC.

AlphaJolt:
2 TC.
Jupiter gets 3 MC.

Dummy007:
2 TC.
Severus gets 1 EC, 2 MC, and 4 KOC.

EndQuote:
2 TC.
Fang gets 1 EC, 2 MC, and 1 DC.

I get some amount of RC that should soon be specified.
 
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